Killing spiritual mages
|Partial completion of Troll Stronghold - must have defeated Dad|
|Luck of the Dwarves (HSR chance)|
|Inputs (175,475.39)||Outputs (4,329,981.45)|
130.08 × Magic notepaper (175,475.39)
93.75 × Air orb (445,781.25)
28.13 × Air battlestaff (225,506.25)
28.13 × Water battlestaff (228,206.25)
28.13 × Earth battlestaff (229,190.63)
28.13 × Fire battlestaff (227,784.38)
28.13 × Battlestaff (84,965.63)
14.06 × Water talisman (59,610.94)
56.25 × Fire talisman (14,400)
656.25 × Soul rune (1,895,906.25)
14.06 × Medium bladed rune salvage (319,021.88)
0.59 × Sirenic scale (246,883.59)
13.48 × Ghostly essence (53,892.77)
2.34 × Dragon boots (26,097.66)
1.17 × Dragon gauntlets (34,233.98)
238,500 × Coins (238,500)
The profit rate assumes 300 kills per hour. Actual profit may be higher or lower depending on speed.
Spiritual mages are popular amongst players for being a fairly weak and easy mob to kill. They are primarily killed for their common soul rune drop, as they drop a fairly decent quantity and are much easier to kill compared to nightmares and wyverns. They do have a fairly generous drop table, such as elemental battlestaves and rune salvage.
Note that the staves, salvage and dragon armour drops are not noted, so it is recommended to high alch or use magic notepaper. All other drops are noted or stackable.
Combat wise, spiritual mages are very weak, and only mid-tier armour is required to sufficiently tank their attacks. The enhanced excalibur is the best option to heal, as it uses no adrenaline and can be used out of combat. If not available, the healing ultimates or Regenerate are more than enough to stay alive.
Saradominist mages are the best to kill as they are more clumped compared to the other god mages. This requires 70 Agility.
Those with a legendary pet from Solomon’s General Store will find the Scavenge ability especially useful as it can be used to gather drops and focus more on killing mages.
Alongside the common drops obtained from killing mages, they may also drop warpriest pieces not owned by the player, which can be disassembled for free god components.
|Inputs (2,522,379.46)||Outputs (7,573,355.05)|
1.67 × Aggroverload (6) (461,085)
9 × Divine charge (858,366) , at a drain rate of 7.5/s.
1 × Coins (25,000) for gear repair costs
50 × Ghostly essence (199,950)
200 × Spring (754,400)
0.17 × XP Capacitor 5000 (Inactive) (143,290.26)
150 × Araxyte arrow (26,700)
156.25 × Air orb (742,968.75)
46.88 × Air battlestaff (375,843.75)
46.88 × Water battlestaff (380,343.75)
46.88 × Earth battlestaff (381,984.38)
46.88 × Fire battlestaff (379,640.63)
46.88 × Battlestaff (141,609.38)
23.44 × Water talisman (99,351.56)
93.75 × Fire talisman (24,000)
1,093.75 × Soul rune (3,159,843.75)
23.44 × Medium bladed rune salvage (531,703.13)
0.98 × Sirenic scale (411,472.66)
22.46 × Ghostly essence (89,821.29)
3.91 × Dragon boots (43,496.09)
1.95 × Dragon gauntlets (57,056.64)
0.17 × XP Capacitor 5000 (Charged) (396,719.31)
The profit rate assumes 500 kills per hour. Actual profit may be higher or lower depending on speed.
If you stand in the middle of the four in a square (as shown in image), then you’ll be able to pick up most mages’ drops via area loot. (You can adjust area loot to work with even one item in your game settings, or you can keybind a piece of sandstone to drop it so your area loot will always be usable.)
Dismantling the elemental battlestaves with your Spring cleaner gives you comparable profit to the battlestaves themselves, from the runes, battlestaves, and uncharged orbs that result.
Tip: Pre-fill the dungeon with Armadylean or Zamorakian mages for their respective Warpriest armour — Armadyl components are used for Precise and its combination perks, while Zamorak components are used for Impatient (combat) and Imp Souled (skilling). Both of these components are relatively expensive on the Grand Exchange, and this will save a lot of money in the long term.