Off-hand drygore mace (blood)
|Off-hand drygore mace (blood)|
|Release||18 January 2016 (Update)|
|Stacks in bank||Yes|
|High alch||300,000 coins|
|Low alch||200,000 coins|
|An off-hand mace created from kalphite body parts.|
|Links||MRID • recipe|
|FAQ • doc|
The blood-dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with blood dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular off-hand drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).
Alternative methods of repair are listed below.
Making a blood dyed off-hand drygore mace costs 2,189,408,962 coins.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Repair cost[edit | edit source]
The base repair cost of the Off-hand drygore mace (blood) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|1500000|hidden|||
|The result will appear here when you submit the form.|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Rumbling components||Always|
Update history[edit | edit source]
Blood dyed equipment
Off-hand crush weapons