Killing tormented demons

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Killing Tormented demons
RequirementsTormented Demon.png
  • Tormented Demon Soul captured in an Ushabti.png: RS3 Inventory image of UshabtiUshabti and placed in a large room in the Sunken Pyramid
  • enhanced Darklight.png: RS3 Inventory image of DarklightDarklight required to disable the demons' shield mechanic
  • Tier 80+ Off-hand ranged weapon such as an Off-hand ascension crossbow.png: RS3 Inventory image of Off-hand ascension crossbowOff-hand ascension crossbow or off-hand shadow glaive.png: RS3 Inventory image of off-hand shadow glaiveoff-hand shadow glaive
  • Hybrid boots, cape, gloves and ring with bonuses to ranged and melee: Cinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane gloves are best in slot, Silverhawk boots.png: RS3 Inventory image of Silverhawk bootsSilverhawk boots are a cheap option that can be used to train agility, a T3+ luck ring or other damage boosting ring, and Max cape.png: RS3 Inventory image of Max capeMax cape or Igneous Kal-Zuk.png: RS3 Inventory image of Igneous Kal-ZukIgneous Kal-Zuk
  • Augmented Bandos chestplate.png: RS3 Inventory image of Bandos chestplateBandos chestplate and Bandos tassets.png: RS3 Inventory image of Bandos tassetsBandos tassets are a cheap and effective choice of armor. Ranged accuracy is not harmed significantly by wearing melee power armor, thus it is not advisable to wear something like augmented hybrid gear.
  • Weapon poison +++ strongly suggested, as poison represents a considerable increase to damage dealt
  • Enhanced luck potion.png: RS3 Inventory image of Enhanced luck potionEnhanced luck potion optional if forgoing a luck ring
  • Spring cleaner 9001.png: RS3 Inventory image of Spring cleaner 9001Spring cleaner 9001 highly recommended
  • Attuned ectoplasmator.png: RS3 Inventory image of Attuned ectoplasmatorAttuned ectoplasmator and Demon horn necklace.png: RS3 Inventory image of Demon horn necklaceDemon horn necklace highly recommended for sustaining prayer and maximizing AFK time
  • Demon Slayer (perk), Crackling and Biting perks recommended for increased damage
  • Illuminated Book of Chaos.png: RS3 Inventory image of Illuminated Book of ChaosIlluminated Book of Chaos charged and active recommended for increased damage
  • Scripture of Wen.png: RS3 Inventory image of Scripture of WenScripture of Wen is also an option
  • Seedicide.png: RS3 Inventory image of SeedicideSeedicide and Charming Imp recommended for increased AFK and QoL
  • Lantadyme incense sticks.png: RS3 Inventory image of Lantadyme incense sticksLantadyme incense sticks (and/or) Kwuarm incense sticks.png: RS3 Inventory image of Kwuarm incense sticksKwuarm incense sticks
  • Most Wanted card (tormented demons) optional
  • Quest
    While Guthix Sleeps
    Dimension of Disaster: Curse of Arrav for upgraded Darklight
    The Temple at Senntisten for access to ancient curses
    Legacy Combat required for increased base auto-attack damage and off-hand autoattacks of a different style than mainhand.
    ProfitROIExperience gained
    336,574 Strength
    111,056 Constitution
    Inputs (1,720,299)Outputs (9,925,005)
    ItemQuantityGE Price
    Elder overload potion (6).pngElder overload potion (6)2416,313
    Ascension bolts.pngAscension bolts20016,000
    Zamorak page 1.pngZamorak page 11.33124,644
    Ghostly essence.pngGhostly essence14.552,708
    Lantadyme incense sticks.pngLantadyme incense sticks11293,018
    Ice nihil pouch.pngIce nihil pouch1344,107
    XP Capacitor 5000 (inactive).pngXP Capacitor 5000 (inactive)0.23269,142
    Divine charge.pngDivine charge[1]3.57182,798
    ItemQuantityGE Price
    Dragon limbs.pngDragon limbs0.577,588,110
    Dragon claw.pngDragon claw0.57115,956
    Off-hand dragon claw.pngOff-hand dragon claw0.5761,521
    Ruined dragon armour slice.pngRuined dragon armour slice0.1611,802
    Ruined dragon armour shard.pngRuined dragon armour shard0.1610,623
    Ruined dragon armour lump.pngRuined dragon armour lump0.1610,544
    Tooth half of a key.pngTooth half of a key2.427,017
    Loop half of a key.pngLoop half of a key2.426,822
    Grapevine seed.pngGrapevine seed3.9612,335
    Grimy avantoe.pngGrimy avantoe24.537,828
    Grimy irit.pngGrimy irit24.515,729
    Grimy cadantine.pngGrimy cadantine24.564,288
    Grimy lantadyme.pngGrimy lantadyme24.5268,765
    Grimy dwarf weed.pngGrimy dwarf weed15173,370
    Blood rune.pngBlood rune200209,000
    Law rune.pngLaw rune40090,000
    Death rune.pngDeath rune400121,600
    Fire talisman.pngFire talisman205,520
    Tiny blunt rune salvage.pngTiny blunt rune salvage1065,320
    Tiny spiky rune salvage.pngTiny spiky rune salvage1065,580
    Medium plated rune salvage.pngMedium plated rune salvage5113,535
    Large plated rune salvage.pngLarge plated rune salvage5153,550
    XP Capacitor 5000 (charged).pngXP Capacitor 5000 (charged)0.23454,337

    The profit rate assumes 145 kills per hour. Your actual profit may be higher or lower depending on your speed.

    Tormented demons drop a variety of unique dragon items: dragon limbs, dragon claws, and components of the dragon platebody. Tormented demons have a unique behaviour in combat because they use and change protection prayers based on the combat style dealing them the most damage at any given time. Unlike with most monsters, protection prayers and deflect curses render their attacks almost completely useless; your prayer will either successfully block the attack or reduce the damage to 1. In spite of this, this guide encourages the use of soul split, as it is intended to be done AFK, so prayer switching is unnecessary and impractical.


    There are 3 unique behaviours of tormented demons: their fire shield, their protection prayers, and their roar.

    The tormented demon's fire shield greatly reduces the amount of damage it takes from all attacks; however, it is easily removed for 1 minute when the demon takes damage from darklight or holy water. Once removed, attacks will deal full damage. They always spawn with their shield up.

    All demons start off protecting from melee attacks; however they can switch between protection from all 3 sides of the combat triangle. When protecting itself from any combat style, all damage is nullified, and thus it may be only damaged with the other 2 styles. When the demon has endured 310 damage from a style (calculations done in legacy mode as that is what you will be using to kill them: x10 for EoC numbers), it will switch its prayer to protect against it. Their prayer does not protect from overkill damage; e.g. if 300 then 200 damage is dealt, the full 500 damage will be dealt. The extra damage will not count towards the next 310. When their fire shield is up, the damage before reduction counts towards the 310 rather than the amount it was reduced to.

    At frequent intervals, the demon will roar which has either 1 or 3 effects. The first effect is its special attack: a non-blockable, area-of-effect magic attack. Damage may be avoided by dodging the attack, but it cannot be reduced with deflect from magic. The other effect of the roar is actually 3 at once; it will randomise its attack style, weakness, and stat increase/decrease. As the changes are random, it is possible for a roar to cause no change to the demon's abilities. There is no correlation between weakness and attack style. Demons are reluctant to use the second effect of the roar if their target is not protecting/deflecting against the style they are currently using.

    Tormented demons will only attack with ranged or magic from a distance and will also attack with melee when you are in range. Their roar only switches between magic and ranged; melee is always available to them without having to switch. Note that if you use either ranged or magic on a demon that is currently using melee and it cannot reach you, it will cause it to roar and switch to ranged or magic. Familiar damage done to the demon seems to times by three approximately when calculating enough damage for them to switch prayers. For example, if an Ice Nihil were to hit 120, the demon would switch to protect from magic, as this would equal 360 when multiplied by 3 and exceed the damage limit of 310.


    Tormented Demons can be essentially AFK'd in a personal slayer dungeon if you are using an enhanced darklight, and off-hand ranged weapon, have an ice nihil familiar summoned, and are using legacy combat. This is by far the easiest method to kill tormented demons, and allows them to be utilised as a fairly effective, low-effort, money-maker. This strategy provides access to all three combat styles (Melee from the darklight --which provides the most damage-- ranged from your off-hand weapon, and magic from the Ice nihil). This is important because it forces the demon to use protect from magic and protect from ranged more frequently than it uses protect from melee. This will allow your darklight to hit upwards of 600 (legacy mode), which allows for the demon to be slayed in only a few hits and with minimal inputs. Paired with soul split and various combat-aiding auras, this strategy can be done almost entirely AFK, looking at the screen only to renew potions and pick up drops.


    Have one tormented demon soul in a large room of your, or a friend's, personal slayer dungeon. Use a mainhand enhanced darklight, off-hand ranged weapon (Off-hand shadow glaive or better is suggested for the high accuracy), and an ice nihil familiar. Turn on legacy combat, auto-retaliate, a combat aura, and soul split/melee boosting prayer. Using a Demon horn necklace paired with an Attuned ectoplasmator and super prayer renewal potions allows for nearly 100% prayer sustainability, removing the need for (many, if any) sips of prayer potion. With the right auras, one only needs to occasionally activate their Excalibur to sustain their health.


    It is possible to get upwards of 165 kills per hour, but the drop rates are calculated for 145 kills per hour. Some of the drop rates are estimated, as the exact drop rates are not known. Actual profit may vary depending on the accuracy of the estimations for base drops, but the majority of the profit comes from items which have a known drop rate.

    1. ^ Gear repair