Worn Equipment

The Worn Equipment, also called the Equipped tab, the worn items screen, or the Equipped Inventory tab, shows all the equipment that the player is wearing or wielding. The appearance of the worn equipment interface changes as the window is resized.
The equipped inventory is divided into 13 slots for each area of the body that some piece of equipment can be worn on. Since the 13 slots can each be equipped with an item which then no longer appears in the backpack, a player can effectively carry 41 items with them at once, disregarding the use of Beasts of Burden. The slots and what they can be equipped with are listed below.
Slots[edit | edit source]
Head slot[edit | edit source]
- For a list of items in this slot, see this page.
Some type of headgear armour is usually worn on the head, such as helmets, hoods, coifs or cowls. When Runecrafting, a player may wear a tiara or the wicked hood on their head so that they do not need to bring a talisman. Also, various cosmetic hats and other novelties, such as partyhats or gnome goggles can be worn here.
Back slot[edit | edit source]
- For a list of items in this slot, see this page.
Items worn on the back, mostly capes, are placed here. While tradeable capes provide small defensive bonuses, capes such as the god capes, skillcapes, the fire cape, TokHaar-Kal capes, and Igneous Kal capes provide considerable offensive and defensive bonuses. After completing the quest Animal Magnetism, Ava's attractor, accumulator, or Ava's alerter after completion of Do No Evil, is also worn on the back slot.
Neck slot[edit | edit source]
- For a list of items in this slot, see this page.
The neck slot is where some neckwear items, such as amulets, necklaces, and symbols, are worn. While plain jewellery is purely decorative, when it is enchanted or blessed it can offer considerable combat bonuses. Currently, the best overall neckwear for members is the Essence of Finality amulet, and the amulet of power for non-members.
Ammunition slot[edit | edit source]
- For a list of items in this slot, see this page.
When using a bow or a crossbow, a player needs ammunition to fire from their weapon. That ammunition, usually arrows or bolts, is held in the ammunition slot, also called the quiver slot. The ammunition in this slot is fired by a ranged weapon, provided it can use the ammunition. The only exceptions are the chargebow-type weapons, which do not require arrows for use. After completing the easy Tirannwn Tasks, a Tirannwn quiver can be equipped in this slot. Other quivers, rune pouches, and armour spikes are also equipped in this slot.
Items equipped in this slot are typically not visible on the player character.
Main hand slot[edit | edit source]
- For a list of items in this slot, see this page.
This is where a player equips weapons, items that will be used to deal damage in combat. All players wield weapons (other than bows) in their right hand. If a player is using a two-handed weapon, such as a bow or a two-handed sword, they may not have any items equipped in the off-hand slot at the same time. In the case of thrown weapons, which are stackable, multiples of the same thrown weapon may be equipped in the main hand slot at once. A player may also equip certain skilling tools, such as a pickaxe, a woodcutting hatchet or a barb-tail harpoon in the main hand slot so that they may hold more ore, logs or fish, respectively.
It is possible to sheathe items normally held in the main hand slot, either by right-clicking on the "minimise" button on the action bar and selecting "toggle-sheathe", or by pressing the * key on numpad while the action bar is displayed. When sheathed, the item will appear to be carried on the player's back or hip.
Torso slot[edit | edit source]
- For a list of items in this slot, see this page.
For combat purposes, some type of armour, such as a platebody or a chainbody, is usually equipped in this slot. However, there are also many non-combat items that a player may equip here, ranging from aprons to rewards from holiday events. The torso slot item often provides the best bonus of a set.
Off-hand slot[edit | edit source]
- For a list of items in this slot, see this page.
Equipment to be held in the player's off-hand is held here, most commonly a shield or an off-hand weapon. A player may also carry a defender to provide extra bonuses to attack, or a small or big cast net in order to fish, saving a space in their inventory. However, if a player is using a two-handed weapon, such as a shieldbow, staff, shortbow, Karil's crossbow, composite bow, or a two-handed sword, they may not hold any items in the off-hand slot at the same time.
It is possible to sheathe items normally held in the off-hand slot, either by right-clicking on the "minimise" button on the action bar and selecting "toggle-sheathe", or by pressing the * key on numpad while the action bar is displayed. When sheathed, the item will appear to be carried on the player's back or hip.
Legs slot[edit | edit source]
- For a list of items in this slot, see this page.
For combat purposes, a type of armour is usually equipped in this slot, such as platelegs, a plateskirt, or chaps. However, there are also many non-combat items that a player may equip here, ranging from skirts to rewards from holiday events.
Hands slot[edit | edit source]
- For a list of items in this slot, see this page.
Gloves, gauntlets, bracelets, and vambraces are equipped in this slot. While plain leather gloves provide small defensive bonuses, members can get metal gloves that provide considerable offensive bonuses. Coloured gloves are popular among lower level players and skillers. Rangers often wear vambraces instead of gloves, which give them bonuses to Ranged attacks.
Feet slot[edit | edit source]
- For a list of items in this slot, see this page.
Boots and shoes are equipped in this slot. While plain leather boots provide small defensive bonuses, metal boots provide considerable bonuses. In some quests special footwear is required for certain parts, such as the boots of lightness.
Ring slot[edit | edit source]
- For a list of items in this slot, see this page.
The ring slot is where rings are worn. Many rings grant combat bonuses and provide passive effects or teleport options. Members can enchant crafted rings or obtain other special jewellery that provides helpful bonuses.
Items equipped in this slot are typically not visible on the player character.
Two-handed items[edit | edit source]
- For a list of items in this slot, see this page.
Some items are two-handed; this means that they occupy both the main hand and off-hand slots. These are mostly two-handed weapons. To date, the defensive shield, the orb of oculus, the stone of power, and sculpting chisels are the only two-handed items that aren't weapons.
When equipping a two-handed item, both your main hand and off-hand slot items, if any, will be removed. This means you cannot equip a two-handed item if your inventory is full and both of those slots are full with different items.
Aura slot[edit | edit source]
Auras improve gameplay in many different ways, including effects with combat or skilling. Other auras are purely cosmetic and serve no practical purpose. They all have a particle effect that glows when the aura is active. The aura slot itself may be left-clicked to access the Aura Management interface. All auras have an activation time, which shows how long they last, and a cooldown time, which shows how long it takes to be used again. Only one aura can be active at a time. If they are lost, they can be replaced by Xuan.
The activation time of most auras can be extended by using vis wax, while the remaining cooldown of combat auras can additionally be reset by using an aura refresh.
Pocket slot[edit | edit source]
- For a list of items in this slot, see this page.
The pocket slot allows to equip a wide variety of items granting combat or skilling utility and occasionally direct combat bonuses, such as scrimshaws and god books, among others. Other non-combat items that also could be operated or used from the inventory can be equipped in the pocket slot in order to conserve space. Most pocket slot items are aimed at medium or high-levelled players.
Items equipped in this slot are typically not visible on the player character.
Former slots[edit | edit source]
Sigil slot[edit | edit source]
The sigil slot was used to equip sigils – activatable items that granted a short-term benefit. Once activated, the slot itself was put on cooldown, so swapping sigils for multiple effects was not possible. The sigil slot was removed with the update of 19 August 2019, which partially refunded all owned sigils and replaced them with permanently unlocked abilities.
Operate[edit | edit source]
Before an update, every item had an "Operate" option when equipped. If an item couldn't be operated, a message appeared saying "There is no way to operate that item", so whether or not an item had a use was discovered merely by chance. This was replaced by the current system of having unique options under the item only if it has an extra use.
Update history[edit | edit source]
- patch 17 May 2021 (Update):
- Dragging the Mighty Slayer Helmet (f) into Worn Equipment will now equip it instead of opening the Teleport Options window.
- patch 1 September 2020 (Update):
- Fixed an issue where the Worn Equipment tab would become persistently unavailable after summoning a pet in Death's Office.
- patch 14 October 2019 (Update):
- Fixed an issue causing the Slayer helmet stand to not work as a helmet slot.
- patch 16 September 2019 (Update):
- Fixed an issue with the Worn Equipment interface that was causing the slot indicator to be offset when an equipment slot was empty.
- update 19 August 2019 (Update):
- Sigil slot removed and Sigils converted to abilities.
- After much deliberation, we decided that sigils were more complex than they needed to be. They required upkeep, couldn’t be stacked, and were in general a hassle to use. Therefore, we’ve reworked the sigil system to turn them into abilities which require no upkeep to maintain.
- Sigil slot removed and Sigils converted to abilities.
- patch 24 June 2019 (Update):
- The pocket slot on the action bar now correctly updates the item name when a new item is equipped there.
- patch 8 April 2019 (Update):
- It is no longer possible to manipulate a worn item and its minimenu to access teleports that would otherwise be locked behind requirements or equipment.
- patch 26 November 2018 (Update):
- Fixed an issue with main and off-hand items not recolouring correctly.
- ninja 16 October 2017 (Update):
- Wearing a splitbark body will no longer hide a players amulet.
- ninja 17 July 2017 (Update):
- More options have been added to various items such as teleport jewellery and capes when worn.
- patch 16 January 2017 (Update):
- Players can now view the Give Thanks emote in the Worn Equipment section of the Gear interface without their avatar stretching and distorting.
- patch 11 January 2016 (Update):
- Corrected an issue with dragging slayer and grim gems to the worn equipment interface from the bank window.
- patch 24 August 2015 (Update):
- 'Life Points' now shortens to 'LP' in the Loadout menu when the player's life points go over 9,999.
- patch 13 July 2015 (Update):
- The Backpack and Worn inventories no longer remain locked after closing the Grand Exchange interface.
- patch 9 February 2015 (Update):
- The captain's log can now be added to the pocket slot, so users can perform all the functions of the captain's log and save an inventory slot!
- patch 2 February 2015 (Update):
- Dragging salamanders from the Worn Equipment screen will now release them as expected.
- patch 11 December 2013 (Update):
- Players can no longer use the inventory or equip interface whilst using the wardrobe interface.
- patch 26 November 2013 (Update):
- The helmet equipment slot in a shrunken equip interface can now be clicked correctly.
- patch 13 August 2013 (Update):
- An issue that caused some items to have the incorrect options in the worn equipment interface has been fixed.
- Removed an extra "remove" option from auras on the worn equipment interface.
- patch 17 June 2013 (Update):
- Players can now only check combat levels in the equip screen up to level 198.
- patch 13 May 2013 (Update):
- The tent icon is no longer present over the Worn Equipment stone when teleporting away from the Circus after doing thieving tricks.
- patch 10 August 2010 (Update):
- Various ranger headwear including the Saggitarian coif had the wrong models on chatheads when worn.
Trivia[edit | edit source]
- If the player somehow has an unequippable item equipped due to a glitch (e.g. a noted dragon dagger, which was converted from a dragon dagger p++ with the Evolution of Combat update) and they try to open the bank, the bank will not open and the item will be moved to their inventory, with a unique message being printed to the chatbox: You had items equipped in the wrong slots. They were moved out into your inventory.
See also[edit | edit source]
Ribbon |
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Backpack | |||||||||||||||
Worn Equipment | |||||||||||||||
Minimap | |||||||||||||||
Action bar | |||||||||||||||
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Discontinued |