|Release||7 January 2019 (Update)|
|High alch||500 coins|
|Low alch||333 coins|
|Used in Smithing (60).|
|Exchange||7,014 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
An orikalkum bar is a metal bar refined through the Smithing skill by smelting one orichalcite ore and one drakolith together, either using a furnace or the Superheat Item spell. Smelting an orikalkum bar requires a Smithing level of 60 and grants 13 Smithing experience. Orikalkum bars can be smelted 25% and 50% faster beginning at Smithing levels 61 and 65, respectively. Additionally, starting at Smithing level 62, there is a chance of smelting an extra bar without consuming additional ores.
Orikalkum bars can be forged at an anvil into orikalkum equipment.
Lore[edit | edit source]
Orikalkum is one of the names for the hard, dark red metal used by the Dragonkin to make much of their equipment. Orikalkum is what the Saradominist dwarves called the metal, but the word is actually Icyene in origin as Icyene was the official language of the Saradominists of the Second Age.
The dwarves found small deposits of the metal on Gielinor but at the time were unaware of its significance. Although Saradomin knew of the dragonkin, he felt no need to share that information with his Gielinorian subjects. The ore, called orichalcite, didn't react even to being smelted in the astonishing heat of luminite. It wasn't until an unrelated discovery later in the god wars that they were able to make use of it.
During the Second Age, many Ilujanka had fought for the Zarosian empire during its incredible expansion. These small lizardmen were powerful warriors because of their ability to control and ride fire breathing dragons. The dwarves, always extremely attentive to mineralogical matters, noticed that the fire the dragons breathed would subtly alter any rock it blasted, seeming to trap the essence of the dragonfire within.
The dwarves learned to coax the fire back out of the stone. The resulting flame was less powerful than luminite, but unmistakably tinged with the essence of dragonfire. They called the material drakolith. They were never able to reliably produce it, as dragons were more or less impossible to capture or control, and were reduced to scavenging for small quantities of it where it occurred by accident. As the number of Ilujanka dwindled, the material became scarcer and scarcer.
Despite being less hot than luminite, experiments showed that the drakolith flame was able to draw the metal forth from the orichalcite ore. The resulting metal, which they named orikalkum, was remarkable. It was tougher even than adamant, and no heavier than light steel. Two factors prevented its widespread distribution amongst the Saradominists: firstly, they only found vanishingly small quantities of both the orichalcite ore and the drakolith catalyst. Secondly, they considered the metal's deep red colour to be ill omened, preferring the bright blue of runite.
What the Saradominists of the God Wars never discovered was the true secret of working Orikalkum in the direct and controlled flame of a dragon. This technique, used by the dragonkin in antiquity, created a purer and stronger metal, and was used in the creation of the legendary 'dragon' armour and weapons.
Smithing[edit | edit source]
|Used with||Anvil, Furnace|
|Experience (per bar)|
|Experience (per ore)|
Smelting[edit | edit source]
|13 XP||-||3 (1.8s) [recipe 1]||7,014|
Cost analysis[edit | edit source]
|Superheat Item[cost 1]||6,773||241|
Products[edit | edit source]
- This list was created dynamically, and shows the first 100 items alphabetically.
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- For an exhaustive list of items, click .
Disassembly[edit | edit source]
|Disassembly category||Planks, bars, and leather|
|Item quantity required||1|
|Base junk chance||34.0%|
Update history[edit | edit source]
- update 1 June 2020 (Update):
- Fixed an issue where the description for orikalkum bars was not appearing while playing Treasure Hunter on free-to-play worlds.
Trivia[edit | edit source]
- Orikalkum is named for Orichalcum, the legendary metal of Atlantis.