Killing tormented demons
Tormented Demon Soul placed in a large room in the Sunken Pyramid
|While Guthix Sleeps|
Dimension of Disaster: Curse of Arrav recommended for upgraded Darklight
|Luck of the Dwarves (HSR chance) |
Legacy Combat required for increased base auto-attack damage and lack of need for excessive input
|Inputs (2,155,970.07)||Outputs (11,202,883.78)|
2 × Elder overload potion (6) (468,130)
200 × Ascension bolts (27,000)
30 × Spring (106,890)
1.33 × Zamorak page 1 (382,352.39)
16.5 × Ghostly essence (70,389)
11 × Lantadyme incense sticks (194,128)
1 × Ice nihil pouch (305,800)
0.27 × XP Capacitor 5000 (Inactive) (273,411.88)
3.57 × Divine charge (327,868.8) Gear repair
0.65 × Dragon limbs (8,322,249)
0.65 × Dragon claw (88,106.2)
0.65 × Off-hand dragon claw (80,739.1)
0.16 × Ruined dragon armour slice (11,796.59)
0.16 × Ruined dragon armour shard (9,093.69)
0.16 × Ruined dragon armour lump (9,864.09)
36 × Diamond (110,484)
2.4 × Tooth half of a key (31,404)
2.4 × Loop half of a key (31,824)
200,000 × Coins (200,000)
3.96 × Grapevine seed (243,753.84)
24.5 × Grimy avantoe (25,431)
24.5 × Grimy irit (80,727.5)
24.5 × Grimy cadantine (131,344.5)
24.5 × Grimy lantadyme (193,746)
15 × Grimy dwarf weed (211,560)
200 × Blood rune (115,600)
400 × Law rune (152,400)
400 × Death rune (104,800)
20 × Fire talisman (5,380)
10 × Tiny blunt rune salvage (67,860)
10 × Tiny spiky rune salvage (68,010)
5 × Medium plated rune salvage (113,105)
5 × Large plated rune salvage (153,050)
0.27 × XP Capacitor 5000 (Charged) (640,555.27)
The profit rate assumes 165 kills per hour. Your actual profit may be higher or lower depending on your speed.
Tormented demons drop a variety of unique dragon items: dragon limbs, dragon claws, and components of the dragon platebody. Tormented demons have a unique behaviour in combat because they use and change protection prayers based on the combat style dealing them the most damage at any given time. Unlike with most monsters, protection prayers and deflect curses render their attacks almost completely useless; your prayer will either successfully block the attack or reduce the damage to 1. In spite of this, this guide encourages the use of soul split, as it is intended to be done AFK, so prayer switching is unnecessary and impractical.
There are 3 unique behaviours of tormented demons: their fire shield, their protection prayers, and their roar.
The tormented demon's fire shield greatly reduces the amount of damage it takes from all attacks; however, it is easily removed for 1 minute when the demon takes damage from darklight or holy water. Once removed, attacks will deal full damage. They always spawn with their shield up.
All demons start off protecting from melee attacks; however they can switch between protection from all 3 sides of the combat triangle. When protecting itself from any combat style, all damage is nullified, and thus it may be only damaged with the other 2 styles. When the demon has endured 310 damage from a style (calculations done in legacy mode as that is what you will be using to kill them: x10 for EoC numbers), it will switch its prayer to protect against it. Their prayer does not protect from overkill damage; e.g. if 300 then 200 damage is dealt, the full 500 damage will be dealt. The extra damage will not count towards the next 310. When their fire shield is up, the damage before reduction counts towards the 310 rather than the amount it was reduced to.
At frequent intervals, the demon will roar which has either 1 or 3 effects. The first effect is its special attack: a non-blockable, area-of-effect magic attack. Damage may be avoided by dodging the attack, but it cannot be reduced with deflect from magic. The other effect of the roar is actually 3 at once; it will randomize its attack style, weakness, and stat increase/decrease. As the changes are random, it is possible for a roar to cause no change to the demon's abilities. There is no correlation between weakness and attack style. Demons are reluctant to use the second effect of the roar if their target is not protecting/deflecting against the style they are currently using.
Tormented demons will only attack with ranged or magic from a distance and will also attack with melee when you are in range. Their roar only switches between magic and ranged; melee is always available to them without having to switch. Note that if you use either ranged or magic on a demon that is currently using melee and it cannot reach you, it will cause it to roar and switch to ranged or magic. Familiar damage done to the demon seems to times by three approximately when calculating enough damage for them to switch prayers. For example, if an Ice Nihil were to hit 120, the demon would switch to whatever attack style the steel titan used on the demon at that point, as this would equal 360 when multiplied by 3 and exceed the damage limit of 310.
Tormented Demons can be essentially AFK'd in a personal slayer dungeon if you are using an enhanced darklight, and off-hand ranged weapon, have an ice nihil familiar summoned, and are using legacy combat. This is by far the easiest method to kill tormented demons, and allows them to be utilized as a fairly effective, low-effort, money-maker. This strategy provides access to all three combat styles (Melee from the darklight --which provides the most damage-- ranged from your off-hand weapon, and magic from the Ice nihil). This is important because it forces the demon to use protect from magic and protect from ranged more frequently than it uses protect from melee. This will allow your darklight to hit upwards of 600 (legacy mode), which allows for the demon to be slayed in only a few hits and with minimal inputs. Paired with soul split and various combat-aiding auras, this strategy can be done almost entirely AFK, looking at the screen only to renew potions and pick up drops.
Have one tormented demon soul in a large room of your, or a friend's, personal slayer dungeon. Use a mainhand enhanced darklight, off-hand ranged weapon (Off-hand shadow glaive or better is suggested for the high accuracy), and an ice nihil familiar. Turn on legacy combat, auto-retaliate, a combat aura, and soul split/melee boosting prayer. Using a Demon horn necklace paired with an Attuned ectoplasmator and super prayer renewal potions allows for nearly 100% prayer sustainability, removing the need for (many, if any) sips of prayer potion. With the right auras, one only needs to occasionally activate their Excalibur to sustain their health.
It is possible to get upwards of 185 kills per hour, but the drop rates are calculated for 165 kills per hour. Some of the drop rates are estimated, as the exact drop rates are not known. Actual profit may vary depending on the accuracy of the estimations for base drops, but the majority of the profit comes from items which have a known drop rate.