Portal chamber

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The Portal chamber is a room in a player-owned house where up to three teleportation portals to major cities can be built. This room can be created with 50 Construction and 100,000 coins.

There are two types of hotspots inside the Portal Chamber.

  • Portal (3)
  • Centrepiece

Based on a Player-Submitted Poll in 4 March 2009, the Portal Chamber was thought to be the most useful room in a player-owned house at the time.[1] However, currently after the addition of the Lodestone Network, the validity of this poll can be questioned.

Portal frames[edit | edit source]

All three portals function the same. The only difference between them is their appearance. Frames can be removed and then rebuilt in a different style. The teleport destination will remain. Portal number one is left from the doorway and number three is right. The first portal can be placed in any of the three hotspots.

Portal Image Level Materials Experience Cost to build
Teak portal Teak portal icon.png 50 Teak plank x3 270 2,328
Mahogany portal Mahogany portal icon.png 65 Mahogany plank x3 420 5,733
Marble portal Marble portal icon.png 80 Marble block x3 1,500 980,850

Centrepiece[edit | edit source]

A centrepiece is required for the player to direct the portals. The centrepiece can be removed and replaced without having to supply the runes for the portals again.

Centrepiece Image Level Materials Experience Cost to build
Teleport focus Teleport focus icon.png 50 Limestone brick x2 40 4,610
Greater focus Greater focus icon.png 65 Marble block x1 500 326,950
Scrying pool Scrying pool icon.png 80 Marble block x4 2,000 1,307,800

Complete room[edit | edit source]

To build a complete set of marble frames and a scrying pool, 13 marble blocks are required, for a total cost of 4,250,350 coins.

Directing a portal[edit | edit source]

Players use the centrepiece to direct, or assign, portal frames to a specific teleport destination. The table below shows the seven possible locations and their costs.

  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • Combination runes and staves cannot be used.
  • Directing a portal requires the same Magic level as casting the teleport spell.
  • Boosts such as Wizard Mind Bombs and Magic potions can be used to temporarily increase your Magic level. This will allow you to direct portals for locations you do not yet have the proper level for.
  • You can't be in building mode to direct a focus.
  • When redirecting portals, the left portal (from the doorway) is first, the middle portal is second, and the right portal is third.
  • You do not need to be on the same spellbook as the teleport spell you are directing (i.e. as long as you have the runes, you can direct a portal to Kharyrll, even if you are using the standard spellbook.)
  • Players cannot use the assist system to direct teleports.
  • All requirements to use the teleports apply to directing the portals. For example, you need to have completed Desert Treasure for access to Ancient Magicks to direct a portal to Kharyrll.
  • If you want to 'upgrade' your portal frames or centrepiece, you do not have to provide the runes for the teleport destinations again. The portal will automatically return as soon as you place the new portal frame. For example, if you have 3 already directed teak portals and you want to change them to mahogany portals, simply remove the old teak portal frames, and when you construct the new mahogany portal frames the portals will automatically return.
Location Portal colour Requirement Runes GE cost
Magic Quest
Varrock Teleport icon.png Varrock Orange 25 N/A 100Law100Fire300Air 40,000
Lumbridge Teleport icon.png Lumbridge Blue 31 N/A 100Law100Earth300Air 32,300
Falador Teleport icon.png Falador Purple 37 N/A 100Law100Water300Air 44,600
Camelot Teleport icon.png Camelot White 45 N/A 100Law500Air 34,400
Ardougne Teleport icon.png Ardougne Red 51 Plague City 200Law200Water 74,200
Watchtower Teleport icon.png Yanille (Watchtower) Green 58 Watchtower 200Law200Earth 49,600
Kharyrll Teleport icon.png Kharyrll (Canifis) [r 1] Silver 66 Desert Treasure 100Blood200Law 183,300
Total Magic-icon.png 66 100Blood1000Law1400Air
  1. ^ In order for a player to use this portal they either need to have completed the quest Priest in Peril or have defeated the ghoul in the underground temple at the entrance of Morytania.

Notes[edit | edit source]

  • If you go through a portal while poisoned, you will be cured after you arrive at your location. This is NOT a glitch, for when you leave your home, your poison is cured. This is to stop players from poisoning another player in the combat ring and then expelling them right before they die to steal their items.
  • The Yanille portal is a good option if the Ardougne Tasks (Hard) are finished: Aleck can change the Watchtower teleport to land in the centre of town, closer to the bank and other Yanille attractions.
  • If your house is in Pollnivneach, a pair of portal chambers and a mounted amulet of glory will bring you close to most of the slayer locations and an entrance to the fairy ring network.
  • Similarly, if your house is in Yanille, you can set the 6 portals for every teleport location except Watchtower. This enables the player to have teleport access to all of the locations simply by using their house portals, in addition to a fairy ring entrance and access to the wizard Guild portals (with 66 magic). Yanille is also on the lodestone network allowing free teleport to your house
  • Visiting another player's house while they have their Varrock Teleport location set to the Grand Exchange and going through the portal will teleport you to the Grand Exchange, even when you have your own teleport set to the fountain.
  • You can still teleport to Ardougne using a friend's Ardougne Portal even without completing Plague City quest.
  • Players can use a Spicy stew as a boost, giving them the ability to construct the Portal Chamber as low as 45 Construction with the +5 boost. As a total of five items must be built (Portal chamber, teleport focus and three portals); this would require several stews.
  • When creating a portal you get 5x the experience for casting the spell, e.g. a Camelot Teleport gives you 55.5 exp, meaning you will gain 277.5 exp for directing a portal there (costs 100 times the runes).

Achievement[edit | edit source]

  • Huge Success (RuneScore.png 15) – Attune your house portal to Kharyrll, or use yours if it has already been attuned.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 10 August 2015 (Update):
    • Scrying pools in houses in Otot and Prifddinas can now attempt to view the entrance portal.

References[edit | edit source]