Harvesting cursed energy

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Harvesting cursed energy
RequirementsCursed wisp location.png
Skills
95 Divination recommended
81 Summoning recommended
101 Invention recommended
Items
Elder divination outfit (recommended)
Divine-o-matic vacuum (optional) (Lost on Death since Feb-18-2019)
Quest
None
Other
None
Results
ProfitExperience gained
2,086,46020,000 Divination
Inputs (33,940)Outputs (2,120,400)
1.03 x Nightmare muspah pouch.png: Inventory image of Nightmare muspah pouchNightmare muspah pouch (33,940)
12,400 x Incandescent energy.png: Inventory image of Incandescent energyIncandescent energy (2,120,400)

Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them.

To get the most out of this method, go to the colony and use the muspah pouch. All collected memories should be converted into energy. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for 171 each on the Grand Exchange. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. The outfit is always kept on death, even when skulled.

It is advised to bring gear suitable for escaping player killers. As of the 25 September 2017 update, player killers frequent the area much more often due to the changes to cursed energy. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible.

It may be possible to further increase the profit by selling the cursed energy directly. Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. Check the official RuneScape forums for the street prices is recommended; as cursed energy converts to regular energy at a 100:150 ratio, it would be worth selling the cursed energy if the street price is greater than 150% of the most expensive energy that the player can weave.

Use of the Divine-o-matic vacuum negates the negative effects of the cursed energy, due it converting gathered materials into a divine charge, which remains inside the vacuum until withdrawn by the player. Use of the vacuum along with the Elder divination outfit, Muspah and a Divination skilling aura greatly increase profits to exceed the listed amount above. However as of a recent update, players will ALWAYS lose the vacuum on death, so take this into consideration.

Type Level Sell unwoven
if price is above
Pale energy.png: Inventory image of Pale energyPale energy 1 79.5
Flickering energy.png: Inventory image of Flickering energyFlickering energy 10 192
Bright energy.png: Inventory image of Bright energyBright energy 20 181.5
Glowing energy.png: Inventory image of Glowing energyGlowing energy 30 141
Sparkling energy.png: Inventory image of Sparkling energySparkling energy 40 175.5
Gleaming energy.png: Inventory image of Gleaming energyGleaming energy 50 129
Vibrant energy.png: Inventory image of Vibrant energyVibrant energy 60 189
Lustrous energy.png: Inventory image of Lustrous energyLustrous energy 70 162
Brilliant energy.png: Inventory image of Brilliant energyBrilliant energy 80 166.5
Radiant energy.png: Inventory image of Radiant energyRadiant energy 85 196.5
Luminous energy.png: Inventory image of Luminous energyLuminous energy 90 180
Incandescent energy.png: Inventory image of Incandescent energyIncandescent energy 95 256.5