Pay-to-play Crafting training
The following guide provides efficient methods for training Crafting from level 1 to 99, taking into consideration both cost and time. It is a skill with a variety of ways of obtaining experience, and with each method at a different rate and with different costs, the skill can be trained (for example) either very quickly at great expense with leatherworking or more slowly at a profit with urns. This guide is intended for players who are members, though it includes some relevant methods that are also available for free-to-play players.
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- 1 Useful items and equipment
- 2 Locations for training
- 3 Training Crafting
- 4 Level 1 - 46+: Glassblowing
- 5 Level 1-54+
- 6 Level 20+
- 7 Level 54+
- 8 Level 63+
- 9 Most efficient methods (74+)
- 10 Harmonium harps - (level 75+)
- 11 Level 89+: flasks and crystal flasks
- 12 Other ways to train
- 13 Other sources of experience
- 14 See also
Useful items and equipment[edit | edit source]
|Item or effect||Description|
|Modified artisan's bandana||5% chance to save a piece of leather per item crafted.|
|Tool belt||Many items used for Crafting are stored on the tool belt:|
|Portable crafter||Provided perks:
The crafters also double as a tannery, so placing it next to a bank where applicable means that one can tan hides at the highest rate possible.
|Scroll of dexterity||Between 1.6% and 8.3% chance to save a dragonhide when crafting an item that requires 3 or more hides.|
|Crafting cape||The Crafting cape's perk provides unlimited thread and removes the need for thread when crafting leathers, and provides a chance to cut all gems of the same type in the player's inventory at once.|
|Crafting master cape|
|Sacred clay needle|
|Crafting potion||A three-dose crafting potion can be made at level 42 Herblore from Wergali and Frog spawn or purchased on the Grand Exchange for 1,522.
Locations for training[edit | edit source]
Most methods of training rely on having a bank nearby.
Spinning wheels[edit | edit source]
- A convenient spinning wheel is on the 1st floor[UK]2nd floor[US] of Lumbridge Castle, with a bank directly above it on the next floor.
- Neitiznot houses a spinning wheel just south-east of the bank, though the isle requires the player to at least start The Fremennik Isles quest. That means at least level 46 Crafting is required for this spinning wheel (boosts cannot be used).
- There's a spinning wheel in Seers' Village just south-west of the bank.
- There are 2 spinning wheels located in Burthorpe, south of the Gnome Banker, shopkeeper, and Mistress Fara. They can be found just outside of the cow pen.
Looms[edit | edit source]
- There are two looms located at the crafting tent in Burthorpe west of the Druids' Circle.
- One is in the farmhouse by the Falador cabbage patch, which is inconvenient without the Explorer's ring 3 or 4.
- One is in the western part of the Cadarn district in Prifddinas north of the Max Guild.
Pottery ovens and potter's wheel[edit | edit source]
Both pottery ovens and wheels are used in the creation of urns and other clay products. Note that a portable crafter can function as both a wheel and an oven, which may save a lot of time, as it can be placed immediately next to a bank. Players who do not need to bank can find a full list of wheels and ovens on their respective pages.
However among the full list, some notable fixed locations with both a potter's wheel and oven which are also close to banks include the following:
- In Burthorpe they can both be found south of the bank; this is near the smithing furnace, and west of the druid circle.
- South-east of Varrock's East Bank inside the gated and fenced area.
- On the ground floor[UK]1st floor[US] of the Crafting Guild, which is itself close to a bank chest outside in the clan camp (note entering the guild requires 40 Crafting).
- Very close to the bank chest in the Ithell district of Prifddinas. This is the fastest method; however, access to the city requires the completion of the Plague's End quest and thus level 75 Crafting (among many other requirements).
Tannery[edit | edit source]
Tanneries can be used by players who wish to tan their own leather. They can be found in a few locations:
- Portable crafter (the cost is same as regular tanner).
- A tanner can be found just South of the Varrock West bank.
- One resides on the 1st floor[UK]2nd floor[US] of the Crafting Guild.
- Jack Oval can be found between North Taverley and South Burthorpe and will tan hides for the player.
- A tanner lives in a house just a stone's throw North of the Al Kharid bank.
- The closest tanner to a bank resides in the Ithell district of Prifddinas; however, as mentioned above, this requires completion of the Plague's End quest and thus level 75 Crafting (among many other requirements).
Furnace[edit | edit source]
Furnaces are used in the production of jewellery. The most efficient way to create jewellery is to fill the metal bank with gold bars and have the inventory filled with the gems needed to create the jewellery.
Several furnaces exist within a short range of a bank:
- Shilo village has a furnace only 10 squares from a bank; however, it requires the Shilo village quest
- Edgeville has a furnace 13 squares from a bank; however, it requires the easy Varrock achievements.
- A furnace exists on Neitiznot that is 15 squares from a bank; however, it requires the player to at least start The Fremennik Isles.
- Artisans' Workshop has a furnace 15 squares from a bank. Note that the Burial Forges cannot be used for crafting.
- Port Phasmatys houses a furnace that is only 17 squares away from a bank. There are no requirements to use it, though a ghostspeak amulet will speed up banking.
- There is a furnace 17 squares away from the bank chest in Lumbridge in the Combat Academy.
- Furnace south of Burthorpe 24 squares from bank.
Training Crafting[edit | edit source]
At low levels, both crafting urns and making jewellery offer good experience rates for relatively low costs or even small profits. Since intervals between gaining levels are fairly small, switching to the most effective method isn't always time-efficient, as obtaining the resources may consume more time than would be saved. While jewellery and urns offers moderate experience at low costs, low-level players who seek faster rates should consider cutting gems. Cutting sapphires costs about -3.3 coins per experience, however it offers rates of up to 200,000 experience per hour, starting at level 20 (in other words, a player could reach level 57 Crafting in an hour from level 20.)
Starting at level 54, players often train Crafting with battlestaves. Water battlestaves offer about -8.83 and thus a good balance of gp/xp for most players. Players who seek faster experience rates can start making green dragonleather bodies at level 63, though these cost about -8.64 per point of experience. Players who are tight on money should instead consider making higher-level urns, such as decorated fishing and cooking urns.
Level 1 - 46+: Glassblowing[edit | edit source]
Molten glass can be made in a furnace using a bucket of sand and Soda ash (obtained by cooking seaweed on a range or in a fire). Molten glass can then be made into several useful items with a glassblowing pipe (tool belt will work). Training this way is a good strategy for going from level 1-30 as glasswork offers decent experience rates.
Starting at level 46 Crafting, making orbs via glassblowing is an excellent method of training, granting 52.5 experience per orb and on average around 91,000 with no interruption and possibly up to 120,000 experience per hour. Molten glass can be bought for 248 each, and unpowered orbs sell back for 226. Powering orbs is a good way of earning money, as the charged orbs fetch much higher prices (air: 4,786, water: 5,708, earth: 5,186, fire: 4,234).
Players who have completed the Hand in the Sand quest can obtain 84 buckets of sand per day from Bert. Seaweed can either be purchased from the Grand Exchange or from Arhein in Catherby. Players with level 77 Magic who have completed the Lunar Diplomacy quest can use the Superglass Make spell, which can substitute soda ash with raw seaweed or swamp weed as well as producing about 30% more glass for free.
Level 1-54+[edit | edit source]
Pottery and jewellery - slow but cheap[edit | edit source]
Note: The table below assumes the player purchases soft clay from the Grand Exchange. Players can make their own by using clay on a water source, earning 142 (and one Crafting experience) per clay, thus saving 284 per urn. Players can also mine their own clay, which would save 596 per clay, or 1,192 per urn.
New players can also make bowstrings from flax as these offer a bit of money as well as slow Crafting experience.
Consider the cost of obtaining resources when using the methods below as prices change over time. A calculator with the prices, experience, and gp/xp rates can be found here. A similar calculator containing all items of jewellery up to and including onyx can be found here. Note that all price calculations are based on buying and selling resources and products at current Grand Exchange rates.
|Level||Product||XP/Item||Items needed||Cost of materials||Value of product(s)||Total Profit/Loss (each)||High Alch Profit/Loss (each)|
|2-5||Cracked mining urn (nr)||28||2 x||-908||877||-31||-1,363|
|8-12||Gold amulet (unstrung)||30||-947||135||93||-1,210|
|12-15||Fragile cooking urn (nr)||40||2 x||-1,192||773||-419||-1,605|
|15-20||Fragile fishing urn (nr)||50||2 x||-1,192||866||-326||-1,593|
|24-29||Sapphire amulet (unstrung)||65||-1,116||436||-680||-1,049|
|36-40||Plain cooking urn (nr)||71.5||2 x||-1,192||1,204||12||-1,533|
|76-81||Decorated fishing urn (nr)||120||2 x||-1,192||4,452||3,260||-1,419|
|81+||Decorated cooking urn (nr)||130||2 x||-1,192||4,829||3,637||-1,431|
Level 20+[edit | edit source]
Fast and expensive - cutting gems[edit | edit source]
Cutting gems is a fast and expensive way of training Crafting. Gems can be obtained in a few ways, however most players prefer to buy them en masse from the Grand Exchange. A few other ways include:
- Buying from shops or players
- Mining gem rocks in Al Kharid, Shilo Village (requires completion of the quest), Lunar Isle mine, Prifddinas or the Kal'gerion resource dungeon. Wearing an amulet of glory and the ring of wealth will improve the speed at which gems are mined.
- Opening geodes obtained from mining
- Stealing from safes
- Monster drops
- The Gnome Restaurant activity
- Magpies who forage gems and rings
Below is a table showing experience rates for the different types of gems. All experience/hour is an estimate and this table assumes 4,000 gems are cut per hour. Players considering cutting opal, jade or red topaz should note that they are crushed far more frequently than other gems; about 21% of the time at level 69 Crafting, and about 8% of the time at level 89. Crushed gems will still yield 1/4th of the experience, but can no longer be sold for any return.
|Gem||Crafting level||Uncut price||Cut price||Experience/gem||Experience/hour||Profit/experience||Profit/hour|
|Red topaz||16||327||449[a 1]||25||100,000||4.88||488,000|
Enchanting jewellery[edit | edit source]
Players who are making jewellery should consider enchanting their items as well. Several items (such as the games necklace, ring of duelling, and the amulet of glory) are significantly more valuable after being enchanted, as well as granting some Magic experience.
Stringing amulets[edit | edit source]
A ball of wool can be bought on the Grand Exchange for 1,033 coins each or crafted on a spinning wheel out of wool (see above for locations). It can be used on an unstrung amulet to string it. This provides only 4 experience per amulet and thus few players prefer to use this method to train.
At level 80 Magic the spell String Jewellery can be cast to automatically string all amulets in a player's inventory. Even with a mud staff this is about twice as expensive as using wool; however, it is easier and also grants some Magic and Crafting experience.
Assuming 2,000 amulets can be strung per hour, the experience per hour is 8,000.
|Amulet||Crafting level||Unstrung price||Strung price||Profit/XP||Profit/item||Profit/hour|
|Sapphire amulet (unstrung)||24||436||1,555||21.5||86||172,000|
|Opal amulet (unstrung)||27||684||1,028||-172.25||-689||-1,378,000|
|Emerald amulet (unstrung)||31||2,076||3,489||95||380||760,000|
|Jade amulet (unstrung)||34||1,225||2,256||-0.5||-2||-4,000|
|Topaz amulet (unstrung)||45||1,521||2,259||-73.75||-295||-590,000|
|Ruby amulet (unstrung)||50||1,241||2,619||86.25||345||690,000|
|Diamond amulet (unstrung)||70||1,783||3,564||187||748||1,496,000|
|Dragonstone amulet (unstrung)||80||9,376||10,437||7||28||56,000|
Level 54+[edit | edit source]
Battlestaves - fast, but requires stockpiling[edit | edit source]
Crafting elemental battlestaves provides fast experience for its level at a moderate to high cost, though the Grand Exchange can make this method somewhat slower by limiting the purchase of staves to only 1,000 every 4 hours (see below for tips on acquiring battlestaves). Assuming the player has the battlestaves and charged orbs ready, it is possible to craft around 2,600 elemental staves an hour using bank presets.
Unpowered orbs can be made by hand using glassblowing (see below) and then charged, though most players prefer to skip this stage and purchase charged orbs from the Grand Exchange to save time. If a player wishes to stockpile orbs before they can craft the staves, they can make molten glass and blow it into an unpowered orb for a total of 52.5 experience per orb, requiring 46 Crafting. Note that charging the orbs can be very tedious as the obelisks are difficult to get to.
Collecting staves[edit | edit source]
- Players can purchase up to 1,000 battlestaves on the Grand Exchange every four hours, though this limit can be circumvented by asking other players to buy them; players can check the forums for others selling them in larger amounts.
- Players can buy up to 8 battlestaves from Naff in Varrock square. Players who have obtained Varrock armour 1, 2, 3, or 4 have this limit increased to 16, 32, 64, and 80 respectively.
- After completing Lunar Diplomacy, a stock of 20 can be bought from Baba Yaga in her house on the Lunar Isle.
- Haf will sell a stock of 20; she can be found by the Elven grimoire in Prifddinas. Her assistant, Lunet, will sell an additional 16 to players who have completed the hard hard Tirannwn achievements.
- They can be purchased from the Mage Training Arena; however, this is slow and tedious.
- They can be obtained as a drop from several monsters (see battlestaff for more information).
Cost analysis[edit | edit source]
Staves from the Grand Exchange, sell at GE
Staves from Naff, sell at GE
Staves from the Grand Exchange, High Alch
Staves from Naff, High Alch
Reference Calculator:Crafting/Battlestaves for a more complete breakdown.
Level 63+[edit | edit source]
Dragonhide armour - fast and expensive[edit | edit source]
Dragonhide armour is crafted from dragon leather, requiring a needle (tool belt will work), and thread. Dragonhide armour offers very high experience rates (typically at least 300,000 per hour), though at higher costs. Players who wish to gain cheaper experience should continue using the methods described above. With the use of inventory presets up to 1,600 bodies or shields can be made in an hour. Using a yak can increase this to 1,800 per hour.
For playerse who are level 55 Magic or above, it is possible to High Alch the dragonhide armour. This saves a substantial amount of money in the long run, whilst also granting Magic experience and avoiding the Grand Exchange buy limit.
Cost analysis - dragonhide armour[edit | edit source]
|Armour type||Crafting level||Experience||Experience/hour||Profit/experience||Profit/armour||Profit/hour|
|Green dragonhide body||63||186||297,600||-8.6||-1,607||-2,571,200|
|Green dragonhide shield||64||248||396,800||-10||-2,475||-3,960,000|
|Blue dragonhide body||71||210||336,000||-13.8||-2,903||-4,644,800|
|Blue dragonhide shield||72||280||448,000||-14.6||-4,078||-6,524,800|
|Red dragonhide body||77||234||374,400||-15.1||-3,539||-5,662,400|
|Red dragonhide shield||78||312||499,200||-14.6||-4,548||-7,276,800|
|Black dragonhide body||84||258||412,800||-16.8||-4,343||-6,948,800|
|Black dragonhide shield||85||344||550,400||-16.4||-5,652||-9,043,200|
|Royal dragonhide body||93||282||451,200||-13.7||-3,872||-6,195,200|
Most efficient methods (74+)[edit | edit source]
Which item should be crafted should not be based only on the cost per hour or the total cost (refer to the efficiency article for more information).
Calculations based on 1,800 dragonhide items, 4,000 gems, 2,200 battlestaves, and 1680 jewellery per hour.
Players who value their time below 6,409,516 per hour should make dragonstone bracelets (level 74).
Players who value their time between 6,409,516 and 10,318,050 per hour should make green dragonhide shields (level 64).
Players who value their time above 10,318,050 per hour should make black dragonhide shields (level 85).
The best methods to do during Double XP Weekends.[edit | edit source]
Players who value their time below 746,002 per hour should make dragonstone bracelets during Double XP Weekends (level 74).
Players who value their time between 746,002 and 4,523,381 per hour should make fire battlestaves during Double XP Weekends (level 62).
Players who value their time between 4,523,381 and 7,386,525 per hour should make green dragonhide shields during Double XP Weekends (level 64).
Players who value their time above 7,386,525 per hour should make black dragonhide shields during Double XP Weekends (level 85).
There are currently no ranges in which any other methods are best, although this may change. These will be slightly different when using a portable crafter, modified artisan's bandana, scroll of dexterity, and/or crystal chisel. It is recommended to research before deciding which method to do.
Harmonium harps - (level 75+)[edit | edit source]
Playing the harps located within the Ithell district in Prifddinas offers moderate rates (about 50,000 experience per hour as well as a little construction experience) with little attention required. Level 75 Crafting is required to play the harps, and the Plague's End quest is required to access the city. Playing the harps will yield small amounts of harmonic dust, which is used to craft crystal tools and equipment. Harps will gradually fall out of tune in increments of 10%, granting only half the harmonic dust at 50% and becoming totally unplayable at 100%; the harp can be tuned again at any time, granting 50 construction experience for every 10% tuned.
Level 89+: flasks and crystal flasks[edit | edit source]
Players who have level 81 Mining can mine up to 50 blocks of red sandstone a day from the Oo'glog red sandstone and a further 25 from the Sophanem red sandstone after completing the elite Desert achievements. The red sandstone can then be made into robust glass (there is no requirement for this step, as it grants no experience) on a robust glass machine. Players with level 89 Crafting can then blow the glass into potion flasks, granting 100 experience per flask. This is also a good source of money, since each flask sells for 5,579 on the Grand Exchange.
Players with level 81 Mining who have completed the Plague's End quest can mine up to 50 crystal-flecked sandstone (rock) each day in the Ithell crystal sandstone mine in the Ithell district of Prifddinas. They are crafted in an identical fashion to regular flasks and give 150 experience each. Players who have level 115 Dungeoneering can mine a further 25 each day in the Edimmu resource dungeon. While they offer more experience than regular flasks, they are considerably lower in price (1,846).
Players often keep the molten glass until Double XP Weekend to maximise the XP gained.
Other ways to train[edit | edit source]
Dungeoneering (level 1+) - slow but free[edit | edit source]
Crafting Salve gloves in Daemonheim from Salve nettles will yield a total of 15 experience each (2.5 from making the cloth and another 12.5 from crafting the item itself). Salve nettles can be farmed from the available resources or bought from the Smuggler for 420 coins. The completed gloves fetch a return of 84 coins when sold. At higher levels, other salve items can be made as they yield the same coins per experience rate but are faster to make. Higher levels will also come with higher tiers of cloth.
Alternative choice is Protoleather armour which requires no processing at the spinning wheel, slightly reducing overall experience per dungeon but significantly speeding up the process.
Weaving (Clan Citadel)[edit | edit source]
Training on the loom in a Clan Citadel (tier 5 or higher) is both free and relatively quick, although it requires active clicking to move between the remaining hotspots and restart the collection action. The experience scales to the players level (see this article for more details), with higher levels achieving around 120,000 experience per hour for a total of about 200,000 experience each week (assuming the player has achieved a fealty of 3). While available, the rate is slightly more than half of than the battlestaff method. The player can complete their cap every build tick (once a week). Players who have completed over 50% of their cap can also claim some bonus experience from the Quartermaster, which can go towards any of the skills available in the citadel; a player with level 99 Crafting can claim 55,226 bonus experience for doing this.
There is also the Clan cloak fealty reward, although most prefer to use this on harder to obtain skills.
Other sources of experience[edit | edit source]
Quests[edit | edit source]
Some quests grant Crafting experience. Refer to the list for more details.
Player-owned port - Level 90+[edit | edit source]
While this is not a consistent method of training, players who have acquired Lacquer from voyages can craft both tradeable and untradeable tier-85 ranged armour, yielding 10,000 experience for the hood, 20,000 for the legs, and 30,000 for the body. Players can also make a Reefwalker's cape and a Leviathan ring from koi scales and pearls respectively, each granting 10,000 experience. Note that this experience is gained in the normal way, so things like bonus experience, skill outfits, the wisdom aura, and other such items will increase the experience gained. Both superior and regular gear grant the same experience, and the tradeable armour is also an excellent source of money.
See also[edit | edit source]