Hunting polar kebbits

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F2P icon.png
Hunting Polar kebbit
RequirementsHunting polar kebbits.png
1 Hunter
Noose wand.png: RS3 Inventory image of Noose wandNoose wand
ProfitROIExperience gained
976,500inf%3,150 Hunter
472 Prayer
InputsOutputs (976,500)
ItemQuantityGE Price
Polar kebbit fur.pngPolar kebbit fur105976,500
Rusty coins 10000.png
The methods in this guide may involve considerable risk, including (but not limited to): loss of money/items, unstable prices, and/or slow GE resale.
Reason: Slow GE resale (days at -5%/-10%)
You can discuss this issue on the talk page or edit this page to improve it.

Polar kebbit hunting is one of the best money making method for a level 1 hunter until level 29, when one can hunt green salamanders. This method is just as effective at level 1 as at level 99, and only depends on the familiarity of the player with the routes of the kebbit, so it is worth the time to take time to read through this whole guide for tips if you are unfamiliar with hunting Polar kebbits.

About 105 kebbits may be hunted in one hour by using the Hunting Area in Taverley. On banking runs, it is recommended to use the lodestone teleport to save 1 or two seconds on the run from the bank to the hunting area, and also giving you time to rest. Each inventory should consist of 26 Polar kebbit fur as each kill will give 3 drops, meaning you will be forced to drop items to make the kill. Bones should be buried in pairs instead of after every kill as 2 bones can be buried in one animation. The raw beast meat should be dropped while examining one of the rocks to save time as it holds no true monetary value.

To start each route, search one of the 2 burrows located at the north and south ends of the hunting area. Tracks will appear, which will lead to set places. Click on a rock close to the end of the tracks that you speculate the next set of track will lead to. Without memorizing every pattern, there are several ways to easily identify/narrow down the rocks the kebbit passes by.

1. The kebbit track will never cross over the original tracks like a + sign. It may overlap, but never crosses over.
2. After the second set of tracks has been found, the next tracks will have to lead to a snow drift, and only the two on the east and western side of the hunting area.
3. The tracks don't double back.
4. The rocks that will have fur on them will always be close to the end of the tracks.