|Inputs (327,358.67)||Outputs (11,697,438.45)|
2 × Holy overload potion (6) (296,058.67)
6 × Prayer potion (4) (23,412)
4 × Shark (7,888)
40.8 × Morchella mushroom (251,491.2)
137.76 × Potato cactus (794,048.64)
33.28 × Uncut dragonstone (428,912.64)
113.12 × Grimy lantadyme (876,227.52)
337.12 × Mud rune (291,271.68)
66 × Water talisman (260,172)
33.6 × Earth battlestaff (264,936)
26.4 × Water battlestaff (209,985.6)
135.36 × Blight bolts (196,678.08)
0.11 × Cinderbane gloves (5,908,081.81) On task, 1/1500
0.11 × Ancient elven ritual shard (1,873,176.96) On task, 1/1500
342,456.32 × Coins (342,456.32)
The profit rate assumes 160 kills per hour with low input using Revolution++ while on a slayer task. Your actual profit may be higher or lower depending on your speed.
Off-task: Cinderbane gloves, 1/5000, 1,772,425
Off-task: Ancient elven ritual shard, 1/5000, 561,953
They use highly damaging magic attacks against the player, so it is recommended to use Protect/Deflect Magic whilst fighting them.
After every 6 auto-attacks, Vinecrawlers perform a poisonous attack capable of dealing over 3,000 damage. However, it's important to note, unlike typical poison, the Poison Purge auras will not heal the player. This attack is signified when purple rings surround the Vinecrawler, which it expels towards the player's position in a manner similar to the Arhats. This attack can be easily avoided by stepping out of the spot the player is standing in at the start of the attack. The attack can also be blocked and healed in full from a well-timed Resonance.
It is possible to soulsplit on these creatures, by utilising stuns and binds. If using a Noxious longbow or Seren godbow, a vinecrawler may be bound while out of its attack range but within the player's attack range, thereby rendering it unable to deal damage. It will, however, soon break free and move within closer range and the player will have to switch back to protect/deflect magic.
Use of Protect/Deflect Magic alongside devotion, an Enhanced Excalibur, Vampirism aura, and occasional uses of resonance with a shieldbow switch (after taking off protect from magic) can lead to needing very little food, and may allow you to stay for much longer periods than without using the resonance-shieldbow switch to heal.