|90 , , , , , , ,|
|The Jack of Spades|
|Access to Bladed Dive and Surge (Double Surge recommended)|
This guide assumes you successfully loot 14 tombs in an hour. Your profit rate may be higher or lower depending on speed.
Shifting Tombs is an extremely profitable area to loot. It's an extremely easy way to stockpile Feathers of Ma'at, which are used to kill Corrupted creatures and Soul devourers. It is also the only source to obtain the off-hand khopesh of the kharidian, a tier 82 off-hand stabbing weapon which may be upgraded with drops from The Magister to turn it into the tier 92 Khopesh of Elidinis.
Before starting Shifting Tombs, disable all experience rewards and only select the coins option. This will ensure that when you leave the tomb, you will be given a hefty sum of coins instead of experience in various skills. It's also recommended to have 90 in the skills required so the highest tier can be accessed.
Shifting Tombs has three major requirements in order to obtain maximum reward potential - looting sarcophagi, treasure chests and removing corruption from the tomb within 5 minutes.
Sarcophagi can be found at the fringes of the tomb, or generally slightly off a branching path. In order to be opened and looted the player needs to follow the sequence the sarcophagus releases onto one of the six Desert Pantheon deities. Sarcophagi do not guarantee loot, but there is a 1/200 chance to loot a soul talisman, which is not worth much. There is also a rare chance of looting a small gift offering from the sarcophagi, which can turn into a medium sized offering with tier 3 or higher luck. As sarcophagi do not guarantee loot, and the rare drops of the gift offerings being extremely rare, it's generally only recommended to loot the required amount of sarcophagi.
Treasure chests commonly contain 5-18 feathers of Ma'at, but if all experience has been toggled off then the chest will contain 10-36 instead. The feathers make up roughly 25-30% of the profit. There is also a 1/800 chance to loot an off-hand khopesh of the kharidian, worth 75381267 coins. Chests should always be looted because of the potential of obtaining the khopesh, along with feathers generating a considerable amount of money. Some tomb runs may not contain chests, but the tomb should still be completed anyways. Occasionally corrupted scarabs may appear after opening a treasure chest, although they are harmless and it's generally ill-advised to pop them as it wastes time.
Corruption in the tomb comes in the form of crystallised corruption or being held in various containers. Corruption should never be mined unless absolutely necessary, as it yields no rewards and fill the bar slowly. Containers on the other hand can fill the corruption task fairly fast, and yield a varying amount of coins upon being broken. These coins make up roughly 10-15% of the profit made.
Inside the tomb, players can use Surge and Bladed Dive, which can save a lot of time while running around. Some weight-reducing clothing is optional, but not required with high Agility levels. If run energy does run out, you can take a small rest in the tomb if you have the time - otherwise, rest outside once the run has been completed.
When all objectives are completed in the tomb, immediately find the exit rope and leave. You will be awarded a good amount of coins at the end of each run, as the statues' experience option should have been disabled. The coins made up from clearing a tomb generate roughly 55-60% of the profit made. As with looting sarcophagi, there is also a chance to obtain small (and medium with tier 3 or higher luck) gift offerings upon clearing.