The player-owned farm (often abbreviated as POF) is an activity released on 3 September 2018. It allows players to manage their own livestock at Manor Farm north of East Ardougne, similar to managing their own house and port. It was developed by Mods Raven, Rowley, Chaose, and James H.
Players can start maintaining their livestock by speaking to Granny Potterington at the farm north of Ardougne, requiring level 17 Farming and level 20 Construction. As with farming patches, players can only see their own livestock (crops) and not other players', so the player-owned farm is not instanced.
The player-owned farm features most of the Farming achievements, and four seasonal music tracks at the farm (which are required for the completionist cape). These seasonal music tracks are only available during the respective real-world season in the northern hemisphere or can be unlocked by using the seasonaliser to change the season at the farm.
Tutorial[edit | edit source]
Players must complete the tutorial before being able to use Manor Farm to raise livestock.
Basics[edit | edit source]
After completing the tutorial, players may purchase pen deeds from Farmers' Market to unlock more pens. They can then build pens in which to keep their livestock using Construction materials. Players can build a maximum of two pens of each size: small, medium, and large.
Players can place livestock in their pens and raise them. The types of livestock that players can raise are: rabbits, chickens, chinchompas, sheep, spiders, zygomites, cows, yaks, and dragons. Animals have a "checked" and "unchecked" state. Unchecked animals can be banked and stack in the player's bank. Once an animal is checked it will no longer stack in the bank and will have unique stats and traits. The animal will also have a flavour text, but this does not affect any gameplay mechanics. Checked animals are not tradeable on the Grand Exchange, but it is possible to trade them directly with other players.
An animal's stats include its health and happiness levels and its weight, speed, and attractiveness which are measured in grams, gallopers, and beauty marks, respectively. Animals have names; there are up to 30 possible names for each gender of each different type of animal. Names can be changed using an animal name re-roller. Animals advance through the growth stages of egg, child, adolescent, adult, and elder, although some animals do not have the egg stage. Players must care for the animals by providing them appropriate food. Farming experience is gained for each stage advanced at the time of checking. Animals may be sold at any stage of their development.
Selling adolescent animals always yields the most beans, but the most experience and produce are gained from growing an animal to elder.
On the map, farm animals are shown as yellow dots in their pen, as with any other NPC, and muck is shown as red dots, like items, but eggs (chicken, spider, or dragon) are not shown on the map.
Animals[edit | edit source]
Different livestock can be obtained via combat (common and Rellekkan rabbits, spiders, Fremennik yaks, and dragons), Hunter (Piscatorian rabbits and chinchompas), Summoning (spirit yaks), Farming (zygomites), or the Farmers' Market (tutorial rabbits, chicken, sheep, and cows). Unchecked and checked animal babies and eggs can be traded with other players, but only the unchecked ones can be bought from the Grand Exchange.
The warning when checking an animal may be turned off; however, it cannot be turned back on once done.
An unchecked animal can either be received directly, appear in the player's inventory, or be obtained as a drop.
Temporary skill boosts will not allow the player to add an animal with a higher skill level requirement to a pen.
Growth stages[edit | edit source]
Most animals have four growth stages: child, adolescent, adult, and elder. The exceptions to this are chickens, spiders, and dragons, which start out as eggs and therefore have five stages. Each stage takes a certain length of time and will advance if the animal is in the pen, even if the player is logged out. Animals will not advance growth stages while in the inventory or bank.
New animals may be born when the player is away from the farm or is not logged in. The first stage is either "child" or "egg". The animals won't start growing until the first time the player visits their farm (or log back in on the farm) after the animal was born, when receiving the message:. After their first visit, the animals can grow through all the growth stages without a need to return to the farm again.
Animals do not need to be fed to grow.
|Animal||Time per stage|
|Egg to child||Child to adolescent||Adolescent to adult||Adult to elder||Total time to elder|
|Rabbits||N/A||12 minutes||21 minutes||27 minutes||60 minutes (1h)|
|Chickens||25 minutes||38 minutes||76 minutes (1h 16m)||113 minutes (1h 53m)||250 minutes (4h 10m)|
|Chinchompas||N/A||504 minutes (8h 24m)||882 minutes (14h 42m)||1,134 minutes (18h 54m)||2,520 minutes (42h)|
|Sheep||N/A||24 minutes||42 minutes||54 minutes||120 minutes (2h)|
|Spiders||151 minutes (2h 31m)||227 minutes (3h 47m)||454 minutes (7h 34m)||680 minutes (11h 20m)||1,512 minutes (25h 12m)|
|Zygomites||N/A||1,008 minutes (16h 48m)||1,764 minutes (29h 24m)||2,268 minutes (37h 48m)||5,040 minutes (84h = 3.5 days)|
|Cows||N/A||72 minutes (1h 12m)||126 minutes (2h 6m)||162 minutes (2h 42m)||360 minutes (6h)|
|Yaks||N/A||806 minutes (13h 26m)||1,412 minutes (23h 32m)||1,814 minutes (30h 14m)||4,032 minutes (67h 12m)|
|Dragons||1,008 minutes (16h 48m)||1,512 minutes (25h 12m)||3,024 minutes (50h 24m)||4,536 minutes (75h 36m)||10,080 minutes (168h = 1 week)|
Pens[edit | edit source]
There are two pens of each size in the farm and one breeding pen. Players cannot have different animal types in the same pen or put animals in an incorrect-sized pen.
A farm deed must be purchased from the Farmers' Market before construction.
Required construction level may be boosted or assisted.
|Pen size||Animals||Level||Experience||Planks||Nails|| Level
(of same type)
|Small||Rabbits, chickens, or chinchompas||20||600||10 oak||75 steel or better||17||28||6|
|Medium||Sheep, spider, or zygomites||40||1,350||15 teak||150 mithril or better||35||64||4|
|Large||Cows, yaks, or dragons||60||2,800||20 mahogany||225 rune||49||71||3|
When the player can't obtain the required materials by themselves, they can alternatively purchase pen construction kits with beans. As these are fairly expensive, it is only recommended to do so as a lower level ironman.
Protean planks can be used in the construction of pens.
Perks[edit | edit source]
Once an animal reaches the elder growth level, the player will receive fewer beans for selling them. However, elder animals may be added to a pen with a farm totem (bought from Farmers' Market) to gain a perk that affects gameplay outside of the area. Possible perks include a chance to gain a clue scroll from harvesting, increased damage to all spiders including Araxxor/Araxxi, and a chance to save skillchompas. There are a total of 12 animal perks: one per gender for cows, chickens, and sheep, and one each for the other animal types.
By adding an elder animal to a pen equipped with a farm totem, players receive a Tier 1 perk. By putting the same species of animal in the second pen that is also equipped with a farm totem, players instead receive the Tier 2 perk. Animals that have male/female perks that differ but occupy the same pen (equipped with a farm totem) will receive both the male and female version of the perk.
|Pen size||Animal||Perk name||Tier 1 effect (tier 2 effect)|
|Small||Rabbit||Like Rabbits||Breeding success increased by 7% (10%).|
|Hen (Chicken ♀)||Headless Chicken||A 3% (5%) chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts.|
|Rooster (Chicken ♂)||As the Rooster Crows||A 7% (10%) drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow.|
|Chinchompa||If Chins Could Skill||A 3% (5%) chance to not lose a skillchompa when using them.|
|Medium||Ewe (Sheep ♀)||Have Ewe (Many Wool)||Gain 2 (3) pieces of wool on successful shearing.|
|Ram (Sheep ♂)||Randomly Accessed Memories||Gain memory strands from Farming activities at 50% (75%) of the rate from Divination.|
|Spider||NopeNopeNope||Increases damage against all spiders by 2% (3%) (including Araxxor/Araxxi).|
|Zygomite||Uncapped Potential||A 7% (10%) chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs.|
|Large||Cow (Cow ♀)||Milky, Milky||All Cooking XP earned from churning is at 2x (4x) normal.|
|Bull (Cow ♂)||Bully for You||A 1/5 (1/3) chance to not deplete a compost bin when collecting compost from it.|
|Yak||Nigel's Gift||A 1/50 (1/40) chance to find a clue scroll either when checking health in, or harvesting the last crop from any patch.|
|Dragon||Dragon Ultra Combo||A 1/1000 (1/750) chance to get an ancient effigy while checking a fully-grown Farming patch, only if ultracompost is used.|
Traits[edit | edit source]
Animals can have 1-3 traits (animals have 3 slots for traits, but slots 2 or 3 may be empty). There are 78 possible traits (18 are species-specific). (Most traits can appear in any slot, but some traits are restricted to certain slots). When an offspring is born, the type and amount of traits it has is random. Not all traits have the same chance to appear, and traits can be influenced by parent traits. You can use an animal trait re-roller to re-roll individual traits, and the master farmer outfit gives a better chance of positive traits (from breeding and checking).
Traits on the same animal or both parents stack, if the traits are the same or similar. E.g., if an animal has the traits Sparkling (+2%), Glistening (+3%), and Radiant (+5%), it has a +10% chance of shiny offspring. If both parents have these 3 traits, offspring have a +20% chance to be shiny.
|Trait name||Description||Effect||Species||Trait is available in slot|
|Baroo||What does this ancient word mean?||Cosmetic||Yaks|
|Baroo Baroo||Well, that's just rude.||Cosmetic||Yaks|
|Baroo?||Is it a question? What is the question? Speak to me, oh noble yak.||Cosmetic||Yaks|
|Big Boned||This animal puts on weight more easily.||Weight+. Conflicts with Fussy Eater.||All|
|Butterface||A fantastic physical specimen, just not much to look at.||Weight+, Speed+, Attractiveness-. Conflicts with Curvy and Lithe.||All|
|Chaotic||This chicken walks the path of chaos.||Cosmetic. Required for Life, Uh, Found a Way achievement.||Chickens|
|Charmed||This animal is happier and healthier than other animals||Healthy+, Happy+. Health and happiness will both remain at 50% when food runs out. Conflicts with Sullen and Sickly.||All|
|Chatty||This animal won't be quiet.||Cosmetic||All|
|Chief||This rabbit commands the warren.||Cosmetic. Dominant trait.||Rabbits|
|Chocolatey Goodness||Its hide tastes ever-so-slightly chocolatey. It's hard to resist licking it.||Increased chance of offspring being chocolate cows.||Cows|
|Constipated||This animal never produces dung.||Changes chance of manure from 50% to 0% every manure cycle. Conflicts with Regular. No effect on Zygomites/Spiders.||All|
|Curvy||This big-boned beauty will win many competitions, just not a race.||Weight+, Attractiveness+, Speed-. Conflicts with Butterface and Lithe.||All|
|Enigmatic||You're not sure what this trait does. If, indeed, it does anything.||Unknown||All Root Animals, Sheep and Zygomites|
|Evil||This animal is not nice.||Cosmetic. Conflicts with Good. Required for Bad Egg achievement.||All|
|Exalted||This animal is so special it awards more XP on harvesting.||3% more XP on harvesting produce.||All|
|Fearless||Why are you running? Dogs aren't dangerous.||Cosmetic||Rabbits|
|Fortunate||This animal is considered very special and farmers will pay more beans for it.||+5% beans on sales. Conflicts with Surly.||All|
|Freak of Nature||This creature is a medical marvel. Curing it is worthwhile.||More Farming XP when curing diseases.||All|
|Frost Breath||It can breathe a deadly stream of frost.||Required to breed royal dragons.||Dragons|
|Fussy Eater||This animal puts on less weight.||Weight-. Conflicts with Big Boned.||All|
|Genetic Inferiority||Offspring of this animal are less likely to have multiple traits.||Multi-trait-||All|
|Genetic Instability||The unusual genetics in this animal means its offspring are more likely to have multiple traits.||Multi-trait++||All|
|Genetic Mutation||The unusual nature of this animal means its offspring are more likely to have multiple traits.||Multi-trait+.||All|
|Genius||This animal is super smart.||Cosmetic||All|
|Giver||This animal awards more XP when harvested.||3% more XP when gathering produce. Conflicts with Taker.||All|
|Glistening||This animal is more likely to produce shiny offspring.||Shiny++. Adds 3% to shiny chance.||All|
|Glorious||This chinchompa is simply glorious.||Cosmetic||Chinchompa|
|Golden Gift||There are no golden eggs, but this creature will occasionally pass...'nuggets'. Wash hands after handling.||When harvesting, you will obtain a few gold coins.||All|
|Good||This animal is really rather pleasant.||Cosmetic.||All|
|Good Breeding||This animal carries some rare breed ancestry in its genetics.||Increased chance of different breed from parents. Does not work for chinchompas. Dragon offspring are of equal or higher tier e.g. green dragons can produce blue, but blue dragons cannot produce green. Conflicts with Strong Genes.||All|
|Handsome||This animal is better looking than most others.||Attractiveness+. Conflicts with Plain and Nightmare.||All|
|Hyperactive||This animal is faster than most others.||Speed+. Conflicts with Slowpoke.||All|
|Immune||This animal is practically immune to disease.||Healthy++. health stays at 100% when food runs out. Conflicts with Sickly.||All|
|Incy||Involuntarily cynical, like many spiders.||Cosmetic||Spiders|
|Insane||This animal thinks it's a biscuit. We have no idea why.||Cosmetic||All|
|Jovial||This animal always sees the glass as half full.||Happy+. happiness stays at 50% when food runs out. Conflicts with Sullen.||All|
|Joyful||This animal is almost always happy.||Happy++. happiness stays at 100% when food runs out. Conflicts with Sullen.||All|
|Lawful||This chicken walks the path of law.||Cosmetic||Chickens|
|Limited Efficiency||Harvesting this animal will award more materials, but at the cost of lower XP and bean value.||-3% XP and beans on sales. chance of extra materials on harvest.||All|
|Lithe||Fast and beautiful, but not terribly sturdy.||Speed+, Attractiveness+, Weight-. Conflicts with Butterface and Curvy.||All|
|Loyal||You're not sure what this trait does. If, indeed, it does anything.||Cosmetic. Required for Ever So Clever achievement.||All Root Animals, Sheep and Zygomites|
|Lucky||This animal is worth more beans when sold.||+2% beans on sales. Conflicts with Surly.||All|
|Mysterious||Does something mysterious...or nothing, but if nothing it does so mysteriously.||Increases chance of Ravensworn trait appearing upon breeding if the Ravensworn title is also unlocked. Used to help with gaining the player-owned farm's hidden achievements at Manor Farm.||All|
|Neutral||This chicken walks a neutral path.||Cosmetic||Chickens|
|Nice but Dim||Generous with XP, but less popular with farmers and is not so good with materials on harvesting.||-10% beans on sales. +14.4% XP upon harvest. Chance of reduced materials. Conflicts with Limited Efficiency and Unlucky for Some.||All|
|Nightmare||Kill it with fire!||Attractiveness--. Conflicts with Handsome.||Spiders|
|Nuclear||Be REALLY careful with this one!||Chinchompa has a chance of exploding on harvest, awarding XP and materials equivalent to aging to elder. Useful for Tickety Boom! achievement.||Chinchompas|
|Old at Heart||This animal ages faster than most others.||Animal ages 25% more quickly than normal. Does not affect rabbits. Conflicts with Young at Heart.||All|
|Owsla||This rabbit guards the warren carefully.||Cosmetic. Dominant trait.||Rabbits|
|Perfected||This animal is a perfect example of its breed.||Weight+, Speed+, Attractiveness+||All|
|Plain||This animal is not as attractive as some of the other animals.||Attractiveness-. Conflicts with Handsome.||All|
|Poisonous Breath||It can breathe a deadly cloud of poison.||Required to breed royal dragons.||Dragons|
|Prize Specimen||A shining example of what this breed is capable of.||Weight++, Speed++, Attractiveness++||All|
|Producer||This animal awards more materials when harvested.||Chance of receiving more materials when harvesting produce. Conflicts with Stingy.||All|
|Radiant||This animal is practically shining.||Shiny+++. Adds 5% to shiny chance||All|
|Ravensworn||This animal knows the secret handshake and has knowledge of the deeper mystery that is the Ravensworn. It won't share.||Has 9 associated achievements, 1 per animal species. Requires having the Ravensworn title unlocked. Animals can only be born with this trait, it cannot be acquired with an animal trait re-roller or by checking an unchecked animal.||All|
|Regular||This animal produces dung regularly.||Changes chance of manure from 50% to 100% every manure cycle. Conflicts with Constipated. No effect on Zygomites/Spiders.||All|
|Robust||This animal is more resistant to disease.||Healthy+. health stays at 50% when food runs out. Conflicts with Sickly.||All|
|Shock Breath||It can breathe a deadly blast of lightning.||Required to breed royal dragons.||Dragons|
|Sickly||This animal gets sick more easily.||Healthy-. Conflicts with Immune and Robust.||All|
|Slowpoke||This animal is slower than most others.||Speed-. Conflicts with Hyperactive.||All|
|Smelly||This animal smells really bad.||Attractiveness-. Conflicts with Handsome.||All|
|Sparkling||There's something almost 'shiny' about this animal.||Shiny+. Adds 2% to shiny chance.||All|
|Stingy||This animal isn't as generous with harvested materials.||Chance of reduced materials upon harvesting. Conflicts with Producer.||All|
|Strawberry Scented||It smells delicious.||Higher chance of offspring being strawberry cows.||Cows|
|Stressed||This animal suffers from 'performance anxiety'.||Breeding-. Conflicts with Studly and Virile.||All|
|Strong Genes||This animal is more likely to produce offspring of the same breed.||Increased chance of same breed as parent. Conflicts with Good Breeding.||All|
|Studly||This animal has a much higher breeding chance than other animals.||Breeding++. Conflicts with Stressed.||All|
|Sullen||This animal always sees the glass as half empty.||Happy-. Happiness decreases down to 0% even when the animal is fed and healthy. Conflicts with Jovial and Joyful.||All|
|Surly||This animal is unpleasant and so worth fewer beans.||-5% beans on sales. Conflicts with Lucky and Fortunate.||All|
|Taker||This animal isn't as generous with harvested XP.||3% less XP when gathering produce.||All|
|Touch of Vanilla||It sweats vanilla essential oils for some reason.||Higher chance offspring being vanilla cows.||Cows|
|Unlucky for Some||Other farmers will happily purchase this animal, but it's not so good for you for XP or materials.||+3% beans on sales. Reduced XP and chance of reduced materials. Conflicts with Nice but Dim and Limited Efficiency.||All|
|Unstable||Careful, this one could explode at any moment.||Chinchompa has a slight chance of exploding on harvest, awarding XP and materials equivalent to aging to elder. Useful for Tickety Boom! achievement.||Chinchompa|
|Virile||This animal has a higher breeding chance than some others.||Breeding+. Conflicts with Stressed.||All|
|Whimsical||You're not sure what this trait does. If, indeed, it does anything.||Cosmetic||All Root Animals, Sheep and Zygomites|
|Wincy||Keeps flinching. Seems to expect everyone to crush it with a rolled-up paper.||Cosmetic||Spiders|
|Young at Heart||This animal ages much slower than normal.||Animal ages 25% more slowly than normal. Conflicts with Old at Heart.||All|
Useful trait combinations[edit | edit source]
For these tables, both parents are assumed to have the same trait combination unless noted otherwise.
Utility[edit | edit source]
|Increasing breeding rate||Studly or Virile||*Can be used with any other combination to improve speed, allowing other goals to be reached more quickly.|
|Producing offspring with 2 traits||One parent with Studly, one parent with Genetic Instability||*Intermediate step to getting offspring with 3 traits|
*Less effective options: Virile and Genetic Mutation
|Producing offspring with 3 traits||Studly and Genetic Instability||*Requires offspring with 2 traits|
*Less effective options: Virile and Genetic Mutation
Note that the goal "Producing offspring with 3 traits" is necessary for any other combination that uses 3 traits. Once offspring with 3 traits have been produced, the breeding animal can be replaced with the new one, and traits can be rerolled until the desired combination is achieved.
Achievements[edit | edit source]
|Shiny achievements||Studly (slot 1), Glistening (slot 2), and Radiant (slot 3)||*Less effective options: combinations of Studly/Virile, Sparkling (Shiny+, any slot), Glistening (Shiny++, slots 2 and 3 only), and Radiant (Shiny+++, slot 3 only).|
*Shiny dragons cannot use the most effective combination, because the parents must have Shock Breath, Poisonous Breath, and Frost Breath between them.
|Other achievements||Studly and:
*Evil (Bad Egg achievement, chickens only)
*Nuclear or Unstable (Tickety Boom! achievement, chinchompas only)
*Mysterious (Ravensworn achievements, requires The Ravensworn title to be unlocked)
|*Some achievements that require traits can be achieved using trait rerollers. If the achievement needs an animal to be born with a trait, it is possible to get the trait with a reroller and then breed that animal (since its offspring will be more likely to have the same trait).|
*Trait rerollers cannot be used to get the Ravensworn traits.
Long-term farming output[edit | edit source]
|Farming without needing food||Studly and Charmed, or Studly, Joyful, and Immune||*Lowest amount of effort required|
*The Studly and Charmed combination can have a third trait added to improve the rate of materials, beans, or XP.
|Maximizing material production||Studly (slot 1), Producer (slot 2),[n 1] Limited Efficiency (slot 3)||*Limited Efficiency reduces the XP and beans gained.|
|Maximizing XP||Studly (slot 1), Giver (slot 2),[n 1] Exalted (slot 3)||N/A|
|Maximizing production and XP||Studly (slot 1), Producer (slot 2),[n 1] Exalted (slot 3)||N/A|
|Maximizing beans||Studly (slot 1), Unlucky for Some (slot 2), Fortunate (slot 3)||*Less effective options: combinations of Studly/Virile, Lucky (beans+, any slot), Unlucky for Some (beans++, slots 2 and 3 only), and Fortunate (beans+++, slot 3 only).|
*Unlucky for Some reduces the XP and materials gained.
Feeding[edit | edit source]
Animals require food to increase and retain happiness and health. Once an animal has been added to a pen, players can fill the trough with up to 1,000 suitable pieces of food. Food can be added either noted or un-noted, and the trough can be used from both inside and outside the pen. Up to 1,000 pieces can be added in one action.
Each animal eats one unit of food every hour and the correct food will raise animal health and happiness by 5–9%. For example, a pen with 3 animals will require 3 units of food each hour to maintain. The proper variety of food for an animal is listed in its description window when clicked in the pen or inventory. Incorrect types will not be eaten and animals' health and happiness will each degrade by 10% per hour without proper food.
Animals with both the Immune and Joyful traits will remain at 100% health and happiness without the need for food, although they will still eat if it is available. Having both these traits can be useful for animals that require food that is expensive or time-consuming to acquire, such as zygomites.
- ^ Is only used at the Ranch Out of Time
- ^ Any items added to an empty trough in a chinchompa pen will become variety mush, which only chinchompas eat. However, if a specific type of mush is present when chinchompas are added to the pen, it can safely be removed or topped up without becoming variety mush. The chinchompas will eat the specific mush.
The cost of feeding animals can be determined using the calculator. The amount of time for food to run out, starting from a full trough with 1,000 food, depends how many animals are in the pen.
|Number of animals||Time to run out|
|1||1000 hours (41.67 days)|
|2||500 hours (20.83 days)|
|3||333.33 hours (13.89 days)|
|4||250 hours (10.42 days)|
|5||200 hours (8.33 days)|
|6||166.67 hours (6.94 days)|
Disease[edit | edit source]
There is a chance of animals becoming diseased. There are six different diseases with different symptoms. Players will have to correctly identify the animal's disease and cure it to gain Farming experience. The amount of experience gained depends on the animal's growth stage: for a child, adolescent, and adult, 5% of the animal's "Gather Produce" experience will be rewarded, while only 1% for an elder will be given. To do this players must examine different parts of the animal (such as the mouth, eyes, legs, and stomach) to gain information about symptoms. From this, the player can identify the correct disease and cure the animal (no specific item needed). The icon is displayed over each animal when an animal is diseased if the upgrade has been bought from the Farmers' Market and then toggled on Granny Potterington.
Animals cannot die from a disease; their stats are lowered instead. Using the incorrect treatment will result in lowering the animals' stats further. Curing an animal increases its stats. Having enough food in the pen decreases the chance for animals to become diseased.
Animals cannot die at all at the player-owned farm with the exception of chinchompas with the unstable or nuclear trait, which have a chance to explode upon collecting their produce during a growth stage.
Curing 100 animals completes the Animal Whisperer achievement. Animals with high stats will not become diseased. Use animals with low stats in pens without food in order to complete this achievement.
There are common symptoms among the diseases (e.g. Smelly breath is present in flu, curse, and foot-in-mouth). Unique Symptoms have keywords bold and underlined. If you find a unique symptom, then the animal has that disease and you can safely administer the treatment straight away without checking the other body parts.
|Head||Eyes||Legs and feet||Stomach|
Breeding[edit | edit source]
Mature animals may be added to a breeding paddock to create child animals. Only animals in the adult or elder stages will breed. If two animals are left in the paddock together for sufficient time and there is room in the paddock for another animal, a child animal will eventually appear in the paddock with them.
When a child is born in the breeding paddock, the player will receive the message:
In addition to the breeding paddock, players can purchase upgrades from the Farmers' Market to allow breeding in the small, medium, and large pens, respectively. However, breeding in other pens has no failure mitigation and the following applies:
- Animals in the small pen will take 1.5x as long to breed as animals in the breeding pen
- Animals in the medium pen will take 2x as long to breed as animals in the breeding pen
- Animals in the large pen will take 3x as long to breed as animals in the breeding pen
When breeding happens in one of the pens, the player will receive a message based on which directional pen it occurred in. An example would appear as:
The breeding chance of a pair of animals will be affected by their health and happiness stats. If their health and happiness are low, their breeding chance is reduced. Ensuring the animals have food at all times will therefore help increase the chance of breeding. There are also special items, such as special honeycombs and certain milks (strawberry and vanilla milk), that may be used to increase the animals' stats to speed up the process. The player can boost the chance of breeding by using the farm totems on small pens with elder rabbits in them. Some animal traits will also increase the chance of breeding (see "Useful traits for breeding" below).
Since space is needed in the paddock for breeding to occur, it is advisable to have only one male and one female in the paddock to leave sufficient room for babies. The breeding paddock itself has four slots for animals, so there is potentially room for two babies. Reaching the animal cap of pens by breeding will prompt a message. An example for the breeding pen is:.
There is bad luck mitigation in the breeding pen, which means that if the breeding chance fails five times in a row, a success is guaranteed. This protection does not apply to same gender animals nor does it exist in other pens. It is also reset if an animal is removed from the pen. Animals of the same gender may result in offspring as if bred, with the textThis has a much lower overall chance of offspring (100 times less as a base chance) than a male and female.
Breeding traits[edit | edit source]
Players are able to use the breeding process to create specific child animals with particular traits. Breeding may also be used to create new breeds of animals.
|Useful traits for breeding|
|Trait name||Summary||Description||Trait is available in slot|
|Radiant||Shiny +5% shiny chance||This animal is practically shining.|
|Glistening||Shiny +3% shiny chance||This animal is more likely to produce shiny offspring.|
|Sparkling||Shiny +2% shiny chance||There's something almost "shiny" about this animal.|
|Good Breeding||Increased chance of different breed from parent. Does not work for any chinchompas. Dragon offspring are of equal or higher tier e.g. green dragons can produce blue, but blue dragons cannot produce green.||This animal carries some rare breed ancestry in its genetics.|
|Strong Genes||This animal is more likely to produce offspring of the same breed.||Increased chance of same breed as parent. Conflicts with Good Breeding.|
|Genetic Instability||Multi-trait++||The unusual genetics in this animal means its offspring are more likely to have multiple traits.|
|Genetic Mutation||Multi-trait+||The unusual nature of this animal means its offspring are more likely to have multiple traits.|
|This animal is happier and healthier than other animals|
|Joyful||Happy++||This animal is almost always happy.|
|Jovial||Happy+||This animal always sees the glass as half full.|
|Immune||Healthy++||This animal is practically immune to disease.|
|Robust||Healthy+||This animal is more resistant to disease.|
|Studly||Breeding++||This animal has a much higher breeding chance than other animals.|
|Virile||Breeding+||This animal has a higher breeding chance than some others.|
|Frost Breath||Shiny unlock (Dragons only)||A breeding pair of dragons with Frost Breath and Poisonous Breath and Shock Breath between them allows for a Royal Dragon to be bred. Does not increase base chance for Shiny offspring.|
Animals can have between one and three traits on birth. Multiple trait boosts may be purchased from the Farmers' Market to improve the odds of breeding a multi-trait animal. Additionally, the Genetic Mutation and/or Genetic Instability traits improve the odds that an animal will produce multi-trait offspring.
There is a 0.1% chance (1/1,000) for players to receive rare "shiny" animals from breeding. Shiny animals have a different appearance to regular ones when older than the child stage, and the word "Shiny!" appears on the 4th line below Gender in their item tooltip. Shiny animals give +25% more Farming experience as they are raised and, when sold to a buyer, count as a "wildcard" for the buyer's preferred breed.
Players seeking to maximise their chance of breeding a shiny animal should first obtain a three-trait breeding pair (through breeding or by purchasing a pair from another player), and then use a trait re-roller to roll traits that improve shiny chance. (As an intermediate step, players may use a trait re-roller on a one or two-trait animal to roll the Genetic Mutation and/or Genetic Instability traits in order to help breed three-trait animals.)
The Sparkling (+2% shiny chance in slot 1/2/3), Glistening (+3% shiny chance in slot 2/3), and Radiant (+5% shiny chance in slot 3) traits replace the base 0.1% chance to breed a shiny offspring. All traits stack, so a perfect pair of parents would provide a 20% shiny chance per birth. Any shiny traits on the offspring also add to the chance: an offspring with Sparkling/Glistening/Radiant on top of perfect parents would have a 30% chance of being shiny. Shiny animals do not help breed more shiny animals; only the aforementioned three traits help improve shiny breeding chance.
Black dragons, since they require the three breaths on the parents as well as the child being born black to create a shiny (royal) offspring, have an extra 5% base shiny chance. A perfect pair of adult or elder black dragons (breath 1/breath 2/Radiant and breath 3/Glistening/Radiant) would have a total of 18% shiny chance. This becomes 28% if the offspring is born with Sparkling/Glistening/Radiant.
Breed of offspring[edit | edit source]
- Interbreeding of the variants of the same species is possible. For example, a common brown rabbit and a Piscatorian cottontail rabbit can produce offspring.
- In general, offspring can be any breed, though the chance of being the same breed(s) as the parents is higher. The exceptions are common brown rabbits, chinchompas, and dragons:
- A pair of common brown rabbits can only produce other common brown rabbits (regular or shiny variant).
- Chinchompas can only produce offspring of the same breed(s) as the parents (regular or shiny variant).
- Chromatic dragons can only breed offspring of the same or the next tier (green→blue→red→black). Royal dragons act as black dragons for breeding.
- Breeding kandarin cows with the touch of vanilla, strawberry scent, or chocolatey goodness traits have an increased chance to result in a vanilla cow, strawberry cow, or chocolate cow, respectively. These traits are not required to breed a flavoured cow, but will make it much easier to do so.
Season-specific breeds[edit | edit source]
When breeding some animals, namely sheep and spiders, the breed will depend on the current player-owned farm season or the time of day. The natural farm seasons follow those in the northern hemisphere. For example, summer begins on the real-life June solstice, which is 21 June, and presumably autumn, winter, and spring begin on the September equinox, December solstice, and March equinox. However, this can be artificially manipulated using a seasonaliser after purchasing a seasonaliser wheel from the Farmers' Market for 5,000 beans.
|Sheep||Springsheared ewe & Springsheared ram||Summerdown ewe & Summerdown ram||Fallfaced ewe & Fallfaced ram||Winterwold ewe & Winterwold ram||Black ewe & Black ram|
|Spiders||Fever spider||Giant spider||Corpse spider||Ice spider||Night spider|
Breeding success[edit | edit source]
The information in the following table applies to the breeding pen. Breeding in the other pens has the following differences:
- In the small pen breeding will take 1.5x longer
- In the medium pen breeding will take 2x longer
- In the large pen breeding will take 3x longer
|Animals||Breeding rate||Max breed time||Success chance||Average time (Base)||Average time (With tier 2 rabbit perk)|
|Rabbit||5 minutes||25 minutes||40%||12 minutes||11 minutes|
|Chicken||50 minutes||250 minutes (4h 10m)||45%||106 minutes (1h 46m)||98 minutes (1h 38m)|
|Chinchompa||150 minutes (2h 30m)||750 minutes (12h 30m)||60%||248 minutes (4h 8m)||227 minutes (3h 47m)|
|Sheep||100 minutes (1h 40m)||500 minutes (8h 20m)||45%||212 minutes (3h 32m)||196 minutes (3h 16m)|
|Spider||180 minutes (3h)||900 minutes (15h)||50%||349 minutes (5h 49m)||322 minutes (5h 22m)|
|Zygomite||500 minutes (8h 20m)||2,500 minutes (41h 40m)||70%||713 minutes (11h 53m)||649 minutes (10h 49m)|
|Cow||300 minutes (5h)||1,500 minutes (25h)||70%||428 minutes (7h 8m)||390 minutes (6h 30m)|
|Yak||400 minutes (6h 40m)||2,000 minutes (33h 20m)||60%||660 minutes (11h)||604 minutes (10h 4m)|
|Dragon||1,000 minutes (16h 40m)||5,000 minutes (83h 20m)||80%||1,250 minutes (20h 50m)||1,137 minutes (18h 57m)|
- Average breeding times assume no bonuses from traits, taking into account the bad luck mitigation of the breeding pen.
To maximise breeding efficiency:
- Get the mating pair 100% happiness with delicious honeycomb.
- Get the mating pair 100% health with medicinal honeycomb.
- Put a mating pair that has Studly trait (Virile would be the second best).
- Tier 2 rabbit perk: have at least one elder rabbit in both small pens with a totem for each.
- Enough food all the time.
- Parent traits have a slightly higher chance of being inherited than other possible traits. Some traits are more dominant than the others (Chief, Owsla) and are more likely to be passed on compared to other traits. The Ravensworn trait is the only known exception, as it is a mutation of another trait.
- Mucking out does not affect the chance of breeding.
- Attractiveness, weight, and speed have no effect on breeding.
- Having a third mature animal in the breeding pen does not increase the breeding chance. It is better to have just two for having an extra space for a second child.
- Two babies can be received at once. This happens commonly with rabbits, uncommonly with chickens and chinchompas, rarely with zygomites, and extremely rarely with dragons.
- The rabbit breeding perk is multiplicative. It would increase the dragons' breeding chance from 80 to 88%.
Breeding ticks[edit | edit source]
The above lists the cooldown time for when the animals will attempt to breed - this is based on a global timer and is not based on when the animals were added to the pen. The following calculator can be used to list the breeding times for the next X hours (or previous X hours by using a negative number) for specified animals.
- Breeding times occur within that minute - between hh:mm:00 and hh:mm:59 - which can vary between servers.
- An extra breeding attempt occurs outside of these times each cycle under certain circumstances; it is a consistent glitch.
- Be aware that selecting rabbits in the calculator results in a significant amount of output due to the short breeding cooldown.
template = Pof timers/t form = jsCalc-pof-timers-form result = jsCalc-pof-timers-result param = time|Timespan to display (hours; negative for previous ticks)|10|int|-inf-inf|| param = rabbit|Show rabbit||check|yes,no|| param = chicken|Show chicken||check|yes,no|| param = chinchompa|Show chinchompa||check|yes,no|| param = sheep|Show sheep||check|yes,no|| param = spider|Show spider||check|yes,no|| param = zygomite|Show zygomite||check|yes,no|| param = cow|Show cow||check|yes,no|| param = yak|Show yak||check|yes,no|| param = dragon|Show dragon||check|yes,no||
|The result will appear here when you submit the form.|
Farming reputation[edit | edit source]
The Farming reputation system has a maximum of 2,500,000 Farming reputation and has seven ranks.
A separate set of buyers request a combination of animals, seeds, and produce in return for items and reputation. The actual items received may, or may not, be worth the exchange, but the gains in reputation yield significant permanent rewards in farming related game mechanics. For example:
- Fourth Spirit Tree
- Animals selling for more beans, less disease, higher chance of shiny trait
- Build the remote farm device
- Buyers will buy twice as many animals
- Grow a bloodwood tree at the bloodwood tree patch in the Farming Guild
- [Name] the Very Good Farmer title
In addition to the farming requests, any time certain Farming-related actions are done, Farming reputation is gained. The actions producing reputation give 0.1 reputation per 1, 2, or 5 experience points depending on the action.
Selling[edit | edit source]
Players may sell their animals for beans. The number of beans depends on the species, stage of growth, traits, etc.
When first starting out, it may be easier and quicker to buy child animals from the farmers' market for the specific seller. Buy two extra animals (one male and one female). Once all babies are adolescents, keep the best two and sell the others. At adolescent stage, the player will receive more beans than they spent to help get breeding started.
By default, buyers for the animals present in the pens will spawn. If there is one species of animals in one pen and another species in the other pen, only the buyer for one of them will spawn. Players can interact with advertisement board to choose which buyer appears for each size of pen (small, medium, large).
Selling traits[edit | edit source]
|-10%||Nice but Dim (Slot 3 only)||Generous with experience but less popular with farmers and is not so good with materials on harvesting.|
|-5%||Surly||This animal is unpleasant and so worth fewer beans.|
|-3%||Limited Efficiency||Harvesting this animal will award more materials but at the cost of lower experience and bean value.|
|+2%||Lucky (Slot 1/2/3)||This animal is worth more beans when sold.|
|+3%||Unlucky for Some (Slot 2/3 only)||Other farmers will happily purchase this animal, but it's not so good for experience or materials.|
|+5%||Fortunate (Slot 3 only)||This animal is considered very special and farmers will pay more beans for it.|
- +5%: Animal farmer outfit
- +10%: Master farmer outfit
- +10%: Competent Farmer rank for shiny animals
- +10%: Grandmaster Farmer rank for all animals (stacks with Competent Farmer rank if the animal is shiny)
- Either of:
- +65%: is the max possible with Lucky/Unlucky for Some/Fortunate traits, Master farmer outfit, buyers' breed/trait matched, shiny animal, and Grandmaster Farmer rank
Players can sell up to 12 small animals (daily), eight medium (every two days), and six large (every three days), to their respective buyer. The amount for each buyer can be doubled by earning farming reputation.
Selling prices[edit | edit source]
The following table displays an animal's growth stage and its standard selling price, not taking into account the buyers' preferences, the master farmer outfit bonus, or the bonus from the Grandmaster Farmer rank.
|Animals||Farming level||Growth stage||Baby Shakes|
100% (base value)
[net gain if bought from store]
Beans vs. experience[edit | edit source]
The highest rate of beans is obtained by selling an adolescent animal. Should a player decide to grow an animal further (up to elder) for experience, the rate of experience is as follows.
(at elder stage)
|Beans lost||Experience per bean|
Buyers[edit | edit source]
Buyers spawn at reset and change daily for small animals (buys 12), every two days for medium animals (8), and every third day for large animals (6). The buyer that spawns is based upon the animal(s) that are currently in the player's pens, unless the player has chosen to advertise certain animal on advertisement board. If both pens for a certain size are empty, then the buyer will request the lowest-level animal type at that size (rabbits for an empty small pen, sheep for an empty medium, or cows for an empty large). If there are different types of animal in the same size of pen, each of the buyers at that size has an equal chance of spawning.
You can select animal buyers regardless of whether or not you have the required level to raise them. Many players use this to their advantage by purchasing adolescent animals from other players to quickly acquire beans.
|Rabbits||Myfi (rabbit buyer)|
|Chickens||Henrietta (chicken chaser)|
|Chinchompas||Mieliki Tapio (chinchompa collector)|
|Sheep||Ralph (sheep hugger)|
|Spiders||Rumbleguts (spider shopper)|
|Zygomites||Zoe (zygomite trader)|
|Cows||Milkshake (cow fancier)|
|Yaks||Prezleek (yak buyer)|
|Dragons||Raptor (dragon expert)|
Baby Shakes[edit | edit source]
Baby Shakes will purchase any animals, any quantity, any age, regardless of breed or traits—but at a heavily reduced rate of 10% of the animal’s base adolescent bean value. Baby Shakes is always present at the farm, south-east of Granny, and is unaffected by the buyers' reset.
Buyers' reset[edit | edit source]
When a buyer resets, a new buyer is generated based on the animals in the pens. The new buyer replaces the buyer of that size if they are still present - if it is the same buyer, then the number they ask for is reset, as well as the specific breeds and traits. (e.g. if Myfi still wants four rabbits, preferring Rellekkan cream and Virile, at reset she will reset back to 12 rabbits and generate a new breed and trait to prefer). Once satisfied, after buying their total, buyers vanish until their next reset day. To have a Buyer spawn, the player must log in during the day of their spawn.
Essentially, when a buyer spawns, they will stay on the farm until they either buy the requested number or they reset.
In a full 6 day cycle, if all possible animals were sold, the player would sell 72 small, 24 medium, and 12 large animals.
Reset timers[edit | edit source]
- Last updated on 10:17:53, 21 May 2022 (UTC). Click to purge.
|Buyer||Last spawned (ago)||Next spawn|
|Small||May 21 2022 00:00 UTC||May 22 2022 00:00 UTC|
|Medium||May 21 2022 00:00 UTC||May 23 2022 00:00 UTC|
|Large||May 19 2022 00:00 UTC||May 22 2022 00:00 UTC|
Gathered produce[edit | edit source]
Every time an animal grows, the player can gather for items and Farming experience. Unlike with collecting produce from crops, animal produce does not replenish. Produce can only be collected once per growth stage. The experience from harvesting is affected by bonus experience, but it is not doubled during Double XP Live. It will fill farming urns and unstable and erratic effigies and use up bonus experience stored within both advanced pulse cores and cinder cores. If an animal is shiny, it will provide an additional 10% experience. Chickens, spiders, and dragons growing from egg to child stage award experience, but not produce. The icon is displayed over each animal when this has grown a stage and has produce to be gathered if the upgrade has been purchased from the Farmers' Market and then toggled on via Granny Potterington.
If the animal is unhealthy or unhappy, the XP received will be reduced, down to a minimum of 10% of the normal XP. It is recommended to make sure animals that give large amounts of XP are at full health and happiness before produce is gathered, otherwise the XP gains can be greatly reduced.
|Egg to child||Child to adolescent||Adolescent to adult||Adult to elder||Total experience to elder||XP/hr of growth[d 1]|
|Rabbit||N/A||50||87.5||112.5||250||250||2 rabbit teeth[d 2]|
1 rabbit foot (rare)[d 2]
|Rooster[d 3]||125||187.5||375||562.5||1,250||300||10 feather|
|Hen[d 3]||10 feather[d 4]|
20 swamp tar[d 4]
|Chinchompa[d 5]||N/A||3,000||5,250||6,750||15,000||357||10 chinchompa or skillchompa[d 6]|
2 chinchompa residue
|Sheep||N/A||125||218.75||281.25||625||312.5||3 wool[d 8]|
|Spider[d 3]||1,000||1,500||3,000||4,500||10,000||400||2 spider fangs|
3 spider silk
2 spider venom[d 9]
|Zygomite||N/A||8,000||14,000||18,000||40,000||476||2 zygomite fruits|
2 mort myre fungus[d 10]
2-4 mycelial webbing[d 11]
3 morchella mushroom spores[d 12]
|Bull||N/A||500||875||1,125||2,500||416.5||2 bull horns[d 13]|
1 cowhide[d 13]
1 bucket of milk[d 14]
|Yak||N/A||6,500||11,375||14,625||32,500||485||2 yak milk[d 15]|
2 yak tufts[d 16]
1 yak hide
1 sealed clue scroll[d 17]
|Dragon[d 3]||10,000||15,000||30,000||45,000||100,000||595||2 dragonhide[d 18]|
1 draconic visage[d 19][d 20]
- ^ Each stage of growth has the same xp/hr of growth rate. Later stages of growth have longer wait times and bigger experience drops, but the rate per hour is the same.
- ^ a b From rellekkan cream rabbits, piscatorian cottontail rabbits, and jackalopes.
- ^ a b c d Animals do not give items on the first growth stage if they come from an egg.
- ^ a b Lizard chickens provide 20 swamp tar instead of 10 feathers.
- ^ When unstable or nuclear chinchompas or skillchompas explode, they grant all potential remaining experience and produce at once.
- ^ Chinchompa or skillchompa of the respective breed: grey, red, cobalt, viridian, azure, crimson, or crystal skillchompa. See Chinchompa (player-owned farm) for produce comparison.
- ^ Only golden chinchompas; this replaces the usual 10 chinchompas or skillchompas
- ^ 3 Wool of the respective breed: black, summerdown, springsheared, winterwold, fallfaced, or normal wool. Golden sheep give one of each seasonal sheep wool for four in total.
- ^ From fever, giant, corpse, ice, and araxyte spiders.
- ^ From gloomshroom, daemoncap, arcspore and magical zygomites.
- ^ Two from zanarian zygomites, three from daemoncap and arcspore zygomites, and four from magical zygomites.
- ^ From zanarian zygomites.
- ^ a b Male Harlequin (Shiny) Cows provide no produce at all and display a female cow model while still breeding as bulls. This is likely unintended however.
- ^ Milk of the respective cow breed: chocolatey, strawberry, vanilla, or plain milk. Harlequin cows provide one of any of the four types or no milk at all at each growth stage
- ^ Only from female Fremennik yaks.
- ^ Only from spirit yaks.
- ^ Sacred yaks only
- ^ Dragonhide of the respective colored dragon: green, blue, red, black, or royal dragonhide.
- ^ As a rare gathered produce from a royal dragon.
- ^ Jagex. Mod Raven's Twitter account. 27 September 2018. (Archived from the original on 30 October 2019.)
Produce-based skill potions[edit | edit source]
Multiple produce items from the farm are used for making new skill potions.
|Potion (boost)||Normal (+3)||Normal Herblore level||Super (+5)||Super Herblore level||Extreme (+3 to +17)||Extreme Herblore level|
|Hunter||Avantoe + Kebbit teeth dust||53||+ Rabbit teeth||64||+ Bull horns||80|
|Divination||Spirit weed + Rabbit foot||43||+ Zygomite fruit||70||+ Yak tuft||89|
|Cooking||Harralander + Swordfish||55||+ Zygomite fruit||79||+ Primal extract + Beak snot||104|
|Runecrafting||Wergali + Any kind of season wool||54||+ Yak milk||75||+ Spider venom||91|
|Invention||Snapdragon + Chinchompa residue||77||+ Spider fangs||87||+ Mycelial webbing||95|
Farmhands[edit | edit source]
Farmhands are helpers that will handle some of the farm tasks without guidance such as collecting excess animals, preventing animals from growing past the adolescent stage and finding random unchecked animals.
Babysitters[edit | edit source]
Each babysitter can stop animals in a pen from growing past their adolescent stage. There are a total of eight babysitters. Up to three can be allocated to each pen.
|Pen||Farmhand||Beans cost||Cost per use|
|Any & Breeding||Karen||3,500||10|
Collector[edit | edit source]
The collector Callia takes excess babies from the breeding pen and stores them as unchecked animals. She can be hired for 2,500 beans and requires a payment of 10 beans per usage. Collectors will store up to 10 unchecked animals each of three species, for a total of 30 animals stored.
Trapper[edit | edit source]
The trapper Adam Antite is located inside the house and can be sent off every six hours to retrieve a random unchecked animal for the player. He can be hired for 5,000 beans and requires a payment of 100 beans per usage. The trapper will never retrieve a shiny animal (including an Araxyte spider), but any other animal is possible. The only exception is royal dragons, though these are incredibly rare.
Storm barn[edit | edit source]
The barn build hotspot is just east of the bank chest. The storm barn deed can be purchased for 5,000 beans. It requires 60 Construction, 225 rune nails and 20 mahogany planks to construct, granting 2,800 Construction experience. The barn has an initial capacity of 15 animals in any mix of any types. It can be upgraded to store 30 animals by purchasing the storm barn extension for 20,000 beans, then 60 animals by purchasing the second storm barn extension for 60,000 beans. These upgrades requires no additional materials.
Mucking[edit | edit source]
Each animal produces different types of muck in their paddock. When players "muck out", they gain Farming experience depending on the type of muck that is attempted to be cleared. The amount of muck in each pile varies between one and 79.[source needed] This only affects the experience mucking out grants and how much time it takes; each pile of manure will only fill one bucket.
Mucking out for cows 20 times is needed for I Hardly Manure achievement, which can be done in either a large pen or the breeding pen.
Muck does not affect animal stats or breeding chance. Thus, mucking any manure except dragon manure is mostly useful for its rather low experience gain and the chance at receiving master farmer fragments. While manure and green manure can be used when making compost and supercompost respectively, other items can be used which are easier to obtain.
|Animal||Muck||Frequency||Experience per action|
|Rabbit||Mammal droppings||5 minutes||20|
|Chicken||Bird droppings||10 minutes||20|
|Dragons||Green manure [d 1]||10 minutes||120|
|Dragon manure [d 2]||500|
Manure is used for regular compost. Green manure is used for supercompost. Dragon manure is used for ultracompost, which increases the yield of Farming patches and dramatically decreases disease chance.
Other activities[edit | edit source]
Manure mound[edit | edit source]
The manure mound can be found north-east of the Farming Guild farmhouse. It may be continuously turned for Farming experience. Strange rocks, golden rocks, and master farmer fragments can be obtained from turning the manure. Mod Daze's homework and Mod Dolan's rubber duck can also be obtained here.
Pickle the cat[edit | edit source]
Beehives and milk[edit | edit source]
Players can interact with the beehives behind the large pen on the east side of the farm. Certain types of plants may be added to a beehive which can result in a variety of different honeycomb. Noted flowers may be used. Each beehive produces one honeycomb from one flower approximately every hour, provided flowers have been added. Insect repellent is required to harvest honeycombs. Insect repellent can now be added to toolbelt. Honeycombs can only be used at certain animal growth stages. Beehives can hold up to 27 flowers per type of flower per full load. Although different flowers can be placed in a single hive, it is probably better to use one type per hive for organisational purposes. If different flowers are put into a single hive, the production of special honey will be random.
Given that the price of Marigolds in the Grand Exchange is high at the moment due to high demand, a viable option is to buy the 10 marigold seeds from Olivia in Draynor Village or Coeden's Seed Store in Prifddinas and farm them in the flower patches since they only take around 18 minutes to fully grow.
Right-clicking the beehives can allow the player to see how many flowers have been deposited.
To harvest the special honeycombs, click on the hive and choose the option "Check Beehive". The player must first spray the hive with insect repellent, or they will be stung. Choosing the option "Take honey Beehive" will result in a regular honeycomb being collected instead. Feeding the special honeycomb to an animal will only work if it is not in its egg stage.
|Stat Boosters - multiple per animal|
|Marigolds||8,960||Delicious||13,254||Happiness boosted by 10%|
|Rosemary||8,626||Dense||723||Weight boosted by 10%|
|Woad leaf||21||Medicinal||527||Health boosted by 10%|
|Nasturtiums||4,708||Runny||61||Speed boosted by 10 gallopers|
|Snape grass||332||Sweet||1,181||Attractiveness boosted by 10 beauty marks|
|Breeding Traits - 1 per animal|
|Roses||340||Fertile||1,312||Increased chance of breeding until next offspring|
|Irises||542||Candied||541||Increased chance of the next offspring having the Joyful trait|
|Hydrangeas||124||Nutritious||669||Increased chance of the next offspring having the Immune trait|
|Hollyhocks||110||Moreish||2,808||Increased chance of the next offspring having multiple traits|
|Golden roses||1,025,495||Shimmering||236,701||Increased chance of the next offspring being shiny|
There are only two kinds of milk that can improve the stats of any animal: strawberry and vanilla. Chocolatey milk and plain milk have no effect. Yak milk is used in Herblore. In the long run it would be a much less reliable and far more expensive source of stat boosters compared to beehives as their production is limited by the cows' growth stages.
|Strawberry milk||Strawberry cow||Health between 0-13%|
Happiness between 0-8%
Average total +10.1% (n=30)
|Vanilla milk||Vanilla cow||Health between 0-9%|
Happiness between 5-14%
Average total +15.8% (n=35)
Farmers' Market[edit | edit source]
The Farmers' Market is the shop operated by Granny Potterington. Various farm upgrades and other Farming-related items can be purchased using beans.
Gallery[edit | edit source]
Achievements[edit | edit source]
Achievements 1-40 of the Farming subcategory of the skills achievements are related to the player-owned farm, ten of which are hidden achievements.
[edit | edit source]
Music unlocked[edit | edit source]
Dialogue[edit | edit source]
Update history[edit | edit source]
- ninja 16 May 2022 (Update):
- Increased the range in which you can interact with Player Owned Farm paddocks. You may now interact with the paddock gate instead of trying to click the small, moving, NPCs.
- ninja 13 September 2021 (Update):
- Moved buyer-contract options at Manor Farm and The Ranch Out of Time to a noticeboard, which allows players to easily select which buyers they'd like to sell to.
- Renamed an option on both Granny Potterington and Prehistoric Potterington to reflect these changes.
- Moved buyer-contract options at Manor Farm and The Ranch Out of Time to a noticeboard, which allows players to easily select which buyers they'd like to sell to.
- patch 14 June 2021 (Update):
- Players can no longer receive unlimited Beans during the Manor Farm tutorial.
- patch 17 May 2021 (Update):
- Cows, bulls and chinchompas on the Player Owned Farm will no longer appear without colour if textures are disabled.
- ninja 18 January 2021 (Update):
- You can now mark favourite animals with a new right-click/long-press option or via the Animal pen or Barn interfaces
- New buttons have been added to the Animal Information interface to make it easier to feed animals honeycomb
- Long-press or right-click the button to feed the maximum amount of honeycomb
- Animal buyers can once again be set to appear via 'word of mouth' based on what animals are in the pens
- Speak to one of the Potteringtons about contract options and clear your advertisements to try it out!
- Adding food to troughs via the 'Make-X' menu will now pick an appropriate food based on the type already in in the trough, or the type used last
- If neither of these options are possible it will default to the first appropriate food you have in your Backpack
- The 'Make-X' trough menu will now start at the maximum value
- The warning which first appears when attempting to harvest an animal under 100% health and happiness can now be toggled back on
- You can find this toggle in the Farming options
- Player owned farm paddock requirements are now listed in the Construction Skill Guide
- For consistency, various messaging on Manor Farm and The Ranch Out of Time has been turned into info-boxes:
- Quick-selling animals to buyers will now trigger an info-box stating the total amount of Beans gained
- Dinosaur eggs dropped by feral, ripper, brutish and venomous dinosaurs now trigger lootbeams
- Tooltips for animals' health and happiness meters now appear when they are tapped on mobile devices
- patch 3 August 2020 (Update):
- Players can now shear sheep for wool with one empty backpack slot when the 'Have Ewe (Many Wool)' perk is active.
- patch 13 July 2020 (Update):
- The Player Owned Farm Breeding Rabbits tutorial can now actually be completed.
- patch 15 June 2020 (Update):
- Rainbow fish can now be used to feed animals in the Player Owned Farm - as long as they eat fish, that is.
- patch 8 June 2020 (Update):
- Cows and sheep will no longer become horribly deformed in the Add/Remove Animal interface.
- update 1 June 2020 (Update):
- You will now receive five portions of fruity mush during the Player Owned Farm tutorial.
- patch 6 April 2020 (Update):
- Players may now use either a Harlequin cow, or one each of a Vanilla, Strawberry and Chocolate cow during the relevant Archaeology mystery.
- hotfix 6 April 2020 (Update):
- Fixed an issue where the Player Owned Farm trapper farmhand was not returning.
- patch 24 February 2020 (Update):
- Can no longer check Player-owned farm animals in other locations if the action is performed while teleporting.
- patch 13 January 2020 (Update):
- Selecting gather produce with right-click in player owned farm will now correctly update the button state.
- Players can no longer complete the Farming Daily Challenge early by gathering from an ill animal.
- patch 14 October 2019 (Update):
- Combat dummies can no longer be deployed inside paddocks in PoF.
- You can now use Arbuck seeds on the player owned farm food troughs.
- patch 23 September 2019 (Update):
- Corrected some seed icons when adding them to the Player-owned farm troughs.
- update 16 September 2019 (Update):
- As you might have heard, there’s been a few changes down on the farm. Last week, we addressed some of your biggest concerns about the update to Player Owned Farms and laid out how we planned to fix them. Today’s update sees these changes out in the wild. You can look forward to an improved XP-to-effort ratio, a deeper farming experience, and more player-to-player interactions than you can shake a rake at. Why not head on down to Ardougne and check out the new and improved farm for yourself?
- Harvest XP has been reduced by 50%.
- Animal XP is now based on their health and happiness.
- This is to encourage players to engage with their farm more actively. Now the happiness and health of the animals adjusts the XP to a percentage of their average, to a minimum of 10% of their maximum value. This means that you need to keep your animals fed and healthy if you want to maintain their best XP rates.
- Harvest XP can now be boosted by items and bonus XP
- You can now use any XP boosting reward or device while harvesting. While this doesn’t include double XP weekends, it means that those who are going for efficiency can see an increase in the base XP to somewhere near the pre-nerf values.
- Reduced breeding outside of breeding pens.
- Animals in the small pen will take 1.5x as long to breed as animals in the breeding pen
- Animals in the medium pen will take 2x as long to breed as animals in the breeding pen
- Animals in the large pen will take 3x as long to breed as animals in the breeding pen
- Reduced the amount of animals the collector farmhand can hold.
- Currently the collector can hold 90 animals, which is excessive. The current format means that there’s little reason to trade as players will just collect a ton of animals over the course of a few weeks. So the plan is to reduce the collector’s capacity to 10 of each breed, for a total of 30 possible animals. Note: This won’t remove any animals she is currently holding over that limit, merely prevent more animals from being stored. The collector is still a great investment, but now we encourage people to sell more animals to get the best results (for both the buyer and the seller).
- The rate at which animals feed has been increased.
- To keep things simple, we’ve decided to make it so that each animal eats 1 food every hour. Put simply, this means that an animal's health and happiness will now improve at twice the rate, while still allowing players to leave their farms alone for a few days and check back in to top things up.
- Additionally, we’ve increased the amount of food which can be added via left click. Now you can fill the entire trough in one go.
- Increased the benefits of shiny enhancing traits.
- These traits have been doubled in effectiveness, meaning you are much more likely to get a shiny animal if you breed these traits. However, we recognise that breeding traits isn’t an exact science so we’ve made an additional change.
- Increased the hereditary nature of traits
- All traits now have a much higher base chance of being passed on to their children. It’s not 100%, but you should see it being much easier to breed the traits you want into your animals, whether it be the shiny boosting traits or traits like jovial and immune.
- Increased the value of shiny animals
- To give even more value to shiny animals, they will now produce 25% more XP than their base animal (up from 10%). This means that if you aim to breed shiny animals, you should see a higher rate of XP as a reward for the effort you have put into the farm.
- patch 9 September 2019 (Update):
- The NopeNopeNope perk no longer appears on the players buff bar. This still shows as a debuff on the enemies bar however.
- patch 3 June 2019 (Update):
- An issue has been fixed in the tutorial where some NPC names were incorrect and chatheads were missing.
- patch 11 March 2019 (Update):
- patch 11 February 2019 (Update):
- Using a farm animal on the paddock entrance will no longer cause a disconnection.
- Trapper farmhands will no longer occasionally be unresponsive when interacted with.
- Changed PoF trapper's animal gathering timer from 30s to 6 hours.
- Removing animals from the storm barn can no longer cause a disconnection.
- update 4 February 2019 (Update):
- Added an "Old Mc" title for completing the POF breeding log (talk to Sam the sheepdog to unlock it).
- Baby Shakes at the player owned farm will now buy unwanted farm animals for beans at an amount based on their significance (e.g shiny).
- Added a "Don't ask me again" option to the warning for removing unharvested animals from Player Owned Farm.
- Granny Potterington now sells the ability to unlock farm animal indicators to help determine whether something is diseased or has produce to gather.
- Shiny animals now count as a wildcard for trait requests when selling to player owned farm NPC buyers, on top of the existing breed wildcard.
- Elite farmer hats can now be used to teleport or receive items if the player owns the master farmer hat.
- Players can now teleport out of the player owned farm pens.
- patch 21 January 2019 (Update):
- An issue that caused the food troughs at the player owned farm to only be able to add as much mush to the trough as free inventory spaces you had has been resolved and as such you can add up to 60 Mush into a trough again at once.
- patch 26 November 2018 (Update):
- Reduced the painted down area of Manor Farm which was covering a wider area than it perhaps needed. This meant farm checks were running when you walked from places like the Ardougne lodestone to the Fishing Guild. The areas have now been tightened up to only cover the the outskirts of all pens and the hives.
- You can now chat to Granny (or access via a new right click option) about which Contract buyers should turn up. Timing restrictions will still apply, in that you'd have to wait until the next day for them to turn up. Doing this will overwrite the standard game mechanic, but that can be turned back on by chatting to Granny at any time. Small, Medium and Large buyers can now each individually be set.
- Two tiles in the north-west paddock of Player-owned-Farm should no longer cause the player to be stuck under certain circumstances.
- Spirit yaks from summoning and zygomites from farming will now be able to be harvested with a full inventory, where one of your items (yak pouch or a mushroom) will be replaced as it reveals itself to be a creature.
- There was an erroneous check for contract buyers that meant if your first login of the day was on a free to play world, the buyers wouldn't refresh when they were supposed to. Now, if you're member, on your first login of the day, despite what world you log into, the contract buyers will correctly refresh.
- Adjusted values of shiny-boosting traits to Sparkling (+1%), Glistening (+1.5%) and Radiant (+2.5%) (which is an increase overall if you stack all three on the same animal).
- Removed a guaranteed drop of ghostly essence when the As the Rooster Crows Player-owned-Farm animal perk is active; it now only increases drop chances for an amount of kills after you hear the rooster's crow, as described.
- patch 1 October 2018 (Update):
- Farm totem perks and skilling potions buff bar icon can now be toggled on/off.
- Players can no longer light fires inside pens in Player Owned Farm.
- The farming skill guide will now correctly show farming fragment rates at level 120.
- RuneScore is now recorded correctly for Player Owned Farm achievements.
- patch 24 September 2018 (Update):
- Corrected a message when buying the bank chest upgrade on the Manor farm.
- Chocolate milk from cows is now correctly certed when gathering produce.
- Milton the Miller (North Ardougne Mill) now has a farming shop icon once again.
- You can now correctly teleport to Manor farm using the master farmers outfit.
- Buttercap mushrooms now appear as Buttercaps when adding mushrooms to troughs on your farm.
- Small tweaks have been made to increase the odds of a shiny animal.
- After unlocking the bank chest at the Manor Farm it will now provide bank functions like auto-healing, keepsaking, the ability to activate the Magic skillcape perk and so on.
- Unchecked eggs for dragons and spiders now have a lootbeam when they are received as a drop.
- Potions newly introduced with the player-owned-farm can now be decanted manually.
- Players can now add Jellyfish (blue and green) to food trough.
- Players can now empty buckets of flavoured milk.
- Carnivorous chinchomps are now further confirmed as eating everything (rather than just meat).
- Collecting honey from the Manor Farm apiary will now contribute towards filling your Farming Urns.
- Some animal breeding messages have been updated in player owned farm for consistency
- There was an error in the breeding log for Golden sheep, where the log wouldn't recognise the birth. This is now fixed. Many apologies.
- Missing blocking has been added to the west side of Granny Potterington's farmhouse.
- You no longer get a message that you need inv space when opening the farmers market with a full inv. This was caused by a redundant check on the farm totems and we've instead moved the check to a requirement for buying the totems. As a result, totems will now appear locked if you don't have space to buy one.
- A typo in one of the health checks for PoF animals has been fixed.
- We've slightly improved the chance to breed a Daemoncap Zygomite
- patch 17 September 2018 (Update):
- Added Balthazar to the player owned farm.
- A grammatical oddity when inspecting female animals in the "Add/Remove Animals" Player Owned Farm interface has been fixed.
- The "Destroy empty buckets when farming" will now factor in interactions between the new buckets of Player Owned Farm manure and compost bin. Tick it if you want to get rid of your buckets, untick it if you'd rather keep them!
- Removed force walk tile north of Ardougne.
- The player will no longer get trapped in the windmill while completing The Chosen Commander quest.
- You can now use noted raw sailfish on feeding troughs at your farm. Sorry about that.
- Removed two forcewalk tiles next to Ardougne beehives.
- Fixed a patch of ground outside of the Ardougne Mill that was using old textures.
- Changed the Ardougne Lunar spell to be outside the breeding pen.
- Also tweaked the Ardougne cloak teleport to not be around the compost bin, but closer to the herb patch and breeding pen.
- All the new farmer outfit pieces now have a retrieve all option on them, when reclaiming from Diango.
- Granny Potterington now sells animal pen kits on the farmers' market.
- Royal dragons can now only be bred using super-secret farming methods.
- Payments in the Herblore Habitat farming circle are now properly reduced whilst wearing the Master Farmers outfit.
- The chinchompa buyer will now correctly purchase any type of chinchompa, even if it's not the variety they are after.
- Carnivorous chinchompas have been changed to omnivore status and will now eat everything, like every other chinchompa.
- White lillies can once again be planted without vanishing, while wearing the master farmer outfit.
- hotfix 17 September 2018 (Update):
- The catch up now correctly works when it comes to increasing happiness and health of your animals.
- patch 10 September 2018 (Update):
- The servants have come back from their brief holiday - although they're not too happy about the farm that's just moved in!
- If you get a black dragon egg (unchecked) from Queen black dragon it will now appear in its correct form.
- Beehives now have a right-click option to display what flowers they have stored inside.
- Attribute boosting Honey at the Player Owned Farm is now produced at a faster rate.
- The floor from the upstairs of the servants guild has been re-installed, luckily the builders ignored the Ardougne Health and Safety Rules.
- Players can now walk away from beehives to stop collecting special honey.
- Any new rabbits you breed will now be bankable and tradeable. There were some very strange cases where if you kept your original tutorial rabbits in the breeding pen, then a majority of other bred rabbits would be classed as tutorial ones and therefore not bankable and tradeable. Apologies, but this fix will only tend to new rabbits. You'll have to sell any other untradeable ones you might have in a pen to the Rabbit buyer.
- Noted flowers can now be used on beehives to create special honey.
- Fixed a number of spelling errors with various farm related entries.
- Players can now purchase an upgrade that allows animals to breed inside small, medium and large pens.
- Rabbits killed in the Elf Lands will now only drop Common brown rabbits (rather than a chance at Rellekkan ones)
- Players picking from their own Grapevines will once again be given a variety of god grapes, rather than just Grapes of Zamorak.
- Gloomshroom zygomites can now be successfully sold to Zoe the contract buyer.
- Various types of animal waste (dropping, manure etc) can now be seen on your minimap as red dots. Do you even manure?
- Beehives will now only take the amount of flowers desired.
- Players can now click away from the beehive while storing flowers.
- The Ardougne task achievement, Green Fingers, can now consistently be completed.
- Hopping worlds on the farm will no longer make your animals appear to be invisible for various lengths of time.
- Trading any farm animal between players will now select the correct animal, rather than whatever (of that type) appeared earlier in the inventory.
- Adding pathing to the NW and slightly to the SW for world map purposes.
- The correct contract sellers for your animals should now appear on your farm.
- You can no longer get grey chinchompas from Grenwall hunting.
Trivia[edit | edit source]
- The animal stats for Weight, Attractiveness (beauty marks), and Speed (gallopers) are currently purely cosmetic. There were plans for shows for the player to compare their animals with other players' that would provide a prize for the heaviest, prettiest, or fastest animals entered. These plans have been placed on hold for the moment.
- Logging out or hopping worlds removes the muck from the animal pens.
- Since elapsed ticks are caught up when a player enters the farm, animals continue to breed and food continues to deplete any time the player is away, even if the player becomes free-to-play.
- The perk "Randomly Accessed Memories" is a reference to the computing term Random-access memory (RAM).
- The perk "Nigel's Gift" references Nigel the companion yak of Zaida.
- The trait "Owsla" is a reference to Watership Down. The Owsla is a group of rabbits which consists of captains and officers, who are the primary "policemen" of the warren.
References[edit | edit source]
- ^ RuneScape's Month Ahead - August (2018).*
- ^ a b c July's Content Showcase - Player-owned Farms and more!. 17 July 2018.*
- ^ 2018 - RuneScape's Year Ahead. 5 January 2018.*
- ^ Mod Rowley. Mod Rowley comment on reddit regarding PoF animal drop rates. 10 September 2018. "I'd like for us to consider some fine tuning first and adding in some mitigation, before we release all rates, but will say for now black dragons have a 1/2k rate (incl. KDB) and QBD is 1/200 (all for black dragon eggs)."*
- ^ May - Content Showcase. 15 May 2018.*
- ^ Jagex. Mod Raven's Twitter account. 12 August 2020. (Archived from the original on 26 May 2021.) Mod Raven: "Breed animals with the mysterious trait."
- ^ Jagex. Mod Raven's Twitter account. 15 October 2019. (Archived from the original on 30 October 2019.) Mod Raven: "Born only. Yes I am that much of a [expletive]."
- ^ Player Owned Farm - Changes Blog.*
- ^ Mod Chaose. How to get Royal Dragon eggs - just send the Trapper off and forget. RuneScape subreddit. 8 February 09:58:27 2019 UTC. (Archived from the original on 02:55, 11 February 2019 (UTC).) "Technically 1 in 1,001,001. Also doesn't count to the breeding log, as you didn't breed it."
- ^ Elite Dungeons and Player Owned Farms - April Content Showcase!. 17 April 2018.*
- ^ Mod Raven. Mod Raven comment on Reddit regarding the animal stats. 5 September 2018. (Archived from the original on 2018-09-07.) "Because the plan is for weight to have potential value in future. One of the things we had to cut on release were special animal shows, where you could compete against other players by submitting your farm animal to see if it was the fastest/heaviest/prettiest and would get a prize for doing so. We'd still like to add this in future at some point, so the functionality wasn't removed from the animals when we cut it. Plus it's interesting to let people see what they can get on animals."