Pay-to-play Ranged training

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The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.

Recommended armour[edit | edit source]

For general training, power armour is preferred over tank armour for the damage bonuses.

Defence Level Icon Gear Other Requirements Notes Total Price
1 Ava's attractor detail.png Ava's attractor Animal Magnetism Used to automatically collect most ammunition. Can be upgraded to Ava's accumulator with 50 Ranged, and then to Ava's alerter with partial completion of Do No Evil. 999
1-9 Leather body detail.png Soft leather armour (cowl, body, chaps, vambraces, and boots) None None 3,498
10-19 Hard leather body detail.png Hard leather armour (cowl, body, gloves, chaps and boots) None None 4,658
20-99 Focus sight detail.png Focus sight 20 Ranged Provides a 12.5% accuracy and damage boost while attacking your current Slayer assignment. 120,500
20-99 Full slayer helmet detail.png Full slayer helmet 35 Slayer, 55 Crafting, and Smoking Kills Provides a 12.5% accuracy and damage boost while attacking your current slayer assignment. For additional Slayer points, the helm can be upgraded to provide up to 14.5% accuracy and damage bonuses and the defensive bonuses of a level 70 helmet. 528,411 and 400 Slayer points
20-24 Studded body detail.png Studded leather armour (coif, body, chaps, gloves, and boots) None None 6,921
25-29 Frog-leather body detail.png Frog-leather armour (body, chaps, and boots) 25 Ranged None 13,470
30-39 Carapace torso detail.png Carapace armour (helm, torso, gloves, legs, and boots) None Snakeskin armour is an alternative, requiring 30 Ranged and 30 Defence. 7,737
40-42/50 Green dragonhide body detail.png Green dragonhide armour (body, chaps, vambraces, and coif) and Basilisk boots None None 16,534
42-99 Void knight top detail.png Void Knight equipment (top, bottom, gloves, and helmet) 42 Attack, 42 Strength, 42 Ranged, 42 Magic, 42 Constitution, and 22 Prayer The set can be upgraded for additional commendation points and after completion of The Void Stares Back. 850 Commendation points (Base set)
45-49 Archer helm detail.png Archer helm The Fremennik Trials None 44,499
50-59 Spined body detail.png Spined armour set (helm, body, gloves, chaps, and boots) The Fremennik Trials Blue dragonhide armour and turoth boots provide a lower damage alternative. At 55 defence, blue dragonhide items can be swapped for red dragonhide armour. 158,691
60-69 Demon slayer torso detail.png Demon slayer equipment (circlet, torso, gloves, skirt, and boots) 60 Ranged Provides additional bonuses against demons. Black dragonhide armour and kurask boots provide a lower damage alternative. At 65 defence, black dragonhide items can be swapped for royal dragonhide armour. 1,400,660
1 Tirannwn quiver 1 detail.png Tirannwn quiver Tirannwn Tasks Holds ammo and provides a prayer bonus. Each level of tasks has a broad range of requirements. Free
70-79/99 Armadyl chestplate detail.png Armadyl equipment (helmet, chestplate, chainskirt, gloves, and boots) None Karil's armour provides a lower damage alternative and degrades, but also has a set effect that drains the target's magic level in PVP. 33,772,384
1 TokHaar-Kal-Xil detail.png TokHaar-Kal-Xil 70 Ranged, Fight Kiln Requires completion of the Fight Kiln while dealing predominantly ranged damage. Unlike Ava's device, it does not collect ammunition. None
80-99 Anima core body of Zamorak detail.png Anima Core of Zamorak (helm, body, and legs) None Provides a higher damage bonus than Armadyl armour, but lacks a prayer bonus. 29,232,039
80-99 Pernix body detail.png Pernix equipment (cowl, body, chaps, gloves, and boots) 80 Constitution In addition to providing the same damage bonus as Anima Core of Zamorak, Pernix armour offers both health and prayer bonuses, at the cost of degrading. 43,610,684
85-99 Nightmare gauntlets detail.png Nightmare gauntlets None Allow movement while casting Snipe, and increases its accuracy by 25%. 39,424,921
85-99 Cinderbane gloves detail.png Cinderbane gloves None Have a passive poison effect and enhance the effect of other poisons. 95,675,831
A male player wearing Armadyl armour.

Recommended accessories[edit | edit source]

In addition to the main armour sets, there are a number of other equipment slots that should be filled. These accessories offer a wide range of effects such as improved loot, adrenaline saving, damage bonuses, and unique attacks.

Rings[edit | edit source]

These rings offer ranged bonus effects:

Item Ranged Bonus Requirement Other Effects Price
Stalker's ring 30.4 None (untradeable after equipping) +3% critical chance when using a bow
Ring of death 25.2 None (untradeable after equipping) Chance to gain adrenaline based on opponent's health 79,057,485
Asylum surgeon's ring 21 Complete Broken Home in under 37 minutes Chance to save adrenaline on Threshold Abilities
Sixth-Age circuit 21 The World Wakes Free to reclaim, higher than average bonuses
Archers' ring 17.3 None None 17,075,093
Luck of the Dwarves 17.3 None Grand Exchange and Miscellania Teleport 87,223,545
Leviathan ring 13.9 85 Defence, 85 Constitution Chance to halve incoming damage 316,805
Ring of Fortune 13 None Grand Exchange and Miscellania Teleport 1,037,916
Ring of vigour 12 50,000 Dungeoneering tokens Retain 10% adrenaline after using an Ultimate Ability
Berserker ring 12 None +5 armour 6,852,610
Ring of Wealth 10.7 None None 8,900
Explorer's ring 4 10 Complete all Lumbridge tasks Run Replenish
Asylum doctor's ring 7.7 Complete Broken Home Monsters occasionally drop food

Neck slot items[edit | edit source]

Requirement level Item Style Bonus Price
Level 1 Amulet of accuracy +15 (Ranged only) 3,376
Level 1 Amulet of power +15 5,951
Level 1 Amulet of glory +26 11,272
Level 1 Amulet of ranging +32 (Ranged only) 117,361
Level 1 Amulet of fury +32 997,817
Level 1 Amulet of fury (t) +34 1,932,780
Level 1 Reaper necklace +36 79,063,501
Level 70 Saradomin's murmur +36 (Ranged only) 422,451
Level 1 Reaper necklace (or) +38
Level 80 Farsight sniper necklace +44 (Ranged only)
Level 80 Farsight blood necklace +44 (Ranged only)
Level 1 Amulet of souls +46 81,991,667
Level 1 Amulet of souls (or) +48
Level 1 Essence of Finality +56 345,574,460
Level 1 Essence of Finality (or) +59

Pocket slot items[edit | edit source]

For general training, an uncharged illuminated god book is recommended for the passive damage bonus with no upkeep cost.

Item Requirements Bonus Notes
Damaged book Horror from the Deep 2 Prayer bonus None
God book Horror from the Deep, one of each God page corresponding to the damaged book. 2 Prayer bonus, 5 Ranged style bonus For possible special effects, see the God book page.
Illuminated god book Horror from the Deep, One Piercing Note, 60 Crafting, and 60 Prayer 4 Prayer bonus, 7 Ranged style bonus For possible special effects, see the God book page.
Attacker's insignia Level 5 Attacker, five Penance King kills, and 500 attacker points. A bleed for 50 damage (if uncharged) or 500 damage (if charged) that hits 4 times. See Barbarian Assault for details.
Scrimshaw of cruelty 80 Ranged 5% Ranged damage Degrades to dust after 3 hours.
Superior scrimshaw of cruelty 80 Ranged, 92 Fletching, 10 Ancient bones in your Player-owned port 6.66% Ranged damage Degrades to dust after 4 hours.
Scrimshaw of ranging 85 Ranged 2% Ranged accuracy Degrades to dust after 3 hours.
Superior scrimshaw of ranging 85 Ranged, 95 Fletching, 10 Ancient bones in your Player-owned port 4% Ranged accuracy Degrades to dust after 4 hours.
Blood essence River of Blood See Blood essence See Blood essence

Auras[edit | edit source]

Auras cost loyalty points to buy and have their use limited only by a cooldown timer. Recommended auras are listed below, see the aura page for a complete list.

Item Bonus
Reckless aura Increases ranged by 10% and reduces Defence by 15%.
Sharpshooter aura Increases Ranged accuracy by 3% to 10%.
Dark magic aura Small chance to add a bleed, with damage dependent on your stats and target's health.
Vampyrism aura Gain health equal to 5% of damage dealt.
Penance aura Gain Prayer points equal to 5% of damage received.
Reverence aura Increases Prayer restoration by potions and reduces Prayer drain, each by 3% to 10%.

Recommended weapons[edit | edit source]

Weapons[edit | edit source]

The following table shows you what the best advised equipment is to train Ranged fast.

Note If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using Ava's device past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.

Level Arrow weapon Bolt weapon Thrown weapon
1-10 Kayle's chargebow.[1] Bronze crossbow or Bronze 2h crossbow with Bronze bolts, 39 coins. Bronze knife, 106 coins; Off-hand bronze knife, 93 coins.
Bronze dart, 104 coins; Off-hand bronze dart, 84 coins.
Bronze throwing axe, 56 coins; Off-hand bronze throwing axe, 52 coins.
Bronze javelin, 124 coins.
10-20 Oak shortbow with Iron arrows, 51 coins per arrow. Or Quickbow Iron crossbow or Iron 2h crossbow with Iron bolts, 59 coins or Opal bolts, 52 coins. Iron knife, 132 coins; Off-hand iron knife, 108 coins.
Iron dart, 47 coins; Off-hand iron dart, 63 coins.
Iron throwing axe, 53 coins; Off-hand iron throwing axe, 37 coins.
Iron javelin, 22 coins.
20-30 Willow shortbow with steel arrows, 16 coins per arrow. Steel crossbow or Steel 2h crossbow with Steel bolts, 66 coins, Pearl bolts, 112 coins or Opal bolts (e), 38 coins, and from level 25, Jade bolts or Silver bolts, 43 coins. Steel knife, 149 coins; Off-hand steel knife, 137 coins.
Steel dart, 14 coins; Off-hand steel dart, 20 coins.
For level 25, Black dart, 2249 coins; Off-hand black dart, 132 coins.
Steel throwing axe, 102 coins; Off-hand steel throwing axe, 47 coins.
Steel javelin, 162 coins.
30-40 Maple shortbow with Mithril arrows, 22 coins per arrow. Mithril crossbow or Mithril 2h crossbow with Mithril bolts, 137 coins, Topaz bolts, 98 coins or Pearl bolts (e), 44 coins, and from level 35, Jade bolts (e).
Green salamander with Guam tar, 140 coins.
Mithril knife, 348 coins; Off-hand mithril knife, 201 coins.
Mithril dart, 19 coins; Off-hand mithril dart, 31 coins.
Mithril throwing axe, 224 coins; Off-hand mithril throwing axe, 99 coins.
Mithril javelin, 118 coins.
40-50 Yew shortbow with Adamant arrows, 50 coins per arrow. Adamant crossbow or Adamant 2h crossbow with Adamant bolts, 161 coins, Sapphire bolts, 52 coins or Topaz bolts (e), 46 coins. Adamant knife, 588 coins; Off-hand adamant knife, 441 coins.
Adamant dart, 25 coins; Off-hand adamant dart, 39 coins.
Adamant throwing axe, 518 coins; Off-hand adamant throwing axe, 221 coins.
Adamant javelin, 71 coins.
For level 45, Chinchompa, 349 coins.
50-60 Magic shortbow with Rune arrows, 152 coins per arrow. Rune crossbow or Rune 2h crossbow with Rune bolts, 437 coins, Ruby bolts, 177 coins, Emerald bolts, 130 coins or Sapphire bolts (e), 81 coins.
Orange salamander with Marrentill tar, 228 coins.
Rune knife, 740 coins; Off-hand rune knife, 522 coins.
Rune dart, 77 coins; Off-hand rune dart, 75 coins.
Rune throwing axe, 510 coins; Off-hand rune throwing axe, 461 coins.
Rune javelin, 189 coins.
For level 55, Red chinchompa, 809 coins.
60-70 Elder shortbow with Dragon arrows, 238 coins per arrow. Dragon crossbow or Dragon 2h crossbow with Dragon bolts, 538 coins, Diamond bolts, 238 coins, Ruby bolts (e), 166 coins or Emerald bolts (e), 164 coins.
Red salamander with Tarromin tar, 270 coins.
Dragon dart, 123 coins; Off-hand dragon dart, 148 coins.
Dragon throwing axe, 1867 coins; Off-hand dragon throwing axe, 264 coins.
70-75 Crystal bow, 40 coins per arrow at maximum recharge price or 8 coins per arrow at minimum recharge price. 50 Agility required. Karil's crossbow or Karil's pistol crossbow with Bolt racks, 127 coins.
Black salamander with Harralander tar, 381 coins.
Blisterwood stakes. Requires completion of The Branches of Darkmeyer.

Sagaie, 814 coins.

75-80 Hand cannon with Hand cannon shots, 151 coins.
Armadyl crossbow with Diamond bolts (e), 331 coins or Dragon bolts (e), 322 coins.
Morrigan's javelin, 5179 coins. Morrigan's throwing axe, 5083 coins.
80-90 Zaryte bow, 33 coins per arrow or Attuned crystal bow. Requires completion of Plague's End and 50 Agility to use plus 90 Smithing to make. Chaotic crossbow or Royal crossbow with Royal bolts, 93 coins. None
85-90 Wyvern crossbow Death lotus dart, 537 coins.

Shadow glaive.

90-99 Noxious longbow Ascension crossbow with Ascension bolts, 369 coins. None
92-99 Seren godbow Blightbound crossbow None


  1. ^ Chargebows, unlike other bows, do not use ammunition. Kayle's version has better accuracy and damage than other weapons in this tier.

The following table shows the recommended bolts cost, as crossbows are recommended past level 36

Level Weapon Ammo 1 Cost Ammo 2 Cost Notes
30 Mithril crossbow +454 accuracy Mithril bolts +288 damage 137 Topaz bolts (e) (lvl 40 req.) +384 damage 46 At the almost the same price, topaz bolts (e) offer an enchantment Down to Earth which reduces the target's Magic level in PvP and offers more damage, although it is more difficult to obtain from the GE.
40 Adamant crossbow +628 accuracy Adamant bolts +384 damage 161 Mithril Bolts +288 damage 137 Though mithril bolts are slightly cheaper, adamant bolts should be preferred, as they have much more damage.
50 Hunters' crossbow, +850 accuracy Kebbit bolts, +480 damage 48 Long kebbit bolts, +480 damage 61 This crossbow is now at par with the Rune crossbow but it can only use Kebbit bolts and Long kebbit bolts, and cannot be used with other off-hand crossbows.
50 Rune crossbow +850 accuracy Broad-tipped bolts (with 55 Slayer) +480 damage 63 Adamant bolts +384 damage 161 Broad-tipped bolts are used for training and general purposes instead because their damage is equivalent to rune bolts, and are cheaper to use.

Chinchompa[edit | edit source]

Grey chinchompa, Red chinchompa, and Mechanised chinchompa are multi-target ranged weapons which hit up to nine enemies in a 3x3 area. These require 45, 55, and 75 Ranged, respectively.

Sustain[edit | edit source]

Ideal training with chinchompa is to be hitting nine targets at all times. This in turn means that you will be attacked by at least nine enemies, and need to be able to counteract the damage. Protection prayers, deflect curses, or soul split can largely mitigate this damage, but food may still be necessary. Additionally, a single click emergency teleport may prove useful.

Hit chance[edit | edit source]

The overall hit chance of a weapon is largely dependent on its level, so chinchompa have a maximum accuracy equal to that of other level 75 items. Accuracy boosting effects such as void or auras should be considered to counteract misses if fighting something with reasonably high defences.

Dwarf multicannon[edit | edit source]

Note that the gold cannon and royale cannon take 60 and 90 ammo per load, making them more efficient than a standard cannon at 30 ammo per load.

Locations[edit | edit source]

  • Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black demons)
  • Multi-combat zones with safe spots
  • NOTE: While the Black demons are not particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations - particularly in the Taverley Dungeon - go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green dragons area near Clan Wars and has the added bonus of not requiring the anti-dragon shield, antifire potions, or super antifire potions. However, the Black demons will hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Magic or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black demons, you may wish to bring prayer potions so you can continue to use Protect from Magic during extended trips.

Restrictions[edit | edit source]

The cannon cannot be set up in the following locations:

Inventory[edit | edit source]

  • Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
  • Food, depending on where you are using the cannon.
  • Prayer potions, if Prayer is needed in the location.
  • Ranging potions if you want to boost your Ranged level. Note that the cannon's accuracy is affected by your Ranged level and the attack style you are using. Also, Ranged level will only increase cannon accuracy if you wield a ranged weapon. The cannon's accuracy will not be affected as heavily as your own Ranged stats.

Shields[edit | edit source]

Shield use is generally reserved for bosses or other high level encounters, and is relatively rare for general training. The main exception to this is dragonfire protection. Shields of note are listed below.

Name Requirements Notes
Anti-dragon shield None Drastically reduce dragonfire damage.
Dragonfire deflector 70 Defence Drastically reduce dragonfire damage, with tier 70 defensive stats and a dragon breath ability.
Elysian spirit shield 75 Defence, 75 Prayer, Summer's End Absorbs 30% of incoming damage in exchange for draining 6% of the original hit in Prayer points. This is currently the strongest non-degrading Ranged shield available.
Vengeful kiteshield 90 Defence This is currently the highest tier Ranged shield available.

Reprisers[edit | edit source]

Reprisers act as both an off-hand weapon and a shield at the same time. This provides a substantial boost in Defence without giving up dual-wield abilities.

Repriser Levels required
Ranged-icon.png Defence-icon.png
Tainted repriser.png: RS3 Inventory image of Tainted repriserTainted repriser 70 70
Ancient repriser.png: RS3 Inventory image of Ancient repriserAncient repriser 80 80
Kalphite repriser.png: RS3 Inventory image of Kalphite repriserKalphite repriser 90 90

Relic powers[edit | edit source]

Relic powers can be unlocked through the Archaeology skill to unlock permanent passive buffs to assist in Ranged combat training among other things. Only 3 Relic powers can be active at one time.

Abilities[edit | edit source]

Abilites are the main source of damage when using full manual or revolution, but are not used at all in legacy mode. Training ranged will consist mostly of using Ranged abilities, with some use of Defence and Constitution ones. For recommended action bars, see a list of optimal setups for basic abilies or use the calculator to see how other options compare.

Some abilities have requirements beyond range level to unlock. The important ranged ones are detailed below.

Ablility Requirements Notes
Death's Swiftness 85 Ranged, The World Wakes A powerful damage buff.
Corruption Shot 70 Ranged, Corruption Shot Ability Codex or Mazcab ability codex Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player.
Greater Dazing Shot 8 Ranged, 63,000,000 Shattered Worlds anima Unlocks alongside Salt the Wound. This will permanently upgrade Dazing Shot while on a members' world.
Salt the Wound 60 Ranged, 63,000,000 Shattered Worlds anima Unlocks alongside Greater Dazing Shot.
Shadow Tendrils 75 Ranged, The Dig Site Speak to the archaeological expert at the Exam Centre.
Tuska's Wrath 50 Constitution, 4,000 Anima Islands reward points None
Devotion 1 Defence, 3,500 Anima Islands reward points Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie.
Sacrifice 10 Constitution, 3,500 Anima Islands reward points Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie.
Onslaught 90 Constitution, Onslaught Ability Codex or Mazcab ability codex Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player.

Additional items[edit | edit source]

Torstol incense sticks[edit | edit source]

Torstol incense sticks detail.png

Each potency level of torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.

Potions[edit | edit source]

  • Potions are well worth the extra cost. They increase experience per hour significantly.
  • It can help to get 96 Herblore for overloads which makes training much faster. Other extreme potions such as extreme ranging and defence are also worth the added cost.
  • If unable to create overloads or extremes due to a low Herblore level, super potions work well too.

Training Ranged through combat (1-99)[edit | edit source]

After some experimentation, a player wearing Tier 50 equipment can receive rates faster than the alternative methods in this guide.

As with any style of combat, you may choose to train it predominantly through Slayer. This has several benefits, such as the damage bonus from a full slayer helmet, less crowded areas, and unique monsters to kill. In addition, you may choose to sculpt your block and prefer lists to allow you more tasks that are ideal for ranged training.

Levels 1-20[edit | edit source]

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Chicken Lumbridge chicken coop, or south of Beefy Bill 2 50 24.9 None
Advantages Disadvantages
  • Drops very good drops for a low level
  • Drops raw chicken, can be cooked for experience and food
  • Feathers can sell for 16, stackable and drops 5 - 15 at a time
  • Low low experience per bird and requires constant attention
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Cockroach drone Stronghold of Player Safety 8 110 25.5 None
Advantages Disadvantages
  • Relative closeness to bank
  • Considerable drop, herbs and runes
  • Large amount of monsters
  • The stronghold is relatively big and players may get lost
  • Low health, low experience
  • Requires constant attention
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Cow With Beefy Bill or at several other spots around Gielinor 2, 4, 6 150 (cow calves 100) 25.5 (cow calves 24.5) None Use Beefy Bill for fast banking
Advantages Disadvantages
  • Less crowded than chickens
  • Cowhide can be used to training crafting
  • Still relatively low experience
  • Fair distance from a bank, unless using beefy bill, who charges a 10% fee
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Man and Woman All around Gielinor, mainly in cities, recommended Lumbridge 2 70 24.5 None Edgeville has a storage room full of men
Advantages Disadvantages
  • Many located around Gielinor
  • Generally in towns and cities with a bank
  • Drops little (very little) money or other items
  • Low experience
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Goblin East of River Lum in Lumbridge, Goblin Village, many other small villages 2, 3, 4, 5, 8, 9, 10, 16 67, 64, 100, 45/50, 150, 200, 225, 250, 400 24.5 None None
Advantages Disadvantages
  • Low experience
  • Bad drops

Levels 20-40[edit | edit source]

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Chaos druid Taverley Dungeon 32 1,150 66+ None None
Advantages Disadvantages
  • May be crowded
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Giant bat Coal mine west of McGrubor's Wood, Taverley Dungeon, Goblin Cave 44 1600 95+ None None
Advantages Disadvantages
  • Weak to bolts
  • Easy access to healing by Galahad's tea
  • Semi-AFKable (aggressive)
  • Level 20 Agility needed to take the shortcut (although around 3 bats will gather close to the shortcut on the other side of the river, with striking distance of a shortbow)
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Werewolf Canifis 63 2250 66 Access to Morytania None
Advantages Disadvantages
  • Can be assigned as Slayer tasks, useful if you're training it and Canifis' Slayer master is closeby
  • Decent loot, bring nature runes and fire runes/fire staff if you want to alch loot
  • Low defence despite the moderately high combat-level
  • Fighting them in a bank means your health automatically regens when they die
  • One that respawns in the Canifis bank every 20 seconds
  • 3 spawn in the bar and can be safe spotted over stools.
  • Lower level players may need to bring food and/or defence potions
  • They can hit high, up to 80 when in werewolf form and 50 in human form

Levels 40-49[edit | edit source]

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Pyrefiend Fremennik Slayer Dungeon 61 and 67 2,200 or 2,400 125.7 or 151 30 Slayer Carapace armour

Tier 30 Ranged Weapon

Advantages Disadvantages
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Green dragon Chaos Tunnels or numerous Wilderness zones (Forinthry Dungeon) 63 6,750 198 None Anti-dragon shield, Antifire
Advantages Disadvantages
  • Out of the way, far from banks
  • In dangerous or inconvenient areas (Wilderness, Chaos Tunnels with aggressive baby black dragons)
  • Can hit very high when in melee range
  • Using an anti-dragon shield can hamper experience rates due to reduced damage rates.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Baby blue dragon Taverley Dungeon 44 1,600 72.6 Dusty key 70 Agility, allows use of shortcut and does not need dusty key
Advantages Disadvantages
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Infernal mage Slayer Tower 72 5,000 267 45 Slayer None
Advantages Disadvantages
  • Requires 45 Slayer
  • Drops in general are poor

Levels 50-70[edit | edit source]

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Blue dragon Taverley Dungeon

Heroes' Guild, Ogre Enclave

74 5,000 367 Dusty key or 70 Agility if training in Taverley dungeon; the key can be obtained within the dungeon Use of crossbow with Anti-dragon shield for protection
Advantages Disadvantages
  • Baby blue dragons nearby, may be annoyance (may be more recommended to train on them at this level)
  • Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection
  • Using an anti-dragon shield can hamper experience rates due to reduced attack damage.
  • Although they are weak to ranged they can still be tough for rangers at this level
  • Often crowded
  • Bane ammunition has high requirements and takes a while to make.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Mighty Banshee Pollnivneach Slayer Dungeon 91 3,250 344.4 Masked earmuffs or a slayer helmet variant Wear a Full slayer helmet
Advantages Disadvantages
  • Weak to bolts
  • Low health
  • Decent drops, including herbs and alchables
  • Low charm drop rate
  • Failing to bring the proper equipment can result in major damage and/or stat reduction, which can quickly prove fatal
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Abyssal demon Slayer Tower

Abyssal Area

98 8,500 661 Level 85 Slayer, partial completion of A Fairy Tale II - Cure a Queen, Dramen Staff/Lunar Staff Combat level 119 to avoid aggressiveness of guardians and leeches
Advantages Disadvantages
  • Frequently crowded
  • Requires a very high slayer level (85)
  • Hits hard and accurately
  • Will teleport around and thus cannot be safespotted
  • Must be on a slayer assignment to receive the best drops (abyssal wand and orb)
  • Strong against ranged attacks
  • Bane ammunition can take a while to make and has high requirements
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Lesser demon Crandor

Taverley Dungeon Karamja Volcano Karamja Volcano resource dungeon

70 5,000 250.2 25 Dungeoneering for Karamja Volcano resource dungeon Runes for alchemy spells and/or Explorer's ring 3 or higher, Accursed urn or better
Advantages Disadvantages
  • Drops accursed ashes to fill up urns
  • Weak to bolts
  • Attacks with magic
  • Can hit accurately on those with low defence
  • Out of the way
  • Drops tend to be mediocre most of the time
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Black demon Taverley Dungeon

Chaos Tunnels

98 9,000 661 Dusty key or 70 Agility if training in Taverley dungeon 80 Agility for even easier access
Advantages Disadvantages
  • Uses very accurate, hard-hitting magic attacks.
  • Must get past aggressive chaos dwarves and magic axes if not using the shortcut.
  • Must get past aggressive poison spiders if using the shortcut.
  • Can take a long time to kill for rangers at this level, even when exploiting their weakness to bolts
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Experiment Experiment Cave 35 1,250 54 Creature of Fenkenstrain quest partially completed Wolfbane in case you accidentally hit a Canifis resident
Advantages Disadvantages
  • Decent experience
  • Low max hit
  • Low Defence
  • Only drops Bones
  • Considerable distance to any banks (closest one Canifis)
  • Low experience compared to other monsters in this level-range
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Jogre Ardougne Zoo 57 4,100 163.3 None Use a chargebow or bring runes for telekinetic grab, as ammo cannot be retrieved normally.
Advantages Disadvantages
  • No damage dealt to you due to it being in an enclosure.
  • Not crowded
  • You could attack cyclops beside the Jogre while waiting it to respawn
  • You will not be able to retrieve drops or ammo without telekinetic grab.
  • Drops in general are poor.
  • Strong against ranged attacks

Levels 70-99[edit | edit source]

Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Aviansie God Wars Dungeon 89, 92, 95 6,400-6,800 491.8 Skills that are needed to access to the dungeon

Death Plateau and Troll Stronghold

Wear an item from all four factions to prevent aggression
Advantages Disadvantages
  • Located in a dangerous dungeon
  • All monsters are aggressive unless wearing an item from their faction or similar item, or the Shard of Zaros.
  • Far from bank
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Exiled kalphite marauder Exiled kalphite hive 98 7,000 661 Runes to high alch the drops (or a properly tuned Spring cleaner), antipoison
Advantages Disadvantages
  • Always aggressive, fast experience gain (up to 300k/h)
  • Can be AFK'd with Soul Split; drop sharks occasionally
  • High blue charm drop rate (up to 100 charms/h)
  • Drops rune items, herbs and seeds frequently; damaged chitin can be noted for further profit
  • Weak to arrows
  • Very far from bank (unless you have access to Menaphos)
  • Attacks stacks up, may have to bank frequently for food if you do not have access to Soul Split
  • May be crowded at times
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Greater demon Brimhaven dungeon

Forinthry dungeon

82 6,000 385.2 Runes to high alch the drops
Advantages Disadvantages
  • Decent life points
  • Safespots
  • Moderate drops
  • Weak to bolts
  • Fairly strong Magic attacks
  • Their locations are either remote or located within the Wilderness.
  • Far from bank
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Rorarius Monastery of Ascension 84 6000 404.1 Level 81 Slayer Prayer/stat boost potions, Vampyrism aura, food
Advantages Disadvantages
  • Semi-fast exp gain
  • Quick kills
  • Several locations
  • Very profitable drops; roughly 3 million coins per hour.
  • Attacking them makes them aggressive, increasing experience rates
  • Weak to Ranged
  • Far from bank
  • Very popular training spot, so most locations will be crowded
  • Not all locations are efficient, and experience rates may be hampered if a Capsarius is nearby to heal them
  • Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Red dragon Red Dragon Isle

Brimhaven Dungeon

84 9,000 404 None Anti-dragon shield or Antifire
Advantages Disadvantages
  • Far from banks (Dragon trinkets are recommended to limit banking)
  • Very strong, high damage when collecting drops
  • Widely distributed
  • Dragonfire hits dangerously high (2,500+) if within range and not using any form of dragonfire protection.
  • Player killers may attack in the Wilderness location.
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Mature grotworm Grotworm Lair 98 10,500 661 None Alchemy runes, prayer potions for Protect from Magic, 50 Agility for quicker access to the third level
Advantages Disadvantages
  • Very accurate and high-hitting Magic attacks, which will often hit over 1000
  • Players with low Agility level will have to run through both levels of the lower level Grotworms to get to the third level
  • The Dwarf Multicannon cannot be set up in the Lair
  • Quite a distance from a bank
  • Are spread out and non-aggressive, hampering experience rates
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Wallasalki Waterbirth Island Dungeon 79, 91 2,850; 8,125 516.6 Protect from or Deflect Magic
Advantages Disadvantages
  • High experience
  • Some decent drops
  • Mild to good charm drop rate
  • Weak to arrows
  • Are aggressive, resulting in increased experience rates
  • Far from bank
  • Their attacks hit hard and accurately
  • Occasionally retreats when under half life points
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Vyrelord/Vyrelady Darkmeyer 98 11,370 680 The Branches of Darkmeyer

Blisterwood stakes, stake-thrower or the Sunspear

Sunspear (ranged), obtained during the River of Blood quest, is the best weapon that can be used against vyres. Void Knight armour with the ranger helm is recommended unless on a slayer task, in which case a Full slayer helm or Focus sight would be more recommended. High magic protection equipment such as black or royal dragonhide or Armadyl armour to reduce the need of food. Protect from Magic, Deflect Magic or Soul Split are also very helpful.
Advantages Disadvantages
  • Players must fletch their own Blisterwood weaponry (stakes or crossbow), as they are untradable
  • Experience rates can be reduced substantially if even one more person is training in Darkmeyer; as Vyres are aggressive, making auto-retaliate less useful for training
  • Unless a player has cremated a large number of vyre corpses, they will not achieve the high hits necessary to earn the best experience rates
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Waterfiend Ghorrock

Chaos Tunnels Ancient Cavern

107 8,000 934.2 The Temple at Senntisten A Charming imp is highly recommended here, as waterfiends frequently drop crimson charms.
Advantages Disadvantages
  • Very good drops, such as noted water orbs and uncut sapphires, and high crimson charm drop rates
  • Waterfiends' combat levels also allow for very high hard clue drop rates
  • Once the Waterfiends become non-aggressive, they are quite easy to 3-hit with hand cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss
  • Weak to bolts
  • If player has access to fairy rings, they are very close to a bank at the Ancient Cavern
  • Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted
  • Ghorrock is also very difficult to reach, see Ghorrock to find the best ways
  • They are very popular for training, and are often crowded
Monster name Location(s) Combat level Life points Experience Requirements Recommendations
Kree'arra and guards God Wars Dungeon 580/102 75,000/10,000 6573 Defeated Dad in Troll Stronghold, 70 Ranged A high Ranged level and high-level equipment. Pay for an instance (200,000 coins for one hour) with spawn setting on fast.
Advantages Disadvantages
  • Very high experience rates per rotation, with 8,871 combat experience in total per rotation
  • Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt
  • Can be camped for hours without needing to bank if using a sufficient setup
  • Very far from a bank, and requires killcount to enter, which can hamper experience rates
  • Can be crowded if you choose not to create an instance
  • You can die very easily if you are not paying attention

Other methods of gaining experience[edit | edit source]

Balthazar Beauregard's Big Top Bonanza[edit | edit source]

This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and high ranged attack bonus and ranged-boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.

Black demons and black salamanders[edit | edit source]

With a full set of Void equipment and black salamanders it is possible to kill black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black demons are also a good source of charms and are found in Taverley and Brimhaven dungeons as well as in the Chaos Tunnels.

Waterfiends[edit | edit source]

Waterfiends are a very good source of ranged training. With Elite void or Pernix equipment and a high level ranged weapon (handcannon, attuned crystal bow, black salamander, and royal crossbow are all great choices) over 150 kills per hour (around 150,000-400,000 experience per hour) is possible. They are also an excellent source of charms and drop semi-valuable loot, making them a choice spot for higher level players to train.

AFK waterfiends[edit | edit source]

With sufficient levels and equipment, waterfiends at Ghorrock can be AFK'd for very easy Ranged XP. This method, though requiring high levels is much cheaper than other AFK alternatives such as using Chinchompas in the abyss. You will need at least 92 Prayer for Soul Split, and 96 Herblore for Overloads is highly recommended. The use of a Geyser titan is also helpful though not explicitly required. With at least tier 70 armour and tier 80 weapons you can expect 450,000 experience per hour if concentrating and 350,000 experience per hour totally afk, as well as 100+ crimson charms.

What you will need:

You will need to find an area in the tunnel appropriate for the level you are and the equipment you are using, the first room is host to only 4 waterfiends, while the second room is host to 6. These monsters will become tolerant after 10 minutes of fighting, this can easily be reset by running to the next room or climbing up and then back down the ladder located in the first room.

Abyssal training[edit | edit source]

Training Ranged, Melee and Magic skills in the Abyss is perhaps the best AFK XP/hour in the entire game. The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back.

702,054.8 XP/hour measurements: Ranged red chinchompa (power armour, blood amulet, grand ranging potion, Armadyl off-hand crossbow recommended): 702,054.8 XP/hour AFK. Use Revolution++ with the following bar: Corruption Shot, Death's Swiftness, Bombardment, Deadshot, Fragmentation Shot, Needle Strike, Snipe, Binding Shot (Ricochet doesn't work well with chinchompas).


  • Corruption Shot is critical for range training. It increases XP/hour by 28%.
  • Blood amulet of fury or Bunyip is enough to heal for a complete AFK experience.
  • Bring a charming imp. Have him eat the abyssal, gold, green charms for easy Summoning exp. The monsters drop ludicrous amounts of charms due to the sheer volume of kills per hour.

Shattered Worlds[edit | edit source]

At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, shattered worlds awards the player with Shattered anima for rewards like Bladed Dive and Slayer masks that are normally only obtainable from Treasure Hunter. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates.

Completing quests[edit | edit source]

Quest Members Experience
Other requirements
The Blood Pact F2P icon.png 100 N/A N/A
Big Chompy Bird Hunting P2P icon.png 735 30 Ranged
Recipe for Disaster: Freeing Skrach Uglogwee P2P icon.png 1,500 30 Ranged
Zogre Flesh Eaters P2P icon.png 2,000 30 Ranged N/A
Heroes' Quest P2P icon.png 2,075 N/A
Horror from the Deep P2P icon.png 4,662 N/A
The Curse of Arrav P2P icon.png 9,000 64 Ranged
Dimension of Disaster: Curse of Arrav P2P icon.png 9,000 64 Ranged
Temple of Ikov P2P icon.png 10,500 40 Ranged
Within the Light P2P icon.png 20,000 75 Ranged
Plague's End P2P icon.png 50,000 75 Ranged
Total 109,572