Mort Myre Swamp
Mort Myre Swamp, once a forest known as Humblethorn, is a swampland in western Morytania. It is a place plagued by Ghasts. Therefore, not even a full inventory of food will keep players safe here, because ghasts will decompose any kind of food. It is highly recommended for a player to carry a druid pouch with them as they travel through here. It can only be obtained during the Nature Spirit quest. Completing the quest is also a requirement to gain access to the gate shortcut. Dwarf multicannons cannot be set up in this area.
Getting there[edit | edit source]
- Fairy ring bkr is located within the swamp
- Fairy ring alqis located in the Haunted Woods. Run southwest to enter the swamp area.
- Fairy ring cks is located just north of Mort Myre. Run south through the gate to enter the swamp.
- Upon reaching a combined total level of 100 in Temple Trekking, the gate at the north end of Mort Myre may also be used to quick-travel to the Nature Grotto near the south end of the swamp.
The main part[edit | edit source]
The main part of the swamp is accessed by a gate west of Canifis, guarded by Ulizius, which is opened during the Nature Spirit quest. The first thing players will come across is the ghasts, as described below, but snails also inhabit this region. In the far south-east is a bridge leading to the southern part of the swamp.
The eastern part of the swamp, The Hollows, can be accessed by a small break in the swamp weed just to the west of the boat in that area (marked by a transportation symbol on the map in The Hollows). Players can also find:
- Nature Grotto - In the south-west of this part of the swamp is a nature altar used during the Nature Spirit quest, where players can bless their silver sickle to make a silver sickle (b) and recharge their Prayer points. Filiman Tarlock and the Wishing well are also found here.
- Fairy ring - Code ALQ for the ring in the northeast part of the swamp, code CKS for the ring just north of the gate to the swamp near Canifis, and code BKR for the ring in the swamp southeast of the gate. Additionally, after the In Search of the Myreque quest, code DLS can be used to access the Myreque Hideout which has an exit in the swamp at the Hollows and another behind the Hair of the Dog tavern in Canifis.
- Several swamp tar spawns.
- Slimy eels are available at 5 fishing spots in the area.
- Several pieces of dead vegetation, which players can use with the aid of a silver sickle (b) to fill a druid pouch to protect them from the ghasts. As well as filling a druid pouch, Mort Myre Fungi produced in this way is used in Herblore.
- A deposit chest becomes available on the western coast near the fishing spots after completing Deadliest Catch.
The Hollows[edit | edit source]
The eastern part of the swamp is of the same character as the western part. It is itself cut in half, and players can only cross from one to the other via a rope bridge, which they mend during the In Search of the Myreque quest.
- The Myreque Hideout entrance is found here during the In Search of the Myreque quest, guarded by Curpile Fyod. It contains a tunnel leading to a trapdoor south of the pub in Canifis, and can only be accessed for further use after the quest is complete, and is a quicker way to Mort'ton than walking through the main and southern parts of the swamp.
- A Hunter area, where players can catch green salamanders.
- A swamp boat, unlocked after the Nature Spirit quest, which can be taken to Mort'ton.
- A mysterious Graveyard, just north of Castle Drakan. This is where Dessous resides during the Desert Treasure quest.
The southern part[edit | edit source]
The horrors within[edit | edit source]
- Ghasts - these souls of the dead are the most dangerous part of the swamp. Players cannot attack them unless they have a filled Druid pouch, which will use one charge to make them visible. If players do not have a pouch, the ghasts will turn their food into rotten food. If the player has no food, the ghasts will hit them for 10-30 life points. If the player has a filled druid pouch or Ouroboros pouch, the ghasts will become visible and the player can fight them. Ghasts can also reduce Prayer points.
- Snails - there are many species of these snails in the swamp. They all drop different coloured shells, and players can use a chisel on the shells to craft a snelm (snail helmet). Players will also receive fat snail (Bruise and Blood), thin snail (Myre and Ochre) or lean snail (Bark), which they can cook. The snails attack with what appears to be a spell but Protect from Missiles is the only prayer that seems to have any effect. The snails are:
- Players must bring a silver sickle (b), Rod of Ivandis, or an Ivandis flail or else they will occasionally be dealt 2-40 life points by swamp decay.
- Occasionally, the swamp decays you and you lose some life points.
Myre blamish snail (Round)
Myre blamish snail (Pointed)
Ochre blamish snail (Round)
Ochre blamish snail (Pointed)
Blood blamish snail (Round)
Blood blamish snail (Pointed)
Bruise blamish snail (Round)
Bruise blamish snail (Pointed)
Update history[edit | edit source]
- patch 17 June 2019 (Update):.
- You can now fish at Mort Myre Swamp without bait if you have the baitless fishing perk active.
- ninja 6 November 2017 (Update):
- The ability to quick travel to Temple Trekking is now available on the Mort Myre Swamp entrance gates via a right click option instead of a toggle.
- patch 18 April 2016 (Update):
- Players can no longer walk through a section of the gate between the Mort Myre Swamp & Canifis.
- patch 3 December 2013 (Update):
- Blamish snails will once again retaliate against players who attack them.
- A grammatical error with a Mort Myre shortcut message has been rectified.
- patch 6 September 2011 (Update):
- Some bushes in the southern part of Mort Myre has been trimmed back to allow players to access the destination of their elite treasure trail.
- patch 23 August 2011 (Update):
- A path has been opened up between the fairy ring and swamp boat in the Mort Myre swamp.
Trivia[edit | edit source]
- If a player exits Mort Myre through the gate to Canifis, Ulizius, the guard to the swamp, exclaims "Oh my! You're still alive!"
- "Mort Myre" may be derived from the French word for death, "Mort", and "Myre", an uncommon French word for leech. "Myre" may also simply be a slight alteration of the English word "mire", which would translate "Mort Myre" to "dead swamp."
- The Swamp and most of Morytania received a graphical update on 17 August 2011.
- There used to be some squares near the shore north of the Mort'ton temple that teleported the player south-west of the swamp boat.
- The decay used to provide an animation when it occurs. Now it simply deals damage.
References[edit | edit source]
|Part 2 of the Myreque quest series|
|Towns and cities|
|Points of interest|