There are a number of quests and miniquests with post-quest rewards. These rewards are not directly given on completion of the (mini)quest, but must instead be unlocked by doing something after the (mini)quest. Doing this often requires skill requirements that the (mini)quest itself did not require. These are often not mentioned on the update page and are found by players.
Quests[edit | edit source]
|Quest||Post quest rewards|
|All Fired Up|
|Birthright of the Dwarves||
|Bringing Home the Bacon||After the quest, you can upgrade the pig creation machine using Construction, giving you access to stronger pig familiars.
Boosts may not be used to upgrade machines. Protean planks may not be used in lieu of the required planks.
|Children of Mah||After the quest you can return to the Lava Falls via the World Gate to replay the lava surfing minigame and to investigate the four mahjarrat deathstones if you didn't do so during the quest. Investigating all four mahjarrat deathstones is a master quest cape requirement.|
|The Curse of Arrav||The player can talk to Ali the Wise after the quest and give him additional information, but there are no rewards for doing so. To give him all the information, the player will need to have gathered the four tablets in the tunnel and the two notes of Mahjarrat (A-J and K-Z).
The player can also give him information from the following quests (if they had not been given already following Missing My Mummy):
|Curse of the Black Stone||After unlocking the Goshima gate and visiting the island outside of quest mode, an azure key can be found in the eastern trunk north of the north-easternmost building in the town.
In addition to various lore found in the room, traversing further through the azure room corridor leads to a previously inaccessible north-eastern island of Aminishi. There are skilling spots for bamboo, north-east Aminishi mine, and a bank deposit box in the south-east by the dock.
|Dealing with Scabaras||
|The Death of Chivalry||Unlocking and claiming all these additional rewards is a requirement for the master quest cape.
Members can find these rewards in the coffins in the Tomb of the Fallen, which can be returned to via the portal in the Black Knights' Fortress or by selecting teleport as an option on the Skull of Remembrance which is given to you in the quest.
|Diamond in the Rough||(boosts may be used, must be visible) can mine a crack in the room below the quicksand for 20,000 experience and access a secret treasure room, which contains a Scabaras mask and a Was (sceptre). To reach the fissure room, go down the well (north-west of the Kalphite Lair, fairy ring BIQ) and go in the tunnel in the east wall of the Kalphite nursery. Then go through the tunnel all the way to the other side and enter. You will find yourself in the room below the quicksand.|
|Dishonour among Thieves||There are four chests within Zamorak's hideout, three of which contain an experience lamp which can be used on any skill. To go to the hideout use the communication device. The chests do not require elite skills (e.g. Invention) to open.
The fourth chest in Zamorak's hideout and five other chests contain 5,000 coins, 250 Dungeoneering tokens, and 3 noted cut gems (either sapphires, emeralds or rubies):
|Do No Evil|
|Fate of the Gods||
You must talk to her about the astral rune. Make sure you have the unfinished astral rune with you. She tells you it is her lucky rune and asks if she can have it back. She also offers to tell you a story. Tell her you want to know the bits the other adventurers don't remember.
In this cutscene, you again see the adventurers in the dungeon, fighting Nial. The prophecy tablet is on the ground, behind Vargas. Baba Yaga picks up the tablet and then casts the Tele-group Fishing Guild spell to save them from Nial. In front of the guild, Brundt asks Baba Yaga to give him the tablet, but she refuses. She casts the Cure Other spell on Vargas, hoping it will help him, and then casts a spell that clears the memories of the group. The spell shows birds circling around the adventurers' heads, much like the stun emote when you unsuccessfully pickpocket an NPC. She then teleports away.
Back in the present, Baba Yaga said she kept the tablet, thinking it might be useful, but soon lost hope of that. She exchanges the unfinished astral rune for a prophecy tablet and an antique Lamp. When you read the prophecy tablet, it says "And his/her name will be [your Fremennik name]."
|Gunnar's Ground||After the quest, you can go to what used to be Juliet's house (near the Cooking Guild) and Dororan is now living there with Gudrun. You can talk to Dororan and ask for additional tasks to engrave jewellery for him and receive up to 32K experience in Crafting.
If you talk to Dororan after this quest, he will ask your help in carving words on a ruby bracelet (engrave 'With beauty blessed.' on it), dragonstone necklace (engrave 'Gudrun' on it) and onyx amulet (engrave 'The most beautiful girl in the room.' on it). If you agree to help, you get an additional total of 32,000 experience. Free players can engrave the jewellery even though they can only be obtained by members. Temporary boosts work.
|Heart of Stone|
|Icthlarin's Little Helper||If you wear the Amulet of Catspeak and talk to your cat, you can watch a final cutscene where you are first hypnotised by the wanderer and given an unholy symbol. Your cat will then explain to you what the wanderer's plans were all about.|
|Kennith's Concerns||If you talk to the parents of Kimberly, they are at the end of the cave (where you found them mining in the quest), they will ask you to fetch an item from the surface. The items that may be requested are listed below: coal stone spirits in exchange for the item. The requested item cannot be noted. By equipping leather boots and an iron hatchet, the player may bring 2 spades, hammers, tinderboxes and leather boots, and 3 of each other item, and an extra of the item last requested. This will generally yield 30-36 coal stone spirits per trip. However, as it takes several minutes to reach Kimberly from the south-east bank in Ardougne, players may find it more worthwhile to simply mine coal.|
|Love Story||Unlocking the rewards below is a master quest cape requirement:
|Missing My Mummy||Experience earned while completing the mummy:
|Missing, Presumed Death||
|The Needle Skips||
|Observatory Quest||Should a player look through the telescope again after the quest is completed, they will see the Scorpio constellation. The Observatory professor will suggest going to see his assistant. Upon speaking to the assistant, who reveals that his name is Patrick, he'll thank you for having made his life easier and give you a jug of wine. He also mentions a book on the nearby table named 'The book of astronomy', which speaks of Scorpius' grave. Travel past the abandoned buildings, and keep going north until you see some level 28 ghosts near the entrance of the Ourania runecrafting altar. The Spirit of Scorpius is located in this area with the ghosts; after a brief conversation, it will give you an unholy mould and tell you to return when you are worthy. With the mould, a ball of wool and a silver bar, make an unholy symbol and return to the grave so that Scorpius can bless it.|
|Once Upon a Slime|
|One Piercing Note||The below activities are members-only:
|Our Man in the North||
|Pieces of Hate|
|River of Blood||
|A Shadow over Ashdale|
|Song from the Depths|
|Spirit of Summer|
Main article: Spirit Realm
All of the following experience awards require at least level 50 in that particular skill. If you do not possess level 50 in the particular skill, the experience can be gained at a later stage after achieving level 50.
Main article: Spirit Realm
After completing this quest, all the Wilderness spiritual portals are opened. See the Spirit Realm article for more information on Spiritual portals. It also makes available the Wilderness Volcano teleport leading to Corporeal Beast on games necklaces, provided the entrance is blocked on the spirit realm.You also gain access to the Rogue jewellery shop.
|Tai Bwo Wannai Trio||The following rewards are received after talking to Tamayu upon completion of the quest:
The following rewards are received after talking to Tinsay upon completion of the quest:
The following rewards are received after talking to Tiadeche upon completion of the quest:
|Violet is Blue||
|Violet is Blue Too||After completion of this quest, the Land of Snow portal near Taverley will give the player the options to travel to "Violet's house! (Violet is Blue Too)", "Yeti town! (Violet is Blue Too), or "Yeti town! (Violet is Blue)". To return from Violet's house after the quest has been completed, players must choose the "Use Gate" option on the gate in front of the house (instead of simply walking down the path as before).|
|What's Mine is Yours|
|Within the Light||
|The World Wakes||
|You Are It|
Miniquests[edit | edit source]
|Miniquest||Post quest rewards|
|The Curse of Zaros||Upon completion, you can talk to Historian Minas on the 1st floor[UK]2nd floor[US] of the Varrock Museum and receive 10 kudos and an antique lamp which gives 10,000 experience in any skill of at least level 50. For some players, despite the Achievements interface showing that the miniquest is complete, they will continue to receive a prompt from Minas "Find out more about the Staff of Armadyl" until they recollect the 6 outfit pieces and/or go through the chat dialogue with Viggora again.|
|Koschei's Troubles||You may speak to Kharshai after receiving the rewards to show him each of the coloured jewels and unlock additional memories. To do this, if you are eligible to start the miniquest Mahjarrat Memories, he will first ask for the player to have at least a level of 60 in Divination, mentioning that he has been experimenting with the methods of channeling used in divination. Once these are unlocked, the player can go through all the options at any time.
Blue jewel memory
Speak to Kharshai with the blue jewel to unlock this memory. It is revealed that Kharshai himself was the one that actually erased his memories. According to him, he did that to conceal himself from the other Mahjarrat and that simply shapeshifting wouldn't protect him from the Mahjarrat's innate ability to sense one another.
Red jewel memory
Speak to Kharshai with the red jewel to unlock this memory. It is revealed that he is the creator of the Balmung, which he says is made of bane ore and that he was working on a spell to enhance it, heading to the Fremennik Isles to obtain Dagannoth blood when his memory was gone. He adds that the player later added the Dagannoth blood, thus tuning the weapon to dagannoth.
Green jewel memory
Speak to Kharshai with the green jewel to unlock this memory. He reveals that he knows why he is still powerful after so many centuries in the form of Koschei, despite the fact that Mahjarrat generally lose their power over time, even when disguised. According to him, sealing his memory was the key to preserving the power he possessed, since he didn't know the power he had, he didn't use it. He also mentions that this information will interest all the Mahjarrat and he suspects they are already working on a way to locate anyone else that may try to use this method in the future.
|Lost Her Marbles||Rewards from Robin:|