Creating divine charges
|Inputs (3,704,266)||Outputs (3,693,340)|
Divine charges are used to train Invention, and they are always in high demand. Divine charges must be used to refill one's charge pack to continue training Invention, and because of this, creating divine charges can be quite profitable.
Disassembling items into simple parts is a mostly-AFK activity, making this method great for when you do not want to pay much attention to the game while still turning a profit. Maple logs disassemble into simple parts at a rate of 49%. This method will be more effective with higher junk chance reduction levels, unlocked by training the Invention skill. An auto disassembler or auto disassembler mk. II can be used to increase the flow of simple parts.
Keep in mind that the buy limit on each divine energy type is 25,000. This means that, without help from friends or alternate accounts, using different energy types, or buying them while doing other activities, you may only use this method once per four hours. It is recommended that you check the current GE prices for energy if you would like to use another energy type, as it may be more profitable or allow more charges to be made per four hours.
Gold bars, harralander tar, and Acadia logs can be acceptable substitutes for maple logs as they provide simple parts at a 66%, 76%, and 95% rate, respectively. This would result in 92-93 divine charges being made per hour with gold bars, 110-111 with harralander tar, and 136-137 per hour with acadia logs. The resulting amount of charges made per hour varies and may also result in a lower profit rate due to supply costs. Current profit rates with these methods are −3,373,906; −69,258; and −866,030 coins per hour, respectively.
Depending on prices, it may be more profitable to make empty divine charges instead. This method requires a much higher Invention level of 101, but does not require divine energies as a material. Currently, making empty charges using maple logs will yield 748,574 coins per hour.