Killing fungal magi
|Tier 70+ magic weapon and armour|
|None||300 x Potato cactus (1,978,500)|
60 x Limpwurt root (198,480)
1,600 x Pure essence (41,600)
The profit rate assumes 500 kills per hour. Your actual profit may be lower or higher depending on your kill speed.
Fungal mages are level 81 monsters with 2,900 life points. They can be found in Polypore Dungeon on the first to third floors. Like most monsters in the dungeon, they attack with Magic, and like all monsters, enjoy a heavy damage reduction on any attack that is not a Dwarf multicannon or Magic. Fungal mages are weak to air spells; this makes the Armadyl battlestaff and Polypore staff highly recommended to conserve air runes.
Most platforms on the first and second floors will have three to four fungal mages in each one. Although fungal mages can be found on the third floor, it is not recommended to kill them there as there are only two fungal mages on the main section on the third floor only, and players may have to wait for them to respawn if they kill them too quick.
Fungal mages attack with slightly accurate magic attacks. If the player gets within melee distance, they will say "Krrr!", and deal very low but rapid fungal damage on the player, which cannot be negated with antipoison of any sort. Splashing neem oil is not recommended as even though it stops the mage from attacking for a while, it reduce the amount of mages killed per hour. Use one threshold whenever possible, as their low life points makes it invaluable to use it when it is on low health.
Fungal mages are known for dropping noted items, such as Potato cactus (they drop 8 at a time, making each cactus drop worth 52,760 coins), Limpwurt roots, Snape grass, and Pure essence quite often. Polypore spores and fungal flakes can be ignored; while they are dropped in large quantities, they are only worth 4 and 5 coins each respectively.
Using an Armadyl battlestaff along with Revolution++ one can expect 500 kills per hour at spots with 3 or 4 Fungal mages.