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Omnipower is an ultimate ability associated with the Magic skill. It requires level 2 Magic. When activated, the user conjures a powerful spell that deals 200% to 400% ability damage. This is an average of 300% ability damage.

Omnipower is one of the four abilities affected by the Ultimatums perk, reducing its Adrenaline cost by 5% per rank to a maximum of a 20% reduction.

When activated with the Igneous Kal-Mej or Igneous Kal-Zuk worn, both Omnipower's adrenaline cost and the amount of adrenaline required to activate it are reduced to 60%, and it will instead fire 4 separate hits at the target, each dealing 90% to 180% ability damage. The bolstered Omnipower deals one hitsplat, which is followed by the next three on the next tick immediately after, which all deal damage simultaneously. This is 360-720% ability damage with an average of 540% ability damage. Despite the decreased Adrenaline cost, Things such as the Ring of vigour and Conservation of Energy archaeology relic still preserve the 10% adrenaline they would if the ability still cost the regular amount, making the ability much cheaper adrenaline wise to use. The Ultimatums perk does not reduce the cost of the ability if its upgraded by a cape passive, however.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • hotfix 1 November 2021 (Update):
    • Omnipower damage now matches the written tooltip.
    • Additional hits from Wild Magic and Omnipower abilities now hit nearby targets when combined with the Greater Chain ability.

Trivia[edit | edit source]

  • Overpower is a melee version of Omnipower.
  • Although Omnipower's description and animation make it clear that all four elements are used, it will not be any more accurate against a target that is weak to a specific element. The same applies to Sever as animations themselves usually do not affect anything.
  • This ability can be cast even if the player does not have the Magic level to cast spells of all 4 elements, despite the description.