Pay-to-play Runecrafting training
- 1 Useful equipment
- 2 Methods
- 3 Alternative methods of gaining experience
- 4 Money making using the Runecrafting skill
- 5 Recurring methods
- 6 Ourania Runecrafting Altar
This guide describes the most effective methods to train the Runecrafting skill. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. Runecrafting is an artisan skill which involves using runecrafting altars to create runes from rune and pure essence. Levelling up the Runecrafting skill allows players to create runes which award greater amounts of experience when they are crafted. Having a higher Runecrafting level also increases the player's chance of creating multiple runes from a single piece of essence, though this does not grant additional Runecrafting experience.
Useful equipment[edit | edit source]
Master runecrafter robes[edit | edit source]
Wearing components of the master runecrafter robes set gives a percentage increase in the amount of base experience that is gained while runecrafting. There are four pieces in the set: the hat, robe, skirt, and boots. Components of the master runecrafter robes can be purchased for 15,000 Runecrafting guild tokens, 4,000 Runespan points or 500 thaler per piece.
|Master runecrafter hat||1%|
|Master runecrafter robe||1%|
|Master runecrafter skirt||1%|
|Master runecrafter boots||1%|
|Total experience boost||5%|
Ethereal outfits[edit | edit source]
Parts of ethereal outfits could be won as prizes from Treasure Hunter. They may also be created from rune ethereal fragments which are received when runecrafting with at least level 70 Runecrafting. The fragments can be assembled into outfit parts with level 80 Runecrafting and 20 Invention.
The death ethereal outfit, law ethereal outfit, and blood ethereal outfit consist of head slot, body slot, leg slot, hand slot and feet slot items. When wearing a complete version of any of these three outfits, players gain the following bonuses:
- Runes are not required or used up when using platforms to move between islands in Runespan (Runecrafting level requirements must still be met).
- Chance of receiving double runes while creating runes in Runespan is increased by 5%.
- When all pieces of the outfit are worn there is a 25% chance that Runecrafting pouches will not degrade upon being emptied.
- If a player owns a complete set of master runecrafter robes they will receive its 5% increased base experience effect while wearing an ethereal outfit.
Players who own all pieces of the death ethereal outfit, law ethereal outfit, and blood ethereal outfit can combine these outfits' components to form the infinity ethereal outfit. This outfit gives superior benefits to those given by the other ethereal outfits. Players gain the following bonuses from an infinity ethereal outfit:
- Runes are not required or used up when using platforms to move between islands in Runespan (Runecrafting level requirements must still be met).
- Chance of receiving double runes while creating runes in Runespan is increased by 7% (as opposed to 5% with the other ethereal outfits).
- When all pieces of the outfit are worn there is a 50% chance that Runecrafting pouches will not degrade upon being emptied (as opposed to 25% with the other ethereal outfits).
- If a player owns a complete set of master runecrafter robes then they will receive its 5% increased base experience effect while wearing an ethereal outfit.
- The infinity ethereal body can be used to store 12 essence.
- The infinity ethereal body can be used to teleport directly to the yellow wizard while in Runespan 5 times per day.
- The infinity ethereal head will act as a wicked hood, providing free runes and rune essence and teleports to Runecrafting altars daily.
- If the player owns components of the wicked robes outfit then they will receive their weight-reduction effect while wearing the equivalent piece of the infinity ethereal set.
An augmented weapon with the Wise perk can give up to 4% increased experience.
Catalyst fragment[edit | edit source]
Torstol incense sticks[edit | edit source]
Each potency level of torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.
Explorer's Ring 2/3/4[edit | edit source]
Focused siphoning auras[edit | edit source]
Focused siphoning auras increase a player's chance of siphoning successfully from nodes and creatures within Runespan by 3-15% while activated. These auras' effects last for one hour after they are activated. Players may use 5 or 10 vis wax to extend a focused siphoning aura's activation time by 50% or 100% (costing 55,450 or 110,900). This effect must be applied before the aura is activated. Once a focused siphoning aura has been used the player must wait 3 hours before using it again. Focused siphoning auras can be bought using Membership loyalty points. All lower tiers of the aura must be owned before a higher tier aura can be purchased.
|Tier||Percentage chance of siphoning successfully increased by||Loyalty point cost|
|2||Greater focused siphoning||5%||16,000||21,000|
|3||Master focused siphoning||7%||33,500||54,500|
|4||Supreme focused siphoning||10%||61,000||115,500|
|5||Legendary focused siphoning||15%||119,000||234,500|
Urns[edit | edit source]
Urns can be used to gain additional Runecrafting experience while training. When held in the inventory, urns are filled as the player runecrafts. Only base experience counts towards filling the urn. Crafting combination runes does not fill urns. Full urns can be teleported away to receive additional experience. Only one urn is filled at a time, though players may own up to a total of 10 full urns. If a player owns 10 full runecrafting urns they must teleport at least 1 away before they can fill more urns. Urns are only tradeable in their (nr), non-runed, forms. In order to use a runecrafting urn the player must add a pure essence to it; this makes the urn untradeable.
|Name||Crafting level required to add pure essence||GE price of non-runed urn||Charges gained from||Experience required to fill||Experience gained for teleporting|
|Cracked runecrafting urn||4||1,095||Creating runes and siphoning in the Runespan up to level 9||1,050||210|
|Fragile runecrafting urn||18||964||Creating runes and siphoning in the Runespan up to level 27||1,750||350|
|Plain runecrafting urn||33||1,949||Creating runes and siphoning in the Runespan up to level 54||3,500||700|
|Strong runecrafting urn||52||1,616||Creating runes and siphoning in the Runespan up to level 77||5,000||1,000|
|Decorated runecrafting urn||77||4,598||Creating runes and siphoning in the Runespan up to level 99||7,000||1,400|
Players who have at least level 24 Invention and who have completed Nomad's Elegy can discover how to make an urn enhancer. When in the player’s inventory the urn enhancer grants 25% additional experience for teleporting a full urn. This effect costs 20 charges from the player’s charge pack. Assuming the player purchases divine charges from the Grand Exchange, it would cost 448.83 to use the urn enhancer when teleporting an urn.
Relic powers[edit | edit source]
Relic powers can be obtained through the Archaeology skill to unlock permanent passive buffs to assist in training Runecrafting among other things. Only 3 relic powers with a combined energy cost of 500 or less can be active at one time.
|Relic power||Effect||Level||Required relic(s)||Monolith energy||Chronotes|
|Pouch Protector||When using runecrafting pouches, they will never degrade.||36||Threads of Fate (Abyssal thread + Giant pouch)||100||2000|
|Nexus Mod||When entering the Abyss, you will arrive at the centre.||68||Abyssal Gatestone (Chaotic gatestone + Chaos star)||150||3000|
|Inspire Genius||You will gain 2% more XP when training artisan skills.||118||Howl's Thinking Cap||250||5000|
Methods[edit | edit source]
Summary[edit | edit source]
|Levels||Method||Experience per hour||Alternative methods|
|1-99||Runecrafting through the Abyss||24,750-206,250 (34,650-288,750 using demonic skull)||Players can train at Runespan to gain between 16,500 experience an hour, with level 1 Runecrafting, and 93,000 experience an hour, with level 99 Runecrafting.|
Levels 1-99+: Runecrafting through the Abyss[edit | edit source]
Players can train Runecrafting by using the Abyss to travel to runecrafting altars to create runes. Players are required to complete the Enter the Abyss miniquest before they can use the Abyss, which will level them to level 9 Runecrafting. When a runecrafting altar is accessed through the abyss the player receives 2.5 times as much experience from crafting runes at the altar. Note that, as it is necessary to travel through the Wilderness in order to access the Abyss, it is possible to be attacked by other players while training. Entering the Abyss drains the player's prayer points and makes them skulled - meaning that death will result in the loss of all items carried by the player. Players should not bring items that they are not willing to lose while training Runecrafting using the Abyss. To gain the most experience possible players are recommended to purchase a demonic skull from the Mage of Zamorak for 550,000. 3.5 times the normal amount of experience is gained from creating runes if the player has a demonic skull equipped in addition to accessing the runecrafting altar via the Abyss. An icon () is displayed above the player's head to signify that they are carrying a demonic skull. While carrying the skull the player may be attacked by any other player, regardless of combat level, with 500,000 being dropped in place of the skull upon death. The runecrafting altar portals inside the Abyss teleport the player inside the "Mysterious Ruins" of each altar, and therefore remove the need for the player to be holding an entry mechanism such as a talisman or a wicked hood - this can be used to avoid the loss of potentially valuable items when wielding a demonic skull.
To effectively train Runecrafting by travelling through the Abyss, players will need a method to teleport to the Edgeville bank, as well as Runecrafting pouches and pure essence. The use of the Wilderness sword 1, which has an Edgeville teleport as one of its "operate" functions, or better is recommended for teleportation; this teleport is the default option when placing the sword on the action bar. The Wilderness sword 1 is awarded for completion of the easy set of Wilderness Tasks, which has no skill or quest requirements to obtain, but requires 40 Attack to wield. Furthermore, if the player has acquired the Wilderness Sword 3, which is a reward for completing the hard set of Wildnerness Tasks, the Mage of Zamorak sometimes teleports the Player in the inner circle of the Abyss, 20% of the time. However, the sword has to be equipped for this effect to take place. Another option for Edgeville teleporting if available is to use the Slayer cape to Mandrith or Vannaka which will teleport you directly south of the Edgeville Bank.
As an alternative to the wilderness sword, the player could use charged amulets of glory. Amulets of glory can be bought from the Grand Exchange for 11,373. An amulet can have up 4 teleport charges. An uncharged amulet of glory can be recharged by using it on the Fountain of Heroes beneath the Heroes' Guild or the The Tears of Seren in the Cadarn district of Prifddinas. Players with level 89 Summoning can also recharge amulets of glory by using them on a geyser titan familiar if they have one summoned. Players crafting law runes should note that, as weapons cannot be taken onto Entrana, the wilderness sword cannot be used while crafting law runes and that amulets of glory should be used instead.
Additionally, the use of the Nexus Mod relic power is highly recommended, as this shall cause the Mage of Zamorak to teleport you to the centre of the abyss 100% of the time, speeding up this method greatly. The use of Powerburst of sorcery potions should be considered, as in some cases this could significantly increase the runes produced and the gp/hr of the method, at the cost of a small amount of xp.
Runecrafting pouches can be used to store essence. Essence stored in pouches is automatically used to create runes upon clicking a runecrafting altar. Runecrafting pouches, with the exception of the small pouch, degrade after a certain number of uses. Once a pouch is degraded it will not be able to store as much essence. If a player continues to use a degraded pouch then it will be destroyed. Players can repair pouches for free by speaking to the Dark Mage, who is found at the centre of the Abyss. Players using lunar spells can use the NPC Contact spell to have the Dark Mage repair their pouches remotely or use the Repair Rune Pouch spell to repair their pouches themselves, if they have unlocked this spell through playing Livid Farm. Pouches repaired using the Repair Rune Pouch spell can be used more times before decaying, compared to pouches repaired using other means. The runecrafter's catalyst fragment or combined catalyst fragment also halve the degrade rate of runecrafting pouches when they are equipped. This stacks with the effect of the ethereal runecrafting outfits. The combined effect is that pouches have a 75% chance of not degrading per use (thus last 4 times longer on average). These fragments are obtained as a reward from completing the grandmaster quest Sliske's Endgame. Alternatively, the Pouch Protector relic power will disable pouch degradation entirely while active.
|Type of Pouch||Runecrafting level required||Essence held||Obtained from|
|Small pouch||1||3||Obtained upon completion of the Abyss miniquest.|
Can be re-obtained for free from the Dark Mage.
|Medium pouch||25||6||Dropped by abyssal monsters.|
Can be obtained from Wizard Korvak in the Runecrafting Guild for free (requires level 50 Runecrafting).
|Large pouch||50||9||Dropped by abyssal monsters.|
Can be purchased from Wizard Korvak for 25,000.
|Giant pouch||75||12||Dropped by abyssal monsters.|
Can be purchased from Wizard Korvak for 50,000.
|Massive pouch||90||18||Can be purchased from Wizard Fenix for 1000 Runespan points.|
After obtaining these items players can use the following method to travel to and from Runecrafting altars using the Abyss. It is recommended that players create a bank preset incorporating an equipped Wilderness sword 1/charged Amulet of glory, pouches, and a full inventory of pure essence to help speed up training. A preset containing filled Runecrafting pouches cannot be used to refill pouches: players must fill pouches manually, though this can be done while the bank interface is open by using a right-click option on a pouch.
- Use Edgeville bank to fill runecrafting pouches and inventory with essence and equip a charged amulet of glory if using amulets of glory (or fill pouches and then load a preset to restore other items).
- Run north towards the Wilderness wall (the Surge ability can be used to cut down running time).
- Enter the Wilderness and teleport to the Abyss using the right-click option on the Mage of Zamorak.
- Use the nearest shortcut to move from the outer ring of the Abyss into the inner ring of the Abyss.
- Run around the inner ring until the rift corresponding to the desired altar is located and exit through it.
- Use altar to craft runes.
- Teleport to Edgeville using a Wilderness sword 1 or an Amulet of glory (can be added to action bar with keybind set to 1 or 2 respectively for quicker teleporting). Alternatively, you can use Edgeville lodestone teleport.
Assuming the player is able to complete these steps in around 1 minute and is using the best Runecrafting pouches available at their Runecrafting level, the following experience rates can be achieved:
|Level||What to craft||Experience per hour||Experience per hour (using demonic skull)||Number of pure essence required per hour||Profit/loss per hour (not accounting for crafting of double runes)|
|20-27||Body runes||33,750 (using small pouch with level 20-25 Runecrafting)
39,375 (using small and medium pouches with level 25-27 Runecrafting)
|47,250 (using small pouch with level 20-25 Runecrafting)
55,125 (using small and medium pouches with level 25-27 Runecrafting)
|1,800 (level 20-25)
2,100 (level 25-27)
|-61,200 (level 20-25)|
-71,400 (level 25-27)
|27-35|| Cosmic runes
(requires completion of Lost City)
|44-54||Nature runes||47,250 (using small and medium pouches with level 44-50 Runecrafting)
58,050 (using small, medium and large pouches with level 50-54 Runecrafting)
|66,150 (using small and medium pouches with level 44-50 Runecrafting)
81,270 (using small, medium and large pouches with level 50-54 Runecrafting)
|2,100 (level 44-50)
2,580 (level 50-54)
|550,200 (level 44-50)|
675,960 (level 50-54)
|65-77|| Death runes
(requires completion of Mourning's End Part II)
|64,500 (using small, medium and large pouches with level 65-75 Runecrafting)
81,000 (using small, medium, large and giant pouches with level 75-77 Runecrafting)
|90,300 (using small, medium and large pouches with level 65-75 Runecrafting)
113,400 (using small, medium, large and giant pouches with level 75-77 Runecrafting)
|2,580 (level 65-75)
3,240 (level 75-77)
|567,600 (level 65-75)|
712,800 (level 75-77)
|77-90|| Blood runes
(requires completion of Legacy of Seergaze)
|90-99+|| Soul runes
(requires completion of 'Phite Club; see method below)
|206,250||288,750||1,500 (4 per rune)||1,021,875|
Players can gain more experience per hour by using Runespan rewards. A massive Runecrafting pouch stores 18 essence, increasing the number of runes crafted per trip. Massive pouches require 90 Runecrafting and cost 1,000 Runespan reward points. Unlike other runecrafting pouches, a massive pouch cannot be repaired and will be destroyed after it has been used 44 times. Players may own multiple massive pouches, but cannot fill more than one massive pouch with essence at the same time. Astral altar teleports cost 2,000 points for a set of 10, and can be used immediately after an Abyss trip to craft more runes while the Abyss's experience boost is active.
Specific Summoning familiars can also be used store additional essence. There are 3 of these abyssal familiars available. Summoning familiars cannot be used while crafting law runes as beasts of burden are not allowed onto Entrana.
|Name||GE cost of a pouch||Summoning level required||Number of essence that can be stored||Familiar duration (minutes)|
As previously mentioned the infinity ethereal body can be used to store additional essence. Morytania legs 2 or better can be worn to gain a 10% chance of crafting a second blood rune, which grants twice as much experience, per essence that the player crafts into a rune. If the player is able to use Morytania legs 2 or better then they can also gain this benefit while wearing any ethereal outfit. Completion of the Hero's Welcome quest allows the player to create 5% more runes, though this does not give additional Runecrafting experience.
Levels 90-99+: Soul runecrafting[edit | edit source]
After completion of the 'Phite Club quest, which requires tier 9 Menaphos reputation, the player can access the soul altar. The mechanics of using the soul altar differ from the standard process of runecrafting using the Abyss and demonic skull. Before use, the altar must first be 'charged' with pure essence by using up to 100 pure essence on the altar charger. 1 charge is created from each 4 pure essence used in the charger; and the altar may hold up to 100 charges at once. Therefore, players must do 3 to 4 runs, while gaining a negligible amount of experience, in order to charge up the soul altar. They can then craft up to 80 soul runes at once, as each rune created uses 1.25 charges, and gain up to 77,000 experience from doing so. The abyss and demonic skull experience bonus is only needed when actually crafting the runes, meaning that the player can travel to the soul altar by any means for the runs that they are not crafting runes. The most efficient method of quickly charging the soul altar is by teleporting quickly between banks and the nearby fairy ring using the code CKQ, either through the use of a portable fairy ring or a Grace of the Elves with the player's Max Guild skill portal tuned to the Zanaris Fairy Ring. This is also an ideal time to use wicked hood teleports and wicked hood teleport tokens to teleport directly to the altar, as this can greatly increase experience per hour. Players attempting to maximize experience gains can use the benefits of the 250% experience increase from the abyss altar portal on 108 soul altar charges by quickly crafting runes on a fully charged altar after teleporting, then charging the altar for the additional 8 charges and crafting those as well before the benefits expire.
It should be noted that runecrafting soul runes using the nearby fairy ring to bank and not the abyss will produce about 83000 experience and 620000 gold per hour after subtracting the costs of pure essence, runes for npc contact to repair pouches, summoning familiars, and using decorated runecrafting urns. Assuming the massive pouch is being used, this method will also use about 280 charges or 369 runespan points per hour and produce about 240 soul runes.
Levels 1-99+: Runespan[edit | edit source]
Players wishing for a less intensive training method may train at Runespan. Runespan is a dimension composed of islands that are inhabited by nodes, creatures and floating essence. Runespan is split over 3 levels; the upper level, middle level and lower level. While at Runespan, players can siphon from creatures and nodes to receive runes and Runecrafting experience, until the creature or node is broken down. Creatures will always respawn on the same island that they were broken down on, while nodes spawn more randomly. Rune essence is required in order to siphon from creatures and nodes. Players can gain 50 essence upon successfully breaking down a creature and up to 25 essence from floating essence, if they currently have less than 25 essence. The runes and rune essence used within Runespan are untradeable and cannot be taken out of the area. Runes can be used to use platforms to move between the dimension's islands. Upon leaving Runespan runes are converted into Runespan points, which can be used to purchase rewards. While in Runespan players can exchange Runespan points with Wizard Finix to receive 10 of each type of rune that they are able to create.
To effectively train within Runespan, players should prioritise siphoning from nodes that give the best experience rates, using platforms to travel to islands where these nodes are present and obtaining more rune essence from floating essence when necessary. These nodes tend to spawn more frequently on the upper levels of Runespan, so players should train at the highest level that they are able to access. Use the tables below, which show a theoretical experience per hour that could be achieved if a player with 99 Runecrafting were able to constantly siphon from a particular type of node, to identify the nodes which give the best experience rates.
Levels 1-33: Low-level Runespan[edit | edit source]
At level 1 Runecrafting players can enter the lower level of Runespan using the low-level Runespan portal located within the Wizards' Tower. With levels 1-9 Runecrafting players can gain experience rates equivalent to around 16,500 experience an hour siphoning from nodes on island 1 (see map). Players can gain between 26,000 experience an hour, with level 9 Runecrafting, and 28,500 experience an hour with level 33 Runecrafting siphoning from nodes on island 16.
|Node||Image||Equivalent experience per hour||Required level||Rune received|
Levels 33-66: Mid-level Runespan[edit | edit source]
At level 33 Runecrafting players can enter the middle level of Runespan. At level 50 Runecrafting players can use the mid-level Runespan portal to access the level from the Wizards' Tower. Players who are not able to use the portal must ascend to the middle level of Runespan by climbing the vine ladder located in the lower level. With levels 33-50 Runecrafting players can gain around 36,500 experience an hour from siphoning nodes on islands 5 and 6 (see map). Between 35,500 and 59,000 experience an hour can be gained with levels 50 to 66 Runecrafting, using islands 16, 18, 19, 20, 21, 22 and 23 to hunt for the best available nodes.
|Node||Image||Equivalent experience per hour||Required level||Rune received|
Levels 66-99+: High-level Runespan[edit | edit source]
Players with level 66 Runecrafting can access the upper level of Runespan. With 1,000 Runespan points it is possible to purchase a one time upgrade to change the mid-level Runespan portal into a portal to high level Runespan by speaking to Wizard Rinsit. If the player has at least one level 99 skill or has completed all quests then they may instead build a high-level Runespan portal in the garden of the Max guild in Prifddinas to teleport to the upper level of Runespan. With neither of these portals available players have to enter the upper level by climbing up the bone ladder found on the middle floor.
With level 66 Runecrafting players can gain around 63k xp/hour using islands 12, 13, 14, 15 and 16 (see map) to hunt for the best available nodes. Islands 20, 21, and 22 have a denser distribution of desirable nodes, but there are no esslings on these islands for fast essence (only esshounds and esswraiths).
From 90 Runecrafting, players can obtain around 93k xp/hour using platforms 32, 30, 29, 27 and 25 to look for the best available nodes - these islands have less of the lower nodes common to mid-level Runespan, in favour of the high-level exclusive normal/bloody skulls, blood pools, and living/undead souls. More approximate rates once undead souls (95 Runecrafting) are available without boosting are below, with gear listed.
Players can gain 100k-150k xp/hour (double this if using bonus xp) using the aforementioned islands (32-25) and/or visiting yellow wizards whenever the opportunity arises:
- Ethereal Outfit (law, death, blood or infinity) and a full Master Runecrafter set
- Decorated Runecrafting Urns with Urn Enhancer
- At least one augmented equipment piece with Wise 2
- Torstol Incense Sticks
- Master Focused Siphoning aura (for one hour every three hours)
- Extreme Runecrafting Flasks
|Node||Image||Equivalent experience per hour||Required level||Rune received|
All levels: Runespan Distractions and Diversions[edit | edit source]
Runespan has 2 Distractions and Diversions that can be participated in to gain additional Runecrafting experience.
Wizards can be found throughout Runespan. Players can gain Runecrafting experience as a reward from finding the wizard wearing yellow robes. It is possible to teleport directly to a yellow wizard using a yellow wizard teleport tablet, which may be purchased for 1,000 Runespan points, or an infinity ethereal body. Alternatively, speak to any of the wizards wearing blue robes or Wizard Finix to be told what direction the yellow wizard is currently located and to display an arrow which will indicate the yellow wizard's location. After locating the yellow wizard players can use a maximum of 10 runes on him to receive an experience reward. With at least level 77 Runecrafting players should give the wizard the type of rune that he request that the player gives to him. Players with level 76 or less Runecrafting should give the yellow wizard the highest level rune that they are able to craft. Players can be awarded up to 7,524 experience, with level 99 Runecrafting. This Distraction and Diversion can be completed every 10 minutes and first occurs 10 minutes after the player enters Runespan. A message in the player's chatbox will notify them when they become able to give the yellow wizard runes again, unless the player chooses not to help the wizard. The location of the yellow wizard is unique to each player and all of the wizards teleport to different locations every 4 minutes 31.5 seconds.
The runesphere is a Distraction and Diversion that occurs within the Runespan approximately every 2.5 hours, it involves a runesphere spawning on 1 of the dimension's 3 levels. A message in the player's chatbox will notify them of which level the runesphere has spawned on. An icon () is also displayed in Runespan interface when a runesphere is present; this tells the player on which floor the runesphere is present when hovered over. Runesphere teleport tablets may be used to teleport directly to an active runesphere: these can be bought for 2,000 Runespan points each. If the player does not have these teleports then they may speak to any wizard to get a hint about the direction in which the runesphere is located, though they must be on the same level as the runesphere. A runesphere is made up of layers of runic energy; each layer corresponds to a different type of rune that can be created within Runespan and has a particular level requirement to siphon. Players can siphon from the runesphere to receive Runecrafting experience and the runes of the type corresponding to the current layer of the runesphere. The runesphere's layers are destroyed over time, regardless of whether players are siphoning from the runesphere or not. Each layer of the runesphere takes between 2 and 3.5 minutes to break down. It takes around an hour to fully break down a runesphere. As the runesphere is broken down subsequent layers that require a lower Runecrafting level, but which award lower amounts of experience when siphoned from, are uncovered. The highest possible Runecrafting that can be required to siphon from a runesphere is 92, in order to siphon from the initial soul. While siphoning from a runesphere players will also receive rune dust, up to a maximum of 1,000 rune dust per day. Rune dust can be exchanged for Runecrafting experience once per day by using it on the pure energy that appears after a runesphere has been completely broken down. This can give up to 25,000 experience, if exchanging 1,000 dust.
Alternative methods of gaining experience[edit | edit source]
Quests[edit | edit source]
|Enter the Abyss||1,000||N/A||N/A|
|Heart of Stone||1,500||25||
|The Slug Menace||3,500||30||
|The Eyes of Glouphrie||6,000||N/A||
|Elemental Workshop IV||7,500||39||
|What Lies Below||8,000||35||N/A|
|Back to the Freezer||25,000||45||
|The Prisoner of Glouphrie||45,000||61||
Money making using the Runecrafting skill[edit | edit source]
|Crafting decorated runecrafting urns||4,303,000|
|Crafting air runes (high level)||3,438,000||99 recommended
|Crafting cosmic runes||1,577,000||59 (75 recommended)
66 (strongly recommended)
|Crafting law runes through the Abyss||1,069,000||54 (75 recommended)||76,950 (107,730 with demonic skull)|
|Crafting death runes through the Abyss||3,149,000||65 (75 recommended)
|111,000 (155,400 with demonic skull)|
|Crafting fire runes through the Abyss||1,172,000||85,470 (119,658 with demonic skull)|
|Crafting mist runes||5,985,000||82
6 (90 recommended)
|Crafting dust runes||17,114,000||10 (90 recommended)
|Crafting nature runes with spirit graahk||2,692,000||57
|Crafting smoke runes||12,920,000||15 (90 recommended)
|Crafting steam runes||13,157,000||15 (90 recommended)
|Crafting astral runes||10,681,000|
|Crafting cosmic runes through the Abyss||7,397,000||75 recommended
|88,800 (124,320 with demonic skull)|
|Crafting mud runes||11,080,000||13 (90 recommended)
|Crafting blood runes through the Abyss||11,930,000||335,008 (with demonic skull)|
|Crafting lava runes||16,620,000||15 (90 recommended)
|Crafting air runes with a wicked hood||11,813,000||110 (boosted)
|Crafting nature runes through the Abyss||7,320,000||150,000 (210,000 with demonic skull)|
Recurring methods[edit | edit source]
|Method||Profit||Time||Effective Profit||Recurrence time||Experience|
|Crafting astral runes with a wicked hood||257,000||1.5||10,285,000||24 hours||5,863.8|
|Crafting cosmic runes with a wicked hood||206,000||1.5||8,236,000||24 hours||5,392|
|Crafting nature runes with a wicked hood||203,000||1.5||8,128,000||24 hours||6,066|
Ourania Runecrafting Altar[edit | edit source]