Nemi Forest

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Inside Nemi Forest

Nemi Forest is an area on Mazcab. It is randomly generated, similar to Dungeoneering floors. It will reset as soon as no players are in the previous instance.

While most of the edge of the forest comprises impassable terrain, it can be accessed by walking into the depression found near the Rangers, marked on the map with transportation icons.

You are able to find various tools to help explore additional areas of the forest. Each tool is used to remove a specific obstacle. Over time, the forest changes if no one is in the instance, and you will have to remove these obstacles again. If the obstacles are removed, they will disappear for everyone. Removing obstacles does not give experience or reputation. When leaving the forest, any tools will be removed from your inventory. Tools are also destroyed upon use. Logging out in the forest will place you outside of it.

The forest shelters an ancient goebie in a clearing accessible during the Call of the Ancestors quest, and afterward by speaking to a ranger. Hidden, until recently, from the airut the goebie directs the player to the temple where three young Goebies undergo trials to learn powerful magic.

Extremely rarely (once a week per world, or less)[1], a wild Krar Jnr will spawn in the forest, which is then broadcast to all players currently in the forest with the message of "You hear a howling in the distance..." The first player to interact with Krar Jnr will claim it as a pet in the pet interface.

Getting There[edit | edit source]

Nemi Forest can be found in the North-West portion of the Mazcab overworld.

From the world window, head north, and down the hill. Then, head west at the gates of the Liberation of Mazcab raid.

Nemi Forest covers most of the western portion of the map.

Obstacles[edit | edit source]

Obstacles require various tools to pass. Some obstacles block off large areas, some have an object that grants experience beyond them, while many are dead ends where a few monsters may spawn.

Source Tool Barrier
Fire pit Burning log Web
Mysterious weapon Mysterious axe Barricade
N/A Lightning Pillars
Axe in stake Raider axe Bound logs
Mysterious statue Mysterious staff Mysterious statues
N/A Goebie Portal

Experience rewards[edit | edit source]

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A water pool in Nemi Forest

Throughout the forest, there are random activities that grant experience as well as 5 reputation each. A total number of 45 reputation can be earned each day. They are not limited to a single person, but you are limited to doing each activity once per day; e.g., you can do multiple Prayer activities, but you can't pray at the Obelisk twice in one day. It does not stack with any bonus experience.

Skillers attempting to use the Prayer activities would be asked if they wish to gain prayer experience if they have level 1 Prayer; otherwise experience is awarded automatically. They will still gain 5 reputation even if they select no.

Skill Action
Dungeoneering Open a chest
Farming Cure a fungal growth
Farming Check health mysterious flowers
Farming Check health mushrooms
Mining Mine the corruption from red rocks
Prayer Pay respects at an obelisk
Prayer Heal an explorer
Prayer Free a dead monk's spirit
Prayer Cleanse a water pool

The experience gained from the action is based on your level, according to the following formula, where X is the experience you gain and L is the level in the relevant skill. This is equal to 4/9th (about 45%) of the experience given by the standard Jack of trades aura.

 template  = Template:Nemi Forest calc
 form      = nfc
 result    = reward
 param     = level|Skill level|1|int|1-120
Templates used
Nemi Forest calc
Nemi Forest experience calculator
Calculator failed to load
0 Experience Points

Mechanics[edit | edit source]

Nodes in the forest are generated according to a list. Initially, the forest picks one initial node, and the next node placed in the forest will be the node next on the list. Once the last node on the list is used, the next node will be the first node. The map is generated from the south-west in rows going east and each next row will be a bit more north than the previous row. Nodes are also placed in this order, which means that if one single row contains an Obelisk and an explorer it must have a pool in between.

Ordering of node placement[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • update 15 November 2021 (Update):
    • Daily challenges have been reworked. There are no longer specific challenges that must be completed in the Nemi Forest.
  • patch 5 October 2020 (Update):
    • You can no longer skip the Nemi Forest loading area using the Surge ability.
  • patch 25 April 2016 (Update):
    • Players no longer disconnect if they attempt to mine with a skillchompa equipped.
  • patch 1 September 2015 (Update):
    • Some grammar errors have been corrected.
  • patch 20 July 2015 (Update):
    • The pet NPC in the forest has been given the correct name.
    • A number of daily challenges based around Nemi Forest have been added.

Trivia[edit | edit source]

  • It is possible for multiple instances of the same node to spawn in one forest. They are all connected, so the duplicates cannot grant extra experience or reputation.
  • Like the Dungeoneering and Dominion Tower instances, player text can be seen throughout the forest, regardless of proximity.
  1. ^ Jagex. RuneScape - A Trip to Mazcab RuneScape podcast, 16 July 2015.