Crafting nature runes through the Abyss

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For an alternative method, see crafting nature runes with spirit graahk.
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Crafting nature runes through the Abyss
RequirementsCrafting nature runes through abyss.png
91 Runecrafting recommended
93 Summoning recommended
Hero's Welcome recommended
Wilderness Tasks recommended
ProfitExperience gained
4,234,39799,900 Runecrafting (139,860 with demonic skull)
Inputs (107,258)Outputs (4,341,654)
4,440 x Pure essence.png: RS3 Inventory image of Pure essencePure essence (97,680)
1.5 x Abyssal titan pouch.png: RS3 Inventory image of Abyssal titan pouchAbyssal titan pouch (9,578)
9,102 x Nature rune.png: RS3 Inventory image of Nature runeNature rune (4,341,654)

At average speed, one can do about 60 trips to the nature altar via the Abyss per hour, using the Wilderness sword to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss.

Using the small through giant Runecrafting pouches and an Abyssal titan, you can hold up to 74 essence per trip, resulting in a profit of 68,968 coins per trip. This assumes at least level 91 Runecrafting -- without making two nature runes per essence, the profit from this moneymaking method decreases dramatically -- and the use of an Abyssal titan. The time it takes to bank can be significantly reduced if quick presets are used. Note that it is possible to include your familiar's inventory to the preset, making it possible to fill your inventory in one go, as you refill your pouches by right-clicking them in bank and then using the preset option. Be sure to regularly repair the pouches as the giant pouch degrades after 12 uses. A massive pouch allows even more runes, although it requires 1,000 Runespan points and degrades into dust.

The Mage of Zamorak is located in low-level wilderness, near the source of the River Lum. This is a fairly safe area, but there might be player killers so it is advised not to take expensive items on the trips to the abyss. The best setup would be cheap but protective gear. Remember that if you use a demonic skull everyone can attack you, regardless of their combat level. Inside the abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Strategy for more information on how to navigate the abyss. Once inside, enter the nature rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat.

Assuming all pure essence is bought on the Grand Exchange for 22 coins each, you can make 4,138,080 coins per hour using this method. If you have completed Hero's Welcome you are able to make 5% more runes, resulting in about 455 additional nature runes per hour. Players also have a chance of receiving magical thread (currently worth 162148 coins each) while crafting runes via the Abyss. A demonic skull increases the Runecrafting XP to 3.5 times the normal amount and also increases the chance of receiving magical thread, but this is more risky as it allows the wearer to be attacked by all other players regardless of level.

Completing the Wilderness Tasks is helpful. All versions of the Wilderness sword provide infinite free teleports to Edgeville while the Wilderness sword 3 and above give a chance for the Mage of Zamorak to teleport the player directly to the centre of the Abyss, thus saving time and further increasing the profit per hour. In addition, the Infinity ethereal outfit can store 12 essence for a profit of 4,922,608.5 coins per hour.

Runecrafting potions are also useful at lower levels. Although players cannot craft triple nature runes, boosts can allow double nature runes to be crafted at as low as level 79.

With lesser familiars, you'll be reduced to 3960 or 3660 essence, respectively:

  • Abyssal lurker: 3,778,329
  • Abyssal parasite: 3,492,765