Overload flask (6)s or Holy overload potion (6)s
|Fate of the Gods required|
Desert Treasure strongly recommended
|Be on the Ancient Magicks spellbook|
Have had your Sixth-Age circuit improved by the druid at Guthix's shrine
Spring cleaner highly recommended
Luck of the Dwarves (HSR chance)
|Inputs (1,603,473)||Outputs (6,022,208)|
7 × Super restore flask (6) (106,589)
2 × Holy overload potion (6) (246,184)
2,500 × Fire rune (352,500)
1,000 × Blood rune (602,000)
1 × Pack yak pouch (4,064)
32 × Winter Storage scroll (9,568)
88 × Spring (282,568)
44 × Large plated rune salvage (1,350,976)
44 × Medium plated rune salvage (1,012,616)
32 × Dragon mace (914,368)
1,060 × Blood rune (638,120)
1,624 × Death rune (495,320)
336 × Dragon arrowheads (94,080)
1,008 × Dragon bolt tips (217,728)
3,000 × Elder energy (879,000)
420,000 × Coins (420,000)
The profit rate assumes 700 kills per hour. Your actual profit may be higher or lower depending on your speed. Profit or loss from creating pouches from spines is not included.
Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid.
When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is recommended to keep the equipment drops. It is also recommended to carry a Spring cleaner, since it can automatically high alch and/or dismantle salvage.
Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials used to create Nightmare muspah pouches. They drop rune salvage and other valuable items often. Muspah are also weak to Ancient Magicks, taking double damage from these spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune salvage and dragon maces that they drop often. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper.
With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it.
It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.