Pay-to-play Mining training
- 1 Introduction
- 2 Pickaxes
- 3 Other useful equipment
- 3.1 Varrock armour
- 3.2 Golden mining suit
- 3.3 Starfury outfits
- 3.4 Golem outfits
- 3.5 Mining cape
- 3.6 Summoning familiars
- 3.7 Urns
- 3.8 Mining accumulators
- 3.9 Rock-crushing scrimshaw
- 3.10 Quarrymaster auras
- 3.11 Skillchompas
- 3.12 Crystallise and Light Form
- 3.13 Luck Enhancers
- 3.14 Strength Enhancing Potions
- 4 Methods
- 4.1 Summary
- 4.2 Levels 1-12: Copper/Tin
- 4.3 Levels 12-25: Iron
- 4.4 Levels 25-31: Coal
- 4.5 Levels 31-45: Mithril
- 4.6 Levels 45-56: Adamantite/Luminite
- 4.7 Levels 56-64: Runite
- 4.8 Levels 64-75: Orichalcite/Drakolith
- 4.9 Levels 75-81: Phasmatite/Necrite
- 4.10 Levels 81-89: Banite
- 4.11 Levels 89-97: Corrupted ore
- 4.12 Levels 91-97: Light/Dark animica
- 4.13 Levels 97-99+: Alaea crablets
- 5 Alternative methods of gaining experience
- 6 Money making using the Mining skill
Introduction[edit | edit source]
This guide describes the most effective pay-to-play methods to train the Mining skill. Mining is a gathering skill which typically involves collecting ores from different types of ore rock; ore rocks are often found in groups at mining sites. Players can also occasionally obtain uncut gems and geodes while mining. A pickaxe is required when mining. Levelling up the Mining skill increases the chance of the player getting critical hits, which deal greater amounts of damage to rocks and so increase the rate of receiving ores and the larger experience drop that occurs alongside this. A higher Mining level gives chances of receiving double ores from certain types of rock; and increases the frequency of rockertunities, which also grant extra damage when used. As players level up they are also able to use better pickaxes. To gain the best experience rates possible players are strongly recommended to use the highest level pickaxe available to them and use rockertunities whenever available.
The experience rate estimates in this guide assume that the best possible pickaxe is being used for the stated Mining level and do not incorporate the use of any experience boosting items or bonus experience. They also assume that players do not bank the ores that they obtain. Banking ores decreases the amount of experience players can gain per hour and, as most ores are not very valuable, is usually not worth the time taken from Mining training. Players using the Evolution of Combat mode can drop ores by adding the ore to their action bar and pressing the associated keybind to drop the ore. As opposed to dropping items directly from the inventory using their right-click drop option, dropping ores via the action bar does not interrupt mining. Players who do wish to keep the ores that they mine could make use of the ore box, and expansions to its capacity to decrease the frequency of trips to the bank. Signs of the porter could also be used to send ores to the bank as they are mined.
Pickaxes[edit | edit source]
Higher level pickaxes deal greater amounts of damage to rocks and so increase the rate of receiving ores and the larger experience drop that occurs alongside this. Pickaxes may be used from the player's inventory or tool belt or whilst being equipped. This guide assumes you are using the best available pickaxe as soon as your Mining level allows.
|Level required||Pickaxe||Average damage done to rock|
|Iron pickaxe + 1||11|
|Steel pickaxe + 1||21|
|Mithril pickaxe + 1||31|
|Mithril pickaxe + 2||32|
|Adamant pickaxe + 1||41|
|Adamant pickaxe + 2||42|
|Rune pickaxe + 1||51|
|Rune pickaxe + 2||52|
|Rune pickaxe + 3||53|
|Orikalkum pickaxe + 1||61|
|Orikalkum pickaxe + 2||62|
|Orikalkum pickaxe + 3||63|
|Necronium pickaxe + 1||71|
|Necronium pickaxe + 2||72|
|Necronium pickaxe + 3||73|
|Necronium pickaxe + 4||74|
|Bane pickaxe + 1||81|
|Bane pickaxe + 2||82|
|Bane pickaxe + 3||83|
|Bane pickaxe + 4||84|
|90||Elder rune pickaxe||90|
|Elder rune pickaxe + 1||91|
|Elder rune pickaxe + 2||92|
|Elder rune pickaxe + 3||93|
|Elder rune pickaxe + 4||94|
|Elder rune pickaxe + 5||95|
|Pickaxe of earth and song||95|
Augmented pickaxes[edit | edit source]
Players with at least level 22 Invention can discover how to augment pickaxes. This allows the player to create augmented crystal pickaxes, augmented Imcando pickaxes, and augmented pickaxes of earth and song by using augmentors on the regular pickaxes. At the same Invention level, players can discover how to make tool gizmos. A tool gizmo may be added to an augmented pickaxe to give it perks. The following perks may be useful to players training Mining:
|Name||Effect||Number of ranks|
|Furnace||Has a 5% chance per rank of granting double experience, without any progress.||3|
|Honed||Has a 2% chance per rank of giving double ores.||5|
|Refined||Increases the chance of finding a geode by 2% per rank.||3|
|Wise||When equipped, +1% per rank additional experience, up to 50,000 XP per day.||3|
To use an augmented pickaxe's perks the player must have charges in their charge pack. Use of charges can be reduced by researching charge drain improvements or by adding the efficient perk to the item.
The Wise perk can also be put on an off-hand weapon or shield and it will give the bonus experience regardless, enabling players to have two useful perks on their pickaxe in combination with their skilling outfit.
Other useful equipment[edit | edit source]
Varrock armour[edit | edit source]
Different tiers of Varrock armour are awarded on completion of the easy, medium, hard and elite sets of Varrock tasks. Varrock armour is a body slot item. While mining with the armour equipped players have a chance of mining 2 ores at the same time and receiving Mining experience for both of them. Higher tiers of the armour grant this effect at rocks which have a higher Mining level requirement to mine, in addition to having the effects of the lower tier verions. Players who have started the Dimension of Disaster quest can complete the easy set of New Varrock tasks to gain access to the armour's benefits without having to have it equipped. Completion of the medium set of these tasks doubles the effects of the Varrock armour.
|Item||Ore rocks affected||Effect||Effect with New Varrock medium tasks|
|Varrock armour 1||
|Varrock armour 2||
|Varrock armour 3||
|Varrock armour 4||
Golden mining suit[edit | edit source]
Wearing pieces of the golden mining suit gives a percentage increase in the amount of base experience that is gained while mining. There are five pieces in the set: the helmet, top, gloves, trousers, and boots. Items from the set can be found when mining at the Lava Flow Mine. Players need to deal 65000 mining damage to the crust to disturb a liquid gold nymph who can be spoken to in order to gain a part of the golden mining suit. Only one part of the suit can be gained per encounter and pieces are gained in the following order: boots, gloves, helmet, trousers, top. If all pieces of the set are worn, an additional set bonus effect is given. If a player has Varrock armour as well as all the pieces of the golden mining suit, then players will receive the effects of the Varrock armour while wearing a complete golden mining suit.
|Golden mining helmet||1%|
|Golden mining top||1%|
|Golden mining gloves||1%|
|Golden mining trousers||1%|
|Golden mining boots||1%|
|Total experience boost||6%|
Starfury outfits[edit | edit source]
Parts of starfury outfits could be made by combining starfire outfit pieces with starborn diamonds, available from Treasure Hunter between the 9 September and 14 September 2015. When wearing starfury outfit pieces players have a 1% extra critical hit chance per piece of the armour equipped (excluding the cape) while mining seren stones at a slower rate while mining them and receive the benefits of the corresponding pieces of the golden mining suit, if they are owned.
Golem outfits[edit | edit source]
Parts of golem outfits could be won as a prize from Treasure Hunter between the 19 June and 23 June 2014. The sapphire golem outfit, emerald golem outfit and ruby golem outfit consist of head slot, body slot, leg slot, hand slot and feet slot items. When wearing a complete version of any of these three outfits, players gain the following bonuses:
- If a player owns a complete golden mining suit, they will receive its 6% increased base experience effect while wearing a golem outfit.
- If a player owns Varrock armour, they will receive its chance of receiving two ores at once effect while wearing golem outfit.
Players who have all pieces of the sapphire golem outfit, emerald golem outfit, and ruby golem outfit can combine these outfits' components to form the magic golem outfit. This outfit gives superior benefits to those given by the other golem outfits. In addition to those mentioned above, players gain the following bonuses from wearing a magic golem outfit:
- 5% increased critical hit chance.
- 1% increased chance of rockertunities.
- Living rock creatures in the Living Rock Caverns will not be aggressive towards players.
Mining cape[edit | edit source]
The mining cape may be purchased by players who have achieved level 99 Mining. When equipped, the cape gives a 5% chance of receiving double ores, and being awarded bonus experience equal to the level requirement for mining that type of rock. Players who own a max cape, completionist cape, or trimmed completionist cape may use the mining cape on one of these capes to give it the mining cape's perk.
Summoning familiars[edit | edit source]
|Familiar||GE cost of pouch||Summoning level required||Damage boost||Familiar duration (minutes)|
Urns[edit | edit source]
Urns can be used to gain additional Mining experience while training. When held in the inventory, urns are filled as the player mines ore. Only base experience gains counts towards filling the urn. Full urns can be teleported away to receive additional experience, equivalent to 20% of the Mining experience gained while filling the urn. Only one urn is filled at a time, though players may own up to a total of 10 full urns. If a player owns 10 full mining urns they must teleport at least 1 away before they can fill more urns. Urns are only tradeable in their (nr), non-runed, forms. In order to use a mining urn the player must add an earth rune to it, this makes the urn untradeable.
|Image||Name||Crafting level required to add rune||GE price of non-runed urn||Charges gained from||Type of ore||Experience required to fill||Experience gained from teleporting|
|Cracked mining urn||2||877||Ores available at level 1||Clay
|Fragile mining urn||17||991||Ores up to and including level 20||The above, plus:
|Plain mining urn||32||1,722||Ores up to and including level 40||The above, plus:
|Strong mining urn||48||1,931||Ores up to and including level 70||The above, plus:
|Decorated mining urn||78||4,875||Ores up to and including level 98||The above, plus:
Players who have at least level 24 Invention and who have completed Nomad's Elegy can discover how to make an urn enhancer. When in the player’s inventory the urn enhancer grants 25% additional experience for teleporting a full urn. This effect costs 20 charges from the player’s charge pack. Assuming the player purchases divine charges from the Grand Exchange, it would cost 402.79 to use the urn enhancer when teleporting an urn. A player mining granite using light form and crystallise with level 99 Mining would gain around 169,500 base experience an hour. If using decorated mining urns the player would gain 33,900 extra experience an hour, with an additional 8,475 experience if using an urn enhancer. This would cost around 21,847.33 an hour in divine charges.
Mining accumulators[edit | edit source]
Mining accumulators can be created by players with at least level 50 Invention, for 25 dwarven currency if the player has chosen a technology tree. They can also be bought from the Grand Exchange for 30,298 each. When held in the player’s inventory a Mining accumulator gains 1% charge each time that the player has a critical hit while mining. The accumulator can then be studied to gain experience. 2,500 Mining experience is gained from studying a fully charged Mining accumulator. If Mining accumulators are bought on the Grand Exchange, this gives them a cost of 12.12 coins/XP.
Rock-crushing scrimshaw[edit | edit source]
Rock-crushing scrimshaws can be activated to give the player an increased critical hit chance. Rock-crushing scrimshaws can be activated and deactivated at will, providing that a 10 second cooldown has passed. The inferior rock-crushing scrimshaw gives a 2% increased critical hit chance and requires level 70 Mining to use. The inferior scrimshaw is tradeable, costing 801,292, and lasts for 3 hours. The superior rock-crushing scrimshaw gives a 3% increased critical hit chance and requires level 80 Mining to use. The superior scrimshaw lasts for 4 hours but it is untradeable. Players who have level 85 Fletching can unlock the ability to make superior rock-crushing scrimshaws by gathering all 4 fragments of the rock-crushing scroll in the Player-owned port minigame. The superior scrimshaw can then be crafted from 4 ancient bones.
Quarrymaster auras[edit | edit source]
Quarrymaster auras increase a player's critical hit chance while they are activated. These auras' effects last for one hour after they are activated. Players may use 5 or 10 vis wax to extend the quarrymaster aura's activation time by 50% or 100% (costing 35,000 or 70,000). This effect must be applied before the aura is activated. Once a quarrymaster aura has been used the player must wait 3 hours before using it again. Quarrymaster auras can be bought using Membership loyalty points. All lower tiers of the aura must be owned before a higher tier aura can be purchased.
|Tier||Percentage chance of getting critical hit chance increased by||Loyalty point cost|
Skillchompas[edit | edit source]
Skillchompas are items that can be used from the player's inventory while mining. While mining skillchompas give additional damage on critical hits, but are consumed in the process.
|Image||Name||Mining level required||Bonus critical hit damage||GE price per skillchompa|
Crystallise and Light Form[edit | edit source]
Access to Seren spells and prayers, which can be found in the ancient magicks and ancient curses spell and prayer books, is unlocked upon completing The Light Within quest. Level 75 Mining is required for completion of the Plague's End quest, which is one of the requirements needed to complete The Light Within. Crystallise requires level 88 Magic and 6 water, 6 fire, 6 chaos and 6 soul runes to cast.
Crystallise can be cast on a rock to increase the Mining experience gained from it by 20%, while preventing the player from gaining any progress or ore. Crystallise may be cast on a rockertunity rock before it is mined and will stack with the rockertunity effect. Crystallise lasts for 30 seconds after it has been cast; it is not possible to cast Crystallise again until the effect has worn off. If a crystallised rock is being mined only by the player who cast Crystallise on it then it will not deplete until Crystallise's effect wears off. With at least level 80 Prayer players can use the Light Form prayer, which enhances the effects of Seren-aligned spells while it is activated, to further increase additional Mining experience gained from a crystallised ore rock to 40%. Players will need to consume around 53 doses of prayer potion per hour, with level 99 Prayer, to maintain the prayer points required to keep Light Form activated. Use of prayer renewal potions can help to regain some prayer points. When training Mining using Crystallise players can cast the spell up to 120 times an hour, costing 498,240 in runes. This cost can be reduced by using staves to provide some of the required runes.
Luck Enhancers[edit | edit source]
No longer affects gem drop rate. Now increases geode drop chance by 1%.
No longer affects gem drops. Now increase the chance of receiving a metamorphic geode instead of an igneous geode by 0.5% per luck tier.
|Luck Tier||Increase||Total Chance|
Strength Enhancing Potions[edit | edit source]
As 1/10 of the player's Strength level is added to the player's progress gains, stat boosting potions that increase Strength can increase the efficiency that you mine.
|Strength potion||1 + 8%|
|Super strength potion||2 + 12%|
|Grand strength potion||2 + 14%|
|3 + 15%|
|Supreme strength potion
Supreme overload potion variants
|4 + 16%|
Methods[edit | edit source]
Summary[edit | edit source]
See here to calculate how many ores will be obtained during training.
|Levels||Method||Experience per hour|
Levels 1-12: Copper/Tin[edit | edit source]
Players should begin by mining copper ore rocks and/or tin ore rocks. Mines containing these rocks include the Lumbridge Swamp training mining site, Burthorpe mine, and the South-east Varrock mining site. Players can continually mine from the same rock, but should switch to rocks with rockertunities when these spawn. With level 1-10 Mining players should gain an experience rate equivalent to around 5,000 experience an hour, and should achieve level 10 Mining after around 10 minutes.
Levels 12-25: Iron[edit | edit source]
At level 10 players can start mining from iron ore rocks; these can be found in the South-west Lumbridge swamp mining site, South-west Varrock mining site, and Piscatoris mining site. Players should gain around 15,000 experience an hour at these levels. At level 15 players unlock the "energetic mining" mining mechanic which allows the player to deal increased damage per swing to rocks while mining, if they are actively paying attention. A player's activity level/stamina is indicated by coloured sparks around the rock being mined.
Players who are fully AFK gain no bonus, and will have no visible sparks. Those who maintain full stamina, by clicking a rock every ticks/2.4 seconds, will gain 25% additional damage per swing. This is indicated by green sparks. Players who are paying a moderate amount of attention, and maintaining between 1-99% stamina gain 12.% additional damage, which is indicated by white sparks. This guide assumes that from level 15 on wards the player is maintaining a moderate level of activity; players who maintain 100% stamina may be able to gain high experience rates.
Levels 25-31: Coal[edit | edit source]
From level 20-30 Mining players should mine coal rocks. The South-west Lumbridge swamp mining site, Falador mining site, and Barbarian Village mining site contain coal rocks. At these levels players should be able to gain around 25,000 experience an hour.
Levels 31-45: Mithril[edit | edit source]
With level 30 Mining players can begin mining mithril ore rocks for around 40,000 experience an hour, however it is ideal to start at level 31 for the doubled critical chance. Mithril ore rocks can be found at the South-east Varrock mining site, South-west Varrock mining site, and Karamja Volcano mine.
Levels 45-56: Adamantite/Luminite[edit | edit source]
At level 40 players may chose to mine adamantite ore rocks or luminite rocks, however it is ideal to start at level 45 for the doubled critical chance; both of which give around 45,000 experience an hour. Luminite rocks are located at the Battlefield mining site and Dwarven Mine; while adamantite ore rocks can be found at the Rimmington mining site and South-east Varrock mining site.
Levels 56-64: Runite[edit | edit source]
Runite ore rocks can be mined with at least level 50 Mining, however it is ideal to start at level 56 for the doubled critical chance. The rocks can be mined in the Fight Arena mining site and South and North Crandor mining sites. This gives around 60,000 experience an hour.
Levels 64-75: Orichalcite/Drakolith[edit | edit source]
From levels 60-70 Mining players may mine either orichalcite rocks or drakolith rocks, however it is ideal to start at level 64 for the doubled critical chance. Orichalcite ore rocks may only be found in the Mining Guild, South-western Wilderness mining site and Anachronia canyon mine. Drakolith rocks can be found at the Karamja mining site, Heroes' Guild mine, and Al Kharid mining site resource dungeon. By mining either type of rock the player will gain around 70,000 experience an hour.
Levels 75-81: Phasmatite/Necrite[edit | edit source]
At level 70 players can mine either phasmatite rocks or necrite rocks, however it is ideal to start at level 75 for the doubled critical chance , which gives around 85,000 experience an hour. Necrite rocks can be found in the Uzer mining site and Al Kharid mining site resource dungeon; phasmatite rocks are located South of Port Phasmatys, in the Abandoned Mine and Dwarven Mine hidden mine (Hard Daemonheim tasks required).
Levels 81-89: Banite[edit | edit source]
From level 80-90 players can mine banite ore for around 90,000-120,000 experience an hour, however it is ideal to start at level 81 for the doubled critical chance. It can be mined from the Glacor Cave after Ritual of the Mahjarrat, from the Abomination Cave after Hero's Welcome, or from the Jatizso dungeon elite mine after completing the elite Fremennik achievements. Hallvar in the last location can note banite ore, which makes this the most convenient place to gather banite in large quantities. Without meeting any of these requirements, banite ore can be mined west of Trollweiss Mountain at the Arctic (azure) habitat mine, or at the Wilderness (Level 54) Pirates' Hideout mine west of the Chaos Altar. The Pirates' Hideout mine is next to a metal bank, so this location is convenient for players willing to brave the wilderness.
Levels 89-97: Corrupted ore[edit | edit source]
Starting at level 89 players who have completed Plague's End can mine corrupted ore for 160,000-200,000 experience an hour. Corrupted ore is mined from the Seren stones in the Trahaearn Clan's district of Prifddinas. Although corrupted ore is not a core rock and thus is ineligible for rockertunities or levelling bonuses, it has a 1.2 experience multiplier. This means that it will generally grant better experience per hour than banite or animica, which have 0.82 and 0.84 multipliers respectively. Corrupted ore also stacks, which makes it an excellent choice for AFK mining. Corrupted ore is untradeable, but can be smelted for fairly quick Smithing experience.
Levels 91-97: Light/Dark animica[edit | edit source]
From level 90-97 players can mine either light or Dark animica rocks. Players with level 96 Mining and the Elder rune pickaxe + 5 using Decorated mining urn (r) can expect between 110,000-120,000 experience per hour or around 90,000-110,000 experience per hour without urns. This jumps to around 160,000 experience per hour (with level 99 Mining and an elder rune pickaxe +5), however it is ideal to start at level 91 for the doubled critical chance. Light animica rocks can be found on Anachronia South-West Mine, at Lletya mining site and at the entrance to the Smoke Dungeon; dark animica rocks are found on Anachronia Swamp Mine and within The Empty Throne Room. Additionally, during the Trahaearn Voice of Seren, rocks within the Trahaearn mines (excluding gem rocks) can randomly harmonize to a mixture of light and dark animica, potentially creating better arrangements for rockertunities, and giving 20% extra ores.
Levels 97-99+: Alaea crablets[edit | edit source]
At level 97 Mining players can begin mining alaea crablets. Alaea crablets are a rare Mining resource that can be found randomly on Uncharted Isles. Uncharted Isles can be explored from The Arc region, which requires completion of the Impressing the Locals quest to access. Completion of the Flag Fall miniquest, which allows the player to claim an uncharted isle and return to it, is also required to hunt alaea crablets effectively. To find alaea crablets, the player must first gain some chimes from skilling in The Arc so that they can purchase the supplies required to voyage to Uncharted Isles. Supplies can be purchased from Rosie. When the player finds an Uncharted Isle inhabited by colonies of alaea crablets then they can claim the island using a claim island flag. Once an uncharted isle is claimed the player may return to it for the price of 3 supplies per voyage: 5 supplies per day can be claimed for free from the box next to Rosie. Up to 3 colonies of alaea crablets may be present on an Uncharted Isle, if the player opts to go on a long voyage.
Alaea crablets can be mined at level 97 Mining and yield alaea sea salt. Each day the player may mine for around 35 minutes at each colony of alaea crablets, gaining around 90,000 experience per colony before it is depleted. The daily cap resets at 00:00 UTC. When selling the alaea sea salt gained from mining alaea crablets players can expect to gain enough chimes to cover the cost of purchasing supplies to go on additional long voyages to find more alaea crablets and thus mine from them indefinitely. Purchasing the supplies cost reductions and commodity sell price increases unlocks from the Waiko Reward Shop, in addition to having a claimed island with as many alaea crablet colonies as possible, will further increase the viability of searching for crablets to mine continuously. At level 99 mining alaea crablets gives an experience rate equivalent to at around 190,000 Mining experience an hour.
The experience from mining alaea crablets can further be bolstered by completing contracts given by Sojobo on Waiko or via a contract contact on an uncharted isle. Players may complete up to 3 contracts daily, and may purchase upgrades from Boni for a maximum of 7 daily contracts. Doing contracts, however, requires chimes to be able to reroll contracts until satisfactory alaea crablet ones are assigned.
Alternative methods of gaining experience[edit | edit source]
Quests[edit | edit source]
See here for a list of quests that grant Mining experience on completion.
Wilderness Warbands[edit | edit source]
Wilderness Warbands is a dangerous Distraction and Diversion that takes place in the Wilderness. The aim of the Distraction and Diversion is to infiltrate a camp occupied by god-following NPCs and loot supplies, which can then be exchanged with Quercus for experience. Players can gain Mining experience if they obtain and hand in mining supplies. Players can gain between 49.5 at level 1, and 4,851.5 at level 99, Mining experience per supply that they exchange. Players can loot up to 25 mining supplies while playing Wilderness Warbands, which grant between 1,237.5 and 121,287.5 Mining experience in total when given to Quercus. Players can calculate the exact amount of experience that they will receive, based on their Mining level and the number of supplies obtained, using the calculator on the Wilderness Warbands article.
Wilderness Warbands takes place every 7 hours. The Distraction and Diversion begins with a camp appearing in the Wilderness in one of 3 possible locations. A server-wide announcement will notify players of the camp's location when it spawns. Players can also find out the camp's location by talking to Quercus, who is located north-west of the Varrock Grand Exchange. Players must travel to the camp, avoid the sentries posted around its perimeter and sabotage the camp's god's beam, which is found in the centre of the camp. Successfully sabotaging the beam will result in NPCs allied to the invading players teleporting to the area to fight the NPCs guarding the camp. Players can also intervene in the fight if they wish. After all enemy NPCs have been killed, players can loot the tents in the camp to gain supplies. Each Wilderness Warband has 3 tents which contain supplies that grant experience in 3 of 5 possible skills (Mining, Farming, Construction, Herblore and Smithing). Players may loot up to 25 supplies from tents in the camp. Players may gain additional supplies by killing other players and taking any supplies that defeated players may have looted, as supplies are dropped upon death. Participating in looting tents will skull the player and cause them to become attackable by any other player, regardless of combat levels. Players cannot teleport out of the Wilderness while they have supplies in their inventory, and logging out while inside the Wilderness causes all supplies to be destroyed. Therefore, players must escape from the Wilderness by running out of the area. To avoid being killed by other players while participating in Wilderness Warbands players are advised to join one of the dedicated friends chats for the Distraction and Diversion.
|02:00 UTC||06:00 UTC||03:00 UTC||00:00 UTC||04:00 UTC||01:00 UTC||05:00 UTC|
|09:00 UTC||13:00 UTC||10:00 UTC||07:00 UTC||11:00 UTC||08:00 UTC||12:00 UTC|
|16:00 UTC||20:00 UTC||17:00 UTC||14:00 UTC||18:00 UTC||15:00 UTC||19:00 UTC|
|23:00 UTC||N/A||N/A||21:00 UTC||N/A||22:00 UTC||N/A|
Cabbage Facepunch Bonanza[edit | edit source]
Cabbage Facepunch Bonanza is an instanced minigame which can be played to gain renown points that can be exchanged for bonus experience in Mining. There are no requirements to play the minigame and players cannot bring any items into it. After learning how the game works and how to maximise points gained players can expect an average of 170 renown points per game depending on luck and other players. If a player is able to gain 170 renown per game, with each game lasting approximately 12 and a half minutes, 816 renown can be gained an hour. Each renown can be exchanged for between 2.2 with level 1, and 121.9, with level 99, Mining bonus experience; so players can gain between 1,795 and 99,470 bonus experience in Mining an hour. Each day players gain double renown for the first 600 renown that they obtain; therefore 1632 renown can be obtained in an hour, equivalent to between 3,590 and 198,941 bonus experience in Mining.
A game of Cabbage Facepunch Bonanza is composed of 10 rounds, during which players must repeatedly travel back and forth across an arena. Players have 1 minute and 10 seconds to cross the arena and enter the safe area each round. While crossing the arena players must avoid obstacles: wooden barricades block some routes through the arena and jets of fire appear intermittently in channels in the arena floor, dealing damage to any players who travel through them. gorilla guards and cabbage cauldrons also deal damage to players who come within proximity of them. An incremental amount of score is awarded to the player for each round that they survive i.e. players gain 1 score for surviving round 1, up to 10 score for surviving round 10. Players can gain an additional 2 score and have 10% of their maximum life points restored for each cabbage trophy that they find while in the arena. Cabbage trophies can be found by harvesting cabbage leaf patches and wishing-cabbage patches, mining cabbage vein ore and killing the weak, non-aggressive monkey minions. Multiple players can gain cabbage trophies and their health-restoring effects from the same source. At the end of the minigame the player is awarded an amount of renown which is equivalent to the score that they achieved during the game.
If a player does not reach the safe zone before the end of a round or loses all of their life points then they will be turned into a gorilla guard. As a gorilla guard, the player is severely limited in their ability to increase their score. Once per round a gorilla guard can lay a trap in the arena, which awards 2 scores. Gorillas can also attack non-gorilla players; all gorilla guards will receive 2 scores if a player is successfully killed. Gorilla guards do not take damage from obstacles in the arena.
|Mining level||Bonus experience granted per renown point|
Stealing Creation[edit | edit source]
Players can use reward points from the Stealing Creation minigame to purchase proto-tools and volatile clay tools. These items can be transformed into a selection of skill related tools, including sacred clay pickaxes and volatile clay pickaxes. These pickaxes can be right-clicked to grant Mining bonus experience (it is not necessary for the pickaxes to be wielded to gain bonus experience). Players are advised to play Stealing Creation within a group of players co-operating in non-combat games to deplete all sources of clay available more quickly. Once all the clay available in a game has been depleted the game will end early, allowing players to gain reward points in shorter amounts of time.
Both proto-tools and volatile clay tools cost 20 reward points per tool to purchase. When converting a proto-tool the player can choose which skilling tool it will become, but converting a volatile clay tool creates a random skilling tool. A volatile clay pickaxe grants 29,340 Mining bonus experience, while sacred clay pickaxes grant 24,450 Mining bonus experience. A skilling tool created from a volatile clay tool can be reverted back to the volatile clay tool and then converted again to potentially give a different tool. This may be done up to 10 times (the volatile clay tool is destroyed upon the 10th reversion); each reversion causing the tool formed from the volatile clay tool to have 10% less bonus experience available to be granted. Both sacred clay and volatile pickaxes retain their form after being drained of bonus experience, and players can then use 20 reward points to recharge the depleted tools rather than purchasing new tools. Because of this players can maximise the amount of Mining bonus experience that they obtain from their reward points by initially purchasing a volatile clay tool and then transforming and reverting the skilling tools created until a volatile clay pickaxe is obtained. Players can then continue recharging the volatile clay pickaxe, claiming 29,340 Mining bonus experience from it each time they obtain 20 reward points.
Players with at least level 80 in Mining, Hunter, Fishing and Woodcutting will be able to gather clay from all possible locations in a game of Stealing Creation. With these levels players can gather enough clay during a game of Stealing Creation to gain 24 reward points per game that they play. Assuming games of Stealing Creation are completed in around 12 and a half minutes, players can complete 4.8 games of Stealing Creation per hour and earn 115.2 reward points per hour - enabling them to obtain 140,832 Mining bonus experience an hour.
Barbarian Assault[edit | edit source]
Players can gain Mining bonus experience as a reward from playing the Barbarian Assault minigame. At level 99 Mining it is possible to gain 1,900,000 bonus experience per hour playing hard mode Barbarian Assault waves 6-9, at a cost of 6 Barbarian assault ticket - hard wave 10 per hour. Players may as an alternative gain 1,300,000 bonus experience per hour playing hard mode waves 1-9 without having to pay for the tickets.
In order to play Hard mode Barbarian Assault the normal mode of the minigame must be completed at least once. It is highly recommended for players to reach maximum role levels before starting playing for bonus experience.
Daeyalt ore[edit | edit source]
Players with a Mining level of 20 and during or after the Darkness of Hallowvale quest can mine Daeyalt ore in the Meiyerditch mine. In order to reach the mine, players have to travel to Meiyerditch and get caught by one of the Vyrewatch, asking to be sent to the mines. The mines could also be accessed by navigating to the north-east corner of Meiyerditch.
There, players can mine Daeyalt ore rock for around 45,000-55,000 experience an hour. The ore is stackable, making this method completely AFK. Daeyalt rock is also a non-core rock, which generates no geodes, rockertunity or other mechanics that could fill the inventory or change its AFK nature. This leaves inventory space to other useful items such as Mining urns and Torstol incense sticks.
Players without River of Blood completed have to fill a mine cart with 15 Daeyalt ore to leave the mine.
Money making using the Mining skill[edit | edit source]
|Mining iron ore||670,000||
10 (50 for Rune pickaxe)
|Mining concentrated gold rocks||744,000||80
|Mining adamantite ore||187,000||40 (50 recommended)||57,000|
|Mining runite ore||967,000||50
|Mining runite ore||661,000||50
|Mining runite ore||695,000||50||84,790|
|Mining clay||427,000||1 (20 for Steel pickaxe)||12,400|
|Mining soft clay||1,814,000||75 , , , , , , , and for access to Prifddinas.||70,000|
|Mining animica during Trahaearn Voice of Seren||689,000||90 (99 for Mining cape)
40 (50 for Rune pickaxe)
|Mining mithril ore||151,000||
30 (50 for Rune pickaxe)
|Mining copper ore||426,000||1 (20 for Steel pickaxe)||15700|
|Mining tin ore||137,000||1 (20 for Steel pickaxe)||15700|
|Mining Animica||759,000||90 (99 for Mining cape)
99 (Optional for best rates)
|Mining Animica||914,000||90 (99 for Mining cape)
99 (Optional for best rates)
Recurring methods[edit | edit source]
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|Method||Profit||Time||Effective Profit||Recurrence time||Experience|