The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.
Defence can also be trained using ranged weaponry by setting combat experience gain to Defence, or Defence and Ranged, in combat settings within the Powers menu.
For general training, power armour is preferred over tank armour for the damage bonuses.
Defence Level
|
Icon
|
Gear
|
Other Requirements
|
Notes
|
Total Price
|
1
|
|
Ava's attractor
|
Animal Magnetism
|
Used to automatically collect most ammunition. Can be upgraded to Ava's accumulator with 50 Ranged, and then to Ava's alerter with partial completion of Do No Evil.
|
999
|
1-9
|
|
Soft leather armour (cowl, body, chaps, vambraces, and boots)
|
None
|
None
|
3,498
|
10-19
|
|
Hard leather armour (cowl, body, gloves, chaps and boots)
|
None
|
None
|
4,658
|
20-99
|
|
Focus sight
|
20
|
Provides a 12.5% accuracy and damage boost while attacking your current Slayer assignment.
|
120,500
|
20-99
|
|
Full slayer helmet
|
35 , 55 , and Smoking Kills
|
Provides a 12.5% accuracy and damage boost while attacking your current slayer assignment. For additional Slayer points, the helm can be upgraded to provide up to 14.5% accuracy and damage bonuses and the defensive bonuses of a level 70 helmet.
|
528,411 and 400 Slayer points
|
20-24
|
|
Studded leather armour (coif, body, chaps, gloves, and boots)
|
None
|
None
|
6,921
|
25-29
|
|
Frog-leather armour (body, chaps, and boots)
|
25
|
None
|
13,470
|
30-39
|
|
Carapace armour (helm, torso, gloves, legs, and boots)
|
None
|
Snakeskin armour is an alternative, requiring 30 Ranged and 30 Defence.
|
7,737
|
40-42/50
|
|
Green dragonhide armour (body, chaps, vambraces, and coif) and Basilisk boots
|
None
|
None
|
16,534
|
42-99
|
|
Void Knight equipment (top, bottom, gloves, and helmet)
|
42 , 42 , 42 , 42 , 42 , and 22
|
The set can be upgraded for additional commendation points and after completion of The Void Stares Back.
|
850 Commendation points (Base set)
|
45-49
|
|
Archer helm
|
The Fremennik Trials
|
None
|
44,499
|
50-59
|
|
Spined armour set (helm, body, gloves, chaps, and boots)
|
The Fremennik Trials
|
Blue dragonhide armour and turoth boots provide a lower damage alternative. At 55 defence, blue dragonhide items can be swapped for red dragonhide armour.
|
158,691
|
60-69
|
|
Demon slayer equipment (circlet, torso, gloves, skirt, and boots)
|
60
|
Provides additional bonuses against demons. Black dragonhide armour and kurask boots provide a lower damage alternative. At 65 defence, black dragonhide items can be swapped for royal dragonhide armour.
|
1,400,660
|
1
|
|
Tirannwn quiver
|
Tirannwn Tasks
|
Holds ammo and provides a prayer bonus. Each level of tasks has a broad range of requirements.
|
Free
|
70-79/99
|
|
Armadyl equipment (helmet, chestplate, chainskirt, gloves, and boots)
|
None
|
Karil's armour provides a lower damage alternative and degrades, but also has a set effect that drains the target's magic level in PVP.
|
33,772,384
|
1
|
|
TokHaar-Kal-Xil
|
70 , Fight Kiln
|
Requires completion of the Fight Kiln while dealing predominantly ranged damage. Unlike Ava's device, it does not collect ammunition.
|
None
|
80-99
|
|
Anima Core of Zamorak (helm, body, and legs)
|
None
|
Provides a higher damage bonus than Armadyl armour, but lacks a prayer bonus.
|
29,232,039
|
80-99
|
|
Pernix equipment (cowl, body, chaps, gloves, and boots)
|
80
|
In addition to providing the same damage bonus as Anima Core of Zamorak, Pernix armour offers both health and prayer bonuses, at the cost of degrading.
|
43,610,684
|
85-99
|
|
Nightmare gauntlets
|
None
|
Allow movement while casting Snipe, and increases its accuracy by 25%.
|
39,424,921
|
85-99
|
|
Cinderbane gloves
|
None
|
Have a passive poison effect and enhance the effect of other poisons.
|
95,675,831
|
A male player wearing Armadyl armour.
In addition to the main armour sets, there are a number of other equipment slots that should be filled. These accessories offer a wide range of effects such as improved loot, adrenaline saving, damage bonuses, and unique attacks.
These rings offer ranged bonus effects:
Item
|
Ranged Bonus
|
Requirement
|
Other Effects
|
Price
|
Stalker's ring
|
30.4
|
None (untradeable after equipping)
|
+3% critical chance when using a bow
|
|
Ring of death
|
25.2
|
None (untradeable after equipping)
|
Chance to gain adrenaline based on opponent's health
|
79,057,485
|
Asylum surgeon's ring
|
21
|
Complete Broken Home in under 37 minutes
|
Chance to save adrenaline on Threshold Abilities
|
|
Sixth-Age circuit
|
21
|
The World Wakes
|
Free to reclaim, higher than average bonuses
|
|
Archers' ring
|
17.3
|
None
|
None
|
17,075,093
|
Luck of the Dwarves
|
17.3
|
None
|
Grand Exchange and Miscellania Teleport
|
87,223,545
|
Leviathan ring
|
13.9
|
85 Defence, 85 Constitution
|
Chance to halve incoming damage
|
316,805
|
Ring of Fortune
|
13
|
None
|
Grand Exchange and Miscellania Teleport
|
1,037,916
|
Ring of vigour
|
12
|
50,000 Dungeoneering tokens
|
Retain 10% adrenaline after using an Ultimate Ability
|
|
Berserker ring
|
12
|
None
|
+5 armour
|
6,852,610
|
Ring of Wealth
|
10.7
|
None
|
None
|
8,900
|
Explorer's ring 4
|
10
|
Complete all Lumbridge tasks
|
Run Replenish
|
|
Asylum doctor's ring
|
7.7
|
Complete Broken Home
|
Monsters occasionally drop food
|
|
Requirement level
|
Item
|
Style Bonus
|
Price
|
Level 1
|
Amulet of accuracy
|
+15 (Ranged only)
|
3,376
|
Level 1
|
Amulet of power
|
+15
|
5,951
|
Level 1
|
Amulet of glory
|
+26
|
11,272
|
Level 1
|
Amulet of ranging
|
+32 (Ranged only)
|
117,361
|
Level 1
|
Amulet of fury
|
+32
|
997,817
|
Level 1
|
Amulet of fury (t)
|
+34
|
1,932,780
|
Level 1
|
Reaper necklace
|
+36
|
79,063,501
|
Level 70
|
Saradomin's murmur
|
+36 (Ranged only)
|
422,451
|
Level 1
|
Reaper necklace (or)
|
+38
|
|
Level 80
|
Farsight sniper necklace
|
+44 (Ranged only)
|
|
Level 80
|
Farsight blood necklace
|
+44 (Ranged only)
|
|
Level 1
|
Amulet of souls
|
+46
|
81,991,667
|
Level 1
|
Amulet of souls (or)
|
+48
|
|
Level 1
|
Essence of Finality
|
+56
|
345,574,460
|
Level 1
|
Essence of Finality (or)
|
+59
|
|
For general training, an uncharged illuminated god book is recommended for the passive damage bonus with no upkeep cost.
Item
|
Requirements
|
Bonus
|
Notes
|
Damaged book
|
Horror from the Deep
|
2 Prayer bonus
|
None
|
God book
|
Horror from the Deep, one of each God page corresponding to the damaged book.
|
2 Prayer bonus, 5 Ranged style bonus
|
For possible special effects, see the God book page.
|
Illuminated god book
|
Horror from the Deep, One Piercing Note, 60 , and 60
|
4 Prayer bonus, 7 Ranged style bonus
|
For possible special effects, see the God book page.
|
Attacker's insignia
|
Level 5 Attacker, five Penance King kills, and 500 attacker points.
|
A bleed for 50 damage (if uncharged) or 500 damage (if charged) that hits 4 times.
|
See Barbarian Assault for details.
|
Scrimshaw of cruelty
|
80
|
5% Ranged damage
|
Degrades to dust after 3 hours.
|
Superior scrimshaw of cruelty
|
80 , 92 , 10 Ancient bones in your Player-owned port
|
6.66% Ranged damage
|
Degrades to dust after 4 hours.
|
Scrimshaw of ranging
|
85
|
2% Ranged accuracy
|
Degrades to dust after 3 hours.
|
Superior scrimshaw of ranging
|
85 , 95 , 10 Ancient bones in your Player-owned port
|
4% Ranged accuracy
|
Degrades to dust after 4 hours.
|
Blood essence
|
River of Blood
|
See Blood essence
|
See Blood essence
|
Auras cost loyalty points to buy and have their use limited only by a cooldown timer. Recommended auras are listed below, see the aura page for a complete list.
Item
|
Bonus
|
Reckless aura
|
Increases ranged by 10% and reduces Defence by 15%.
|
Sharpshooter aura
|
Increases Ranged accuracy by 3% to 10%.
|
Dark magic aura
|
Small chance to add a bleed, with damage dependent on your stats and target's health.
|
Vampyrism aura
|
Gain health equal to 5% of damage dealt.
|
Penance aura
|
Gain Prayer points equal to 5% of damage received.
|
Reverence aura
|
Increases Prayer restoration by potions and reduces Prayer drain, each by 3% to 10%.
|
The following table shows you what the best advised equipment is to train Ranged fast.
Note If using an optimal ability rotation, ammunition usage can be all but eliminated. Training with Momentum will obviously cost much more than using abilities, since ammunition is used with each auto-attack, however it would require less attention. Using Ava's device past level 30 will collect the ammunition automatically, as well as providing a good range bonus in cape slot.
Level
|
Arrow weapon
|
Bolt weapon
|
Thrown weapon
|
1-10
|
Kayle's chargebow.[1]
|
Bronze crossbow or Bronze 2h crossbow with Bronze bolts, 39 coins.
|
Bronze knife, 106 coins; Off-hand bronze knife, 93 coins. Bronze dart, 104 coins; Off-hand bronze dart, 84 coins. Bronze throwing axe, 56 coins; Off-hand bronze throwing axe, 52 coins. Bronze javelin, 124 coins.
|
10-20
|
Oak shortbow with Iron arrows, 51 coins per arrow. Or Quickbow
|
Iron crossbow or Iron 2h crossbow with Iron bolts, 59 coins or Opal bolts, 52 coins.
|
Iron knife, 132 coins; Off-hand iron knife, 108 coins. Iron dart, 47 coins; Off-hand iron dart, 63 coins. Iron throwing axe, 53 coins; Off-hand iron throwing axe, 37 coins. Iron javelin, 22 coins.
|
20-30
|
Willow shortbow with steel arrows, 16 coins per arrow.
|
Steel crossbow or Steel 2h crossbow with Steel bolts, 66 coins, Pearl bolts, 112 coins or Opal bolts (e), 38 coins, and from level 25, Jade bolts or Silver bolts, 43 coins.
|
Steel knife, 149 coins; Off-hand steel knife, 137 coins. Steel dart, 14 coins; Off-hand steel dart, 20 coins. For level 25, Black dart, 2249 coins; Off-hand black dart, 132 coins. Steel throwing axe, 102 coins; Off-hand steel throwing axe, 47 coins. Steel javelin, 162 coins.
|
30-40
|
Maple shortbow with Mithril arrows, 22 coins per arrow.
|
Mithril crossbow or Mithril 2h crossbow with Mithril bolts, 137 coins, Topaz bolts, 98 coins or Pearl bolts (e), 44 coins, and from level 35, Jade bolts (e). Green salamander with Guam tar, 140 coins.
|
Mithril knife, 348 coins; Off-hand mithril knife, 201 coins. Mithril dart, 19 coins; Off-hand mithril dart, 31 coins. Mithril throwing axe, 224 coins; Off-hand mithril throwing axe, 99 coins. Mithril javelin, 118 coins.
|
40-50
|
Yew shortbow with Adamant arrows, 50 coins per arrow.
|
Adamant crossbow or Adamant 2h crossbow with Adamant bolts, 161 coins, Sapphire bolts, 52 coins or Topaz bolts (e), 46 coins.
|
Adamant knife, 588 coins; Off-hand adamant knife, 441 coins. Adamant dart, 25 coins; Off-hand adamant dart, 39 coins. Adamant throwing axe, 518 coins; Off-hand adamant throwing axe, 221 coins. Adamant javelin, 71 coins. For level 45, Chinchompa, 349 coins.
|
50-60
|
Magic shortbow with Rune arrows, 152 coins per arrow.
|
Rune crossbow or Rune 2h crossbow with Rune bolts, 437 coins, Ruby bolts, 177 coins, Emerald bolts, 130 coins or Sapphire bolts (e), 81 coins. Orange salamander with Marrentill tar, 228 coins.
|
Rune knife, 740 coins; Off-hand rune knife, 522 coins. Rune dart, 77 coins; Off-hand rune dart, 75 coins. Rune throwing axe, 510 coins; Off-hand rune throwing axe, 461 coins. Rune javelin, 189 coins. For level 55, Red chinchompa, 809 coins.
|
60-70
|
Elder shortbow with Dragon arrows, 238 coins per arrow.
|
Dragon crossbow or Dragon 2h crossbow with Dragon bolts, 538 coins, Diamond bolts, 238 coins, Ruby bolts (e), 166 coins or Emerald bolts (e), 164 coins. Red salamander with Tarromin tar, 270 coins.
|
Dragon dart, 123 coins; Off-hand dragon dart, 148 coins. Dragon throwing axe, 1867 coins; Off-hand dragon throwing axe, 264 coins.
|
70-75
|
Crystal bow, 40 coins per arrow at maximum recharge price or 8 coins per arrow at minimum recharge price. 50 Agility required.
|
Karil's crossbow or Karil's pistol crossbow with Bolt racks, 127 coins. Black salamander with Harralander tar, 381 coins.
|
Blisterwood stakes. Requires completion of The Branches of Darkmeyer.
Sagaie, 814 coins.
|
75-80
|
|
Hand cannon with Hand cannon shots, 151 coins. Armadyl crossbow with Diamond bolts (e), 331 coins or Dragon bolts (e), 322 coins.
|
Morrigan's javelin, 5179 coins. Morrigan's throwing axe, 5083 coins.
|
80-90
|
Zaryte bow, 33 coins per arrow or Attuned crystal bow. Requires completion of Plague's End and 50 Agility to use plus 90 Smithing to make.
|
Chaotic crossbow or Royal crossbow with Royal bolts, 93 coins.
|
None
|
85-90
|
|
Wyvern crossbow
|
Death lotus dart, 537 coins.
Shadow glaive.
|
90-99
|
Noxious longbow
|
Ascension crossbow with Ascension bolts, 369 coins.
|
None
|
92-99
|
Seren godbow
|
Blightbound crossbow
|
None
|
Notes:
- ^ Chargebows, unlike other bows, do not use ammunition. Kayle's version has better accuracy and damage than other weapons in this tier.
The following table shows the recommended bolts cost, as crossbows are recommended past level 36
Grey chinchompa, Red chinchompa, and Mechanised chinchompa are multi-target ranged weapons which hit up to nine enemies in a 3x3 area. These require 45, 55, and 75 Ranged, respectively.
Ideal training with chinchompa is to be hitting nine targets at all times. This in turn means that you will be attacked by at least nine enemies, and need to be able to counteract the damage. Protection prayers, deflect curses, or soul split can largely mitigate this damage, but food may still be necessary. Additionally, a single click emergency teleport may prove useful.
The overall hit chance of a weapon is largely dependent on its level, so chinchompa have a maximum accuracy equal to that of other level 75 items. Accuracy boosting effects such as void or auras should be considered to counteract misses if fighting something with reasonably high defences.
- Note that the gold cannon and royale cannon take 60 and 90 ammo per load, making them more efficient than a standard cannon at 30 ammo per load.
- Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black demons)
- Multi-combat zones with safe spots
- NOTE: While the Black demons are not particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations - particularly in the Taverley Dungeon - go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green dragons area near Clan Wars and has the added bonus of not requiring the anti-dragon shield, antifire potions, or super antifire potions. However, the Black demons will hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Magic or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black demons, you may wish to bring prayer potions so you can continue to use Protect from Magic during extended trips.
The cannon cannot be set up in the following locations:
- Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
- Food, depending on where you are using the cannon.
- Prayer potions, if Prayer is needed in the location.
- Ranging potions if you want to boost your Ranged level. Note that the cannon's accuracy is affected by your Ranged level and the attack style you are using. Also, Ranged level will only increase cannon accuracy if you wield a ranged weapon. The cannon's accuracy will not be affected as heavily as your own Ranged stats.
Shield use is generally reserved for bosses or other high level encounters, and is relatively rare for general training. The main exception to this is dragonfire protection. Shields of note are listed below.
Reprisers act as both an off-hand weapon and a shield at the same time. This provides a substantial boost in Defence without giving up dual-wield abilities.
Relic powers can be unlocked through the Archaeology skill to unlock permanent passive buffs to assist in Ranged combat training among other things. Only 3 Relic powers can be active at one time.
Abilites are the main source of damage when using full manual or revolution, but are not used at all in legacy mode. Training ranged will consist mostly of using Ranged abilities, with some use of Defence and Constitution ones. For recommended action bars, see a list of optimal setups for basic abilies or use the calculator to see how other options compare.
Some abilities have requirements beyond range level to unlock. The important ranged ones are detailed below.
Ablility
|
Requirements
|
Notes
|
Death's Swiftness
|
85 , The World Wakes
|
A powerful damage buff.
|
Corruption Shot
|
70 , Corruption Shot Ability Codex or Mazcab ability codex
|
Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player.
|
Greater Dazing Shot
|
8 , 63,000,000 Shattered Worlds anima
|
Unlocks alongside Salt the Wound. This will permanently upgrade Dazing Shot while on a members' world.
|
Salt the Wound
|
60 , 63,000,000 Shattered Worlds anima
|
Unlocks alongside Greater Dazing Shot.
|
Shadow Tendrils
|
75 , The Dig Site
|
Speak to the archaeological expert at the Exam Centre.
|
Tuska's Wrath
|
50 , 4,000 Anima Islands reward points
|
None
|
Devotion
|
1 , 3,500 Anima Islands reward points
|
Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie.
|
Sacrifice
|
10 , 3,500 Anima Islands reward points
|
Can also be obtained as a rare drop from General Graardor, Kree'arra, or aviansie.
|
Onslaught
|
90 , Onslaught Ability Codex or Mazcab ability codex
|
Either can be obtained directly from raids, or the Mazcab ability codex can be bought from another player.
|

Each potency level of torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.
- Potions are well worth the extra cost. They increase experience per hour significantly.
- It can help to get 96 Herblore for overloads which makes training much faster. Other extreme potions such as extreme ranging and defence are also worth the added cost.
- If unable to create overloads or extremes due to a low Herblore level, super potions work well too.
Training Ranged through combat (1-99)[edit | edit source]
After some experimentation, a player wearing Tier 50 equipment can receive rates faster than the alternative methods in this guide.
As with any style of combat, you may choose to train it predominantly through Slayer. This has several benefits, such as the damage bonus from a full slayer helmet, less crowded areas, and unique monsters to kill. In addition, you may choose to sculpt your block and prefer lists to allow you more tasks that are ideal for ranged training.
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Chicken
|
Lumbridge chicken coop, or south of Beefy Bill
|
2
|
50
|
24.9
|
None
|
|
Advantages
|
Disadvantages
|
- Drops very good drops for a low level
- Drops raw chicken, can be cooked for experience and food
- Feathers can sell for 16, stackable and drops 5 - 15 at a time
|
- Low low experience per bird and requires constant attention
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Cow
|
With Beefy Bill or at several other spots around Gielinor
|
2, 4, 6
|
150 (cow calves 100)
|
25.5 (cow calves 24.5)
|
None
|
Use Beefy Bill for fast banking
|
Advantages
|
Disadvantages
|
- Less crowded than chickens
- Cowhide can be used to training crafting
|
- Still relatively low experience
- Fair distance from a bank, unless using beefy bill, who charges a 10% fee
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Man and Woman
|
All around Gielinor, mainly in cities, recommended Lumbridge
|
2
|
70
|
24.5
|
None
|
Edgeville has a storage room full of men
|
Advantages
|
Disadvantages
|
- Many located around Gielinor
- Generally in towns and cities with a bank
|
- Drops little (very little) money or other items
- Low experience
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Goblin
|
East of River Lum in Lumbridge, Goblin Village, many other small villages
|
2, 3, 4, 5, 8, 9, 10, 16
|
67, 64, 100, 45/50, 150, 200, 225, 250, 400
|
24.5
|
None
|
None
|
Advantages
|
Disadvantages
|
|
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Giant bat
|
Coal mine west of McGrubor's Wood, Taverley Dungeon, Goblin Cave
|
44
|
1600
|
95+
|
None
|
None
|
Advantages
|
Disadvantages
|
- Weak to bolts
- Easy access to healing by Galahad's tea
- Semi-AFKable (aggressive)
|
- Level 20 Agility needed to take the shortcut (although around 3 bats will gather close to the shortcut on the other side of the river, with striking distance of a shortbow)
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Werewolf
|
Canifis
|
63
|
2250
|
66
|
Access to Morytania
|
None
|
Advantages
|
Disadvantages
|
- Can be assigned as Slayer tasks, useful if you're training it and Canifis' Slayer master is closeby
- Decent loot, bring nature runes and fire runes/fire staff if you want to alch loot
- Low defence despite the moderately high combat-level
- Fighting them in a bank means your health automatically regens when they die
- One that respawns in the Canifis bank every 20 seconds
- 3 spawn in the bar and can be safe spotted over stools.
|
- Lower level players may need to bring food and/or defence potions
- They can hit high, up to 80 when in werewolf form and 50 in human form
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Blue dragon
|
Taverley Dungeon
Heroes' Guild,
Ogre Enclave
|
74
|
5,000
|
367
|
Dusty key or 70 Agility if training in Taverley dungeon; the key can be obtained within the dungeon
|
Use of crossbow with Anti-dragon shield for protection
|
Advantages
|
Disadvantages
|
|
- Baby blue dragons nearby, may be annoyance (may be more recommended to train on them at this level)
- Dragonfire hits dangerously high (2500+) if within range and not using any form of dragonfire protection
- Using an anti-dragon shield can hamper experience rates due to reduced attack damage.
- Although they are weak to ranged they can still be tough for rangers at this level
- Often crowded
- Bane ammunition has high requirements and takes a while to make.
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Jogre
|
Ardougne Zoo
|
57
|
4,100
|
163.3
|
None
|
Use a chargebow or bring runes for telekinetic grab, as ammo cannot be retrieved normally.
|
Advantages
|
Disadvantages
|
- No damage dealt to you due to it being in an enclosure.
- Not crowded
- You could attack cyclops beside the Jogre while waiting it to respawn
|
- You will not be able to retrieve drops or ammo without telekinetic grab.
- Drops in general are poor.
- Strong against ranged attacks
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Rorarius
|
Monastery of Ascension
|
84
|
6000
|
404.1
|
Level 81 Slayer
|
Prayer/stat boost potions, Vampyrism aura, food
|
Advantages
|
Disadvantages
|
- Semi-fast exp gain
- Quick kills
- Several locations
- Very profitable drops; roughly 3 million coins per hour.
- Attacking them makes them aggressive, increasing experience rates
- Weak to Ranged
|
- Far from bank
- Very popular training spot, so most locations will be crowded
- Not all locations are efficient, and experience rates may be hampered if a Capsarius is nearby to heal them
- Their attacks hit quite hard and are accurate, which can lead to a quick death if too many are attacking at once
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Waterfiend
|
Ghorrock
Chaos Tunnels
Ancient Cavern
|
107
|
8,000
|
934.2
|
The Temple at Senntisten
|
A Charming imp is highly recommended here, as waterfiends frequently drop crimson charms.
|
Advantages
|
Disadvantages
|
- Very good drops, such as noted water orbs and uncut sapphires, and high crimson charm drop rates
- Waterfiends' combat levels also allow for very high hard clue drop rates
- Once the Waterfiends become non-aggressive, they are quite easy to 3-hit with hand cannons for high kill/ammo rates. Players will need very little food once this occurs because of the Waterfiends' tendency to hit 1 on players more often than they either hit or miss
- Weak to bolts
- If player has access to fairy rings, they are very close to a bank at the Ancient Cavern
|
- Ghorrock is very far from a bank; this is somewhat offset by the fact that most of their drops are noted
- Ghorrock is also very difficult to reach, see Ghorrock to find the best ways
- They are very popular for training, and are often crowded
|
Monster name
|
Location(s)
|
Combat level
|
Life points
|
Experience
|
Requirements
|
Recommendations
|
Kree'arra and guards
|
God Wars Dungeon
|
580/102
|
75,000/10,000
|
6573
|
Defeated Dad in Troll Stronghold, 70 Ranged
|
A high Ranged level and high-level equipment. Pay for an instance (200,000 coins for one hour) with spawn setting on fast.
|
Advantages
|
Disadvantages
|
- Very high experience rates per rotation, with 8,871 combat experience in total per rotation
- Excellent drops, such as noted dwarf weed and dwarf weed seeds, which fetch a high price on the GE, along with Armadyl armour and the Armadyl hilt
- Can be camped for hours without needing to bank if using a sufficient setup
|
- Very far from a bank, and requires killcount to enter, which can hamper experience rates
- Can be crowded if you choose not to create an instance
- You can die very easily if you are not paying attention
|
Other methods of gaining experience[edit | edit source]
Balthazar Beauregard's Big Top Bonanza[edit | edit source]
This gives Ranged experience as well as Magic and Agility, but can only be attended weekly. Depending on your levels, the experience varies but it could be high. Going to this circus is recommended and high ranged attack bonus and ranged-boosting prayers will be an advantage. High magic attack bonus and magic boosting prayers is an advantage for the Magic too. It only takes a few minutes to complete.
Black demons and black salamanders[edit | edit source]
With a full set of Void equipment and black salamanders it is possible to kill black demons very quickly (5–20 seconds), which results in a decent amount of experience per hour. Black demons are also a good source of charms and are found in Taverley and Brimhaven dungeons as well as in the Chaos Tunnels.
Waterfiends are a very good source of ranged training. With Elite void or Pernix equipment and a high level ranged weapon (handcannon, attuned crystal bow, black salamander, and royal crossbow are all great choices) over 150 kills per hour (around 150,000-400,000 experience per hour) is possible. They are also an excellent source of charms and drop semi-valuable loot, making them a choice spot for higher level players to train.
With sufficient levels and equipment, waterfiends at Ghorrock can be AFK'd for very easy Ranged XP. This method, though requiring high levels is much cheaper than other AFK alternatives such as using Chinchompas in the abyss. You will need at least 92 Prayer for Soul Split, and 96 Herblore for Overloads is highly recommended. The use of a Geyser titan is also helpful though not explicitly required. With at least tier 70 armour and tier 80 weapons you can expect 450,000 experience per hour if concentrating and 350,000 experience per hour totally afk, as well as 100+ crimson charms.
What you will need:
You will need to find an area in the tunnel appropriate for the level you are and the equipment you are using, the first room is host to only 4 waterfiends, while the second room is host to 6. These monsters will become tolerant after 10 minutes of fighting, this can easily be reset by running to the next room or climbing up and then back down the ladder located in the first room.
Training Ranged, Melee and Magic skills in the Abyss is perhaps the best AFK XP/hour in the entire game. The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back.
702,054.8 XP/hour measurements: Ranged red chinchompa (power armour, blood amulet, grand ranging potion, Armadyl off-hand crossbow recommended): 702,054.8 XP/hour AFK. Use Revolution++ with the following bar: Corruption Shot, Death's Swiftness, Bombardment, Deadshot, Fragmentation Shot, Needle Strike, Snipe, Binding Shot (Ricochet doesn't work well with chinchompas).
Tips:
- Corruption Shot is critical for range training. It increases XP/hour by 28%.
- Blood amulet of fury or Bunyip is enough to heal for a complete AFK experience.
- Bring a charming imp. Have him eat the abyssal, gold, green charms for easy Summoning exp. The monsters drop ludicrous amounts of charms due to the sheer volume of kills per hour.
At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, shattered worlds awards the player with Shattered anima for rewards like Bladed Dive and Slayer masks that are normally only obtainable from Treasure Hunter. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates.
Quest
|
Members
|
Experience reward
|
Ranged requirement
|
Other requirements
|
The Blood Pact
|
|
100
|
N/A
|
N/A
|
Big Chompy Bird Hunting
|
|
735
|
30
|
|
Recipe for Disaster: Freeing Skrach Uglogwee
|
|
1,500
|
30
|
|
Zogre Flesh Eaters
|
|
2,000
|
30
|
N/A
|
Heroes' Quest
|
|
2,075
|
N/A
|
|
Horror from the Deep
|
|
4,662
|
N/A
|
|
The Curse of Arrav
|
|
9,000
|
64
|
|
Dimension of Disaster: Curse of Arrav
|
|
9,000
|
64
|
|
Temple of Ikov
|
|
10,500
|
40
|
|
Within the Light
|
|
20,000
|
75
|
|
Plague's End
|
|
50,000
|
75
|
|
Total
|
109,572
|
|
|
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Free-to-play guides |
|
Members' guides |
|