Player-owned port/Upgrades
Port upgrades consist of buildings and decorations that can be built or upgraded to offer increased bonuses to different areas of the port's operations. Each upgrade is separate and distinct from its previous upgrade, meaning that bonuses from previous upgrades do not carry over or stack with the new upgrade, unless specifically stated.
Bar[edit | edit source]
The bar, located north-west of the entrance portal, is owned by Surula and is used to attract captains and adventurers. On Thursdays, players can talk to Surula for a gossip voyage. The gossip voyages are highly rewarding, and they will replace whatever is in the player's third voyage slot. This upgrade affects the port upgrades score in the Captain's Log.
Image | Bar type | Effect | Cost |
---|---|---|---|
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Dilapidated bar | No bonus | Free |
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Refitted bar | Boosts port attractiveness for higher quality captains by 2% | 120 ![]() [1] |
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Renovated bar | Boosts port attractiveness for higher quality captains by 3% Boosts port attractiveness for adventurers by 2% |
600 ![]() 1,000 ![]() |
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Refurbished bar | Boosts port attractiveness for higher quality captains by 5% Boosts port attractiveness for adventurers by 3% |
1,000 ![]() 2,000 ![]() |
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Sinister bar | Boosts port attractiveness for higher quality captains by 5% Boosts port attractiveness for adventurers by 3% Boosts port attractiveness for combat and morale based captains by an additional 2% |
3,000 ![]() 5,000 ![]() |
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Nautical bar | Boosts port attractiveness for higher quality captains by 5% Boosts port attractiveness for adventurers by 3% Boosts port attractiveness for seafaring and speed based captains by an additional 2%. |
3,000 ![]() 5,000 ![]() |
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Luxurious bar | Boosts port attractiveness for higher quality captains by 5% Boosts port attractiveness for adventurers by 5% |
3,000 ![]() 5,000 ![]() |
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Opulent bar | 7% chance to attracting higher quality captains. 5% bonus chance to attracting adventurers. |
5,000 ![]() 5,000 ![]() |
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Malevolent bar | 10% chance to attracting captains with higher combat or morale stats. 7% chance to attracting higher quality captains. 6% bonus chance to attracting adventurers. |
5,000 ![]() |
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Maritime bar | 10% chance to attracting captains with higher seafaring or speed stats. 7% chance to attracting higher quality captains. 6% bonus chance to attracting adventurers. |
5,000 ![]() |
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Ostentatious bar | 8% chance to attracting higher quality captains. 8% bonus chance to attracting adventurers. |
5,000 ![]() |
Office[edit | edit source]
The office, located north-east of the entrance portal, houses Duncan and John Strum after the tutorial. Office upgrades unlock more ships, which can be used to send out more voyages simultaneously. This upgrade affects the Port Upgrades score in the Captain's Log.
Image | Office type | Effect | Cost |
---|---|---|---|
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Dilapidated office | No bonus | Free |
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Refitted office | Unlocks an additional ship slot. | 150 ![]() [1] |
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Renovated office | Unlocks an additional ship slot. | 3,000 ![]() 4,000 ![]() |
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Refurbished office | Unlocks an additional ship slot. | 8,000 ![]() 10,000 ![]() |
Workshop[edit | edit source]
The workshop, located in the north-east corner of the port, is unlocked by reaching the Hook region of the Eastern Lands. Once built, the building consists of a workbench, anvil, bank box, scrimshaw crafter, and cooking station. The workbench and anvil can be found just outside the building. This upgrade affects the Port Upgrades score in the Captain's Log.
Note: Experience boosts from upgrades are only applied when making trade good specific items, such as bonus smithing experience for making Tetsu armour and bonus Fletching experience for creating scrimshaws. The boost does not apply to any regular skilling inside of the workshop. In addition, the anvil, workbench, and cooking station do not allow one to create anything but the trade good rewards, so, for example, rune bars cannot be smithed on the anvil.
Lodgings[edit | edit source]
Lodgings, located in the south-east corner of the port, attract better crew members when upgraded. This upgrade affects the Port Upgrades score in the Captain's Log.
Shipwright[edit | edit source]
The shipwright, located in the south-west corner of the port, improves the total adversity percentages of all of the player's ships. The bonuses are applied to the ship's total stats (including those added by the crew and captain), not just the stats of the ship itself.
Warehouse[edit | edit source]
The warehouse, located in the north-west corner of the port, is the storage building for all of the player's goods. Upgraded warehouses give greater bonuses to voyage rewards. This upgrade affects the Port Upgrades score in the Captain's Log. The warehouse also is home to Felix The Black Marketeer, who allows players to spend coins on resource goods, such as Bamboo and Chimes. He can also repair ships instantly for a fee, negating the normal waiting period.
Totem hotspots[edit | edit source]
There are six types of totems that can be built in any of the four hotspots. Each type of totem provides a unique bonus to the port. Players can build more than one of each type, and the effects do stack with diminishing returns. This upgrade does NOT affect the Port Upgrades score in the Captain's Log. Building a totem will not unlock the totem for future use. Should you choose to demolish or replace a totem, it cannot be restored without spending the required resources to rebuild it, even in the same slot.
- Totem hotspot 1 is located west of the portal.
- Totem hotspot 2 is located south-east of the warehouse.
- Totem hotspot 3 is located between the bar and office.
- Totem hotspot 4 is located west of where Umi stands.
Icon hotspots[edit | edit source]
The three icon hotspots at the south ends of the three piers increase the chance of attracting different adventurers to the port. Each icon costs 1,000 chimes to build. The player may build more than one of the same kind of icon. This upgrade does NOT affect the Port Upgrades score in the Captain's Log. Note that to build a certain adventurer's icon, not only does the player need the corresponding skill, but they must also have successfully completed that adventurer's first story mission ("Meet the... adventurer").
- Icon Hotspot 1 is located on the west pier.
- Icon Hotspot 2 is located on the middle pier.
- Icon Hotspot 3 is located on the east pier.
Image | Icon type | Effect | Requirement |
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Whale skull trophy | Attracts The Whaler | 90+ Fishing |
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Mammoth head | Attracts The Biologist | 90+ Herblore |
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Occult artefact | Attracts The Occultist | 90+ Runecrafting |
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Human skull | Attracts The Assassin | 90+ Slayer |
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Stocks | Attracts The Convict | 90+ Thieving |
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Saradominist symbol | Attracts The Missionary | 90+ Prayer |
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Trap | Attracts The Trapper | 90+ Hunter |
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Cooking pot | Attracts The Chef | 90+ Cooking |
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Ornate arch | Attracts The Architect | 90+ Construction |
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Torn bag | Attracts The Exile | 90+ Dungeoneering |
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Butterfly | Attracts The Memory | 90+ Divination |
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Tengu mask | Attracts The Tengu | 90+ Agility |
Portal hotspot[edit | edit source]
Portal upgrades change the look of the portal both inside the port and outside in Port Sarim. These changes are cosmetic only and have no effect on the performance of the port. Buying a certain cosmetic style does NOT unlock it for unlimited use. For example, if the Ornate Portal is purchased for 250 bamboo and then the portal is switched back to the Standard Portal design, it will cost 250 bamboo once again to switch back to the Ornate Portal design. This upgrade does NOT affect the Port Upgrades score in the Captain's Log.
Image | Portal type | Cost |
---|---|---|
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Standard | Free |
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Ornate | 250 ![]() |
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Nautical | 1,000 ![]() |
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Mystical | 2,000 ![]() |
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Skeletal | 5,000 ![]() |
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Jade | 15,000 ![]() |
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Terracotta | 20,000 ![]() |
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Legendary | 25,000 ![]() |
Update history[edit | edit source]
Trivia[edit | edit source]
- The examine text of the trap icon is "It's a trap!", referencing the well-known Star Wars quote by Admiral Ackbar.