Pay-to-play melee training

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This article is about the members' guide. For the free players' guide, see Free-to-play melee training.
Strength.png

This article provides information for members about effective ways to train Attack, Strength, and Constitution through melee combat. It contains some general training tips and suggestions for suitable monsters to kill for a wide range of levels. In this article, monsters are sorted according to the level of the skill being trained, not the recommended overall combat level.

This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.

General training notes[edit | edit source]

  • Use the best equipment owned and a weapon that has a style the monster is weak to. (For example, moss giants are weak to slash attacks, so it is a good idea to attack them with weapons such as the abyssal whip or the dragon 2h sword rather than weapons using crush or stab).
  • (Optional) Select which specific skill(s) earned experience will go to through the Combat XP section in the Combat section under the Gameplay Settings in the Settings menu (Esc to open). Experience will automatically go to Constitution.
  • Complete slayer tasks whenever possible in order to train Slayer while training other combat skills. (+12.5% Attack/Strength bonus while wearing a black mask or slayer helmet when on a task). However, remember that slayer tasks may give monsters with weaknesses to ranged or magic rather than melee.
  • Wear a ring of Wealth or better whenever fighting a monster that drops items on the rare drop table if valuable drops are desired rather than slightly faster experience rates from rings with combat-related stats.
  • An emergency teleport that can be activated with one click can be useful to avoid death. A teleportation tablet is recommended (except for the ones that would teleport the user to a combat location, such as the God wars teleport) as they are cheap.
  • Use of potions to boost skill levels is essential to maximise experience rates. For convenience, it is recommended to use a super melee potion.

In general, for training melee, it is most effective to kill monsters with a weakness to melee attacks. This is even more pronounced when matching a monster's specific type of weakness to slash, stab, or crush weapons. For complete lists of monsters weak to each type, see the following pages:

As with any style of combat, you may choose to train it predominantly through Slayer. This has several benefits, such as the damage bonus from a full slayer helmet, less crowded areas, and unique monsters to kill. In addition, you may choose to sculpt your block and prefer lists to allow you more tasks that are ideal for melee training.

Abilities[edit | edit source]

  • Healing abilities are a must-have for extending the length of a training trip. The Resonance ability is a basic level Defence ability that causes the next hit to heal instead of damage the player. Rejuvenate is an ultimate Defence ability that restores 40% total life points over several seconds. Regenerate is a basic Constitution ability that uses whatever adrenaline left to restore health if the player is not in combat.
    • Although the Resonance and Rejuvenate abilities require a shield to be equipped, the shield only needs to be equipped for as long as it takes to activate the ability.
    • Another great healing ability is Guthix's Blessing, which will heal 8% of total life points every two seconds up to ten seconds. This ability should only be used when not in direct combat with a monster as the summoned butterfly can be attacked and killed, ending the effect prematurely.
  • Consider using threshold abilities instead of ultimate ones; the damage done by thresholds is lower, but they use less adrenaline, meaning more than one can be used in a row.
  • Set up the action bar before going into combat, making sure all of the abilities can be used with the weapons that will be used. Remember that multiple bars can be set up at once, and there is no penalty for changing the active one.

Common equipment, accessories, and setups[edit | edit source]

Weaponry[edit | edit source]

  • Utilize monster weaknesses. Using a crush weapon against a monster weak to crush gives a much higher chance to hit against that monster. Avoid monsters who have a weakness to ranged attacks, as they will have a very high defence to melee attacks. See weakness for more information.
  • Players should always use the best tier of weapons they can wield and afford. Better weapons ensure higher damage output and a higher chance to hit.
  • Some enemies are good to fight with halberds (weapons that can attack from two squares away) as they benefit from the wider AoE ability range halberds provide. The strongest halberd in the game is the Noxious Scythe (level 90), with the Dragon Rider lance (level 85) and attuned crystal halberd (level 80) as alternatives.

Armour[edit | edit source]

For extended combat training, consider wearing high defence and life point armour (such as Barrows armour). This allows for prolonged training in one sitting. However, a better choice for training would be to use offensive armour (such as Bandos armour), as it will increase damage output and thus increase kill rate.

Barrows armour is a cheaper alternative to Bandos armour and can be used with the corresponding weapons for powerful set effects. The trade-off, however, is that it degrades with use, meaning that it will incur a maintenance cost. Alternatively, the Void Knight armour with the melee helm (from the Pest Control minigame) has a set effect of increasing attack and strength bonuses but at the cost of low defensive stats. This is a viable way to train melee quickly due to the increased damage output for players who are willing to use extra food or, if available, Soul Split.

Accessories and other equipment[edit | edit source]

Having a good set-up overall includes using the best accessories, too, such as capes, rings and amulets. These items are typically the best to use:

Healing[edit | edit source]

Generally speaking, most of the time, food will not be needed if healing abilities are used, such as Rejuvenate, an ultimate ability which restores 40% total health, Regenerate, which can be used outside combat to convert remaining adrenaline into health, and Resonance, which makes the next attack that hits heal instead of dealing damage.

Other methods of healing include:

  • Using food
  • Guthan the Infested's equipment has excellent defence bonuses, a feasible two-handed weapon, and a set effect, which players can use to heal themselves. However, use of Guthan's has a few downsides. Use of Guthan's helm prevents the use of other head-slot items, such as a slayer helm or face mask. In addition, though Guthan's spear is a good training weapon, it pales in comparison to stronger weapons such as Godswords and chaotic/Drygore weaponry.
  • Bones to Peaches is a spell unlocked at the Mage Training Arena which allows players to convert bones and big bones into peaches, each of which heals 500 life points. Players who have not unlocked this spell can instead buy and use bones to peaches tablets.
  • Soul Split requires 92 Prayer and access to the Ancient Curses. It heals its user 10% of the damage dealt if it is activated during a successful hit against a monster. Because of its rapid drain rate, many players use the prayer flicking technique to drastically reduce, or outright nullify, Prayer point drain.
  • The Saradomin godsword's passive effect (requires 70 Agility), Healing Blade, has a 25% chance of healing the player 3% life points and 3% prayer points every hit or special attack Healing Blade, which deals 75-275% ability damage and restores life points by half of the damage dealt and prayer points by 2.5% of it.
  • Auras such as vampyrism help by healing the player by 5% of damage dealt with every hit.
  • Healing familiars such as the Bunyip and Unicorn stallion.

Potions[edit | edit source]

Torstol incense sticks[edit | edit source]

Torstol incense sticks detail.png

Each potency level of torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.

Relic powers[edit | edit source]

Relic powers can be unlocked through the Archaeology skill to unlock permanent passive buffs to assist in combat training among other things. Only 3 Relic powers can be active at one time.

Equipment[edit | edit source]

Main article: Armour/Melee armour

Best-in-slot equipment[edit | edit source]

Slot Item Defence
Bonus
Prayer
Bonus
Strength
Bonus
Head Trimmed masterwork helm.png: RS3 Inventory image of Trimmed masterwork helmTrimmed masterwork helm 457.4 2 24
Body Trimmed masterwork platebody.png: RS3 Inventory image of Trimmed masterwork platebodyTrimmed masterwork platebody 526 3 36
Legs Trimmed masterwork platelegs.png: RS3 Inventory image of Trimmed masterwork platelegsTrimmed masterwork platelegs 503.1 2 31
Hands Trimmed masterwork gloves.png: RS3 Inventory image of Trimmed masterwork glovesTrimmed masterwork gloves 114.3 2 15
Feet Trimmed masterwork boots.png: RS3 Inventory image of Trimmed masterwork bootsTrimmed masterwork boots 114.3 2 15
Cape Igneous Kal-Zuk.png: RS3 Inventory image of Igneous Kal-ZukIgneous Kal-Zuk 57 2 43
Neck Essence of Finality amulet (or).png: RS3 Inventory image of Essence of Finality amulet (or)Essence of Finality amulet (or) 0 7 59
Ring Ring of death (i).png: RS3 Inventory image of Ring of death (i)Ring of death (i) 0 3 27.7
Pocket Erethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoire 0 4 7
Total 1759.1 25 236.7

Slot Item Defence
Bonus
Prayer
Bonus
Constitution
Bonus
Head Achto Teralith helmet.png: RS3 Inventory image of Achto Teralith helmetAchto Teralith helmet 491 0 420
Body Achto Teralith cuirass.png: RS3 Inventory image of Achto Teralith cuirassAchto Teralith cuirass 565 0 840
Legs Achto Teralith leggings.png: RS3 Inventory image of Achto Teralith leggingsAchto Teralith leggings 540 0 630
Shield Malevolent kiteshield.png: RS3 Inventory image of Malevolent kiteshieldMalevolent kiteshield 491 0 735
Hands Achto Teralith gauntlets.png: RS3 Inventory image of Achto Teralith gauntletsAchto Teralith gauntlets 122 0 0
Feet Achto Teralith boots.png: RS3 Inventory image of Achto Teralith bootsAchto Teralith boots 122 0 0
Cape Superior reefwalker's cape.png: RS3 Inventory image of Superior reefwalker's capeSuperior reefwalker's cape 65.3 0 300
Neck Amulet of defence.png: RS3 Inventory image of Amulet of defenceAmulet of defence 6.3 0 0
Ring Superior leviathan ring.png: RS3 Inventory image of Superior leviathan ringSuperior leviathan ring 43 0 0
Pocket Fully charged Defender's insignia.png: RS3 Inventory image of Defender's insigniaDefender's insignia 300 0 0
Total 2745.6 0 2925

Slot Item Defence
Bonus
Prayer
Bonus
Strength
Bonus
Head Anima core helm of Zaros.png: RS3 Inventory image of Anima core helm of ZarosAnima core helm of Zaros 338 0 20
Body Anima core body of Zaros.png: RS3 Inventory image of Anima core body of ZarosAnima core body of Zaros 389 0 30
Legs Anima core legs of Zaros.png: RS3 Inventory image of Anima core legs of ZarosAnima core legs of Zaros 372 0 25
Hands Bandos gloves.png: RS3 Inventory image of Bandos glovesBandos gloves 64 1 11
Feet Bandos boots.png: RS3 Inventory image of Bandos bootsBandos boots 64 1 11
Cape Igneous Kal-Ket.png: RS3 Inventory image of Igneous Kal-KetIgneous Kal-Ket 57 2 43
Neck Brawler's knockout necklace.png: RS3 Inventory image of Brawler's knockout necklaceBrawler's knockout necklace 0 0 44
Ring Champion's ring.png: RS3 Inventory image of Champion's ringChampion's ring 0 0 30
Pocket Illuminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god book[1] 0 4 7
Total 1271 8 211

Slot Item Defence
Bonus
Prayer
Bonus
Constitution
Bonus
Head Second-Age full helm.png: RS3 Inventory image of Second-Age full helmSecond-Age full helm 384 0 0
Body Second-Age platebody.png: RS3 Inventory image of Second-Age platebodySecond-Age platebody 442 0 0
Legs Second-Age platelegs.png: RS3 Inventory image of Second-Age platelegsSecond-Age platelegs 423 0 0
Shield Divine spirit shield.png: RS3 Inventory image of Divine spirit shieldDivine spirit shield 338 3 0
Hands Pneumatic gloves.png: RS3 Inventory image of Pneumatic glovesPneumatic gloves 108 0 0
Feet Steadfast boots.png: RS3 Inventory image of Steadfast bootsSteadfast boots 108 0 0
Cape Completionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape 44 5 100
Neck Amulet of defence.png: RS3 Inventory image of Amulet of defenceAmulet of defence 6.3 0 0
Ring Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i) 22 0 0
Total 1875.3 8 100

  1. ^ Any illuminated book can apply

Popular Training Methods[edit | edit source]

Slayer[edit | edit source]

Main article: Slayer training

Slayer is the preferred method of training combat stats for many players. The Black mask/Slayer helmet gives bonuses against assigned monsters and slayer tasks and keep combat more interesting when compared to killing the same monster for hours at a time.

Elite Dungeon 3[edit | edit source]

Main article: Shadow reef

Due to the Elite Dungeon experience nerf, being carried in Elite Dungeon 3 no longer grants a large sum of experience an hour. To gain proper experience rates, the player being carried should have high enough accuracy to land a large percentage of their hits. After some experimentation, a player wearing Tier 50 equipment can receive rates faster than other methods in this guide.

Sophanem Slayer Dungeon[edit | edit source]

Starting at level 88 Slayer, players can kill corrupted creatures in the Sophanem slayer dungeon. With high combat stats and high level gear, alongside a Scrimshaw of aggression or aggression potions, it is possible to AFK these monsters for an extremely long time. The chest in the dungeon can be set to automatically collect drops as well in order to make GP. Approximately 500,000 experience per hour can be expected if using tier 90 gear.

Abyssal training[edit | edit source]

Main article: Abyss/Combat training

Training melee, Magic, and Ranged skills is a good way to earn experience with minimal setup or effort. The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back or use a Scrimshaw of aggression or aggression potions.

Over 500,000 experience per hour can be obtained with following setup: Melee halberd (power armour, blood amulet, super melee potion, dragon rider lance recommended). Use Revolution++ with the following bar: Meteor Strike, Berserk, Hurricane, Quake, Cleave.

Blood amulet of fury or Bunyip is enough to heal for a complete AFK experience.

Due to high amount of kills per hour it is recommended to use Charming Imp and Scavenging.

Vyrewatch training[edit | edit source]

Main article: Vyrewatch/Strategies

Alongside Abyssal training, killing Vyrewatch in Darkmeyer is another AFK method of training combat. The maximum combat experience per hour sits at around 550,000 to 600,000. Alongside this, 200,000 Constitution experience, 350,000 to 450,000 Prayer experience (if Morytania legs 4 are owned and equipped), 200,000 Firemaking experience, and 100,000 to 150,000 Farming experience (if the player has seedicide unlocked). Players can also make upwards of 4,000,000 coins per hour if the player loots every one to two minutes.

Because of these rewards and the killing of Vyrewatch being semi-AFK, this is a popular method of training. This method of training does require the elite Morytania achievements (only for the best experience rates; not a strict requirement), many quests (the entire Myreque series up through and including River of Blood), seedicide (only if the player desires the additional Farming experience), and a high combat level.

Shattered Worlds[edit | edit source]

At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, Shattered Worlds awards the player with Shattered anima for rewards like Bladed Dive and Slayer masks. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates. High level players can receive close to 2 million experience per hour in a chosen combat style at world 100, by using the guaranteed adrenaline buff to have high damage area of effect abilities such as quake, hurricane and meteor strike available with no concerns for adrenaline.

Suggested Monsters to train on[edit | edit source]

Levels 1-40[edit | edit source]

Levels 40-60[edit | edit source]

Levels 60-70[edit | edit source]

Levels 70-80[edit | edit source]

Levels 80-90[edit | edit source]

Levels 90-99[edit | edit source]

Completing quests[edit | edit source]

Quests for Attack experience[edit | edit source]

Quest Members Experience
reward
Attack
requirement
Other requirements
The Blood Pact F2P icon.png 100 N/A N/A
A Shadow over Ashdale F2P icon.png 300 N/A N/A
In Search of the Myreque P2P icon.png 600 N/A
Mountain Daughter P2P icon.png 1,000 N/A
A Fairy Tale I - Growing Pains P2P icon.png 2,000 N/A N/A
In Aid of the Myreque P2P icon.png 2,000 12 Attack
The Fremennik Trials P2P icon.png 2,812 N/A
Underground Pass P2P icon.png 3,000 N/A
Heroes' Quest P2P icon.png 3,075 N/A
Quiet Before the Swarm P2P icon.png 4,000 35 Attack
TokTz-Ket-Dill P2P icon.png 5,000 50 Attack
Tree Gnome Village P2P icon.png 11,450 N/A N/A
Fight Arena P2P icon.png 12,175 N/A N/A
Waterfall Quest P2P icon.png 13,750 N/A N/A
The Mighty Fall P2P icon.png 80,000 79 Attack
Total 141,262

Quests for Strength experiences[edit | edit source]

Quest Members Experience
reward
Strength
requirement
Other requirements
The Blood Pact F2P icon.png 100 -
The Death of Chivalry F2P icon.png 250 -
A Shadow over Ashdale F2P icon.png 300 -
In Search of the Myreque P2P icon.png 600 -
In Aid of the Myreque P2P icon.png 2,000 -
The Fremennik Trials P2P icon.png 2,812 -
Land of the Goblins P2P icon.png 3,000 -
Heroes' Quest P2P icon.png 3,075 -
Troll Romance P2P icon.png 4,000 -
Horror from the Deep P2P icon.png 4,662 -
Quiet Before the Swarm P2P icon.png 4,900 42 Strength
TokTz-Ket-Dill P2P icon.png 5,000 45 Strength
Scorpion Catcher P2P icon.png 6,625 -
Dealing with Scabaras P2P icon.png 7,000 60 Strength
The Curse of Arrav P2P icon.png 9,000 64 Strength
Roving Elves P2P icon.png 10,000 -
Waterfall Quest P2P icon.png 13,750 -
Dragon Slayer F2P icon.png 18,650 -
The Chosen Commander P2P icon.png 20,000 46 Strength
Haunted Mine P2P icon.png 22,000 -
The Path of Glouphrie P2P icon.png 30,000 60 Strength
Forgiveness of a Chaos Dwarf P2P icon.png 30,000 69 Strength
King of the Dwarves P2P icon.png 50,000 77 Strength
Thok It To 'Em (saga) P2P icon.png 75,765 70 Strength
The Mighty Fall P2P icon.png 80,000 79 Strength
Thok Your Block Off (saga) P2P icon.png 105,010 75 Strength (Unabridged)
Birthright of the Dwarves P2P icon.png 200,000 85 Strength
Total 708,499

Quests for Constitution experience[edit | edit source]

Quest Members Experience
reward
Constitution
requirement
Other requirements
Stolen Hearts F2P icon.png 250 -
Diamond in the Rough P2P icon.png 250 -
A Shadow over Ashdale F2P icon.png 300 -
A Soul's Bane F2P icon.png 500 -
In Search of the Myreque P2P icon.png 600 -
Song from the Depths F2P icon.png 700 -
Nature Spirit P2P icon.png 2,000 -
Fur 'n Seek P2P icon.png 2,500 -
The Fremennik Trials P2P icon.png 2,812 -
Heroes' Quest P2P icon.png 3,075 -
Recipe for Disaster: Freeing Sir Amik Varze P2P icon.png 4,000 -
Grim Tales P2P icon.png 5,000 -
Royal Trouble P2P icon.png 5,000 -
Witch's House F2P icon.png 6,325 -
Missing My Mummy P2P icon.png 7,000 -
Dream Mentor P2P icon.png 15,000 -
Salt in the Wound P2P icon.png 17,000 50 Constitution
Mourning's End Part I P2P icon.png 25,000 -
The Firemaker's Curse P2P icon.png 76,000 76 Constitution
Total 173,312

Quests for Defence experience[edit | edit source]

Quest Members Experience
reward
Defence
requirement
Other requirements
The Blood Pact F2P icon.png 100 N/A N/A
A Shadow over Ashdale F2P icon.png 300 N/A N/A
A Soul's Bane F2P icon.png 500 N/A N/A
In Search of the Myreque P2P icon.png 600 N/A
In Aid of the Myreque P2P icon.png 2,000 N/A
Nature Spirit P2P icon.png 2,000 N/A N/A
What Lies Below P2P icon.png 2,000 N/A
The Fremennik Trials P2P icon.png 2,812 N/A
Heroes' Quest P2P icon.png 3,075 25 Defence (Black Arm gang only)
Between a Rock... P2P icon.png 5,000 30 Defence
Elemental Workshop III P2P icon.png 8,500 33 Defence
Defender of Varrock P2P icon.png 10,000 N/A
Dimension of Disaster: Defender of Varrock P2P icon.png 10,000 N/A N/A
Olaf's Quest P2P icon.png 12,000 N/A
Holy Grail P2P icon.png 15,300 N/A
Dragon Slayer F2P icon.png 18,650 N/A N/A
A Clockwork Syringe P2P icon.png 19,000 76 Defence
King's Ransom P2P icon.png 33,000 65 Defence
Salt in the Wound P2P icon.png 45,000 60 Defence
Total 189,837

Completing some of the easier quests such as Fight Arena, Holy Grail, Waterfall Quest, Scorpion Catcher, and Tree Gnome Village gives efficient combat experience if done at a low combat level.

Waterfall Quest is particularly of note, as it is fairly short, and unlike most other quests, have absolutely no requirements (does not require for players to defeat anything, and while they may be attacked by aggressive monsters, even level 3 players can complete it with some food) but gives enough experience to bring Attack and Strength straight to level 30, skipping to mithril weapons.