Optimal PvM perk setup
Overview[edit  edit source]
The purpose of this page is to provide the player with optimized PvM perks for most high end situations. For suggested PvM perks at different levels of player advancement, check PvM perk cost. The 'Ancient gizmos' blueprint (4,559,773) or the untradeable version, 'Ancient gizmos' blueprint (untradeable), from Ancient Invention is required to make Ancient gizmos. These combinations aim to have the best perk ranks of Aftershock, Biting, Precise, and Equilibrium on at all times.
Both the Weapon perk setups and the Armour perk setups have an entry and an advanced setup.
 Entry: The perks in the entry setups primarily use ancient gizmos (though there are some that use regular gizmos). Aftershock is usually not considered (as the components are better saved for the advanced setup).
 Advanced: The perks in the advanced setups are all almost completely ancient gizmos. The goal is to try and maintain the highest ranks of considered perks (including switches).
Most of the perks/perk combinations have the highest probability to obtain at level 120 Invention along with an Extreme invention potion. However, some have the highest probability at levels below 120 (and without the potion). The Invention level can be lowered by Goraks or more easily by the the icy, cold area before the entrance to the God Wars Dungeon.
Important: The Probability link on each perk combination will load the appropriate materials, gizmo, Invention level, and whether or not an Invention potion is used, into the perk calculator. In addition, it is recommended that users read the Notes that accompany any specific perk setup as there may be relevant information.
On this page, there are some pieces of gear that are Barrows dyed for keybind purposes.
Weapon perk setups[edit  edit source]
The placement of the perks on the weapons are placed in such a way so as to give high damage output for certain abilities that can make use the Flanking and Lunging perks.
Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Twohanded 
Precise 6 Probability: 32.25% 
Equilibrium 4 Probability: 98.16% 
Chance of getting at least Precise 6 is 32.25%. Chance of getting at least Equilibrium 4 is 98.16%. This combination has a 5.198% chance to give Equlibrium 4, Ruthless 3. 
Main hand 
Precise 6 Probability: 32.25% 
N/A  Chance of getting at least Precise 6 is 32.25%. This setup allows one to get Precise 6 on all Flank/Defender/Shield damage. 
Offhand 
Equilibrium 4 Probability: 98.16% 
N/A  Chance of getting at least Equilibrium 4 is 98.16%. This combination has a 5.198% chance to give Equlibrium 4, Ruthless 3. 
Flanking 
Flanking 4 Probability: 27.90% 
N/A  N/A 
Lunging 
Lunging 4 Probability: 100% 
N/A  N/A 
Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Twohanded 
Precise 6 Probability: 32.25% 
Equilibrium 4 Probability: 98.16% 
Chance of getting at least Precise 6 is 32.25%. Chance of getting at least Equilibrium 4 is 98.16%. This combination has a 5.198% chance to give Equlibrium 4, Ruthless 3. 
Main hand 
Precise 6 Probability: 32.25% 
N/A  Chance of getting at least Precise 6 is 32.25%. This setup allows one to get Precise 6 on all Flank/Defender/Shield damage. 
Offhand 
Equilibrium 4 Probability: 98.16% 
N/A  Chance of getting at least Equilibrium 4 is 98.16%. This combination has a 5.198% chance to give Equlibrium 4, Ruthless 3. 
Flanking 
Flanking 4 Probability: 27.90% 
N/A  N/A 
Planted Feet 
Planted Feet Aftershock 1 Probability: 100% 
N/A  The Ancient lantern only needs:

Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Twohanded 
Precise 6 Probability: 32.25% 
Equilibrium 4 Probability: 98.16% 
Chance of getting at least Precise 6 is 32.25%. Chance of getting at least Equilibrium 4 is 98.16%. This combination has a 5.198% chance to give Equlibrium 4, Ruthless 3. 
Main hand 
Precise 6 Probability: 32.25% 
N/A  Chance of getting at least Precise 6 is 32.25%. This setup allows one to get Precise 6 on all Flank/Defender/Shield damage. 
Offhand 
Equilibrium 4 Probability: 98.16% 
N/A  Chance of getting at least Equilibrium 4 is 98.16%. This combination has a 5.198% chance to give Equlibrium 4, Ruthless 3. 
Flanking 
Flanking 4 Probability: 27.90% 
N/A  N/A 
Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Enhanced Excalibur 
Mobile Hoarding Probability: 50.98% 
N/A  To save an inventory slot and still have Planted Feet (may cause the player to run toward melee distance):

Sunspear  Planted Feet Probability: 100% 
Relentless 5 Probability: 76.59% 
Acts as an affordable Planted Feet switch for both Ranged and Magic combat styles. Relentless has a small chance to result in using Sunshine or Death's Swiftness with no adrenaline loss.

The placement of the perks on the weapons are placed in such a way so as to maintain Aftershock stacks while also giving high damage output for certain abilities that can make use the Flanking and Lunging perks. Certain perks, such as Ruthless, are placed on weapons for situations where it would make sense to have (such as the Elite Dungeons). Certain weapons, such as the Seren godbow, are perked in such a way to make use of their special attack. Because the Seren godbow in this setup is primarily used for the special attack, it is considered a switch and therefore only Aftershock 1 is placed on it in order to not lose stacks (and is also why the highest ranks of Precise and Equilibrium are on the weapon).
Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Twohanded 
Precise 6 Ruthless 1 Probability: 56.39% 
Aftershock 4 Equilibrium 2 Probability: 29.55% 
Chance of getting at least Aftershock 4 is 85.26%. Alternative combos for Precise 6, Ruthless 1 could involve:

Main hand 
Precise 6 Aftershock 1 Probability: 59.53% 
N/A  This setup allows one to get Precise 6 on all Flank/Defender/Shield damage, while also maintaining Aftershock stacks even when using a switch. Allows for effective Precise 6 + Equilibrium 2 + Aftershock 4 and is considerably cheaper than attempting to get Precise 6, Equilibrium 2 on one gizmo. 
Offhand 
Aftershock 4 Equilibrium 2 Probability: 29.55% 
N/A  Chance of getting at least Aftershock 4 is 85.26%. 
Defender 
Equilibrium 4 Ruthless 3 Probability: 5.198% 
N/A  As an alternative for an easy Mobile switch:
Equilibrium 4, Mobile (29.03%) 
Flanking 
Flanking 4 Equilibrium 1 Probability: 4.801% 
N/A  Flanking 4 by itself has the highest chance (81.56%) at levels 52/53. Flanking 4, Equilibrium 2 exists (0.3057%), but is about 16 times rarer than Flanking 4, Equilibrium 1. 
Lunging 
Precise 6 Aftershock 1 Probability: 59.93% 
Lunging 4 Equilibrium 2 Probability: 30.65% 
For bleeds (Dismember, Slaughter, Blood Tendrils) as well as twohanded autos and Cleave. If only used for bleeds, an alternative combo would be:

Noxious scythe 
Aftershock 4 Precise 2 Probability: 54.51% 
Equilibrium 4 Ruthless 3 Probability: 5.198% 
For a cheaper combination and comparable (though less) damage in place of Aftershock 4, Precise 2:

Laniakea's spear 
Precise 6 Aftershock 1 Probability: 59.93% 
Equilibrium 4 Ruthless 3 Probability: 5.198% 
Useful for killing the shadow anima pools with an areaofeffect Bladed Dive during the fight with Raksha. 
Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Twohanded 
Precise 6 Ruthless 1 Probability: 56.39% 
Aftershock 4 Equilibrium 2 Probability: 29.55% 
Chance of getting at least Aftershock 4 is 85.26%. Alternative combos for Precise 6, Ruthless 1 could involve:

Main hand 
Precise 6 Aftershock 1 Probability: 59.93% 
N/A  This setup allows one to get Precise 6 on all Flank/Defender/Shield damage, while also maintaining Aftershock stacks even when using a switch. Allows for effective Precise 6 + Equilibrium 2 + Aftershock 4 and is considerably cheaper than attempting to get Precise 6, Equilibrium 2 on one gizmo. 
Offhand 
Aftershock 4 Equilibrium 2 Probability: 29.55% 
N/A  Chance of getting at least Aftershock 4 is 85.26%. 
Rebounder 
Equilibrium 4 Ruthless 3 Probability: 5.198% 
N/A  N/A 
Flanking 
Flanking 4 Equilibrium 1 Probability: 4.801% 
N/A  Flanking 4 by itself has the highest chance (81.56%) at levels 52/53. Flanking 4, Equilibrium 2 exists (0.3057%), but is about 16 times rarer than Flanking 4, Equilibrium 1. 
Planted Feet 
Planted Feet Aftershock 1 Probability: 100% 
N/A  If one's Planted Feet switch does not remove Aftershock stacks and one is in a situation where Caroming is beneficial with Greater Chain, an alternative combination is:

Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Twohanded 
Precise 6 Aftershock 1 Probability: 59.93% 
Caroming 4 Equilibrium 2 Probability: 29.55% 
These combinations with Caroming assume the player has unlocked the Greater Ricochet ability. The Eldritch crossbow special attack, Split Soul, works very well with Greater Ricochet. Given the way the Precise perk interacts with the Seren godbow special attack, Crystal Rain, the most important perk to have on the Seren godbow is the highest rank of Precise possible. If Greater Ricochet is not unlocked or if the player is not using the weapon for specific bolt or arrow effects, then an alternative combination would be:
If the Seren godbow is being used for only its special attack and not for applying arrow effects through the use of Greater Ricochet with Caroming 4, then an alternative combination would be:

Main hand 
Precise 6 Aftershock 1 Probability: 59.93% 
N/A  This setup allows one to get Precise 6 on all Flank/Defender/Shield damage, while also maintaining Aftershock stacks even when using a switch. Allows for effective Precise 6 + Equilibrium 2 + Aftershock 4 and is considerably cheaper than attempting to get Precise 6, Equilibrium 2 on one gizmo. 
Offhand 
Aftershock 4 Equilibrium 2 Probability: 29.55% 
N/A  Chance of getting at least Aftershock 4 is 85.26%. 
Repriser 
Equilibrium 4 Ruthless 3 Probability: 5.198% 
N/A  An alternative combination is:

Caroming (Greater Ricochet) 
Caroming 4 Equilibrium 2 Probability: 29.55% 
N/A  This assumes the player has unlocked the Greater Ricochet ability and has stored an Eldritch crossbow inside an Essence of Finality amulet^{(or)}. 
Flanking 
Flanking 4 Equilibrium 1 Probability: 4.801% 
N/A  Flanking 4 by itself has the highest chance (81.56%) at levels 52/53. Flanking 4, Equilibrium 2 exists (0.3057%), but is about 16 times rarer than Flanking 4, Equilibrium 1. 
Strykebow 
Caroming 4 Aftershock 1 Probability: 68.59% 
Turtling 4 Probability: 42.07% 
Can only have up to 1 (ancient) weapon gizmo and 1 (ancient) armour gizmo installed. 
Planted Feet 
Planted Feet Aftershock 1 Probability: 100% 
N/A  If one's Planted Feet switch does not remove Aftershock stacks and one is in a situation where Caroming is beneficial, an alternative combination is:

Weapon(s)  Perks  Notes  

Gizmo 1  Gizmo 2  
Enhanced Excalibur 
Mobile Hoarding Probability: 50.98% 
N/A  To save an inventory slot and still have Planted Feet (may cause the player to run toward melee distance):

Armour perk setups[edit  edit source]
These perks are setup in such a way as to always have high ranks of Biting, Crackling, Impatient, and Enhanced Devoted on the armour without being too expensive or too rare. Furthermore, there are many secondary armour perks that can be pairied with Biting 2 and Impatient 4.
Armour  Perks  Alternative perks  

Gizmo 1  Gizmo 2  Notes  Gizmo 1  Gizmo 2  Notes  
Top 
Crackling 4 Relentless 3 Probability: 32.01% 
Biting 3 Probability: 4.860% 
Probability of getting at least Crackling 4 is 94.16%. Best chance of Biting 3 at level 68. 
N/A  Biting 2 Probability: 44.70% 
Biting 2 has the highest chance of obtaining by itself at levels 34/35. Alternative Biting 2 (at level 120) combos could involve:
 
Bottom 
Impatient 4 Probability: 94.62% 
Enhanced Devoted 4 Probability: 72.28% 
Impatient 4 combos could involve (check the levels for these combinations  they are under level 120):

N/A  Enhanced Devoted 3 Probability: 54.56% 
N/A  
Shield 
Turtling 4 Probability: 42.07% 
N/A  Chance of Turtling 4 with anything is 42.07%.  N/A  N/A  N/A  
Spirit shield 
Lucky 6 Absorbative 1 Probability: 59.60% 
N/A  Alternative Lucky/Absorbative combinations:
Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. 
Turtling 4 Probability: 42.07% 
N/A  Useful if the effect of a spirit shield is needed along with an extended barricade timer. 
Armour  Perks  Alternative perks  

Gizmo 1  Gizmo 2  Notes  Gizmo 1  Gizmo 2  Notes  
Top 
Crackling 4 Relentless 3 Probability: 32.01% 
Biting 3 Probability: 4.860% 
Probability of getting at least Crackling 4 is 94.16%. Best chance of Biting 3 at level 68. 
N/A  Biting 2 Probability: 44.70% 
Biting 2 has the highest chance of obtaining by itself at levels 34/35. Alternative Biting 2 (at level 120) combos could involve:
 
Bottom 
Impatient 4 Probability: 94.62% 
Enhanced Devoted 4 Probability: 72.28% 
Impatient 4 combos could involve (check the levels for these combinations  they are under level 120):

N/A  Enhanced Devoted 3 Probability: 54.56% 
N/A  
Shield 
Turtling 4 Probability: 42.07% 
N/A  Chance of Turtling 4 with anything is 42.07%.  N/A  N/A  N/A  
Spirit shield 
Lucky 6 Absorbative 1 Probability: 59.60% 
N/A  Alternative Lucky/Absorbative combinations:
Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. 
Turtling 4 Probability: 42.07% 
N/A  Useful if the effect of a spirit shield is needed along with an extended barricade timer. 
Armour  Perks  Alternative perks  

Gizmo 1  Gizmo 2  Notes  Gizmo 1  Gizmo 2  Notes  
Top 
Crackling 4 Relentless 3 Probability: 32.01% 
Biting 3 Probability: 4.860% 
Probability of getting at least Crackling 4 is 94.16%. Best chance of Biting 3 at level 68. 
N/A  Biting 2 Probability: 44.70% 
Biting 2 has the highest chance of obtaining by itself at levels 34/35. Alternative Biting 2 (at level 120) combos could involve:
 
Bottom 
Impatient 4 Probability: 94.62% 
Enhanced Devoted 4 Probability: 72.28% 
Impatient 4 combos could involve (check the levels for these combinations  they are under level 120):

N/A  Enhanced Devoted 3 Probability: 54.56% 
N/A  
Shield 
Turtling 4 Probability: 42.07% 
N/A  Chance of Turtling 4 with anything is 42.07%.  N/A  N/A  N/A  
Spirit shield 
Lucky 6 Absorbative 1 Probability: 59.60% 
N/A  Alternative Lucky/Absorbative combinations:
Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. 
Turtling 4 Probability: 42.07% 
N/A  Useful if the effect of a spirit shield is needed along with an extended barricade timer or if a Lucky/Absorbative combination is already on the player's armour. 
These perks are setup in such a way as to always have the highest ranks of Biting, Crackling, Impatient, and Relentless on the armour. Furthermore, there are many secondary armour perks that can be pairied with Biting and Impatient.
 For Melee: The last armour perk slot is suggested to be Enhanced Devoted.
 For Magic: The last armour perk slot is suggested to be Invigorating. This is due to rotations involving autoattacks sourced from the fractured Staff of Armadyl special attack, Instability, as well as from 4tick autoattacks.
 For Ranged: The last armour perk slot is suggested to be Enhanced Devoted. However, due to the effect of the Eldritch crossbow special attack, Split Soul, an alternative to Enhanced Devoted can be a combination of the Lucky and Absorbative perks.
Armour  Perks  Alternative perks  

Gizmo 1  Gizmo 2  Notes  Gizmo 1  Gizmo 2  Notes  
Top 
Relentless 5 Crackling 4 Probability: 4.949% 
Biting 4 Probability: 100% 
Biting 4 is guaranteed with 7 Noxious, 1 Direct, 1 Bladed. Alternative Biting 4 combos could involve:

Crackling 4 Relentless 3 Probability: 32.01% 
N/A  N/A  
Bottom 
Devoted 4 Impatient 4 Probability: 9.46% 
Enhanced Devoted 4 Probability: 72.28% 
Devoted 4 may not be necessary in some situations. Alternative Impatient 4 combos could involve (check the levels for these combinations  they are under level 120):

N/A  N/A  N/A  
Bottom (mobile switch) 
Devoted 4 Impatient 4 Probability: 9.46% 
Invigorating 4 Mobile Probability: 27.21% 
Other Mobile combinations:

N/A  N/A  N/A  
Shield 
Turtling 4 Probability: 42.07% 
N/A  Chance of Turtling 4 with anything is 42.07%.  Ultimatums 4 Turtling 4 Probability: 5.221% 
N/A  Essentially always strictly better with little cost difference, and potentially useful at Telos.  
Spirit shield 
Lucky 6 Absorbative 1 Probability: 59.60% 
N/A  Alternative Lucky/Absorbative combinations:
Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. 
Turtling 4 Probability: 42.07% 
N/A  Useful if the effect of a spirit shield is needed along with an extended barricade timer. 
Armour  Perks  Alternative perks  

Gizmo 1  Gizmo 2  Notes  Gizmo 1  Gizmo 2  Notes  
Top 
Relentless 5 Crackling 4 Probability: 4.949% 
Biting 4 Probability: 100% 
Biting 4 is guaranteed with 7 Noxious, 1 Direct, 1 Bladed. Alternative Biting 4 combos could involve:

Crackling 4 Relentless 3 Probability: 32.01% 
N/A  N/A  
Bottom 
Devoted 4 Impatient 4 Probability: 9.46% 
Invigorating 4 Mobile Probability: 27.21% 
N/A  Enhanced Devoted 4 Probability: 72.28% 
N/A  
Shield 
Turtling 4 Probability: 42.07% 
N/A  Chance of Turtling 4 with anything is 42.07%.  Ultimatums 4 Turtling 4 Probability: 5.221% 
N/A  Essentially always strictly better with little cost difference, and potentially useful at Telos.  
Spirit shield 
Lucky 6 Absorbative 1 Probability: 59.60% 
N/A  Alternative Lucky/Absorbative combinations:
Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. 
Turtling 4 Probability: 42.07% 
N/A  Useful if the effect of a spirit shield is needed along with an extended barricade timer. 
Armour  Perks  Alternative perks  

Gizmo 1  Gizmo 2  Notes  Gizmo 1  Gizmo 2  Notes  
Top 
Relentless 5 Crackling 4 Probability: 4.949% 
Biting 4 Probability: 100% 
Biting 4 is guaranteed with 7 Noxious, 1 Direct, 1 Bladed. Alternative Biting 4 combos could involve:

Crackling 4 Relentless 3 Probability: 32.01% 
N/A  N/A  
Bottom 
Devoted 4 Impatient 4 Probability: 9.46% 
Enhanced Devoted 4 Probability: 72.28% 
Devoted 4 may not be necessary in some situations. Alternative Impatient 4 combos could involve (check the levels for these combinations  they are under level 120):

N/A  Lucky 6 Absorbative 1 Probability: 59.60% 
May be useful if the player is often using the Eldritch crossbow's special attack. Alternative Absorbative/Lucky combos:
 
Shield 
Turtling 4 Probability: 42.07% 
N/A  Chance of Turtling 4 with anything is 42.07%.  Ultimatums 4 Turtling 4 Probability: 5.221% 
N/A  Essentially always strictly better with little cost difference, and potentially useful at Telos.  
Spirit shield 
Lucky 6 Absorbative 1 Probability: 59.60% 
N/A  Alternative Lucky/Absorbative combinations:
Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. 
Turtling 4 Probability: 42.07% 
N/A  Useful if the effect of a spirit shield is needed along with an extended barricade timer or if a Lucky/Absorbative combination is already on the player's armour. 