Nodon Front

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Promotional art featuring Kerapac with the Staff of Armadyl leading the Nodon, with Jas looming in the distance.

The Nodon Front is the first of four fronts of the Elder God Wars Dungeon released on 26 July 2021. It features the first assault on the cathedral in Senntisten, where united forces of young gods keep the eggs of the Elder Gods from hatching and destroying Gielinor in the process. The attack is led by Kerapac, the bound and his army of Nodon dragonkin, who have been enslaved by Jas and tasked with reclaiming the eggs. Kerapac is also the avatar of the Needle, an Elder artefact which gives him control over time, and possesses the Staff of Armadyl[1][2][3].

The front has no requirements to access; however, 92 Slayer is required to fight Nodon dragonkin in this part of the dungeon, and 90 Construction is required to repair the siege weapons and use them against the enemy. It is also recommended to have at least level 80 in combat skills, as well as tier-80 equipment. Additionally, the completion of Sliske's Endgame, Desperate Measures, and City of Senntisten, as well as their prerequisites, is recommended for a better understanding of the story, as the front is considered the next instalment in the ongoing Elder God Wars narrative. The Shard of Erebus makes the Nodon dragonkin unaggressive towards the player, and the pontifex shadow ring can be upgraded with 1,000 resonant anima of Jas acquired from defeating enemies in the Front.

For the duration of the first week after release, Jagex instated a Free death week [2]

Getting there[edit | edit source]

The Nodon Front is located in the western section of Senntisten, which can be accessed by the ancient door north of the Archaeology Guild and directly east of Tolna's rift. After entering Senntisten the player needs to access the cathedral to the south of the entrance and then leave through the western cathedral door. Passing through the western door for the first time triggers a cutscene.

Travel methods include:

Map[edit | edit source]

Kerapac, the bound[edit | edit source]

Main article: Kerapac, the bound

Kerapac, the bound is a boss encounter within the Grand Colosseum of Senntisten, found in the north-west part of the Nodon Front. Kerapac can be fought in a team 1-3 players, with an emphasis on the solo fight. His health and drop rate does not scale with team size. The fight has both a normal and hard mode. Both modes have four phases, however in hard mode the fourth phase is much different and more difficult than the fourth phase of normal mode. Hardmode provides a harder fight but also has access to the normal unique drop table along with fragments for the Fractured Staff of Armadyl, a tier 95 two-handed magic weapon. Kerapac uses both Elder artefacts during the fight, bringing himself back with an "echo" repeating mechanics as he does them as they happened in a previous phase.[2][3] Kerapac also has a unique extra action button based mechanic in the fight called Timewarp that takes a snapshot of the player (Adrenaline, cooldowns etc.). Unlike in the previous God Wars dungeons, there is no kill count requirement to fight the boss.[4]

Nodon dragonkin[edit | edit source]

Slayer[edit | edit source]

Players with 92 Slayer can fight several variants of the Nodon dragonkin using different combat styles. The Nodon can be assigned as a Slayer assignment by Morvran or Laniakea.

The Nodon are concentrated in two areas, between the buildings directly to the west of the Cathedral and in the ruined market area in the northern part of the front, directly to the east of the colosseum. Except for siege engines, all Nodon are aggressive unless the Shard of Erebus is equipped.

Monster Level Slayer level Combat style Weakness Slayer XP LP Susceptible to Notes
Nodon artificer 120 92 Magic weakness icon.png Arrow weakness icon.png 1,877 30,000 hexhunter, dragon bane, dragon slayer
  • Special attack (after 6 auto-attacks): Feel the flames...
  • Launches 3 fire beams in quick succession, each targeting the player's current location.
  • Taking damage prompts the following chat message: The dragonkin's fiery beam pierces your body.
  • Damage ignores protection prayers and deflect curses, but can be reduced with dragonfire protection or avoided by moving.
Nodon guard 120 92 Melee weakness icon.png Air weakness icon.png 1,877 30,000 inquisitor, dragon bane, dragon slayer
  • Special attack (after 6 auto-attacks): ARGHH!
  • Leaps into the air and slams back down, hitting 3 tiles in front of them with a quake attack, dealing heavy damage and stunning the player if they're standing on one of those squares.
  • Can be avoided by sidestepping the guard as soon as they shout.
  • If dodged, the guard will take double damage from most sources for the time it takes them to make 2 standard attacks. This includes bleeds and K'ril Tsutsaroth's battlefield ability which can be used to deal nearly half of their life points in a single hit.
Nodon hunter 120 92 Ranged weakness icon.png Stab weakness icon.png 1,877 30,000 terrasaur, dragon bane, dragon slayer
  • Special attack (after 6 auto-attacks): BOMBS AWAY!
  • Rains arrows in a 3x3 area surrounding the player's current position, dealing damage over time.
  • Taking damage prompts the following chat message: Your lungs fill from the toxic gases.
  • Can be avoided by moving away right after the attack is signaled. Damage is reduced by any headgear working as a face mask (such as a Slayer helmet).
Nodon engineer 150 92 Melee weakness icon.png Air weakness icon.png 2,769 50,000 inquisitor, dragon bane, dragon slayer
  • Can attack with one of the three special attacks mentioned above.
Nodon enforcer 200 92 Melee weakness icon.png Air weakness icon.png 4,003 100,000 inquisitor, dragon bane, dragon slayer
  • Elite variant that can randomly spawn while killing the Nodon engineer.
  • Aggressive even with the Shard of Erebus.
  • Can attack with one of the three special attacks mentioned above.
Henchman 120 92 Varies Varies 1,877 30,000 Varies
  • Spawns with the Nodon enforcer as either an artificer, guard or hunter, and has identical combat stats to the respective variant.
  • Cannot use the special attacks mentioned above.
Siege engine 150 92 Ranged weakness icon.png Water weakness icon.png 1,505) 30,000 hexhunter, dragon bane, dragon slayer

Siege engines[edit | edit source]

Additionally players can use their Construction and Thieving skills, as well as siege engine parts, to turn the siege weaponry against the Nodon.

Engine Requirement Parts needed Notes
Abandoned siege engine 90 Construction Construction
  • When used can be aimed at any spot or monster, dealing 30,000 damage and killing most enemies, excluding engineers and enforcers, in one shot.
  • This counts as a Nodon dragonkin kill and awards experience and loot as usual.
  • Engine can be exited by using the extra action button.
Siege engine (broken) 90 Thieving Thieving 15 Siege engine parts.png: RS3 Inventory image of Siege engine partsSiege engine parts
  • When destroyed in combat, it can be sabotaged to instantly kill the Nodon grunt upon respawn.
  • Sabotaging gives 500 Thieving Thieving experience.
  • This counts as a Nodon dragonkin kill and awards experience and loot as usual.
  • If a grunt respawns while the player is sabotaging, the siege engine becomes aggressive and the process is interrupted.

Battlefield abilities[edit | edit source]

Additionally, the five generals from the first God Wars Dungeon and the Heart of Gielinor found throughout the different fronts can aid in the defences of the Cathedral by providing the player with temporary abilities:

One of the following abilities may be selected at once by talking to the corresponding commander and can be activated using the extra action button. Can be used during, and does not incur, the global cooldown.

Commander Ability Description Cooldown Location
Kree'arra chathead.png Kree'arra Swiftness of the Aviansie extra action button.png Swiftness of the Aviansie Channel the Avianse kin and gain a 10% damage increase for a short duration (18 seconds). 60 seconds Maplink
Commander Zilyana chathead.png Commander Zilyana Light of Saradomin extra action button.png Light of Saradomin Call upon the light to shield yourself from 50% of incoming damage for a short duration (18 seconds). 60 seconds Maplink
Nex chathead.png Nex Blood siphon extra action button.png Blood siphon Siphon life directly from your target to heal yourself (25% of the target's maximum health over 6 hits). 120 seconds Maplink
K'ril Tsutsaroth chathead.png K'ril Tsutsaroth K'ril SMASH extra action button.png K'ril SMASH Smash your target with a large attack of 75% of your current weapon's damage type. 150 seconds Maplink
Helwyr chathead.png Helwyr Wrath of Nature extra action button.png Wrath of Nature Summons a Mushroom that explodes after a delay, dealing damage around it. 60 seconds Maplink
Gorvek chathead.png Gorvek Dragonfire rain extra action button.png Dragonfire rain Call in support from Gorvek to rain down dragonfire where you stand, dealing magic damage to any monsters standing in the affected area. 120 seconds Maplink

Rewards[edit | edit source]

Kerapac, the bound, drops the following rewards:

  • Kerapac's wrist wraps, tier 85 Magic gloves which cause Combust to instantly deal 25% more damage if used 6 seconds after Dragon Breath[3][2]
  • Scripture of Jas, Jas themed god book with +5 bonus to Prayer, +8 bonus to all styles and Time Rift special ability which causes all ability damage to add up for 10 seconds and then deals 20% of that damage to the target. The scripture cannot be illuminated.[3][2]
  • Greater Concentrated blast ability codex, which upgrades Concentrated Blast to deal 70%-290% total ability damage over 1.8s in 3 hits (from 48%-246% over 2.4s) and gives 5% critical strike chance for the next ability after every channelled hit[3][2]
  • Pieces of the Fractured Staff of Armadyl, a tier 95 magic staff; exclusive to hard mode. Its special attack, Instability, deals 50-200% weapon damage and causes each critical strike against the target in the next 30 seconds to fire an extra spell.[3][2]
Upgraded dwarf multicanon.

The Nodon dragonkin drop the following:

Rewards from both sources include:

Repairing 10 abandoned siege engines grants the Engineer [Name] title.

Archaeology[edit | edit source]

The Nodon Front contains two excavation sites of the Senntisten Dig Site. The marketplace excavation site consists of marketplace debris, found directly north of colosseum gateway, and Inquisitor remains, found near the Inquisition headquarters directly north of the Nodon artificers. The colosseum excavation site can also be accessed by choosing Enter (Non combat) option on the colosseum gateway, leading to a safe version of the area from the Kerapac, the bound encounter area. Numerous parts of mysteries from the Senntisten Dig Site can also be found in this area

Personalities[edit | edit source]

Throughout the Nodon Front several allied NPCs can be found, providing additional narrative background, granting battlefield abilities and occasionally fighting the Nodon in scripted events. The main defenders of the front are the Crux Eqal knights and the Temple Knights, who were later joined by the Abyssal Knights.

  • Commander Zilyana is found on the north-western cathedral balcony. She provides a battlefield ability and can be seen flying down to the entrance of the market area to kill a Nodon commander.
  • Kree'arra is found on an overlook to the west of the forum, located north of the cathedral. He provides a battlefield ability and can be seen using his hurricane ability to kill two Nodon flying up to his position from the market area.
  • Kenton Decarte is found on a lower overlook north of the staircase. He is leading the Abyssal Knights and keeping order on the request of Grand Master Cemphier.
  • K'ril Tsutsaroth is found near the blood bank, on the way to the market area. He provides a battlefield ability and can be seen killing an approaching Nodon and exclaiming the number of enemies he has killed.
  • Naressa is a non hostile Nodon dragonkin hiding in a house on the southern end of the front.
  • Nex is found on the stairway leading to the Nodon Front from the cathedral. She provides a battlefield ability. She was previously found on the overlook to the north of her current position.
  • The Praesul (Cruor, Fumus, Glacies and Umbra) are found on the stairway leading to the Nodon Front from the cathedral. They can be seen dispatching a wave of four Nodon approaching the cathedral.
  • Thaerisk Cemphier is found on the north-west cathedral balcony, where he runs an infirmary for the wounded Crux Eqal knights, Temple Knights and Elven Knights. The infirmary was expanded with elves following the release of Glacor Front.
  • Valluta, a Guardian of Guthix, is found in the northern part of the lower overlook north of the staircase.

Transcript[edit | edit source]

Development history[edit | edit source]

The release month of the first front of the Elder God Wars Dungeon was first revealed by Mod Warden during the RuneScape Mobile release stream on 16 June 2021, along with the information that next fronts will open in the following months.[5] On 9 July a newspost revealed first details about the first front, including requirements and the date of the reveal trailer.[1] On the same day a short teaser featuring Kerapac's voice and a view of Senntisten colosseum was posted on social media.[6] On 16 July 2021, following a countdown, a reveal trailer was published, revealing the update's name and release date, as well as a narrative introduction.[7] On the same day, an accompanying newspost was published, informing that more details as well as gameplay will be revealed in a Developer Diary on 20 July, as well as announcing behind the scenes Discord lore chat with Mod Jack and Mod Raven on 21 July, an update to the newspost with new information on 22 July, and launch stream with developers on the release day.[2] The introduction video released on 20 July provided first look at gameplay and details regarding the boss fight, Slayer and siege weapons activities and rewards.[3]

The Nodon Front has been developed by Mod Ramen and Mod Luma.[8] The artists working on this project were Mod Blkwitch, Mod Wing, Mod Soffan, Mod Alex and Mod Haku.[9]

With the release of the Glacor Front on 31 August, Thaerisk's infirmary was expanded with wounded elven knights. With the release of the Croesus Front on 27 September, the Nodon Front was expanded and underwent a number of changes. Additional spawns of guards, hunters, artificers and siege engines were added in the area directly to the west of the Cathedral, which previously included only scripted encounters between non-attackable Nodon and the defending NPCs. The Abyssal Knights, led by Kenton Decarte and Valluta, were added to the lower Cathedral overlook and near Zilyana, while Nex was moved to stand behind her Praesul. Temple Knights were added to the Crux Eqal camp on the southern overlook. A number of dead dragonkin and defenders' bodies were added throughout the new portion of the front. Several roofs throughout the front were destroyed, using assets developed for the Croesus Front area.

Gallery[edit | edit source]

Promotional[edit | edit source]

Cutscene[edit | edit source]

Audio options icon.png
Kerapac reflects on his own fate.

Development[edit | edit source]

Credits[edit | edit source]

Graphical updates[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • hidden 27 September 2021 (Update):
    • More Nodon dragonkin and siege engines have been added to the area to the west of the Cathedral.
    • Nex has been moved from the overlook to just behind the Praesul.
    • Kenton Decarte, Abyssal Knights and Valluta have been added in the area were Nex was previously found.
    • A number of dead, non-interactive Nodon, Temple Knights and Crux Eqal knights have been added throughout the area. Temple Knights have been added to the overlook with Crux Eqal knights.
    • Several buildings had their roofs destroyed.
  • patch 20 September 2021 (Update):
    • A player that joins the battle during Kerapac's lightning attack can now see the attack animation.
  • patch 6 September 2021 (Update):
    • The Fractured Staff of Armadyl has been added to the Magic Skill Guide.
    • The Needle in the Colosseum in Senntisten can now be examined.
    • Achievements that require the boss to be killed in a certain way will no longer be awarded to players who joined in the middle of an encounter.
    • When a player dies in the Wilderness with the dyed version of the Fractured Staff of Armadyl equipped, they will leave the broken base version of it as loot.
    • The overlapping abandoned siege engine in The Nodon Front has been removed.
    • The materials cart in The Nodon Front has been moved slightly north.
  • patch 31 August 2021 (Update):
    • Kerapac's time clones no longer target players that have left the boss fight.
    • The Staff of Armadyl's special attack's initial hit will now deal 50-200% ability damage as stated in the tooltip.
    • Greater Concentrated Blast's tooltop has been updated to match its live damage values.
  • patch 9 August 2021 (Update):
    • Dyed versions of the Fractured Staff of Armadyl are no longer tradeable.
    • The Pontifex Shadow Ring can now be reclaimed from Azzanadra in the Azzanadra's Cathedral.
    • Attack options will now be hidden on Kerapac during his death animation to make looting easier.
    • Added a 1.2 second antispam to the Warp Time ability in the Kerapac encounter to prevent spam clicking from accelerating it.
    • Cooldown indicators on various abilities found in The Nodon Front have been made more opaque for better visibility.
    • Clue Scrolls will now drop with the rest of the loot piles in the Kerapac.
    • If players attempt to stand beneath Kerapac during the Shatter mechanic, the time thread tear will now pick a random direction to fire in, instead of not firing at all.
    • Added a check to Kerapac's magic attack to stop him dealing damage while he's in the process of dying.
    • The Staff of Armadyl's special attack is now affected by the Altar of War's cooldown reset.
    • The Greater Concentrated Blast ability's animation no longer shows the player held in place if they attempt to move while casting.
  • hotfix 9 August 2021 (Update):
    • The damage from Kerapac's slam attack has been increased.
    • The drop rate of Naressa's Journal has been increased.
    • The maximum number of players able to join an instance of Kerapac, the Bound is now capped correctly.
    • Poison no longer bypasses damage caps when Kerapac transitions through phases.
    • The dyed Fractured Staff of Armadyl will now retain its dye when transitioning to certain states.
    • Drops from the Nodon will no longer appear under siege engines.
    • Ironmen will now be awarded drops and progress on their Slayer Tasks when using siege cannons against the Nodon.
    • The Warp Time ability from the Kerapac boss fight will no longer re-trigger upon leaving the instance.
    • The extra damage from Dwarf Multicannon Upgrade Kits will now only be applied after the upgrade has been unlocked.
    • Kerapac will now attack straight away after transitioning into phase 4 on Hardmode.
    • Kerapac can no longer be damaged during phase transitions.
    • The Staff of Armadyl's special attack no longer gives extra spellcasts via non-ability-based critical hits.
    • Ironmen will now reliably receive loot and XP from Kerapac.

References[edit | edit source]

  1. ^ a b Jagex. "Elder God Wars: Prepare For War." 9 July 2021. RuneScape News.
  2. ^ a b c d e f g h Jagex. "Elder God Wars Dungeon: The Nodon Front." 16 July 2021. RuneScape News.
  3. ^ a b c d e f g RuneScape. Elder God Wars Dungeon: An introduction to the Nodon Front | RuneScape. YouTube. 20 July 2021.*
  4. ^ Mod Hooli. Number of players and kill count requirement. Reddit. 20 July 2021. (Archived from the original on 20 August 2021.) Mod Hooli: "1-3 for Kerapac, though solo is recommended. There are no killcount requirements to access the boss. We'll talk about this more on Monday's launch stream, but it's a mechanic the team decided not to bring to this GWD for a variety of reasons."
  5. ^ RuneScape Mobile Launch & Elder God Wars!. Twitch. 16 June 2021.*
  6. ^ Jagex. RuneScape's Twitter account. 9 July 2021. RuneScape: "The first battle of the Elder God Wars Dungeon is getting closer – and Time is not on your side. Get ready World Guardian. Ready to face Jas' powerful army of Dragonkin:"
  7. ^ RuneScape. Elder God Wars: The Nodon Front - Announcement Trailer| RuneScape. YouTube. 16 July 2021.*
  8. ^ Jagex. Mod Ramen's Twitter account. 19 July 2021. Mod Ramen: "Go and follow the bright and creative @JagexLuma! Had the pleasure of working with her on her first update, and the first of the Elder God War dungeon updates; The Nodon Front."
  9. ^ Jagex. Mod Ramen's Twitter account. 19 July 2021. Mod Ramen: "Also, our lovely art team, whose work will be unveiled to the world soon😬 @JagexBlkwitch @JagexWing @JagexSoffan @JagexAlex @JagexHaku"