|Release date||6 April 2001 (Update)|
|Location||East of Ice Mountain|
|No. of stores/banks||0|
|Required level||31 Prayer|
|Infobox • Talk page|
The Edgeville Monastery is a two-storey building north-east of Falador, south-east of the Black Knights' Fortress and west of Edgeville. Five monks wander inside, both in the courtyard and inside the building.
Getting there[edit | edit source]
- A combat bracelet can be used to teleport inside the monastery and is the fastest method to get there
- Players can teleport to Edgeville using the Edgeville lodestone to arrive a short distance north-east
- Use a Wicked hood or Infinity ethereal outfit to teleport to the Body altar, exit, and run north
- Use Lassar Teleport using the Ancient magicks spellbook to arrive at Ice Mountain and run east
- Teleport to Gunnarsgrunn using a Skull sceptre and head north-west
History[edit | edit source]
The Edgeville Monastery's exact age is unknown, although its history suggests that it pre-dates many human settlements in Asgarnia and Misthalin. According to the novel Betrayal at Falador, the Edgeville Monastery was originally a military camp created by an ancient king who sought to lead a crusade into the Wilderness. The king, however, passed away before he could begin his cleansing of the Wilderness, and the camp he left behind gradually developed into a permanent monastic settlement.
In 164, the Edgeville Monastery was attacked by the Kinshra Lord Sulla, who had recently slain his predecessor and gained control of the organisation. The Battle of the Monastery was the first battle of the War of 164, and it saw the first use of Chaos Dwarf Mortars developed by the Zamorakian extremist Thorbarkin. The Edgeville Monastery's residents suffered heavy casualties in the battle, but the intervention of more well-equipped fighters such as Kara-Meir, Doric, Squire Theodore, Ebenezer, Castimir, and Gar'rth gave much of the order time to escape with Abbot Langely to the then-unincorporated city of Edgeville in Misthalin. The battle left the Monastery heavily damaged, but following the war it was rebuilt.
According to the novel, the Edgeville Monastery contains a library that includes extensive records concerning local history and guests. These records were partially damaged in Sulla's invasion, but most survived. The library itself does not appear in-game.
Ground floor[edit | edit source]
The ground floor[UK]1st floor[US] of the Edgeville Monastery contains various decorations, benches, fountains, and a garden to the north with cabbages and rose bushes. It is also home to several monks who can heal players upon request, including Abbot Langley, who ensures only players with level 31 Prayer can climb up to the 1st floor[UK]2nd floor[US]. Monks and Abbot Langley both heal the player by about 20% of their maximum life points.
There is a Musician just outside the Edgeville Monastery, useful for recharging run energy and as another method for healing life points.
First floor[edit | edit source]
Players need level 31 Prayer to go up to the 1st floor[UK]2nd floor[US] and must first join the monastery by holding a conversation with Abbot Langely. The 1st floor[UK]2nd floor[US] contains various decorations, monks, Brother Jered, an altar, a Kharid Scorpion, and the top and bottom pieces of the monk's robes set. However, Brother Jered does not heal players.
Players should not try to pick up the Kharid Scorpion as doing so will cause them to take 30 unblockable damage. The only way to get the scorpion is by using a scorpion cage on it during Scorpion Catcher.
Brother Jered can bless unblessed symbols into holy symbols. He can sell members with 99 Prayer the Prayer cape for 99,000 coins. In addition, he can make Blessed spirit shields if the player brings him a normal Spirit shield and a holy elixir.
Praying at the altar fully recharges a player's prayer points, in addition to giving a +20 bonus over the player's max prayer points. This +20 boost makes it the best altar available to free players and will work even for players with full normal Prayer points. This has no effect on their Prayer level.
There are barrels filled with wine, multiple beds, stained glass windows, and tables for the monks to place items upon, though these are only for decoration.
Quests[edit | edit source]
There are some quests that involve the Edgeville Monastery:
- The Great Brain Robbery - The Prayer book is found in the bookcase to the east.
- Garden of Tranquillity - Player must take seeds from rosebushes in the garden of the Edgeville Monastery.
- Perils of Ice Mountain - Player must bring a letter to Brother Bordiss.
- Scorpion Catcher - The Kharid Scorpion is on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery.
- The Curse of Zaros
- The Death of Chivalry - The quest is started here.
Update history[edit | edit source]
- patch 18 August 2014 (Update):
- The water fountains in Edgeville Monastery have been fixed and the water now flows in the right direction.
- patch 22 October 2013 (Update):
- patch 8 October 2013 (Update):
- The hiss sound effect from the smoke at the Edgeville Monastery has been removed.
Trivia[edit | edit source]
- Players who have full prayer points and try to recharge prayer will receive the message instead of
- Early on in RuneScape 2, the 1st floor[UK]2nd floor[US] of the Edgeville Monastery was among the locations to which a player could be teleported if they did not respond to particular random events. This led to some non-members who had below 31 Prayer with two higher Prayer points than their maximum.
- In the Official Jagex Livestream: Directors Commentary Jagex mods confirmed that the Edgeville Monastery used to be a White Knight outpost, dedicated to watch the nearby Black Knight Fortress. It only took the role of monastery after the White Knights abandoned it and Saradominst monks moved in.
- The monastery and its monks were graphically updated on 7 May 2008.
- The monks at the Edgeville Monastery used to heal themselves during combat after they had taken a significant amount of damage. This made the monks on the ground floor[UK]1st floor[US] a popular training spot for Defence pures as the latter only has a maximum hit of one. The monks would then continually heal themselves, making it incredibly hard for a Defence pure to kill a monk. However, this was changed in 2008 so that the monks can no longer heal themselves during combat. This modification does not appear to have ever been publicly mentioned by Jagex. Also, this update appears to have not affected the Monks on the island of Entrana as they still heal themselves during combat.
References[edit | edit source]