The ice-dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular off-hand drygore mace: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit) but can be repaired at Bob in Lumbridge, or at an armour stand.
The base repair cost of the Off-hand drygore mace (ice) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand
form = repairForm
result = repairResult
param = level|Smithing level (1-106)|1|int|1-106||
param = charge|Item Charge|0.0|number|0.0-100.0||
param = cost|cost|1500000|hidden|||
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- patch 4 March 2019 (Update):
- Using an augmentation dissolver on ice dyed Drygore weapons will no longer remove the dye from the weapon.
Ice dyed equipment