Killing unspeakable horrors

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Killing unspeakable horrors
RequirementsKilling unspeakable horrors.png
  • 99 Slayer
  • 92 Prayer (95 recommended)
  • 90 Melee recommended
  • 96 Herblore recommended
  • 99 Summoning recommended
  • Witchwood icon required
  • AoE melee weapon
  • Enhanced excalibur
  • Slayer codex
  • Luck of the dwarves (HSR chance)
  • Steel titan pouch and steel of legend scrolls
  • Quest
    Either a friend's or your own Sunken Pyramid
    ProfitROIExperience gained
    5,943,804548.59%665,508 Melee
    219,604 Constitution
    Inputs (1,083,472)Outputs (7,027,277)
    ItemQuantityGE Price
    Holy overload potion (6).pngHoly overload potion (6)2363,362
    Super restore flask (6).pngSuper restore flask (6)8206,184
    Coins 10000.pngCoins[1]513,926513,926
    ItemQuantityGE Price
    Big bones.pngBig bones2,062467,961
    Monkey bones.pngMonkey bones195.9222,727
    Black mask (10).pngBlack mask (10)1.48766,338
    Grimy dwarf weed.pngGrimy dwarf weed55.8717,476
    Poison ivy berries.pngPoison ivy berries58.28408,310
    Ruby necklace.pngRuby necklace138.88420,945
    Ruby ring.pngRuby ring170.5335,544
    Grimy lantadyme.pngGrimy lantadyme58.28741,671
    Grimy ranarr.pngGrimy ranarr115.32490,571
    Teak logs.pngTeak logs576.6130,888
    Mahogany logs.pngMahogany logs189.1179,834
    Raw swordfish.pngRaw swordfish476.16194,749
    Scare Tactics.pngScare Tactics2.581,275,903
    Coins 10000.pngCoins547,411547,411

    The profit rate assumes 620 kills per hour with low input using Revolution++. Your actual profit may be higher or lower depending on your speed.

    Unspeakable horrors are level 105 monsters that are originally in the Mos Le'Harmless dungeon to the north-west, however, they can be caught with a ushabti and brought to the small room of the Sunken Pyramid.

    Stand in the middle area, with loot area enabled, and either Protect/Deflect melee with use of a vampyrism scrimshaw/aura, Soul Split (more AFK) or Soul Split + Turmoil (Less AFK). These have an aggression of about 10 minutes before you need to leave and reenter the dungeon. One can also use aggression flasks to stay in the spot without leaving.

    1. ^ Divine charges