Killing chaos dwarves and hand cannoneers
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Forgiveness of a Chaos Dwarf | ||||||||||||||||||||||||||||||
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Profit | ROI | Experience gained | ||||||||||||||||||||||||||||
3,360,583 | 14936% | 60,000 ![]() 20,000 ![]() | ||||||||||||||||||||||||||||
Inputs (22,500) | Outputs (3,383,083) | |||||||||||||||||||||||||||||
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The profit rate assumes 520 kills per hour. Your actual profit may be higher or lower depending on your speed.
After completing Forgiveness of a Chaos Dwarf you can access the Chaos Dwarf Battlefield, filled with dwarves that drop the dragon pickaxe. It is recommended to use Magic due to the monsters' low life points, and multicombat abilities.
The dwarves and cannoneers are not very powerful, and they only have 1,000 and 2,500 life points, respectively. They get killed very quickly, so it's almost unnecessary to use threshold and ultimate abilities. However, you will want to use multicombat abilities like Chain, Dragon Breath and Tsunami, as the dwarves will crowd you and you can hit many of them at once. Sunshine can also be used to boost your damage. Try to avoid the chaos dwogres, as they will slow you down.
Try to hit the dwarves as fast as you can; the nearby Black Guard crossbowdwarfs left alive will easily decimate the chaos dwarves almost immediately. Due to attacking a chaos dwarf, nearby chaos dwarves will start to attack you. Although they do not hit very accurately, the damage will quickly stack up. To avoid this, you should have prayer restoring neck-wear like the demon horn necklace, a bonecrusher, and Soul Split to recover from your battle wounds. If you do not, you may want to use protection prayers, and occasionally use Ice Asylum or Elite Enhanced Excalibur.
With recommended stats and prayers, and effective use of multi-target abilities, you should be able to kill about 520 monsters per hour. A focused player with max stats and high level equipment (such as augmented Anima Core), Sunshine, and Soulsplit (with Bonecrusher and Twisted Bird Skull Necklace+) can expect to kill up to 1250 monsters per hour, which will result in a Pickaxe drop once every ~4 hours on average, massively increasing the profit per hour.
There are only a few drops worth picking up -- the dragon pickaxe has a drop chance of 1/5,000, so in the very long run you should get about one pickaxe per eight hours if you kill them in equal amounts. They also drop hand cannon shot, 100 at a time, which is also worth picking up as well as Muddy keys. Due to their demand in Invention, the Hand cannons dropped are also worth a good amount. Other than that, both monsters give access to the rare drop table so it is worth wearing a Ring of Wealth, even though it does not increase the chances of receiving a dragon pickaxe. Using a charming imp to pick up the charms they drop can give you about 100 gold, 40 green, 25 crimson and 20 blue charms per hour.
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