Murder Mystery
![]() | |
Murder Mystery (#47) | |
---|---|
Release date | 9 June 2003 (Update) |
Members | Yes |
Voice Over | No |
Recommended | No |
Official series | None |
Quest series | Sinclair |
Age | Fifth Age |
Timeline | Pathfinder |
Start area | Seers' Village |
Combat | None |
Advanced data | |
Quest ID | 28 |
Quest create ID | 78 |
Official difficulty | Novice |
Links | Quests |
Infobox • Talk page |
Murder Mystery is a quest revolving around the murder of Lord Sinclair, which needs to be solved. It is a unique quest, in that everything is random and there is a good amount of detective work you have to do on your own. However, there are plenty of clues to be found as to who the culprit is. The murderer varies on every account.
Official description[edit | edit source]
“ | Lord Sinclair, a highly-respected Nobleman of Kandarin, has been found murdered in his mansion. Despite the presence of a large number of guards all working hard to solve the crime, local law enforcement officers are totally baffled.
Can you use your razor sharp analytical mind to uncover the evidence and unmask the culprit? |
” |
Overview[edit | edit source]
Start point | ![]() | |||
---|---|---|---|---|
Member requirement | ![]() | |||
Official length | Medium | |||
Requirements |
| |||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added. | |||
Enemies to defeat |
|
Crime Scene Investigation[edit | edit source]
To begin, talk to one of the guards near Sinclair Mansion, located directly north of the Seers' Village. They tell you that Lord Sinclair has been murdered and they cannot figure out who killed him. Offer your help, and he says that you should question the family to gather information about the murder.
Enter the mansion and search the murder scene in the north-eastern section. Inside will be a pungent pot which you should collect, along with the criminal's dagger. Investigate the smashed window to find the criminal's thread.
Outside, you must investigate the wooden gate, noting that the dog barks at anyone unfamiliar. Then, go around to the various bedrooms belonging to the suspects to find a number of silver items, all contained within barrels in each room. Look for:
Barrel | Item | Location |
---|---|---|
Anna's barrel | Silver necklace | |
Bob's barrel | Silver cup | |
Carol's barrel | Silver bottle | |
David's barrel | Silver book | |
Elizabeth's barrel | Silver needle | |
Frank's barrel | Silver pot |
There are four rooms upstairs and two on the ground floor.
The Usual Suspects[edit | edit source]
Now it's time to get your first piece of evidence. Go to the gardener's shed connecting the mansion, to the north-west, and search the sacks to find some flypaper; you may need up to seven sheets, so collect them all if you have the inventory space.
Go to the kitchen next to the stairs and fill your pot with flour. Use the flour on the criminal's dagger, then use the dagger on a piece of flypaper to get an unknown print.
Dust each silver item with flour and use the flypaper to lift fingerprints off them; Use each person's print on the unknown print of the silver dagger you found at the crime scene. If you're unable to accurately find the print on the items, ensure you're using a blank piece of flypaper. Once you've got a match, you can drop all the other silver items. Go to any guard in Sinclair Mansion and tell him that you know who did it. When asked for evidence, present the fact that you found matching fingerprints (you must do this step, otherwise the poison salesman will not appear in the pub in Seers' Village).
Sherlock in the House[edit | edit source]
Go to the mansion gate and speak to the Gossip, loitering around the guards, and ask him who he thinks is responsible. He mentions seeing a poison salesman who came from the village and gave a huge sale on poison to the family. The poison salesman is in the pub in Seers' Village.
Travel southwest to the pub and ask him about the poison and he'll tell you that everyone at the mansion bought some. Go back and ask the person with the matching fingerprints what they used the poison for. Then check the corresponding item or area. Things will not be as they said.
Law and Order[edit | edit source]
- (In order to find matching prints, ensure you're using a blank piece of flypaper against the unknown fingerprinted versions)
- If you have found matching finger prints for Anna, she will say that she had used the poison on the compost heap. When investigated, the dialogue will say, "The compost is teeming with maggots. Somebody should really do something about it. It's certainly clear nobody's used poison here."
- If you have found matching finger prints for Bob, he will say they had a problem with the beehive in the garden (located near the milk seller) and had used the poison on it and you must investigate it. It will say, "The beehive buzzes with activity. The bees definitely don't seem poisoned at all"
- If you have found matching finger prints for Carol, she will say that she had used the poison on the drain to unclog it (on the south face of the house), you must investigate the drain. It will say, "The drain is totally blocked. It really stinks. No, it REALLY smells bad. It's certainly clear that nobody's cleaned it recently."
- If you found matching fingerprints for David, he will say that there was a nest of spiders upstairs between the two servants' quarters and that he had to kill them all before their pathetic servants whined at his father. When you investigate the spider web, it says that there is a spider's nest here and you estimate there must be at least a few hundred spiders ready to hatch. It's certainly clear nobody's used poison here.
- If you have found matching finger prints for Elizabeth, she will say that she had used the poison on the fountain. Go and investigate the fountain, but in the dialogue it will say that no one has touched, or poisoned the fountain.
- If you found matching fingerprints for Frank, he'll say that he was cleaning the family crest with it. Go outside, and check the family crest on the wall. It will mention that it is still dirty, and there is no evidence of cleaning here.
Go back and talk to the guard and tell him you know who did it. Show him the fingerprints, tell him about the poison, and show him the thread from the window-sill, since its colour will be a match to an article of the guilty party's clothing. Case closed!
Rewards[edit | edit source]
- 3 quest points
- 2,000 coins
- 1,406
experience
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
Achievements[edit | edit source]
- Murder Mystery (
0) – Complete this quest.
- Seers' Village achievements
- Easy - Bunch of Flours (
5) – Fill five pots with flour from the Sinclair Mansion.
- Easy - Bunch of Flours (
Required for completing[edit | edit source]
Murder Mystery is directly required for the following quests/miniquests:
- Aftermath (miniquest)
- Full comprehension of Azzanadra's Quest
- Full comprehension of Battle of the Monolith (miniquest)
- Children of Mah
- City of Senntisten
- Full comprehension of Curse of the Black Stone
- Desperate Measures
- Full comprehension of Desperate Times
- Dishonour among Thieves
- Full comprehension of Evil Dave's Big Day Out
- Extinction
- Eye of Het I (miniquest)
- Eye of Het II (miniquest)
- Fate of the Gods
- Full comprehension of Heart of Stone
- Full comprehension of Hero's Welcome
- Kindred Spirits
- Koschei's Troubles (miniquest)
- Mahjarrat Memories (miniquest)
- Full comprehension of Missing, Presumed Death
- Full comprehension of Nadir (saga)
- Nomad's Elegy
- Nomad's Requiem
- Once Upon a Time in Gielinor: Finale
- Full comprehension of Once Upon a Time in Gielinor: Fortunes
- One of a Kind
- Rebuilding Edgeville (miniquest)
- Recipe for Disaster: Defeating the Culinaromancer
- Ritual of the Mahjarrat
- Sins of the Father (miniquest)
- Sliske's Endgame
- Tales of Nomad (miniquest)
- The Light Within
- The Mighty Fall
- Full completion of The World Wakes
- Full comprehension of The World Wakes
- Twilight of the Gods
- While Guthix Sleeps
Transcript[edit | edit source]
Credits[edit | edit source]
Murder Mystery | |
---|---|
Developers | |
Developer | Mod James |
Audio | |
Audio | Mod Ian |
Databox • Talk page |
Update history[edit | edit source]
Cultural references[edit | edit source]
- Hobbes mentions that he didn't hear the dog barking, suggesting that the murder wasn't committed by a stranger. This may be a reference to the Sherlock Holmes story "Silver Blaze" which hinges on the same point.
- At the beginning of the quest the guard says, "Every murder leaves clues to who done it." This may be a reference to the mystery genre, Whodunnit.
- The suspects' silver clue items may be a reference to the Beatles song "Maxwell's Silver Hammer", which is about murder.
- The experience gained in crafting may be a reference to the book, Murder in Room 1406.
NPCs | |||||||||||
Items |
| ||||||||||
Scenery | |||||||||||
Locations | |||||||||||
Music | |||||||||||
Miscellaneous |
Main series | |
Related |