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"Activity" redirects here. For the bar that tracks a player's participation in some activities, see Activity bar.
Not to be confused with Distractions and Diversions.
Manual Activites.png
Current rotation
Castle WarsNow!
Pest Control22 Oct
Soul Wars25 Oct
Fist of Guthix28 Oct
Barbarian Assault31 Oct
Conquest3 Nov
Fishing Trawler6 Nov
The Great Orb Project9 Nov
Flash Powder Factory12 Nov
Castle Wars15 Nov
Stealing Creation18 Nov
Cabbage Facepunch Bonanza21 Nov
Heist24 Nov
Soul Wars27 Nov
Barbarian Assault30 Nov
Conquest3 Dec
Fist of Guthix6 Dec
Castle Wars9 Dec
Pest Control12 Dec
Soul Wars15 Dec
Fishing Trawler18 Dec
The Great Orb Project21 Dec
Flash Powder Factory24 Dec
Stealing Creation27 Dec
Cabbage Facepunch Bonanza30 Dec
Heist2 Jan
Trouble Brewing5 Jan
Next: 2 days (wrong?)

Minigames (formerly known as Activities) are small games in which a player (or players) set out to complete a certain objective. These games sometimes allow players to gain experience and items. They are identified with a red star Minigame map icon.png icon on the map. Minigames can be repeated, unlike quests or miniquests which can only be completed once.

All minigames used to require membership, although now six are available to free-to-play players: Clan Wars, Duel Arena, Fist of Guthix, The Great Orb Project, Cabbage Facepunch Bonanza, and the Burthorpe Games Room.

Most minigames allow players to earn thaler, a special currency that can be spent on various minigame-related rewards. Thaler can be earned at an increased amount while playing the current spotlighted minigame.



Most minigames are classified as either Safe or Dangerous depending on whether items are or are not kept on death. Some minigames may be classified as Unsafe, meaning death is not likely, but items will still be lost as in Dangerous minigames.


There are two types of safe minigame: safe combat, and no combat. Minigames with safe combat will see players fight monsters or other players, and should they die they will respawn in a designated area in the minigame with all their items. Minigames with no combat have no monsters or player-versus-player areas, so players cannot be killed. On the wiki, safe minigames will show a Safe banner at the top of the page, like this:

This is a safe activity.
If you die, you will not lose any of your items.


Unsafe minigames either do not cause death directly, or only cause very minimal amounts of damage meaning that death is highly unlikely. Death, however, may still occur during an unsafe minigame due to means outside of the minigame itself, such as engaging in combat which is not part of the minigame or by being already poisoned. If death occurs while playing an unsafe minigame, items will be lost upon death, the same as dying in a dangerous minigame. On the wiki, unsafe minigames will show this banner at the top of the page:

Death during this activity is not safe.
While this activity is not inherently dangerous, should you die by other means you will still lose your items and will need to reclaim them from Death or your grave.


Items will be lost upon death, and depending on the minigame, you may or may not get a gravestone. On the wiki, dangerous minigames will show a banner at the top of the page like the one below:

This is a dangerous activity.
If you die, you will lose your items and will need to reclaim them from Death or your grave.


These minigames involve the use of combat skills to fight players or monsters. Note:   stands for members only.

Icon Name Classification Description
  Barbarian Assault   Safe A team of five, fight 10 waves of penance creatures and the Penance queen, or the Penance King on hard mode.
  Barrows   Dangerous Fight the six - eight Barrows Brothers to earn Barrows equipment.
  Burgh de Rott Ramble   (reverse route of Temple Trekking) Dangerous A game where you guide potential Myreque recruits from Paterdomus to Burgh de Rott. Note: If players die during this minigame, their gravestone will be placed outside of Paterdomus.
  Castle Wars   Safe A competitive game of Capture the Flag in which two teams try to bring the opponent's flag back to their base.
  Clan Wars Depends on setting Gather a clan and battle against one another. One of the six free play minigames. Note: If a player dies in a 'Dangerous' scenario during this minigame, they will drop all of their items, as if they were skulled (unless Protect Item is active, in which case they keep the most valuable item). Players do not get a gravestone if they die in a 'Dangerous' scenario, and all dropped items are lost to the killer.
  Conquest   Safe, although items can be lost if the player chooses to stake. Outflank and outmaneuver your opponent on a Void Knight battlefield.
N/A Deathmatch   Safe Fight your opponents to death with the help of power ups and super power ups.
  Dominion Tower   Safe Fight previously defeated foes and advance upward through the tower to gain Dominion Factor.
  Duel Arena Safe, although items can be lost if the player chooses to stake. Players duel each other, with the ability to set special rules. One of the six free-to-play minigames.
N/A Fight Cauldron   Safe Players fight alone against many waves of TokHaar monsters. Each monster killed will drop Obsidian shards which can be made into Obsidian bars and Obsidian armour.
N/A Fight Kiln   Safe Players fight alone against an army of TokHaar monsters. If they can defeat Har-Aken, they can choose a reward of either the TokHaar-Kal cape or an uncut onyx.
  Fist of Guthix Safe A tactical one-on-one game with two rounds, in which one player collects charges with a magical stone while the other is trying to hunt them down. In the second round, the players switch sides. One of the six free-to-play minigames.
  Mage Arena   Dangerous Battle Kolodion for the right to learn God spells. Kolodion cannot be refought after defeating his fourth form, but the arena itself can still be used afterwards.
  Pest Control   Safe A team combat minigame which involves protecting a vulnerable Void Knight, while fending off against waves of incoming monsters and taking down four portals.
  Soul Wars   Safe PvP team-based Slayer minigame where teams compete to kill the opponents avatar, with self-chosen rewards gained upon victory.
N/A Shattered Worlds   Safe Travel through worlds in a race against the clock while defeating enemies that increase in difficulty from world to world.
  Temple Trekking   (reverse route of Burgh de Rott Ramble) Dangerous A game where players have to guide refugees from Burgh de Rott to Paterdomus for rewards. Note: If players die during this minigame, their gravestone will be placed by the refugees in Burgh de Rott.
  TzHaar Fight Cave   Safe Players fight alone against an army of TzHaar monsters. If they can defeat TzTok-Jad, they gain the sought-after fire cape. Tokkul is also awarded.
  TzHaar Fight Pit   Safe Players fight in a safe pit of combat in a free-for-all environment, last man standing gains a tokkul reward.


These minigames focus on certain skills to achieve a goal. Note:   stands for members only.

Icon Name Classification Skill(s) Description
  All Fired Up   Dangerous Firemaking Players must light beacons spread along the Wilderness edge. Each beacon has a specific Firemaking requirement, up to level 92. Completion of the quest All Fired Up is required.
  Blast Furnace   Unsafe Smithing, Strength, Agility, Crafting Players work together to keep the furnace running. The furnace halves the amount of coal needed to produce a bar when smelting.
  Brimhaven Agility Arena   Dangerous Agility A medium-level Agility course for players. Pillars dispense tickets which can be traded in for rewards.
  Fishing Trawler   Safe Fishing Players work together to keep a trawler afloat while keeping nets fixed in order to catch as many fish as possible.
  Flash Powder Factory   Safe Agility, Thieving A minigame that uses Agility, Thieving and Herblore, requiring players to collect the reagents for making flash powder and take them to the powder making machines, while traversing obstacles and pickpocketing other players (or being pickpocketed themselves). Reward points from the game can be swapped for experience or parts of the factory outfit.
  Gnome Ball   Unsafe Agility, Ranged A minigame where players try to pass and charge with a small ball towards a hoop to score a goal, while the defending gnomes attempt to tackle them.
  Gnome Restaurant   Unsafe Cooking Players deliver food to customers gnomes within a time limit, gaining unique food rewards.
  Great Orb Project Safe Runecrafting Two teams compete to collect orbs while preventing the other team from collecting theirs. Winners of each round gain Runecrafting rewards. One of the six free-to-play minigames.
  Impetuous Impulses   Safe Hunter A minigame where implings are hunted and trapped in magical jars. Rewards vary from a chisel to pieces of dragon arrows to Royal clothing.
  Mage Training Arena   Safe Magic A minigame composed of four separate "sub-minigames". The rewards are pizazz points, exchangeable for abilities such as the Bones to Peaches spell, or items such as runes or infinity robes.
  Pyramid Plunder   Dangerous Thieving Advance through 8 rooms, avoiding traps, and defending yourself from the pyramid's inhabitants in an attempt to loot treasure.
  Ranging minigame   Safe Ranging A way to train Ranged which can be profitable. Players may exchange tickets earned as rewards for items, such as rune arrows.
N/A Shifting Tombs   Unsafe Dungeoneering, Agility, Thieving, Construction, Crafting, Runecrafting, Prayer, Divination Gain experience in skills of your choosing by opening sarcophagi, looting treasure chests and cleansing corruption.
  Sorceress's Garden   Safe Thieving, Farming Players attempt to sneak around watchful elementals guarding their gardens to pick Sq'irk fruits or herbs.
  Trouble Brewing   Safe Multiple skills Two teams compete as each try to brew the most bottles of 'rum'. Experience in a variety of skills can be earned for performing the many tasks needed in the process of 'rum' production.
  Vinesweeper   Safe Farming A minesweeper-like game where players are rewarded with farming experience or seeds.

Combat and skillingEdit

These minigames feature both combat and the use of skills. All minigames in this section are members only.

Icon Name Classification Skill(s) Description
  Shades of Mort'ton   Dangerous Crafting, Firemaking, and combat. Build up a temple and defend it from attacking shades, and venture into the shady catacombs beneath Mort'ton, reaping the monetary gains.
  Stealing Creation   Safe All skills except Farming, Slayer, Firemaking, Dungeoneering, Divination, Invention and Archaeology. A team-based minigame where teams compete for the most points. Players make and use armour and weaponry to engage in combat, or gain further points through item creation and refinement.
  Tai Bwo Wannai Cleanup   Dangerous Woodcutting and combat Players help clean up the village of Tai Bwo Wannai, while encountering monsters, earning the village currency of trading sticks as reward.


Other minigames that can be played and do not fit into the above categories. Note:   stands for members only.

Icon Name Classification Description
  Burthorpe Games Room Safe A room where players can compete in various board games. One of the six free-to-play minigames.
  Cabbage Facepunch Bonanza Safe A maze where players have to survive as long as possible, running between two safe zones. Any player who fails is turned into a gorilla. One of the six free-to-play minigames.
N/A Heist   Safe A team of robbers try to secure loot undetected while another team of guards attempt to uncover and arrest the robbers before time runs out.
N/A Player-owned port   Safe Players manage the day-to-day affairs of their own fleet of ships, to explore the Wushanko Isles for exotic items and rewards. To participate in this minigame, at least level 90 is required in any of Construction, Cooking, Hunter, Fishing, Slayer, Runecrafting, Herblore, Prayer, Thieving, Dungeoneering, Divination or Agility.
  Rogue Trader   Unsafe Players barter with Ali Morrisane. The rewards include cheap runes, clothes, and blackjacks.

See alsoEdit

Update historyEdit

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 December 2019 (Update):
    • Improvements have been made to the Clan Citadel resource minigames interface, including increased sizing of the panels and text to better fit the space on mobile.
  • patch 16 May 2016 (Update):
    • The Minigames Tracker interface will now correctly register if a player has a clue scroll in their bank.
  • patch 11 January 2016 (Update):
    • Hybrid PvP minigame armour once again automatically updates to the stated version when starting PvP minigames.
  • patch 20 July 2015 (Update):
    • Dying at the same time as a minigame ends will no longer count as an unsafe death.
  • patch 22 April 2014 (Update):
    • Using the Minigames interface to teleport to the god statue south of Yanille now takes the player to the Yanille lodestone, as opposed to the Ardougne one.
    • Some minor grammatical errors on the descriptions of the Minigames interface have been fixed.
  • coldfix 7 April 2014 (Update):
    • Players will no longer receive scroll ports missions if they already own all scrolls in a Player-Owned Port.
    • The Perks interface in Heist now has horizontal and vertical scroll bars when shrunk.
  • patch 13 August 2013 (Update):
    • The minigame HUD now remains in place after resizing the game window.


  • Minigames were renamed activities in March 2010. However, Jagex slowly began to call them minigames again throughout 2011 and as such they are called minigames again.
  • An update in January 2012 caused the death mechanic of the overworld to spill over into minigames, and as a result many players lost millions of gold pieces in equipment when they died in "safe" minigames, respawned at their default points outside the minigames, and were unable to reenter the minigame to retrieve their equipment from their gravestones. As Jagex did not agree to a rollback, this is the single most damaging glitch in minigames in all of RuneScape's history.