Killing lava strykewyrms
|Inputs (681,182)||Outputs (11,475,932.13)|
2 × Holy overload potion (6) (335,198)
10 × Prayer potion (4) (73,270)
50,000 × Coins (50,000) For gear repair
60 × Shark (146,400)
1 × Pack yak pouch (4,068)
1 × Enhanced luck potion (72,246)
101.74 × Searing ashes (9,827,694.78)
83.33 × Yew logs (21,583.33)
518.92 × Wild arrow (47,740.54)
350 × Dragon bolts (e) (119,000)
3.75 × Uncut dragonstone (37,946.25)
6.25 × Uncut diamond (27,075)
20 × Black dragonhide (49,080)
61.67 × Magic logs (25,653.33)
0.74 × Super attack (2) (1,471.85)
0.74 × Antipoison (2) (180)
0.74 × Saradomin brew (2) (6,668.89)
2.22 × Huge plated rune salvage (85,891.11)
6.67 × Large bladed rune salvage (201,853.33)
3.33 × Medium plated rune salvage (75,286.67)
12.5 × Onyx bolts (e) (97,975)
0.013 × Wyrm heart (413,425.9) On task
0.013 × Wyrm scalp (137,210.27) On task
0.013 × Wyrm spike (125,195.86) On task
175,000 × Coins (175,000)
The profit rate assumes 80 kills per hour. Your actual profit may be higher or lower depending on your speed.
Off-task rates are:
80 kills per hour is a high estimate for:
- being on task with focus sight and genocidal perk
- using overloads and t95 prayer
- using t87 weapon and t70 power armour augmented with standard combat perks
- banking every 5 minutes at Darren with minimal interruption from PKers.
Actual kill rates without the above conditions range from 40-60 per hour. Profits can take a dip from frequent interruption by PKers, especially if you are killed for supplies and loot or worse, if you lose your gear from being skull tricked. See strategies for general guide on combat mechanics and escaping in wilderness. Enhanced luck potion can provide the effect of ring of Fortune for 1 hour.
To increase kills per hour, it is recommended to be on a slayer task, use Focus sight and weapons augmented with Genocidal perk. If you care about slayer experience, you can bring Demonic skull, Wilderness slayer xp enhancer and Special slayer contract for 144% more slayer experience. If using Soul Split with t95 prayers, Penance aura can save inventory space otherwise used for prayer potions. Berserk, Maniacal, and Reckless auras do not work in wilderness.
The guaranteed ash drop from the wyrms can be noted if the player has the Death Note relic power activated or has a Wilderness sword 4 equipped or in their inventory. Note that the former means that the latter is unnecessary (which also has a 100,000 reclaim cost if lost). In this case, the sword's only advantage is that it provides teleports at level 30 or lower Wilderness.
As the place is highly frequented by PKers, for beginners, it's highly recommended to NOT bring items you are not willing to lose in the wilderness, since there is a real chance of being skull tricked. A good starter equipment set will be royal crossbow and royal dragonhide armour for its low cost. For other slots, you can equip other free-to-reclaim stat-boosting items, such as Ardougne cape 4, Sixth age circuit and Desert amulet 4. If not using demonic skull, players can equip Holy wrench to boost prayer points restored. More experienced players can bring augmented decimation with augmented top and bottom ranged armour for increased damage output, along with Kurask boots and Royal spiky vambraces. If risking equipment, the priority will be to NOT get skull tricked.
A shield is recommended for Immortality. If the player is killed with this ability active, it will immediately remove the effects of Teleport Block, and the player should quickly teleport out before the hostile player can apply a second one.