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Controls worldmapview.jpg
Current minimap

The Minimap (also called mini-map in RuneScape documentation) is the area of the game interface in the upper-right of the screen. It shows a bird's eye schematic of the player's surrounding area, with the player at the centre. It does not show the map in certain areas, such as in the Barrows and Puro-Puro.

White lines represent walls, fences, etc., while a red marker indicates a door or other penetrable features. Coloured dots act as markers to identify nearby items, players, monsters and NPCs (see below for more details). Certain buildings, including most shops, and features such as water sources and quest start points are marked by unique icons.

Navigation[edit | edit source]

Players can navigate by clicking directly on the minimap itself. A red flag will appear to show that the server is moving the player to the area clicked on; however, if one tries to enter a location that is inaccessible (due to a door being closed, or some other obstruction) then either nothing will happen, or the game will move your red flag to the nearest point that you can travel to.

Markers[edit | edit source]

The following shapes and colour schemes denote different things.

People[edit | edit source]

  • The square white dot in the middle of the minimap marks your own position.
  • A white dot represents another player, and is overridden by the options below, if they apply.
  • A purple dot indicates a fellow friend chat member.
  • An orange dot indicates a fellow clan chat member.
  • A blue dot indicates a person wearing the same Team cape.
  • A yellow dot indicates an NPC.
  • A green dot indicates a friend.

There are no markers for followers.

Arrows[edit | edit source]

Other[edit | edit source]

  • A red dot indicates an item or stack of items on the ground.
  • A white line marks a wall, usually with no effect.
  • A red line marks a door, gate or stile, which can be opened, closed or inaccessible.
  • A red flag indicates the current destination of your character.

Scale[edit | edit source]

The scale of the Minimap is equal to that of the official Java-based World Map at 100% zoom, or exactly 16 pixel-lengths2 = 1 square. Alternatively, the conversion 4 pixel-lengths = 1 square-length may be used. When perfectly aligned along the horizontal and vertical axes, the Minimap displays a circular area with a radius of exactly 19 square-lengths.

User interface icons[edit | edit source]

There are five icons, located in the four corners of the minimap.

Logout icon.png The logout button is located in the top right, above the run energy icon. When the interface is locked, the logout option will be merged with the run options.

Compass.png The Compass is located in the top left corner. Instead of showing the direction one's character is facing, as some may expect, the compass shows the direction which the camera and minimap face. In order to throw off some macro programs, the compass and minimap are not aligned perfectly with each other and the camera.

The "N" arrow represents north, and the other (unlabelled) arrows represent the other directions, as with a standard compass. The other directions used to be labelled, but that was taken off because in many languages the words for west, south and east don't begin with "W", "S" and "E" while "N" for north works for most languages. Clicking the compass faces the camera directly north and slightly elevated. Right-clicking the icon displays the freecam option.

Energy sidebar.png The Energy icon shows the player's remaining energy, or how long one can run before walking. A player can also click on it to toggle running on or off. The background will also drain as energy is reduced. The option to rest is accessed by right-clicking the Energy icon, enabling you to charge both your life points and run energy at twice the normal rate. When the interface is locked, the logout option is merged with the run icon.

Home Teleport icon.png The Home Teleport icon will open the lodestone network interface. In dungeoneering, it will cast the dungeoneering home teleport.

World map icon.png The World Map icon, when clicked, will bring up the World map. When clicked in an un-mapped dungeon or during a Random event, the view will default to the Lumbridge Swamp. In dungeoneering or a clan citadel, it will open an area-specific map instead of the world map. Right-clicking the icon displays the world hop option and skybox/filters option.

Clan citadel map icon When the player is at their clan citadel, the world map icon is replaced with the clan citadel map icon. See this page for more information.

Historical icons[edit | edit source]

PvP[edit | edit source]

Main article: PvP worlds

Note that these icons used to appeared while players were in PvP worlds. PvP worlds no longer exist due to an update.

Safe zone icon.png
Level range for a player with Combat level of 95+6

The Safe zone icon appeared when players entered "safe zones" while on PvP worlds. This indicated that the player could not be attacked by other players. The Level range (located just below the "Safe zone icon" showed a particular level range of Combat level, where any player within that range could be attacked by the player.

Hot zone icon.png

The Hot zone icon appeared when players entered "hot zones" while on PvP worlds. See Hot zones for more information.

Timer icon.png

The Countdown timer icon appeared when players entered "safe zones" while in combat. When the 10-second timer is still active, the player could still be attacked and killed even while in a "safe zone".

Runescape 2[edit | edit source]

RuneScape HD minimap

The following were attached to the minimap, but were moved with the release of Runescape 3:

Glitches[edit | edit source]

A glitch where part of the minimap failed to load.

RuneScape's minimap is often the victim of persistent glitches. The first reports of players experiencing glitches with the graphical interface of the minimap came roughly around 21 November 2009.

The most frequently-occurring glitches include:

  • Misplacement of map chunks, causing a certain side of the map to become displaced from the real position, with black space separating areas. Sections appearing to be flatly "blacked out" is simply due to a map piece out of view.
  • Background fully turning black, with the dots and icons still visible. Can happen when one's internet connection is lost, then reestablished.
  • Icons having a black rectangular background. Believed to be certain bits of game code rejecting the icons' transparency.
  • Map's edges leaking out of its border.

All of the above are almost always loading errors, not nonexistent files on the server-side. The first two glitches can usually be temporarily fixed by "reloading" the minimap, via methods such as teleportation, logging out and back in, entering an entrance to another map and returning, open the world map and close it immediately, or simply moving a distance and returning. Changing RuneScape's graphics display mode might help as well.

Less common glitches:

  • Minimap not appearing at all.
  • While having a Summoning pet out, right-clicking the summoning icon will sometimes show an "Attack" or "Cast Spell" option. This glitch has not yet been fixed.
  • A white background.
  • Landscape being misplaced and shrunk in areas other than the RuneScape surface.
  • The graphics being of lower quality; reseting the graphics settings does not affect it though.

The collective glitches have no effect whatsoever on the actual location, and typically do not pose harm to players, unless a player is disoriented by the minimap issues in a dangerous/competitive area that may or may not rely on the minimap. Still many players have become accustomed to the graphical glitches and so tend to ignore the problems.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 21 June 2021 (Update):
    • The positioning of the Minimap tutorial is no longer covered by notches on some devices.
  • patch 4 May 2021 (Update):
    • The minimap has been moved to the bottom right of the mobile app, which makes interacting with the surrounding buttons easier when the device is held landscape.
  • patch 8 June 2020 (Update):
    • Darkmeyer's anvil is now marked with the appropriate icon on the Map.
  • patch 2 March 2020 (Update):
    • Moving via the minimap is now introduced when the player starts being directed away from the Burthorpe lodestone, if this wasn't taught on Tutorial Island.
    • Updated the minimap image that accompanies the bluebox highlighting tutorial, as it predated the 2014 map icon rework.
  • patch 9 December 2019 (Update):
    • Run button is now redrawn after hiding the minimap and then re-logging on mobile.
  • patch 9 September 2019 (Update):
    • The Compass now reliably appears.
  • patch 16 January 2017 (Update):
    • The bank minimap icon has been removed from the Grand Tree on level 2, as the bank is on level 1.
  • ninja 9 March 2015 (Update):
    • A 'Face South' right-click option has been added to the compass.
  • patch 24 November 2014 (Update):
    • An issue causing minimap backgrounds to appear transparent in OpenGL for some users has been fixed.
  • patch 4 August 2014 (Update):
    • Some incorrect minimap icons displaying in Legacy Mode have now been corrected.
  • patch 22 July 2014 (Update):
    • Legacy users will now see the correct minimap icon after completing a God statue.
  • patch 21 January 2014 (Update):
    • The minimap no longer appears black after a player has logged into game, out to the lobby, then back into game.
  • patch 13 January 2014 (Update):
    • A tutorial about minimap highlighting has been added to the start of Stolen Hearts, while on the Path System.
  • patch 19 December 2012 (Update):
    • The D&D minimap icon no longer appears in a player-owned port when Meg is adventuring.
    • Switching camera view on shipyard interface no longer causes the minimap to mess up.
  • patch 28 March 2011 (Update):
    • The Summoning status globe’s ‘Interact’ option now works correctly for cats.
  • patch 1 February 2011 (Update):
    • The area around the minimap in Resizeable mode has been altered to allow easier clicking on the game world.
  • patch 14 December 2010 (Update):
    • The minimap around Keldagrim has been updated to not show some wall edges.
    • The circus map icon will now be located in the correct place.
  • patch 24 November 2010 (Update):
    • The Equip screen has been moved slightly left to avoid touching the minimap.
  • patch 6 October 2010 (Update):
    • Fixed a problem with walls not appearing on the minimap in some circumstances.
    • Fixed the minimap graphics for a bridge.
  • patch 15 June 2010 (Update):
    • Correctly handle a problem when logging in and initialising your top-level Prayer icon.
  • patch 13 May 2010 (Update):
    • Corrected the minimap for a crevice near Edgeville.
    • Added some ladder minimap icons to the Thieves' Guild.
  • patch 9 November 2009 (Update):
    • Improved the walls and minimap looks for the dungeon area under Lumbridge.
    • Various bridges now look better on the minimap.
    • Fixed a few problems with the minimap in Taverley Dungeon.
    • Corrected the minimap look of a stile that had an odd red line associated with it.
  • patch 7 October 2009 (Update):
    • Improved the minimap for Al Kharid to actually show all of the walls.
  • patch 18 August 2001 (Update):
    • People who are green on your friends list also appear as green dots on the mini-map, making it easier to find them in the game, and easier to go adventuring with a group of friends.

Trivia[edit | edit source]

  • The minimap shown in Jagex's test/private servers are comparably different to the minimap players see in the RuneScape java client.
  • Every minute or so the map's orientation (along with the actual world) will rotate slightly. This is most likely to prevent certain types of bots, such as autoclickers, from working for extended periods of time.
  • Jagex Moderators are able to teleport anywhere on the minimap by holding control and clicking.