Killing the Abomination
80 , , (90 recommended)|
Enhanced Excalibur (recommended for healing)|
Tier 70+ magic armour
Tier 87 weapons (Obliteration or above)
Holy overload potion (6)|
Super restore flask (6)
|Inputs (471,144)||Outputs (3,745,788)|
This boss fight consists of only phase 2 of the fight done during Hero's Welcome against the abomination. The boss's health will immediately be reduced to 66,000 as the fight begins. The Ragged Abomination possesses five attacks:
- A basic melee attack that has a high accuracy that scales to a player's equipment
- A charge attack used when the player moves too far away from the Abomination that stuns the player and then performs two melee attacks
- A fireball that can be released with its melee attack that follows the player and deals 5% of their maximum health in damage upon impact. The surrounding squares will be set alight and burn the player for 31⁄3% of their maximum health per tick; dragonfire protection has no effect whatsoever on this attack
- A slam attack that stuns the player and deals damage equal to 1/8 of their maximum health; an onscreen warning message will show
- Rocks falling from the ceiling that deal 3.33% of the player's maximum health in damage. The falling rocks can land anywhere, including any safespots the player may use.
As its attacks are scaled to player's equipment, power armour should be used instead of tank armour as they would provide the same defensive properties; Protect from Melee or Deflect Melee will still halve the damage output, however. Experienced players will find that Soul Split can be used to leech back health they may have lost during the fight. The falling rocks and fire mechanics can be used to the player's advantage as the Ragged Abomination can also take damage from these attacks while in the area of effect, dealing even more damage to its already low health; these cannot deal the final blow to the boss.
The fight involves moving around in order to avoid the AoE damage from fire and falling rock as well as the slam, so players may find it easier to manage if they use Ranged or Magic. Melee can be a viable option if a player uses a halberd-style weapon, and/or has the ability to use Bladed Dive.
This guide assumes that the player gets 35 kills a hour. or about a kill every 2 minutes. However, due to its low health players with tier 90 equipment will find that they can get kills 30 seconds to 1 minute, effectively doubling the profit shown. As the abomination cape is incredibly rare, the true profit may be even higher, depending on how much higher the cape is trading for compared to the Grand Exchange value.