Harvesting incandescent energy

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Harvesting incandescent energy
RequirementsHarvesting incandescent energy.png
Skills
95 Divination (99 recommended)
98 Archaeology (recommended)
Items
Elder divination outfit recommended
Divination cape.png: RS3 Inventory image of Divination capeDivination cape recommended
Nightmare muspah pouch.png: RS3 Inventory image of Nightmare muspah pouchNightmare muspah pouch recommended
Quest
None
Other
None
Results
ProfitExperience gained
3,660,00022,500 Divination
InputsOutputs (3,660,000)
None
12,000 × Incandescent energy 1000.png Incandescent energy (3,660,000)

Incandescent energy is in high demand by all players; being the highest leveled energy players may harvest, it requires the least amount of energy to create augmentors, and divine charges for Invention training. They are also required to create Sign of the porter VI, which are in high demand for Archaeology training.

95 Divination is required to harvest incandescent energy, but having level 99 gives the best chances of harvesting enriched incandescent memories. Wear a full elder divination outfit or the divination energy outfit, divination memory outfit, or the divination chronicle outfit if you do not have it; summon a nightmare muspah; and activate your highest tier enrichment aura to maximise energy gain. Remember that every 20 minutes starting on the hour, an enriched wisp will spawn. Harvest it for a guaranteed supply of enriched memories. Enriched memories can be converted to twice the energy that normal memories can.

For maximum profit, convert all memories into energy (the first option). Converting memories to energy produces energies at approximately 8,000 (12000+ with 98 Archaeology) per hour.

An alternative to this is to gather energy after the Guthixian Cache boost. By doing this, one can gather 4500 energies by pregathering before entering the cache in 20 minutes while using a Nightmare muspah for a profit of 1,302,595 per time or 3,907,785 per hour.

A completed Elder divination outfit gives a 7% chance of getting double memories and a 5% chance of getting quintuples energies when converting.

If players have 98 Archaeology, the Divine Conversion perk should be set active at the mysterious monolith, as it allows players to instantly dump all of their memories into the crater to be converted into energy in one action, allowing them to return to harvesting memories immediately.