Killing spiritual mages

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P2P icon.png
Killing spiritual mages
RequirementsKilling spiritual mages.png

83 Slayer
80+ Ranged recommended
70 Agility recommended


Tier 70+ ranged armour
Tier 80+ ranged weapon
Shard of Zaros.png: RS3 Inventory image of Shard of ZarosShard of Zaros or both a Saradomin and Zamorak item.
Enhanced excalibur recommended

Partial completion of Troll Stronghold - must have defeated Dad
Luck of the Dwarves.png: RS3 Inventory image of Luck of the DwarvesLuck of the Dwarves (HSR chance)
ProfitExperience gained
4,115,108.42198,300 Ranged
65,430 Constitution
Inputs (150,930)Outputs (4,266,038.42)
130 × Magic notepaper 5.png Magic notepaper (150,930)
93.75 × Air orb.png Air orb (602,062.5)
28.13 × Air battlestaff.png Air battlestaff (224,043.75)
28.13 × Water battlestaff.png Water battlestaff (225,196.88)
28.13 × Earth battlestaff.png Earth battlestaff (229,190.63)
28.13 × Fire battlestaff.png Fire battlestaff (223,228.13)
28.13 × Battlestaff.png Battlestaff (81,225)
14.06 × Water talisman.png Water talisman (49,471.88)
56.25 × Fire talisman.png Fire talisman (21,206.25)
656.25 × Soul rune.png Soul rune (1,715,437.5)
14.06 × Medium bladed rune salvage.png Medium bladed rune salvage (317,826.56)
0.59 × Sirenic scale.png Sirenic scale (200,316.21)
13.48 × Ghostly essence.png Ghostly essence (76,587.3)
2.34 × Dragon boots.png Dragon boots (27,051.56)
1.17 × Dragon gauntlets.png Dragon gauntlets (34,713.28)
238,481 × Coins 10000.png Coins (238,481)

The profit rate assumes 300 kills per hour. Actual profit may be higher or lower depending on speed.

Spiritual mages commonly drop various battlestaves that are floored in the Grand Exchange by their alchemy prices (9,300 coins each). They also have various other drops that are worth a modest amounts of coins. Battlestaves and rune items do not come noted, so it is recommended to bring magic notepaper or High Level Alchemy runes (and possibly an explorer's ring 4 for the 15 free runeless High alchemy casts per day) to keep inventory space clear.

Combat wise, spiritual mages are very weak, and only mid-tier armour is required to sufficiently tank their attacks. The enhanced excalibur is the best option to heal, as it uses no adrenaline and can be used out of combat. If not available, the healing ultimates or Regenerate are more than enough to stay alive.

The best location to fight spiritual mages is the first room of Saradomin's encampment. This requires level 70 Agility. If not available, then the spiritual mages just outside of K'ril Tsutsaroth's room are a good second choice.

Those with a legendary pet from Solomon's General Store will find the scavenge ability especially useful as it can be used to gather drops and focus more on killing mages.