Crafting mud runes

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P2P icon.png
Crafting Mud runes
RequirementsEarth Altar inside.png
Skills
13 Runecrafting (90 recommended)
82 Magic
93 Summoning recommended
Items
Quest

Lunar Diplomacy

Sliske's Endgame
Other
Lunar spells as active spellbook
Magic Imbue
Repair Rune Pouch recommended, otherwise NPC Contact for pouch repair
Results
ProfitROIExperience gained
12,278,309289.47%133,000 Runecrafting
12,040 Magic
Inputs (4,241,691)Outputs (16,520,000)
ItemQuantityGE Price
Abyssal titan pouch.pngAbyssal titan pouch1.411,500
Pure essence.pngPure essence14,0001,624,000
Water rune.pngWater rune14,0002,338,000
Astral rune.pngAstral rune281252,619
Cosmic rune.pngCosmic rune1254
Law rune.pngLaw rune1234
Binding necklace.pngBinding necklace9.315,085
ItemQuantityGE Price
Mud rune.pngMud rune14,00016,520,000

The profit rate assumes 140 trips per hour (~25 second trips to the Earth Altar). Your actual profit rate may be higher or lower depending on your speed although 160 trips can be achieved.

As ground mud runes are an ingredient in extreme magic potions, crafting mud runes can be incredibly profitable, if using the Magic Imbue spell to negate the need for expensive talismans

Inventory includes:

Start at the TzHaar Fight Cave bank via the TokKul-Zo and fill your inventory by filling the Massive pouch over the bank interface (may be aided by an external screen marker program) and then withdrawing the essence to fill the inventory and Beast of Burden. Next fill the remaining pouches from your inventory and Beast of Burden. Bank presets and keybinds are required and greatly (!) reduce the time needed to around 4 seconds depending on your connection delay to the server (one should prefer a server with low ping here). Directly afterwards activate the Lumber Yard Teleport tablet and Surge south to the Earth altar, enter it, cast Magic Imbue, use water runes on the altar to craft your runes and teleport back using the TokKul-Zo. Repeat. Do not try to refill your pouches if you have made a mistake as the time lost more than decompensates the essences won. Trip durations of less than 25 seconds are easily possible and used for calculations in this guide. The Combined Catalyst fragment and set effect of the Infinity ethereal outfit both reduce the degradation rate of pouches by 50% and stack resulting in all pouches (including Massive pouches) having quadruple capacity before degrading. Massive pouches are therefore required for this method.

Since the buy limit of pure essence and water runes can be reached in well under two hours they should stockpiled beforehand if one considers crafting mud runes over several hours. It is also possible to work around the limit by directly trading with other players or by using alternate accounts.

It is also possible to use greater runic staff and charge it with Magic Imbue to store one more pure essence, thus crafting one more mud rune per trip.

If you have Teleport Tokens for your wicked hood, you can teleport to the Earth altar with your wicked hood. You will have a limited but generous number of these per day which can also increase output and profit if utilised.

Those who want to increase their per trip profit may want to creating the following input items in bulk prior to engaging in this method:

While the short term profit does not increase by much, for relatively little extra effort added, it will have an effect over time, especially items such as Law runes; which only need one per (roughly) 140 trips. This in turn means that a singular trip to the Law Altar without any pouches can yield enough Law runes for around 3,920 trips.