Pay-to-play Firemaking training
This article gives tips on training the Firemaking skill for Members. Firemaking is trained in much the same way in F2P as in P2P; however, Members offers some additional content to firemaking such as eucalyptus, teak, mahogany, magic, and elder logs, the ring of fire, flame gloves, and the inferno adze. Members Firemaking also offers burning shades in Mort'ton, but for actual Firemaking training the vast majority of people burn logs. Firemaking is essentially a money-losing skill, but can be much less expensive to train than other skills usually considered to be buyables such as Herblore, Crafting, Prayer, Smithing, or Construction.
- 1 Training
- 2 Overview
- 3 Level 1-99
- 4 Other methods
- 5 Trivia
Training[edit | edit source]
Equipment[edit | edit source]
The only equipment needed for training Firemaking is a tinderbox, which is used to light logs on fire and is automatically stored in every player's tool belt, meaning that it is unnecessary to buy one or keep one in the bank.
The ring of fire and the flame gloves can be worn with a Firemaking level of 62 and 79 respectively and grant respective experience bonuses of 2% and 2%. When worn together, however, they give a 5% Firemaking experience bonus. They are both obtained as rewards from the All Fired Up minigame after completing the All Fired Up quest.
|Ring of fire||2%|
|Total experience boost||5%|
Pitch can[edit | edit source]
The pitch can is a tradeable Firemaking enhancer that significantly speeds up Firemaking. When using a pitch can at a bonfire it will reduce the ticks between adding logs from 6 to 5 ticks allowing around 200 additional logs to be burnt per hour. While line firemaking the pitch can reduces the time for lighting a log from 6 ticks to 1 tick, giving a significant experience/hour improvement.
A full can will contain 2,000 charges, and each log burned will use 1 charge. Effects that burn multiple logs the same tick such as Pyromaniac will not consume extra charges. Recharging a pitch can takes about 7-10 minutes and multiple pitch cans can be charged at the same time so owning multiple is optimal.
Summoning familiars[edit | edit source]
There are 4 familiars which can be used to help train Firemaking.
While beast of burdens are not Firemaking familiars, they can hold logs and allow players to burn more logs in one trip.
|Image||Name||GE cost of a pouch||Summoning level required||Familiar duration||Boost||Buff|
|+10 XP when lighting a normal fire with any log.|
|Forge regent||2,608||76||45 mins||+4
|+10 XP when lighting a normal fire with any log.
|Lava titan||4,389||83||61 mins||+10
|Reborn phoenix||8,841||84||30 mins||+12
|7% chance to burn 2 logs at once when using bonfires.
Augmented tinderboxes[edit | edit source]
Players with at least level 22 Invention can discover how to create Pyro-matics. This also unlocks the ability to create augmented crystal tinderboxes by using augmentors on crystal tinderboxes. A tool gizmo may be added to an augmented tinderbox to give it perks. The following perks may be useful to players training Firemaking:
|Name||Effect||Number of ranks|
|Pyromaniac||Has a 0.1% chance per rank of burning all logs of the same type from the inventory.||5|
|Rapid||Has a 5% chance per rank to carry out work at a faster pace.||3|
|Tinker||Has a 5% chance per rank to carry out higher quality work, awarding an extra 25% XP||3|
|Wise||When equipped, +1% per rank additional experience, up to 50,000 XP per day.||3|
To use an augmented tinderbox’s perks the player must have charges in their charge pack. Use of an augmented crystal tinderbox costs at most 0.31 divine charges from the player’s charge pack per second. This cost can be reduced by researching charge drain improvements or by adding the efficient perk to the item.
Portable braziers[edit | edit source]
Portable braziers are special portable items allowing the player to create a bonfire immediately. Unlike a standard bonfire, these braziers already act as if five players are bonfiring it, allowing all users to gain an additional 14.4% experience when burning logs on it. In addition, like the Prifddinas bonfires, they also have a 10% chance at saving a log.
The bonfires are thus popular for players semi-afking Firemaking training. While the rates are lower than curly roots with Superheat, it does not require players to be as attentive. Portable braziers can often be found at the Shantay Pass at world 100 by dedicated hosts.
Brawling gloves (Firemaking)[edit | edit source]
Brawling gloves (FM) are gloves which are obtained as rare drops from revenants, the Chaos Elemental, rare drop table and pickpocketing Crwys workers. The gloves provide an additional 50% experience when firemaking, but when used at or above level 47 Wilderness, they provide a 300% experience boost instead.
The gloves should be paired with either magic or elder logs depending on how much money the player is willing to use, and used at the lever outside the Mage Arena with a pack yak or pack mammoth to carry logs. Each pair of gloves contains 1202 charges, so a large amount of experience can be gained from the gloves before they disintegrate into dust.
Overview[edit | edit source]
|Level required||Log type||Experience||Experience per hour||Cost||Profit|
|Per experience||Per hour|
|Regular||Bonfire (solo)||Bonfire (with >4 others)||Bonfire (with >4 others and boosts)||Regular||Bonfire (solo)||Bonfire (with >4 others)||Bonfire (with >4 others and boosts)||Regular||Bonfire (solo)||Bonfire (with >4 others)||Bonfire (with >4 others and boosts)||Profit/loss per log burnt||Profit/loss per hour|
|45||Maple||135||135 - 175||140.4 - 182||147.4 - 191.1||162,000||128,250 - 166,250||133,380 - 172,900||140,030 - 181,545||0.66||0.66 - 0.51||0.63 - 0.49||0.6 - 0.47||84,550||10||11,000|
- ^ a b c Assumes that 950 logs are burnt per hour.
- ^ a b c Boosts refers to the flame gloves and the ring of fire.
- ^ Assumes that 1,200 logs are burnt per hour.
- ^ a b If creating individual fires and collecting ashes. Profit/loss per hour assumes that 1,100 logs are burnt per hour.
- ^ The experience rate of maple logs is dependent on the player's Firemaking level. The table shows two numbers, the first being the experience gained at level 45 Firemaking and the second being the experience gained at level 99 Firemaking.
Assuming that 950 logs are burnt per hour:
- Players who value their time at under -1,348 coins per hour should burn maple logs.
- Players who value their time between -1,348 coins per hour and 752,598 coins per hour should burn yew logs.
- Players who value their time between 752,598 and 13,707,286 coins per hour should burn corrupted magic logs.
- Players who value their time at over 13,707,286 coins per hour should burn elder logs.
General notes[edit | edit source]
These basics of training Firemaking are relevant on both F2P and P2P.
- Training Firemaking typically involves training near a bank for the highest efficiency, and repeatedly withdrawing banked logs and burning them.
- Players can add logs to an existing fire to create a bonfire. Using bonfires yields more experience per log; however, a log is burnt every 6 game ticks (3.6 seconds) rather than every 4 game ticks (2.4 seconds) when lighting fires the normal way. Experience gained is increased per log and is further increased by up to 4% for every other player (up to five) using the same bonfire. With the maximum boost from extra players, the experience/hour for this method provides slightly less experience per hour than lighting the logs individually, but bonfires are semi-afkable and provide the added bonus of not having to run to and from banks.
- Training at the Lumbridge dungeon bank chest (after Recipe for Disaster) is a highly used location as a fire can be made right outside the bank. Contrary to popular belief, making a fire beside the bank is faster than making it beside the stool. Making the fire next to the bank will allow you to not have to manually click to move, otherwise, you will have to manually move to the stool, place the fire and move back.
Bonfires versus fire lines[edit | edit source]
Typically, people train Firemaking by putting logs into bonfires. However, training Firemaking by making lines of fires is significantly faster (around 20% with magic logs), as it takes only 2/3 as long to light a fire than to add a log to it, which generally more than makes up for the bit of experience lost per log. However, lighting lines of fire takes a great deal more attention, costs marginally more, and doesn't give the chance to get fire spirits.
Combining Woodcutting and Firemaking[edit | edit source]
Woodcutting and firemaking can be combined by cutting an inventory of logs, then burning them. This allows simultaneous woodcutting and firemaking training without the need to buy supplies and visit the bank. The most effective logs to perform this method on are teaks. A great location for this is the teaks by Tai Bwo Wannai. Alternative locations are in the Kharazi Jungle and on Ape Atoll. Using an inferno adze is a good idea.
Players who have 91 Prayer and have completed The Light Within can use Superheat Form to make combining the two skills far more efficient. Superheat Form instantly burns all logs cut, meaning the player can keep cutting without worrying about inventory management at all with no decrease to their woodcutting speed. Using an Ancient elven ritual shard to restore Prayer points and a Grace of the Elves to halve the prayer drain from Superheat Form, it becomes possible to stay at a woodcutting location indefinitely without needing to restock.
Logs requiring a higher level than teaks will result in slower woodcutting and firemaking experience per hour because of reduced woodcutting speed.
Prifddinas Bonfire[edit | edit source]
There is a bonfire in Prifddinas in the north-west corner of the Tower of Voices. When burning logs, it gives the same experience as a bonfire with 5 people around it. It also has a chance to save logs.
Level 1-99[edit | edit source]
This section will show the time and number of logs needed to reach level 99 if switching to each newly unlocked log type you can burn as soon as possible, along with the prices of the logs involved.
Level 1-15 - Normal logs[edit | edit source]
- Experience needed - 2,411
- Logs needed - 46
- Time - 166 seconds
- Logs cost = 15,272
Level 15-30 - Oak logs[edit | edit source]
- Experience needed - 10,952
- Oak logs needed - 123
- Time - 443 seconds
- Logs cost = 15,375
Level 30-35 - Willow logs[edit | edit source]
- Experience needed - 9,043
- Willow logs needed - 83
- Time - 299 seconds
- Logs cost = 9,711
Level 35-45 - Teak logs[edit | edit source]
- Experience needed - 39,106
- Teak logs needed - 311
- Time - 19 minutes
- Logs cost = 22,392
Level 45-50 - Maple logs[edit | edit source]
The best way to get from level 45 to level 50 is by burning maple logs on a bonfire to which five or more players are contributing, which grants 140.4 experience per log at level 45 (The experience received from burning maple logs depends on the player's Firemaking level).
- Experience needed - 39,821
- Maple logs needed - 284
- Time - 17 minutes
- Logs cost = 25,276
Level 50-58 - Mahogany logs[edit | edit source]
- Experience needed - 123,133
- Mahogany logs needed - 652
- Time - 40 minutes
- Logs cost = 228,852
Level 58-60 - Eucalyptus logs[edit | edit source]
- Experience needed - 49,276
- Eucalyptus logs needed - 241
- Time - 15 minutes
- Logs cost = 185,329
Level 60-75 - Yew logs[edit | edit source]
- Experience needed - 936,679
- Yew logs needed - 3,466
- Time - 4 hours
- Logs cost = 589,220
Level 75-90 - Magic logs[edit | edit source]
- Experience needed - 4,135,911
- Magic logs needed - 13,385
- Time - 13 hours
- Logs cost = 5,234,625
- Due to the similar cost of Magic logs and Corrupt magic logs and the slighly higher XP that Corrupt magic logs give, it might be better to use Corrupt magic logs during levels 75-90.
Level 90-99 - Elder logs[edit | edit source]
- Experience needed - 7,688,099
- Elder logs needed - 16,427
- Time - 18 hours
- Logs cost = 100,056,857
Other methods[edit | edit source]
Completing quests[edit | edit source]
Main article: Quest experience rewards - Firemaking
Some quests grant Firemaking experience. Refer to the main article for more details.
Barbarian Assault[edit | edit source]
Players can gain Firemaking bonus experience as a reward from playing the Barbarian Assault minigame. At level 99 Firemaking it is possible to gain 3,500,000 bonus experience per hour playing hard mode Barbarian Assault waves 6-9, at a cost of 6 Barbarian assault ticket - hard wave 10 per hour. Players may as an alternative gain 2,400,000 bonus experience per hour playing hard mode waves 1-9 without having to pay for the tickets.
In order to play Hard mode Barbarian Assault the normal mode of the minigame must be completed at least once. It is highly recommended for players to reach maximum role levels before starting playing for bonus experiences.
The most efficient method to get xp, without wasting too much time is doing your book of char daily. This can get your xp rates up to 1.6M per hour, check out the guide on how to do book of char for optimal xp rates!
Level 30-99 - Willow logs[edit | edit source]
- Experience needed - 13,021,068
- Willow logs needed - 118,105
- Time - 124.3 hours
- Logs cost = 13,818,285
Time is assuming that 950 logs are burnt per hour.
Level 45-99 - Maple logs[edit | edit source]
Maple logs are for the most part the way to go, by burning maple logs instead of willow logs you reduce total time to reach 99 by 40 hours. Burning maple logs on a bonfire to which five or more players are contributing grants an average of 161.2 experience per log (the experience received from burning maple logs depends on the player's Firemaking level).
- Experience needed - 12,972,919
- Maple logs needed - 80,477
- Time - 84.7 hours
- Logs cost = 7,162,453
Time is assuming that 950 logs are burnt per hour.
Level 60-99 - Yew logs[edit | edit source]
Yew logs are yet another alternative method to reach 99. Burning yew logs on a bonfire to which five or more players are contributing grants 270.25 experience per log. Burning yew logs is a much faster method of reaching 99 than burning maple or willow logs, but it is (usually) considerably more expensive. (At current GE prices, burning yews incurs an approximately equal cost when compared with willow logs, since the greater cost per log is offset by the lower number of logs required). As such, only players who value their time between -1,348 coins per hour and 1,051,230 coins per hour should burn yew logs.
- Experience needed - 12,760,689
- Yew logs needed - 47,219
- Time - 49.7 hours
- Logs cost = 8,027,230
Time is assuming that 950 logs are burnt per hour.
Level 83-99 - Curly roots[edit | edit source]
At level 83 Firemaking, curly roots, which yield 378.5 experience each, can be burned in special firepits found in the Jadinko Lair. They must first be chopped from curly (not straight) jade roots hanging from the ceiling near the slayer monsters there, requiring 83 Woodcutting. Four roots are received for each vine chopped, the vines chop quickly even at only 85 Woodcutting. At the minimum required levels with a ring of fire, players can expect to receive approximately 250,000 Firemaking experience per hour as well as approximately 23,500 Woodcutting experience. At high levels with full lumberjack clothing, the inferno adze, flame gloves and the ring of fire equipped, players can expect to receive approximately 35,000 Woodcutting experience as well as approximately 305,000 Firemaking experience per hour and over 1,100 jadinko favour, making this method the third-best in experience per hour. This method is behind burning magic or elder logs on five-player bonfires with flame gloves and the ring of fire equipped, in terms of experience per hour. However, this method of training Firemaking is free, potentially profitable, and as with most firemaking training semi-afkable. It is also a nice change from burning logs on bonfires all the time. With the Superheat Form prayer a player can receive over 670,000 Firemaking experience per hour, making this the best method in-game. The prayer can be sustained without the use of prayer potions by using the Ancient Elven Ritual Shard in combination with Grace of the Elves.
However, the Superheat curse prevents players from gaining Jadinko favour, as it's only gained when the roots are placed into the firepits. In addition, it requires a bit more attention compared to burning logs.
Trivia[edit | edit source]
- After completion of the quest All Fired Up, players may play a minigame where they light beacons to obtain items that are helpful in training firemaking. These include the ring of fire, the flame gloves, and the inferno adze.
- When worn together, the Ring of fire and Flame gloves give +5% experience total when burning logs.
- The inferno adze randomly burns logs while woodcutting. This means when using the inferno adze Firemaking experience is gained as a bonus while training woodcutting, allowing players to go longer before banking, fletching, or lighting their logs.
- Many players power-cut teak logs to achieve 99 Woodcutting. Gaining 13,000,000 woodcutting experience cutting teaks with an inferno adze would give approximately 4,820,000 Firemaking experience extra, this is an average of 2.7 Woodcutting experience for every 1 Firemaking experience. As the inferno adze requires 92 firemaking, it may be useful to get 92 firemaking before doing any serious amount of Woodcutting for experience. This method is especially useful for curly roots, where more than one root can be incinerated by the inferno adze at a time.
- The Book of Char can be used if you have completed The Firemaker's Curse, it will give double the experience for walking over logs, but dropping the logs beforehand is very tedious. A much more efficient way of getting logs lined up on the ground is to fill BoBs with logs and dismiss them in a line. This allows a player to run continuously over the same line, burning 1 log in each stack of logs at a time, gaining a large amount of exp in the limited time the Book is activated.
- Driftwood found on Uncharted Isles grants higher experience than Elder logs at a level 92 requirement, and can be a nice extra to burn. Unfortunately, they're not easy to get in large quantities, making it an unreliable training method at best.