|Release||24 May 2001 (Update)|
|High alch||74 coins|
|Low alch||49 coins|
|Used for alchemy spells.|
|Exchange||381 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
Nature runes are runes that are used for transmutation and binding spells. Members with level 44 Runecrafting can craft nature runes from pure essence at the Nature Altar. Members with 91 Runecrafting will always craft two nature runes per essence; those with between 44 and 90 Runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each Runecrafting level. Crafting nature runes yields 9 Runecrafting experience per essence (or 18 experience at the Ourania Runecrafting Altar, 22.5 through the Abyss, 31.5 through the Abyss with a demonic skull).
|Price / Experience comparison|
|Grand Exchange price||GP / Exp|
Crafting nature runes[edit | edit source]
Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. With Massive pouches, you can expect to use around 4260 pure essence per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code CKR for Karamja near the altar).
Another fast way is to use the wicked hood teleport if the player has an abundance of wicked hood teleport tokens with a full inventory, although this is impractical if the player does not. This allows the player to instantly teleport to the nature altar, craft the runes, then teleport to any bank and repeat.
The fastest method for crafting Nature runes is doing runs through the abyss using an Abyssal titan familiar. At an average speed one can do about 70 trips to the abyss per hour. This allows you to be able to use the Abyssal titan familiar to hold an extra 20 pure essence every trip. By using 4 pouches, an Abyssal titan and the infinity ethereal outfit you can hold 86 pure essence at once. Crafting nature runes this way lets you use up 6000 pure essence per hour.
Crafting multiple nature runes[edit | edit source]
- For more information about Runecrafting multiples, see crafting multiple runes.
Spells[edit | edit source]
Along with fire runes (or a staff of fire), nature runes may be used to cast Low Level Alchemy or High Level Alchemy spells to convert items to set amounts of coins, and to cast Superheat Item spell to heat a smithing item without stopping the process, and thus achieving higher experience per hour rates. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.
Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried bones up to big bones into bananas or peaches, respectively. The latter is members-only. Also natures may be used to immobilise a target using the bind, snare or entangle spells, the last two of which are members only.
Nature runes are also used in the Plank Make spell in the Lunar spellbook.
Spells that require a small amount of elemental runes, or no elemental, can use a nature staff instead to save nature runes 10% of the time. Remote Farm can greatly benefit from this as opposed to using an elemental staff.
Free spells[edit | edit source]
All players can cast these spells.
|Bones To Bananas||No||15||122||Normal Daemonheim||Skilling|
|Low Level Alchemy||No||21||13||Normal Daemonheim||Skilling|
|High Level Alchemy||No||55||15||Normal Daemonheim||Skilling|
Member spells[edit | edit source]
Only members can cast these spells:
|Enchant Crossbow Bolt (Emerald)||Yes||27||113||Normal||Skilling|
|Bones To Peaches||Yes||60||244||Normal||Skilling|
|Prism of Dowsing||Yes||86||3333||Ancient||Skilling|
|Enchant Bakriminel Bolt (Emerald)||Yes||93||1113||Normal||Skilling|
Locations[edit | edit source]
Store locations[edit | edit source]
|Ali's Discount Wares||Al Kharid||372||Coins||300|
|Aubury's Rune Shop (New Varrock)||New Varrock||372||Zemomark||10|
|Baba Yaga's Magic Shop||Lunar Isle||372||Coins||300|
|Lundail's Arena-side Rune Shop||Mage arena bank||372||Coins||300|
|Magic Guild Store - Runes and Staves||Wizards' Guild||372||Coins||300|
Item spawns[edit | edit source]
Change in alchemy value[edit | edit source]
In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111 GP. From below this price, Nature runes could be alched for a small profit. Example: 2 x 111 = 222 GP = 1 GP profit.
On 4 October 2011, Mod Mat K explained the change:
|“||Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.
Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.
To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.
|— Mod Mat K|
This effectively removed the floor on the price of nature runes, reducing it to 37 coins.
Drop sources[edit | edit source]
|Ancient ranger||103||1; 2||Uncommon|
|Armoured zombie||42; 46; 84; 86; 91||3||2/128|
|Aviansie||89; 92; 95||9||4/128|
|Bandit (Kharid Bandit Camp)||54||2||Uncommon|
|Black Guard||42; 47||2||17/128[dr 1]|
|Black key black||N/A||Unknown||Uncommon||N/A|
|Black key brown||N/A||Unknown||Uncommon||N/A|
|Black key crimson||N/A||Unknown||Uncommon||N/A|
|Black key purple||N/A||27||Uncommon||N/A|
|Black key red||N/A||Unknown||Uncommon||N/A|
|Blood reaver||108; 124||15||Rare|
|Casket (CS Week)||N/A||20||Unknown||N/A|
|Casket (CS Week)||N/A||30||Unknown||N/A|
|Casket (CS Week)||N/A||75||Common||N/A|
|Cave bug||8; 12||1–8||2/128|
|Cave crawler||53; 74; 78||3||6/128|
|Cave crawler||53; 74; 78||3||6/128|
|Cave horror (elite)||86||3–6||Common|
|Chaos druid warrior||65||3||Uncommon|
|Chaos dwarf hand cannoneer||70; 101||9||3/132|
|Chaos dwarf||28; 45; 47; 84; 101; 108||9; 18||1/64|
|Chaos dwogre||92; 98||18||Common|
|Cockatrice||44||2; 4; 6||10/128|
|Crystal chest Taverley||N/A||50||Common||N/A|
|Cyclops||57; 63; 68; 91||2; 3||Rare|
|Dark wizard||22; 30; 33; 35; 37||2–5||11/128|
|Desert Lizard||35; 49; 63||5||Common|
|Donny the Lad||138||4||Rare|
|Dorgesh-Kaan Average Chest||N/A||2–3||Rare||N/A|
|Dwarf||9; 14; 39; 44||2||4/128|
|Earth warrior (elite)||88||3; 6||Common|
|Earth warrior||78||3; 6||6/128|
|Elf warrior||84; 89||12||Uncommon|
|Elite Dark Mage||98||1–6||Rare|
|Essence impling jar||N/A||13||Uncommon||N/A|
|Giant ant soldier||70||2; 9; 14||Common|
|Giant ant worker||49||1–15||Common|
|Giant frog||44||1; 3; 9||Common|
|Giant mole Normal||230||40–60||Uncommon||N/A|
|Goblin||1; 2; 4; 5; 6; 7; 11; 84||1||1/128|
|Goblin||1; 2; 4; 5; 6; 7; 11; 84||1||1/128|
- ^ There is further information on this drop; see the associated page for details.
Disassembly[edit | edit source]
|Disassembly category||Runes and talismans|
|Item quantity required||50|
|Base junk chance||51.6%|
Trivia[edit | edit source]
- In RuneScape Classic, the icon of a nature rune resembles a tree much more, with the top part being more ridged.