Planted Feet

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Planted Feet is an Invention perk that causes the duration of the Sunshine and Death's Swiftness abilities to be increased by 25% but lose their damage-over-time effect (this is unaffected by switching weapons). It can be created in weapon gizmos.

Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand (or two-handed) weapon is of the same style as the ability. For example, Sunshine cannot be used whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. Sunshine can, however, be used whilst wielding a wand, regardless of the off-hand weapon's style.

Changes
Ability Duration[n 1][n 2]
Without With
Sunshine 30s (50t) 37.8s (63t)
Death's Swiftness 30s (50t) 37.8s (63t)

Cost[edit | edit source]

The cost of Planted Feet is:

Icons Perk Chance to obtain Components Total cost
Planted Feet.png Planted Feet 100% at any level Cywir components.png: RS3 Inventory image of Cywir components 2 4,913,552
Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 100% at any level Ilujankan components.png: RS3 Inventory image of Ilujankan components 2 Cywir components.png: RS3 Inventory image of Cywir components 3 25,896,381
Aftershock.png Planted Feet.png Aftershock 4 + Planted Feet 52% at level 120 with Extremes Ilujankan components.png: RS3 Inventory image of Ilujankan components 12 Cywir components.png: RS3 Inventory image of Cywir components 6 127,025,100

Recommended usage[edit | edit source]

Planted Feet is most commonly placed on another weapon, which players switch to just before casting Sunshine or Death's Swiftness. This weapon is commonly known as a "Planted Feet switch" or "PF switch". Players will then switch back to their original weapon in order to do greater damage.

This is because it is more beneficial to use Aftershock 4 + Equilibrium 2 rather than Aftershock 4 + Planted Feet on a tier-90 or tier-92 weapon (although both perks are possible at present) and then switching to a "Planted Feet switch" weapon in order to gain the benefits of both Equilibrium and Planted Feet at one time.

If the player's mainhand weapon has Aftershock, it is recommended to also have Aftershock on the "Planted Feet switch" in the form of Planted Feet + Aftershock 1 as well so as to not lose any aftershock charges.

Recommended weapons for a "Planted Feet switch" are given as follows:

Weapon Style Recommended Pros & Cons
Sunspear (magic).png: RS3 Inventory image of Sunspear (magic)Sunspear Ranged & Magic
(switchable)
Yes check.svg
  • Can be freely switched between both styles
    • This prevents the cost of having to make a switch weapon for both styles.
  • Two-handed
    • This is bad because in a dual wielding situation it removes both weapons upon equip.
Shadow glaive.png: RS3 Inventory image of Shadow glaiveShadow glaive Ranged Yes check.svg
  • This is good because it doesn't require any ammo
  • One handed
    • This is good because in a dual wield situation it removes only one weapon upon equip.
  • Main-handed
    • This is good because it won't remove a potentially useful shield.
Wand of the Cywir elders.png: RS3 Inventory image of Wand of the Cywir eldersWand of the Cywir elders
(cheaper: Virtus wand)
Magic Yes check.svg
  • One handed
    • This is good because in a dual wield situation it removes only one weapon upon equip.
  • Main-handed
    • This is good because it won't remove a potentially useful shield.
Ancient repriser.png: RS3 Inventory image of Ancient repriserAncient repriser
(or: Kalphite repriser)
Ranged Yes check.svg
  • One handed
    • This is good because in a dual wield situation it removes only one weapon upon equip.
  • Off-handed
    • This is bad because it will remove a shield, but reprisers take the place of shields so in most cases its fine.
Ancient lantern.png: RS3 Inventory image of Ancient lanternAncient lantern
(or: Kalphite rebounder)
Magic Yes check.svg
  • One handed
    • This is good because in a dual wield situation it removes only one weapon upon equip.
  • Off-handed
    • This is bad because it will remove a shield, but reprisers take the place of shields so in most cases its fine.
Enhanced Excalibur.png: RS3 Inventory image of Enhanced ExcaliburEnhanced Excalibur Melee X mark.svg
  • Good because its effectively hybrid, bad because it may make you run into melee distance
  • One handed
    • This is good because in a dual wield situation it removes only one weapon upon equip.
  • Off-handed
    • This is bad because it can remove a potentially useful shield.
    • Another reason this is bad is because a main-hand weapon is needed to cast abilities, it is effectively worthless if using a two-handed weapon.
Strykebow.png: RS3 Inventory image of StrykebowStrykebow
(cheaper: Dark bow)
Ranged X mark.svg
  • Two-handed
    • This is bad because in a dual wielding situation it removes both weapons upon equip.
    • It's bad because it requires an ammo swap if using bolts instead of arrows.
  • Shieldbow
    • Allows shield abilities to be used while also attacking normally.
  1. ^ Seconds and ticks
  2. ^ While the tooltips for Sunshine/Death's Swiftness say the duration is of 30s (50t) without Planted Feet and 37.8s (63t) with Planted Feet, in reality the damage boost effect lasts 30.6s (51t) and 38.4s (64t)

Sources[edit | edit source]

MaterialRarityPerk ranks with X materials
Standard GizmoAncient Gizmo
12345123456789
Cywir components.png
Cywir componentsRare01111011111111

Suggested gizmos[edit | edit source]

Gizmo layout Possible perks
Ilujankan components.pngIlujankan components.pngCywir components.png
Ilujankan components.pngIlujankan components.pngIlujankan components.png
Cywir components.pngIlujankan components.pngCywir components.png
Chance increases with Extreme invention.png: RS3 Inventory image of Extreme invention and level 120.
Chance for Aftershock 4, Planted Feet is 52.89% or 1/1.89.
Armadyl components.pngArmadyl components.pngCywir components.png
Armadyl components.pngArmadyl components.pngArmadyl components.png
Cywir components.pngArmadyl components.pngCywir components.png
Chance increases with Extreme invention.png: RS3 Inventory image of Extreme invention and level 120.
Chance for Precise 5, Planted Feet is 49.34% or 1/2.02.
Precise 6, Planted Feet is possible with 7 Armadyl, 2 Cywir (1.358% chance) but chance is too low to be worth recommending.
Cywir components.png
Cywir components.png
Ilujankan components.png
Ilujankan components.pngCywir components.pngCywir components.png
Cywir components.png
This combo has a higher chance of giving both the Planted Feet and Aftershock perks.
Ilujankan components.png
Ilujankan components.pngIlujankan components.pngCywir components.png
Cywir components.png
Shadow components.pngShadow components.pngCywir components.png
Shadow components.pngShadow components.pngShadow components.png
Cywir components.pngShadow components.pngCywir components.png

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 27 March 2017 (Update):
    • Sunshine's animation when used with the Planted Feet perk has been extended to match the active duration the perk.
  • patch 16 January 2017 (Update):
    • The Planted Feet perk now has the effect that the duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. This effect is not cancelled by switching weapon while Death's Swiftness or Sunshine are in effect, and Planted Feet no longer affects Berserk.

Trivia[edit | edit source]

  • The perk's name refers to Sunshine's and Death's Swiftness's areas of effect the player must remain within in order to benefit from the abilities.
  • Previously, Planted Feet had two negative effects. In exchange for extending Sunshine, Death's Swiftness, and Berserk's durations by 25%, it reduced their damage increases to 40% and decreased Sunshine and Death's Swiftness' damage-over-time effect to deal 8%-16% ability damage per hit. These negative tradeoffs could be avoided by activating the ultimate ability with a weapon with the Planted Feet perk and then switching to a different weapon. It was updated on 16 January 2017 to no longer affect Berserk and to remove the damage-over-time effect of Death's Swiftness and Sunshine when used, regardless of weapon switches.