Barrows: Rise of the Six
High-level weapons & armour (Nex armour / tier 90 armour) recommended
|The Branches of Darkmeyer recommended|
The Temple at Senntisten recommended
|A team of 1-3 other players, or solo|
|Inputs (1,850,839)||Outputs (10,007,568)|
|2 x Overload flask (6) (262,934)|
6 x Super restore flask (6) (72,600)
30 x Saradomin brew flask (6) (600,450)
150 x Sailfish (381,000)
500,000 x Coins (500,000) (Gear repair)
15 x Barrows totem (33,855)
|8.86 x Barrows amulet (15,511)|
10.23 x Huge plated rune salvage (400,091)
272.73 x Magic logs (110,727)
184.09 x Raw rocktail (334,861)
95.45 x Black dragonhide (359,864)
78.41 x Onyx bolts (e) (634,565)
54.55 x Battlestaff (264,764)
43.64 x Runite stone spirit (23,040)
4.09 x Magic seed (68,531)
10.91 x Dwarf weed seed (3,785)
8.86 x Lantadyme seed (4,024)
0.06 x Malevolent kiteshield (311,068)
0.06 x Merciless kiteshield (316,119)
0.06 x Vengeful kiteshield (308,355)
22.5 x Malevolent energy (6,852,263)
The profit rate assumes 15 chest loots per hour. Your actual profit may be higher or lower depending on your speed.
Barrows: Rise of the Six is the "hard mode" version of the original Barrows. To access their dungeon, a Barrows totem must be acquired; players can either buy from the Grand Exchange, or loot the original Barrows chest. The totems are fairly cheap, costing 2257 coins each; however, each totem lasts for one kill, and is not refunded upon death. Only one player needs to have totems on hand to create an instance.
To defeat the brothers, all six must be simultaneously defeated at once. Each brother has 50,000 life points. Then, upon looting the chest, the player must escape to stabilize the unstable energy; dying or lobbying will cause this energy to disappear. The majority of the profits will come from the energies themselves, while the other loot is more of an added "bonus".
The formation of the brothers change each day; refer to the table on the right for the formations.
Refer to the strategy page for more information.