Mining and Smithing rework
The Mining and Smithing skills received a significant rework on 7 January 2019. As part of the overhaul, most Mining and Smithing-related content was altered, with changes to skill mechanics, the addition of new tiers of ore and Smithing products, and alterations to existing Mining and Smithing related content, such as monster drop tables.
Login messages[edit | edit source]
The following messages could be seen upon logging in after the rework:
- (If Artisans' Workshop rewards were unlocked:)
- The Artisans' Workshop reward shop has changed. As you'd previously unlocked the extra learning rewards, you've unlocked some of the Solemn Smith rewards.
- Your ores and bars in the blast furnace have been moved to your metal bank.
- We've replaced a large amount of rune, adamant, mithril and steel items with tokens. They've been placed in your bank and / or inventory.
- You can exchange these tokens for salvage and items at the artisans workshop.
- (If Family Crest was completed:)
- Because you've completed the 'Family Crest' quest, you've unlocked the ability for gold and silver to be in your ore box and metal bank.
- This week's game update introduces the long awaited Mining and Smithing rework! Click here for more details.
Furthermore, a tutorial interface for the rework could be seen offering a link to the news post, with explanations about Mining and Smithing:
- Reworked Mining isn't difficult to get into, so just give it a try.
- There are new mechanics to get reward clicking often.
- Or, try clicking less because rocks don't deplete.
- Click the 'About Smithing' button to learn more about Smithing.
- Smithing has changed a bit.
- Ore and bars go into the metal bank. Try clicking the furnace, forge or anvil.
- Once started, your item needs heat to smith. Try clicking the forge. Better XP comes from upgrading and burying items.
- Click the 'About Mining' button to learn more about Mining.
New metals and level requirement adjustments[edit | edit source]
One aim of the rework was to bring the Mining and Smithing levels required to create metal armours in line with the combat levels required to wield them. To achieve this, the Smithing levels required for existing metals were reduced and new metals were added for levels 60-90.
Prior to the rework, the ability to smith different items from each type of metal bar was unlocked at varying Smithing levels. Since the rework, the player unlocks the ability to create all possible items from that metal upon reaching the level required.
After the rework the ores and bars required for the creation of each tier of metal armour became core ores and rocks. As the player levels up they unlock beneficial effects for mining and smithing each core metal; there is no benefit for non-core metals.
Metal | Former Mining level | New Mining/Smithing level | Former Attack/Defence level | New Attack/Defence level | |
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Bronze | 1 | 1 | 1 | 1 | |
Iron | 15 | 10 | 10 | 10 | |
Steel | 30 | 20 | 20 | 20 | |
Mithril | 55 | 30 | 30 | 30 | |
Adamant | 70 | 40 | 40 | 40 | |
Rune | 85 | 50 | 50 | 50 | |
Orikalkum | N/A | 60 | N/A | 60 | |
Necronium | N/A | 70 | N/A | 70 | |
Bane | N/A | 80 | N/A | 80 | |
Elder rune | N/A | 90 | N/A | 90 |
Dragon armour was previously the only armour available at level 60 and was not smithable. Dragon remains unsmithable and was changed to tier 60 power armour (other metal armours are tank armour). Banite ore was previously only used to create bane ammunition; as it is now also used to create a core metal. Players may choose to tune banite ore to create the ammunition or alternatively smelt the ore into bane bars.
The new metal armours added at tier 60-90 consist of a full armour set, including full helms, platebodies, platelegs, boots, gauntlets, and kiteshields; as well as dual wield and two-handed weapons. Unlike lower tier metal armour sets, there is not a complete range of weapons and armour variations such as chainbodies. The tier 70-90 armour and weapons are degradable but can be repaired by using the same bars that are required to smith them. The number of bars required depends on how degraded the armour is.
Mining[edit | edit source]
One of the main aims of the rework for Mining was to reduce competition over rocks. Previously players would attempt to mine a rock until an ore was successfully gained. After gaining an ore most rocks would become depleted, and the player would have to wait for the ore in the rock to respawn. If multiple players were mining the same rock, only one player would successfully mine ore from it, while the rock would become depleted for all players. Only token experience was gained from unsuccessful mining attempts, with the majority of experience being granted upon successfully mining an ore.
After the rework, most rocks no longer deplete, eliminating this competition. While mining, players now make progress towards obtaining an ore for each strike that they make on a rock. A strike is made every four ticks. A blue progress bar above the character's head indicates the progress being made; once the bar has been filled the player gains an ore from the rock. The amount of progress/damage made per strike depends on the player's Mining and Strength levels and on the tier of pickaxe that they are using. The amount of progress/damage required to mine to fill the progress bar is dependent on the rock being mined. There is a 10% chance of each strike being a critical hit; which awards extra damage. Mining experience is awarded for each strike of the rock, the amount of which is determined by the amount of damage dealt. Progress is maintained when switching between rocks of the same type.
As Mining is now more afkable, an additional mechanic called stamina has been added. When mining 10% stamina is lost per strike on a rock; when a player re-clicks a rock their stamina is increased to 100%. Maintaining higher levels of stamina gives a bonus to the amount of damage/progress dealt on each swing. With 1-99% stamina the player deals 12.5% additional damage per swing; with 100% stamina 25% additional damage is dealt per swing. The amount of stamina that the player currently has is indicated by coloured sparks around their character, which are white for 1-99% and green for 100%. Alternatively the player may toggle on their stamina bar in their game interaction settings. Maintaining full stamina requires the player to click at least every four ticks. Stamina is unlocked at level 15 Mining.
In addition to stamina, a third mechanic called rockertunities (portmanteau of "rock" and "opportunity") encourages the player to mine actively. While mining, there is a chance that a nearby rock of the same type will become a rockertunity, which is indicated by gold sparks around that rock and a sound effect. Clicking a rockertunity awards the player additional damage, and therefore experience, for that strike. A strike on a rockertunity also has a chance of being a critical hit.
With the addition of new metal tiers, new ores were added: luminite at level 40, orichalcite ore and drakolith ore at level 60, necrite ore and phasmatite at level 70, and light animica and dark animica at level 90.
The introduction of new tiers of metal also brought higher tiers of pickaxes: the orikalkum, necronium, bane, and elder rune pickaxes; as well as upgraded variants for each pickaxe from iron to elder rune, which have slightly better stats than their regular variants. The inferno adze was not altered in the rework, and remains equivalent to a rune pickaxe, keeping its effect for Woodcutting. The crystal pickaxe, formerly increasing the chance to obtain golden rocks effect was removed, and the Imcando pickaxe which had a boosted mining speed within the Lava Flow Mine, and a 25% chance of instantly incinerating ore for Smithing experience while mining had both effects removed. To give a use for these three pickaxes, as well as the dragon pickaxe, these pickaxes became the only augmentable pickaxes as part of the rework. Prior to this change, all pickaxes were augmentable and the Pickaxe of Earth and Song has been added as an augmentable level 90 pickaxe.
Ore boxes are new items that can be used to store core metal ores; similar to how the coal bag functioned prior to the rework. There is an ore box for each tier of core metal, which can store up to 100 of each type of ore, up to and including the ores of that tier ore box. For example, the steel ore box can store up to 100 each of copper ore, tin ore, iron ore, and coal. Ore boxes can be created through Smithing, but are also tradeable, and are bankable. Upon achieving particular Mining levels, the capacity of that tier of ore box is increased from 100 to 120. Completing the Everything is Oresome achievement also increases ore box capacity by 20 for each ore.
The chance of obtaining uncut gems while mining was replaced by a 5% chance per strike of obtaining a geode. Geodes stack in the player's inventory; the type of geode obtained is dependent on the rock being mined. The ring of Wealth and amulet of glory formerly affected gem drop chances; this chance was replaced by a 1% geode drop chance increase for the amulet of glory and a doubled chance of receiving a metamorphic geode instead of an igneous geode (2% up from 1%) for the ring of Wealth.
The benefits of levelling up Mining now include (for core rocks only):
- Increased critical hit chance; from base chance of 10% to 20% and then 30%.
- Increased damage from rockertunities; from base x4 damage to x5 and then x6.
- Chance of getting double ores; from 0% base chance to 5% and then 10%.
- Increased chance of obtaining geodes; from base chance of 5% to 10% and then 15%.
- Increased capacity of ore box; from 100 to 120 ores.
Other changes:
- Pure and rune essence have no major changes; but an unintentional quirk of low level pickaxes giving fast experience rates (more than those gained from using high level pickaxes) was fixed.
- Concentrated coal rocks require level 70 Mining, reduced from level 77. Their experience multiplier for base experience is the same as the other level 70 rocks, necrite/phasmatite. However they require only 500 progress before five coal are granted. This makes them more effective for obtaining coal, as regular coal rocks give one coal after 140 progress. They receive the same benefits from levelling up as are unlocked for regular coal.
- Concentrated gold rocks still require level 80 Mining and their experience multiplier is the same as level 80 banite rocks. They require only 750 progress to be made before five gold ore are gained; as regular gold rocks give one gold ore after 200 progress this makes them more effective for obtaining gold.
- Mineral deposits remained mostly the same; they give sandstone at the same rate as regular sandstone rocks while also awarding Menaphos reputation. The have the same experience multiplier as runite rocks.
- Red and Crystal-flecked sandstone mines are among the only rocks that still deplete; they have the same daily mining limits as they did before the rework.
- Gem rocks were split into five tiers, requiring 1, 20, 40, 60 and 75 Mining.
- Seren stones were balanced to maintain their use as a AFK training method; they give better experience when afking than animica. Animica gives superior experience rates when stamina is maintained.
- Alaea crablets were balanced to maintain their use as the best active training method; they have the highest raw experience rate but no ores are gained.
Smithing[edit | edit source]
Smithing maintained its two distinct processes of smelting and smithing. A new metal bank was added to store ores and bars for use in smithing. The metal bank can be filled with regular or noted ores and bars, and can store up to two billion of each core ore and bar. When smithing, ores and bars are taken directly from the metal bank. However, items smithed are not deposited into the metal bank, so players must still bank these normally. Bars smelted are also not automatically placed into the metal bank, unless the player is using smelting gauntlets. These automatically deposit smelted bars into the metal bank.
In smelting, the rate at which bars are created was increased, but the experience gained for smelting a bar was decreased. Thus, experience rates per hour for smelting bars remained roughly the same before and after the rework. The types of ores required to create most bars were not altered for the majority of bars. However, the number of bars requiring coal as a secondary ore was reduced. Prior to the rework, between 2 and 8 coal were required for all metal bars from steel to rune. After the rework, a single coal is needed as a secondary for steel and mithril bars only. The number of components required to create bars was reduced; the most required is 3. Additionally, a greater variety of secondary ores were added:
- Luminite was added as a secondary for adamant and rune bars, replacing coal.
- Orichalcite ore and drakolith are used to create level 60 orikalkum bars.
- Necrite ore and phasmatite are used to create level 70 necronium bars.
- Light animica and dark animica are combined with rune bars to create level 90 elder rune bars.
Both bane and iron bars now require two of their respective ores to create. Prior to the rework, there was only a 50% chance of successfully creating an iron bar from one ore.
Prior to the rework, smithing an item required a different number of bars depending on the type of item being smithed. Upon creating the item Smithing experience was awarded, dependent on the number of bars used to make that item. The amount of experience per bar was the same for all items. For example, smithing a platebody from five bars awarded five times as much experience as creating a dagger from one bar. The same amount of time was taken to create an item regardless of how many bars were used. This made smithing items which required the highest number of bars the most time efficient method of training the skill.
Part of the rework to Smithing involved making the number of bars required to smith an item affect the amount of time taken to smith an item and the experience gained from doing so. After the rework, no matter what type of item is created from a type of bar, the experience per hour should remain around the same.
The progress mechanic was added to the Smithing skill as well as the Mining skill. A base of 10 progress is awarded per strike of an anvil when smithing an item; with an item being created once the player has made sufficient progress to fill their progress bar. Items now take longer to create than they did before the rework, but give more experience for completion.
The heat mechanic aims to keep players actively engaged during the longer smithing process. The unfinished items initially created in the smithing process begin on 10% heat, with 10% heat lost per strike of the anvil. Maintaining heat increases the amount of progress made per strike: to 20 with 67-100% heat, 15 at 33-66% heat, 10 with 1-32% heat, and five with 0% heat. Heat can be fully restored to 100% by clicking on a forge; forges were added to all locations containing an anvil as part of the rework. The new smithing auto-heater can be used to help maintain heat. It automatically refills 1/3 of a player's maximum heat every that time that heat is depleted; using five coal from the player's inventory or ore box.
The rework also added the ability to upgrade base items by adding more metal bars to them. Core metal items from iron to elder rune can all be upgraded, up to a maximum of five times for elder rune equipment. Each upgrade requires the previous item version (i.e. platebody + 2 requires platebody + 1 and one bar) and upgrades the item tier by +1 (i.e. mithril platebody is tier 30, but mithril platebody + 2 is tier 32). Upgraded items are distinct, usable items that have slightly better stats than their base counterparts.
New tuned bane melee equipment was added in the rework. This can be made at level 80 Smithing from fully upgraded (+ 4) bane weapons and shields and secondary ingredients. Tuned bane weapons have 25% increased damage against their attuned targets, and tuned bane shields deal damage to any enemy that hits the wielder. Abyssal whips are the secondary for abyssal bane equipment, draconic visages for dragon bane equipment, and a corrupt Statius's warhammer, Vesta's longsword, or Vesta's spear for revenant bane equipment. The ability to create armour spikes from elder rune bars was added at level 90 Smithing. These are a new consumable item that deal damage to enemies adjacent to the player. At level 99 Smithing, players can create tier 90 power armour called masterwork armour. The process for doing so is very time-consuming and gives only token experience; it is not intended to be a viable training method, in order to preserve the value of the armour created. Masterwork armour can be upgraded to tier 92 power armour, trimmed masterwork equipment, through the addition of components from torva and malevolent armour pieces.
The benefits of levelling up Smithing now include (for core ores and bars only):
- Decreased time to smelt a bar; from four ticks base time, to 50% chance of smelting in three ticks, and then a 100% chance of smelting in three ticks.
- Unlock 10% chance of smelting double ores (this proc can proc itself, and each time the number of bars doubles, generating up to a maximum of 32 bars).
- Deal 11 progress per strike, increased from 10.
- Decreased time taken to smith a bar; from six ticks to four ticks, and then two ticks.
- Start smithing a new item with maximum heat rather than 10 heat.
Artisans' Workshop[edit | edit source]
The Artisans' Workshop and its activities were altered to make the area into more of a social smithing hub and Smithing Guild. The burial armour, bronze ceremonial swords D&D, and ingot system were removed. Ceremonial swordmaking was reworked into a D&D. Players now have a chance to receive a ceremonial sword design while smithing in the workshop. Making the required sword gives an experience reward. Ceremonial sword daily challenges which existed before the rework, when these swords could be made freely, were removed. Burial equipment smithing was added to the area. Through this, players use the newly added burial anvils to convert the maximum upgraded versions of adamant equipment and above. The process of doing so requires no additional bars and requires half the progress that would be required for creating the maximum upgraded version of that item. The same amount of experience is awarded as would be for creating the maximum upgraded item, though the item is destroyed. This makes smithing burial equipment the most effective Smithing training method.
Respect is now gained by earning Smithing experience anywhere in the workshop (1% respect for every 10,000 experience earned). Players can earn respect through any kind of smithing done inside the Artisans' Workshop. Old rewards from the activity were converted across to new ones. When the rework was launched players who had unlocked the old version automatically unlocked the new version of the reward.
Reward | Price (Respect) | New Effect | Trim Req |
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Quick Repairs | 5% | No change | ![]() |
Repair Expert | 15% | ![]() | |
Golden Cannon | 50% | ![]() | |
Royale Cannon | 100% | ![]() | |
Restocking Cannon | 100% | ![]() | |
Sword Polishing Kit | 1% | ![]() | |
Quick Learner | 20% | Reworked into Solemn Smith I, II, and III, with Solemn Smith IV and V being entirely new. Those who had unlocked these already had Solemn Smith I-III automatically unlocked | ![]() |
Budding Student | 40% | ![]() | |
Master Student | 60% | ![]() | |
Solemn Smith I | 20% | Making complete burial armour sets gives +1% experience per bar (stacking up to +5%). Requires the previous upgrade | ![]() |
Solemn Smith II | 40% | ![]() | |
Solemn Smith III | 60% | ![]() | |
Solemn Smith IV | 80% | ![]() | |
Solemn Smith V | 100% | ![]() | |
Ceremonial Sword Orders | 100% | The player has a higher chance to get a ceremonial sword design when finishing smithing an item | ![]() |
Ceremonial Swordsmith I-V | 30% (150% total) | Making a ceremonial sword gives +1% experience per upgrade | ![]() |
Bonus Package | 100% | Reworked into the luminite injector | ![]() |
Luminite injector | 100% each | +1 base progress for all players in the workshop for five minutes | ![]() |
Blacksmith's outfit piece | 50% (300% total) |
The blacksmith's outfit pieces were formerly a possible reward from smithing ceremonial swords; after the rework it was put in the rewards shop, costing 50% respect per piece (for the total five pieces) and another 50% for the blacksmith's helmet add-on | ![]() |
Cosmetic override | 100% (300% total) |
Cosmetic overrides of armours that were scrapped prior to the rework being released: Necturion armour, Invictum armour, and Aetherium armour | ![]() |
The luminite injector was added with the rework; replacing portable forges which were removed. Luminite injectors can be bought for 100% respect in Artisans' Workshop. These can be activated from the inventory in a queue system to give a five minute +1 buff to base progress made per strike for all players smithing in the workshop. This gives approximately 10% more base Smithing experience. While the buff is active, all forges and pipes change colour from orange to blue, to make it clear that the effect is active. Portable skilling packs now give luminite injectors. Players who owned portable forges when the rework was launched had these replaced with medium portable skilling packs.
Premier Club members could claim an Artisan's workshop flyer from the third closed chest at the Grand Exchange. It can be exchanged with Elof for the following items:
50 Luminite stone spirits
50 Orichalcite stone spirits
50 Drakolith stone spirits
50 Necrite stone spirits
50 Phasmatite stone spirits
50 Banite stone spirits
50 Light animica stone spirits
50 Dark animica stone spirits
1 Luminite injector
100 Armour spikes
1 Large plated rune salvage
Blast Furnace[edit | edit source]
The Blast Furnace was not greatly affected by the rework; it formerly allowed players to smelt bars without the required coal as a secondary. This effect was extended to the new secondary, luminite. Players can still only smelt bars up to rune at the Blast Furnace, and the ability to smelt bronze, silver and gold bars was removed. Ordan's ability to sell ores was removed and he no longer charges players to unnote ores. The level 60 Smithing requirement for the anvils in the area was removed.
Crafting and Casting[edit | edit source]
Crafting cast metal items has been slightly modified with the Mining and Smithing rework. To start, the player must deposit all of their crafting metals into the Metal Bank using a furnace, forge, or anvil. Within the Smelting interface (see picture), the "Casting Metals" list (lower left-hand corner) shows the available metals that can be crafted. Clicking on one of the listed metals will open the Casting menu, from which metals can be cast into desired products, including jewellery.
Types of Casting Metals:
- Iron Casting (Iron Ingots)
- Steel Casting (Steel Ingots & Cannonballs)
- Gold Casting (Jewellery)
- Silver Casting (Jewellery and other silver items)
As bars can now be stored in the Metal Bank, the player can craft a full inventory of jewellery (28 items), rather than the previous limit of 14 items per inventory. For example, when crafting with gems, the player now need only load a full inventory of the desired gem to subsequently craft a full inventory of the desired jewellery, thus doubling potential Crafting experience and profit-per-inventory, while halving the required number of trips between the furnace and bank.
Glassblowing[edit | edit source]
Glassblowing may also be accessed by selecting one of the items under the Casting Metals sub-menu. Once selected, the "Molten Glass" crafting option will be at the bottom of the centre interface.
Drop tables[edit | edit source]
Prior to the rework, many monsters' drop tables contained ores, bars, and metal armours. To preserve the value of smithed items, as well as the value of monster drops, drop tables were significantly altered as part of the rework. Ores and bars were replaced by stone spirits, and smithable items were replaced by salvage.
Dropped smithable equipment was removed from monster drop tables and replaced with a corresponding salvage item. Salvage is not stackable but can be traded. Salvage has six tiers, corresponding to the different tiers of metals, affecting the base alchemy value and amount of components gained from disassembling the item; four types, affecting the type of components gained from disassembling the item; and five sizes, acting as a multiplier to the alchemy value and amount of components gained from disassembling the salvage.
Stone spirits are tradeable and stack with other spirits of the same type. While mining the type of ore that a stone spirit corresponds to, stone spirits are consumed to give additional ores of the type being mined. There are specific stone spirits for each type of ore. No additional experience is gained for the extra ores created.
The spring cleaner's dismantle mode formerly worked on ores, bars, and smithable items obtained as drops. To replace this part of its functionality, two new modes were added; these only work on the new salvage items. Alch mode is available for the spring cleaner 3000 and better; it converts salvage items into the number of coins equivalent to their high alchemy value. One charge of the spring cleaner is used each time that an item is converted. Disassembly mode is a new mode for spring cleaner 5000 and better. It automatically disassembles salvage items, using no charges.
Bars and ores in players' banks were not affected by the rework. Steel to rune equipment in banks was replaced by a token which could be used to buy salvage or equipment. Tokens are separated into tiers, so steel equipment was converted into steel tokens, and rune equipment was converted into rune tokens. The cost of using tokens to buy back equipment was 10 tokens per base bar (e.g. gloves cost 10 tokens, platebodies cost 50 tokens). Any equipment purchased was the maximum upgraded version for that metal type (i.e. purchasing rune equipment gave rune + 3).
Size | Token Cost |
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Huge salvage | 50 |
Large salvage | 40 |
Medium salvage | 30 |
Small salvage | 20 |
Tiny salvage | 10 |
Steel tokens could also be used to purchase steel ingots for 50 tokens.
Affected items, perks and spells[edit | edit source]
The following were affected by the Mining and Smithing rework:
Item | Old effect | New effect |
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Invisible +2 Mining levels | 5% increased double ore chance. Experience equivalent to the level requirement to mine the rock is received for mining the additional ore. |
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Provided the same doubled experience effect for smelting gold bars effect as goldsmith gauntlets, without having to have them equipped. | When reheating an unfinished item the next strike generates +5 base progress. |
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5-50% chance of saving a bar when smithing | When completing an object, for every bar used to make it (every bar in the recipe, not every bar it contains), there is a 2% chance for that bar to be immediately refunded. This can refund multiple bars from a single item. |
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Chance of successfully mining rocks increased by 3/5/7/10/15% | Critical hit chance increased by 2/4/6/8/10% when Mining. |
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10% chance to not deplete a resource when Mining | 2% increased geode chance when Mining. 10% chance to give an additional red/crystal-flecked sandstone which does not contribute towards the daily limit. |
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Increased Mining experience gained by 50% at the cost of preventing resource yield. Increased to 87.5% by Light Form. | As long as the player's stamina is greater than zero, Crystallise gives 20% additional mining experience (only works on core rocks). No damage progress is earned. Effect is increased to 40% by Light Form. |
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Automatically smelt ore when Mining with the prayer active. Smithing experience was gained. | Reduces the time it takes to smelt each bar by one tick.
While smithing a item with low heat , it will have the multiplier of a medium heat item instead. While smithing a item with medium heat , it will have the multiplier of high heat item instead. |
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Each ore mined had a 10% chance of spawning a stone spirit that sent all ores mined directly to the bank for 30 seconds. Experience was gained for finding the additional ore and is increased 10% while banking ore. | 10% chance to gain a stone spirit of the type of ore mined. |
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Each ore mined gave a 10% chance of finding an enhanced stone spirit, as for the regular potion but gave 10% extra Mining experience for all ores mined. | In addition to the regular juju mining potion effect: whenever a stone spirit is consumed to generate an additional ore, the player's stamina bar immediately refills. |
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10% chance that a corrupted ore would be received per item smithed. | 5% increased chance for double progress when smithing. |
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Mining and smelting effects retained; Smithing effect changed to increased chance of a strike granting double progress. |
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5% chance of saving a bar when smithing an item with at least three bars. | 1% increased chance for double progress when smithing any core metal. |
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3-9% chance to transmute a mined ore to higher tier one. | Has the same effect but only works on core rocks, silver ore, and alaea salt. |
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2-10% increased success chance when mining. | 2-10% double ore chance. |
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5-15% chance to prevent a rock from depleting. | 2-6% increased chance of obtaining a geode. |
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5-15% chance to consume an ore as it was mined for double the normal experience. | 5-15% chance per swing to generate double experience but no progress. |
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5-15% chance to speed up a Smithing action by a game tick. | Heat is lost twice as fast, but progress is earned 5-15% faster. |
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5-15% chance to increase the base experience gained from Smithing by 25%. | 2-6% chance of making double progress. |
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20-100% chance to automatically disassemble items produced while smithing. | 0.8-4% chance per bar used in creation of an item to give the same components that would have been gained for disassembling the item, with the item remaining intact. |
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15/20% chance to crush an ore obtained while mining in exchange for increased experience. | 2/3% increased critical hit chance when mining. |
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Chance of finding diamond, dragonstone, or onyx gems while mining. | 2/3% increased chance of finding a geode. |
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5/10% chance of not depleting a rock while mining. |
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Invisible +1 Mining level boost | +1 damage bonus |
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Invisible +7 Mining level boost | +7 damage bonus |
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Invisible +10 Mining level boost | +10 damage bonus |
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Iron platebody required as secondary | Iron ingot required as secondary |
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Steel platebody required as secondary | Steel ingot required as secondary |
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Work as they did before the rework. Released decorated smelting urns. | |
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+3 invisible level bonus to Mining. | +3 Mining damage per swing. |
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Gained charges whenever the player fails to mine, could be studied for 2,500 experience when full. | Gains 1% charge whenever the player gets a critical swing when Mining, gives same experience effect. |
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Increased the chance of successfully smelting iron ore to 100%. Without the ring, the probability ranged from 50% to 80%, depending on Smithing level. | Reduces the number of ores required to make an iron bar from two to one. |
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Were formerly named goldsmith gauntlets and increased experience gained from smelting gold ore from 22.5 to 56.2. |
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Store up to 81 pieces of coal. | Removed as obsoleted by the ore box. |
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5% chance of saving coal while smelting. | 1% double bar chance when smelting. |
Protean bars[edit | edit source]
Protean bars remained unaffected by the reworked Smithing mechanics; a simple 8-tick Make-X process. This allowed them to remain as a completely AFK training method. Their experience values were buffed slightly. The experience gain curve was also slightly adjusted so that protean bars are better at higher levels and not as good at lower levels.
Voice of Seren[edit | edit source]
The effect of harmonised rocks spawning during a Trahaearn Voice of Seren was removed. Instead there is 1/15 chance at the start of the hour that any rock in the district except gem rocks will be replaced by a dark or light animica rock. The 20% increase base Mining experience effect was replaced by a 20% double ore chance effect. The 20% more base Smithing experience from smelting or smithing any items in the furnaces or on the anvils was replaced by a 20 experience increase for smelting corrupted ore.
Instead of causing soft clay rocks to not deplete, the Ithell Voice of Seren now gives a 50% chance for soft clay mined to be transported directly to the player's bank.
Shooting Stars[edit | edit source]
All layers require level 1 Mining and have no hardness (which means they don't require a high level pickaxe). Every strike generates one stardust. The experience multiplier is always 1 at all stages of the star. No changes have been made to the rewards. The double ore chance stacks with other double ore chances. If double ore chance exceeds 100%, double ores are guaranteed and there is a chance at a third.
Divine Locations[edit | edit source]
The existing divine locations have had their Divination levels lowered to match their new Mining level requirements. The divine energy used to make them has also been adjusted for their new tiers. A new divine luminite rock has been added at level 40 Divination.
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Rock | Energy | Ore |
---|---|---|---|
1 | ![]() |
20 ![]() |
10 ![]() ![]() |
10 | ![]() |
20 ![]() |
20 ![]() |
20 | ![]() |
30 ![]() |
20 ![]() |
30 | ![]() |
30 ![]() |
20 ![]() |
40 | ![]() |
40 ![]() |
25 ![]() |
40 | ![]() |
80 ![]() |
25 ![]() |
50 | ![]() |
80 ![]() |
25 ![]() |
Achievements[edit | edit source]
The following achievements were added in the rework:
Achievement | Skill | Description | Comp Req | Trim Req |
---|---|---|---|---|
Everything Is Oresome | ![]() |
Increase the capacity of the ore box by mining 100 of each of the listed ores: Copper, Tin, Iron, Coal, Mithril, Adamantite, Luminite, Runite, Orichalcite, Drakolith, Necrite, Phasmatite, Banite, Light Animica, Dark Animica (this is a separate +20 increase in capacity to the levelling benefit unlock) | ![]() |
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My Sick Four Tick Trick | ![]() |
Maintain nearly maximum stamina while Mining for one minute (for players who have a high enough mining level, using stone spirits with a Perfect juju mining potion will make this AFK on a low levelled core rock) | ![]() |
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Purple Reign | ![]() |
Use the Shard of Zaros on a Dark animica rock | ![]() |
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I Love DailyScape | ![]() |
Cap out on red and crystal sandstone in a day | ![]() |
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Banebane | ![]() |
Mine a banite ore using a bane pickaxe +4 while wearing a full set of bane armour +4 and listening to the music track Bane of Summer | ![]() |
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Shine On You Crazy Diamond | ![]() |
Mine an Uncut diamond from a gem rock in Prifddinas while the Light of Seren shines on the Trahaearn Clan | ![]() |
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The Light Begins To Shine | ![]() |
Mine Light Animica ore while the Light of Seren shines on the Trahaearn Clan | ![]() |
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Suity Level Maximum | ![]() |
Deal 2,475 damage to a rock in a single swing | ![]() |
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It's Mine, All Mine | ![]() |
Mine one of each of the following listed ores: Copper, Tin, Iron, Coal, Mithril, Adamant, Luminite, Runite, Orichalcite, Drakolith, Necrite, Phasmatite, Banite, Light Animica, Dark Animica, Clay, Rune Essence, Any Gem Rock, Silver, Gold, Sandstone, Granite | ![]() |
![]() |
A Song of Earth and Pickaxes | ![]() |
Construct a Pick of Earth and Song | ![]() |
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Work On Your Artisan | ![]() |
Buy the following upgrades in the Artisans' Workshop: - Quick Repair - Repair Expert - Solemn Smith I-V - Golden Cannon - Royale Cannon - Restocking Cannon - Ceremonial Sword Orders |
![]() |
![]() |
It Should Have Been Called Aetherium | ![]() |
Make and upgrade to +5 a full set of Elder rune armour (this fully unlocks the ability to forge masterwork armour) | ![]() |
![]() |
Come Together | ![]() |
Use a luminite injector on World 70 | ![]() |
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Hot In Here | ![]() |
Smith an item that requires at least 60 Smithing without letting heat fall below high heat | ![]() |
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The Knight Begins To Shine | ![]() |
Repair a piece of armour at an anvil | ![]() |
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Ritual of the Murderbat | ![]() |
Tune a bane sword or two-handed sword | ![]() |
![]() |
Imcando Magic Can't Melt Elder Rune Boots | ![]() |
Heat a pair of unfinished elder rune boots to 100% heat using only the superheat item spell | ![]() |
![]() |
We Will Bury Them | ![]() |
Take a full set of fully upgraded armour to the Artisans' Workshop and smith it into burial armour, donating it to the dwarves in the process (only Adamant and higher can be buried) | ![]() |
![]() |
Development history[edit | edit source]
Ideas to revamp Mining and Smithing existed as early as RuneFest 2013. On 7 November 2013, Mod Jack posted a description of two new proposed ores, necrolith and thanous, which could be smelted together to create a new metal called necronium, to the Lore Discussion section of the RuneScape Forums. While necronium was eventually released with that name in the final rework, necrolith was renamed to necrite and thanous to phasmatite.
“ | THIS IS CURRENTLY UNOFFICIAL AND SUBJECT TO CHANGE.
Thought you might be interested in this full text about the new metal Necronium from the Mining & Smithing documentation. In the Third Age, when the conflict between the gods raged across the world unchecked for centuries, mortal casualties were beyond measure, though they must have counted in the hundreds of millions. Demons and other great monsters heaped bodies upon bodies in great mountains of the dead. The bones and blood and metal panoply of those ancient battlefields sank beneath the soil. Over the centuries they coagulated in darkness and steeped in the residual magical energies. When the people of the Sixth Age unwittingly disturbed these open air charnel houses they found new materials of remarkable strength. Necrolith is a dark fusion of bone, third age metal and ancient magicks. The skulls of humans and larger, monstrous creatures protrude from the black, obsidian-like surface of this ore. In its presence the skin crawls. Thanous is a pale, greenish-white, powdery rock formed primarily of bone which burns with a brilliant green flame and a sound of distant screaming. When necrolith is heated in the flame of thanous it does not melt or sag but rather stretches and rises as if straining for something. It forms itself into the plates and shapes of armour and weapons, though bizarre and misshapen. A skilled smith can guide and correct this process and create usable and extremely powerful equipment. The resulting necronium has a dark blue sheen and is still covered in the skulls and bones of the dead that grant it strength. |
” |
— Mod Jack[1] |
The skills were originally expected to get an update in the second half of 2017.[2] However, Jagex found it difficult to produce a concept that could satisfy all players' expectations. An in-game poll was used to determine whether players would rather have an update to introduce new content at the higher levels of the skills, with a full rework being left to another future update.[3] Players voted in favour of having a complete rework of the skills, and it was stated at RuneFest 2017 that development had started around mid-September 2017.[4]
There were two Mining and Smithing betas. The first beta for the update was launched on 12 February 2018, and a second was launched on 13 November 2018.
Initially, Orikalkum was to be renamed Drakolith, as the Greek inspiration behind the name was more appropriate for icyenes rather than dragonkin.[5] However, after player feedback, the original name was kept, with the metal being created from Oricalcite ore and Drakolith ore. [6]
Design documents[edit | edit source]
- Transcript:Design - Both - Drop Tables & Spring Cleaner
- Transcript:Design - Both - Other Content
- Transcript:Design - Both - Summary
- Transcript:Design - Mining - Basic Mechanics
- Transcript:Design - Smithing - Armour Spikes (formerly "Smithing Overload")
- Transcript:Design - Smithing - Artisan's Workshop
- Transcript:Design - Smithing - Basic Mechanics
- Transcript:Design - Smithing - Masterwork Armour & Trimmed Masterwork Armour
Gallery[edit | edit source]
Concept art[edit | edit source]
Runefest 2016 image showing all original masterwork weapon, armour, and pickaxe concept arts
Another Runefest image showing concept art, from Runefest 2017
Concept art of the standard and masterwork Aetherium armour sets[7]
Concept art of the standard and masterwork Invictum armour sets[7]
Concept art of the standard and masterwork Necrite armour sets[7]
Concept art for Dragon/Orichalcum armour[8]
Concept art for Orikalkum weapons and shields[8]
Concept art for Orikalkum weapons and shields[9]
Concept art for the fully upgraded Bane armour[10]
Concept art for Elder Rune armours[11]
Concept art for Elder Rune weapons[11]
Concept art for upgraded Elder rune weapons[11]
Concept art for Necronium armours[12]
Concept art for Necronium weapons[12]
Concept art for upgraded Necronium weapons[12]
Concept art for Masterworks armour[13]
Concept art for Masterworks armour variations[13]
3D models[edit | edit source]
3D models of Orikalkum weapons and shields[14]
3D model of Bane armour[15]
Updated 3D model of Bane armour[16]
3D model of Elder Rune armour[15]
3D model of the Pickaxe of Earth and Song[17]
3D model of updated hammer[18]
In-game[edit | edit source]
Equipped Invictum armour teased by Mod Liam in a tweet[19]
Equipped upgraded Necronium weapons and shield teased by Mod Tomb in a tweet[20]
A preview of the new Smithing interface[15]
Equipped Orikalkum armour teased by Mod Clumsy in a tweet[21]
Equipped Pickaxe of Earth and Song teased by Mod Clumsy in a tweet[22]
Equipped Orikalkum armour and two-handed warhammer teased by Mod Breezy in a tweet[23]
Equipped upgraded Orikalkum armour and two-handed warhammer teased by Mod Breezy in a tweet[23]
Equipped Orikalkum armour, warhammer, and shield teased by Mod Breezy in a tweet[23]
Equipped upgraded Orikalkum armour and dual-wielded warhammers teased by Mod Breezy in a tweet[23]
Equipped Necronium armour and two-handed greataxe teased by Mod Breezy in a tweet[24]
Equipped upgraded Necronium armour and two-handed greataxe teased by Mod Breezy in a tweet[24]
Equipped Necronium armour and dual-wielded battleaxes teased by Mod Breezy in a tweet[24]
Equipped upgraded Necronium armour, battleaxe, and shield teased by Mod Breezy in a tweet[24]
Equipped Bane armour and two-handed sword teased by Mod Breezy in a tweet[25]
Equipped upgraded Bane armour and two-handed sword teased by Mod Breezy in a tweet[25]
Equipped Bane armour, longsword, and shield teased by Mod Breezy in a tweet[25]
Equipped upgraded Bane armour, longsword, and shield teased by Mod Breezy in a tweet[25]
Equipped Elder Rune armour and two-handed sword teased by Mod Breezy in a tweet[26]
Equipped upgraded Elder Rune armour and two-handed sword teased by Mod Breezy in a tweet[26]
Equipped Elder Rune armour and dual-wield longswords teased by Mod Breezy in a tweet[26]
Equipped upgraded Elder Rune armour, longsword, and shield teased by Mod Breezy in a tweet[26]
Equipped Masterwork armour teased by Mod Breezy in a tweet[27]
Equipped trimmed Masterwork armour teased by Mod Breezy in a tweet[27]
Equipped spiked Masterwork armour teased by Mod Breezy in a tweet[27]
Equipped spiked and trimmed Masterwork armour teased by Mod Breezy in a tweet[27]
Armour and weapon salvage teased by Mod Breezy in a tweet[28]
Stone spirits teased by Mod Breezy in a tweet[29]
Metal ores teased by Mod Breezy in a tweet[30]
Metal bars teased by Mod Breezy in a tweet[31]
Ore boxes teased by Mod Breezy in a tweet[32]
Upgraded masterwork armour teased by Mod Titan in a tweet[33]
Armour spikes teased by Mod Breezy in a tweet[34]
Smithing Auto-heater teased by Mod Breezy in a tweet[35]
Pickaxe of Earth and Song teased by Mod Breezy in a tweet[36]
Pickaxe of Earth and Song teased by Mod Breezy in a tweet[36]
An override based on the old upgraded Necturion armour that was replaced by the Necronium armour in a later version, teased by Mod Breezy.[37]
An override based on the old upgraded Invictum armour that was replaced by the Bane armour in a later version, teased by Mod Breezy.[37]
An override based on the old upgraded Aetherium armour that was replaced by the Elder rune armour in a later version, teased by Mod Breezy.[37]
Geodes teased by Mod Breezy in a tweet[38]
Mining progress bar teased by Mod Breezy in a tweet[39]
Mining critical swings teased by Mod Breezy in a tweet[39]
Rockertunities teased by Mod Breezy in a tweet[39]
Four-ticking in the Mining process teased by Mod Breezy in a tweet[39]
Smithing progress bars teased by Mod Breezy in a tweet[40]
'In Progress' bars teased by Mod Breezy in a tweet[40]
Smithing heating process teased by Mod Breezy in a tweet[40]
Smithing process speed enhancers teased by Mod Breezy in a tweet[40]
Female Orikalkum and Necronium armours teased by Mod Breezy in a tweet[41]
Female Bane and Elder Rune armours teased by Mod Breezy in a tweet[41]
Female Trimmed Masterwork and Necrite armours teased by Mod Breezy in a tweet[41]
Female Aetherium and Invictum armours teased by Mod Breezy in a tweet[41]
Second M&S Rework Beta teased by Mod Shrew in a tweet[42]
Second M&S Rework Beta teased by Mod Breezy in a tweet[43]
Updated Spring Cleaner teased by Mod Breezy in a tweet[44]
Other[edit | edit source]
A preview of the location of Mining sites[45]