Naabe bloodrager
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Naabe bloodrager | |||
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Release | 12 April 2010 (Update) | ||
Summoning level | 61 | ||
Duration (mins) | 64 | ||
Points cost | 70 | ||
Familiar size | Unknown edit | ||
Race | Gorajo | ||
Abilities | +7% melee Defence boost (invisible) | ||
Special moves | Sundering strike | ||
Combat level | 112 | ||
Examine | Trained from birth to tear and rend. (Tier 7) | ||
Combat stats | |||
Life points | Max hit | ||
8125 | 1920 | ||
Attack | Defence | Ranged | Magic |
80 | 80 | 1 | 1 |
Immune to poison | Yes | ||
Attack style | Melee | ||
Infobox • Talk page |
The naabe bloodrager is a familiar that can only be summoned in the Daemonheim dungeon, at complexity level 5 or 6. It requires 61 summoning to make a naabe bloodrager pouch and summon it. It fights using a controlled style of attack. While summoned, this bloodrager has a passive ability that grants the player an invisible 7% boost to their melee defence.
Naabe bloodrager pouch[edit | edit source]
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Shards | Cost/XP | Charm | Tertiary | |
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N/A | 0 coins |
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Argonite ore | ||
Create XP | Use XP | Low alch | Hi alch | GE price | |
220 | 3.5 | 15,792 | 23,688 | Not sold | |
Examine text | |||||
I can summon a Naabe bloodrager with this. (Tier 7) |
A naabe bloodrager is made by using a Summoning obelisk in Daemonheim with a crimson charm and a argonite ore in the player's inventory.
Sundering strike (tier 7) scroll[edit | edit source]
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Create XP | Use XP | Special move points |
---|---|---|---|
0.1 | 2.5 | 20 | |
Low Alch | High Alch | GE Price | |
1,579 | 2,368 | Not sold | |
Examine text | |||
A scroll for a Naabe bloodrager. (Tier 7) |
The naabe bloodrager enables the use of the sundering strike special ability for a naabe bloodrager. Using a naabe bloodrager pouch on a Summoning obelisk creates ten sundering strike (tier 7) scrolls.
Sundering strike[edit | edit source]
Sundering strike is the special move of the naabe bloodrager activated by using a sundering strike scroll. It deals a more damaging attack that is 50% more accurate, and reduces opponent's Defence by 1 level for every 20 life points dealt.