|Overload flask (1)|
|Release||7 February 2012 (Update)|
|High alch||66 coins|
|Low alch||44 coins|
|1 dose of overload in a flask.|
|Links||MRID • recipe|
|FAQ • doc|
Overloads boost Attack, Strength, Defence, Ranged, and Magic + 15% of the stat level + 3 (a maximum of +17 at level 99) for 6 minutes. Overloads reapply the boosts every 15 seconds, resulting in minimal boost decay - however, once the overload wears off, the boosts are completely removed. Upon death, the effect of overload will also wear off entirely before the 6 minutes is up.
To decant the potion into the flask, one must have at least 6 doses of overload in their inventory, as well as one or more potion flasks. Using the flask on the potion will open a menu to decant them. The optimal inventory setup for decanting potions is 17 4-dose potions and 11 flasks.
After all six doses have been consumed, the flask will shatter and disappear.
Assuming that the potion flask, all 3-dose super potions and secondary ingredients for extreme potions are bought on the Grand Exchange and a scroll of cleansing has not been used, each overload flask costs 207,330 coins. This amounts to about 34,555 coins per dose, 414,660 coins per hour, or 152 coins per second of effect.
Once the potion has been partially drunk, no more doses can be added to it. After all 6 doses have been consumed, the flask will shatter and disappear. Flasks can be combined together, but the empty flasks will still be destroyed afterwards.
Drop sources[edit | edit source]
- ^ There is further information on this drop; see the associated page for details.
Disassembly[edit | edit source]
|Disassembly category||Potions and flasks|
|Item quantity required||1|
|Base junk chance||0.0%|