Menagerie

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The Menagerie is a room in a player-owned house where players can store pets. Building a Menagerie requires level 37 Construction and 30,000 coins. Players may only build one, but players can move it for the original cost. The move option is triggered by trying to build a second Menagerie. If moving a menagerie with pets still stored in the pet house, the pets will not be lost. A menagerie can house a maximum of three, six, fifteen, or thirty pets depending on what kind of pet feeders and pet houses are built.

The Menagerie can only be built on the ground level.

All types of pets can be kept in Menageries and can roam around players' houses. Pets must be fully grown in order to be placed in a shelter. Players can change the basic look of the Menagerie by changing the habitat. Players can also recharge their Summoning points if they've built an obelisk in the available hotspot.

There are 4 types of hotspots available:

  • Small obelisk - Gives players an option to recharge their summoning points.
  • Pet house - Holds any full grown pets the player has.
  • Pet feeder - Feeds any hungry pets that a player has in their inventory.
  • Habitat - The basic look and scenery of the Menagerie.

Obelisk[edit | edit source]

Obelisk Level Materials Experience Cost
Small obelisk (player-owned house) icon.png Small obelisk 41 1 marble block, 1000 spirit shards, 10 gold charms, 10 green charms, 10 crimson charms, 10 blue charms 676 330,323

The small obelisk will change its glow depending on what the menagerie theme is. E.g., a Volcanic habitat will have an orange glow rather than the green glow of a garden habitat.

Pet feeder[edit | edit source]

The pet feeder is designed to provide as much food as the pets need so players do not need to worry that any pets in their menagerie will go wandering off. It also can be used to feed any hungry pets in the inventory, as well as the one following the player, all at the same time.

It is built in upgrades - one must build the previous feeder before a higher level one can be built.

The pet feeder is highly useful for a cheap way to feed the player's pets, especially higher level pets like the baby dragon that require expensive food to feed.

Pet feeder Level Materials Experience Upgrade cost Total cost Pets supported
Oak pet feeder icon.png Oak pet feeder 37 4 oak planks 240 2,248 2,248 5
Teak pet feeder icon.png Teak pet feeder 52 4 teak planks (plus 4 oak planks) 380 2,780 5,028 10
Mahogany pet feeder icon.png Mahogany pet feeder 67 4 mahogany planks, 1 gold leaf (plus 4 oak planks and 4 teak planks) 880 144,832 149,860 30

Pet house[edit | edit source]

The pet house is used for storing pets in one's house, even when logged out. If the pets are left here, they will walk around the house. The pet house (as well as the pet feeder) is built in upgrades - one must build the previous model before the next higher model can be built. An equivalent pet feeder is also required before the pet house will hold its full complement of pets.

All Summoning-related fully grown pets, rune guardians, and cats can live here. Baby pets cannot live in the house. Some pets which do not have a grown version, like the phoenix egglings and the Broav, can be stored in the pet house.

Pet house Level Materials Experience Upgrade cost Total cost Limit
Oak pet house icon.png Oak pet house 37 4 oak planks 240 2,248 2,248 5 pets
Teak pet house icon.png Teak pet house 52 4 teak planks 380 2,780 5,028 10 pets
Mahogany pet house icon.png Mahogany pet house 67 4 mahogany planks 580 9,372 14,400 15 pets
Consecrated pet house icon.png Consecrated pet house 92 4 mahogany planks, 1 magic stone 1580 988,666 1,003,066 30 pets
Desecrated pet house icon.png Desecrated pet house 92 4 mahogany planks, 1 magic stone 1580 988,666 1,003,066 30 pets
Natural pet house icon.png Natural pet house 92 4 mahogany planks, 1 magic stone 1580 988,666 1,003,066 30 pets

Habitat[edit | edit source]

Habitat Level Materials Experience Cost
Garden habitat icon.png Garden habitat 37 1 bagged plant 1, 1 bagged plant 2, 1 bagged plant 3 201 16,000
Jungle habitat icon.png Jungle habitat 47 5 buckets of water, 3 bagged plant 3, 1 bagged willow tree 278 40,580
Desert habitat icon.png Desert habitat 57 10 buckets of sand, 5 limestone bricks, 1 bagged cactus 238 25,095
Polar habitat icon.png Polar habitat 67 1000 air runes, 1000 water runes, 1 bagged evergreen 373 141,000
Volcanic habitat icon.png Volcanic habitat* 77 100 lava runes (a lava battlestaff will not work), 5 stone slabs, 1 bagged dead tree 77 90,600

*The Volcanic habitat also requires the TokTz-Ket-Dill quest to be partially complete in order to obtain the untradeable stone slabs.

Pets[edit | edit source]

All pets, both those that are items and those stored in the interface, can be stored. The only pets that cannot be stored are item pets that are not in their final growth stage. Any growth stage of legendary pets can be stored. Non-item pets can be be stored by checking the "appear in menagerie" option in the customisations tab.

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 14 October 2019 (Update):
    • Fixed a bug where pets within the POH Pet House where not displayed correctly
  • patch 1 July 2019 (Update):.
    • It is no longer possible to add duplicate pets to PoH.
  • patch 17 June 2019 (Update):.
    • Adding pets to your menagerie in your player owned house will now correctly remove them when toggled.
  • patch 24 September 2018 (Update):
    • Member pets are no longer spawned from the PoH menagerie on F2P worlds.
    • Pets can no longer be stored in or removed from the PoH menagerie on F2P worlds.
    • The member pet rock can no longer be spawned on F2P worlds when entering the PoH.
  • patch 9 April 2018 (Update):
    • The 'Appear in Managerie' toggle for the Buddy pet should now work correctly
  • hotfix 13 November 2017 (Update):
    • The Menagerie within a player-owned house will now correctly allow the player to store up to 30 pets.
  • ninja 6 November 2017 (Update):
    • The highest tier of Menagerie pet houses now have 30 slots, up from 25.
    • Players can now dismiss pets directly from their Menagerie.
  • patch 19 June 2017 (Update):
    • Squeck can now be removed from a player-owned house menagerie.
  • patch 31 May 2016 (Update):
    • A hype train will no longer appear in the player-owned house menagerie.
  • patch 20 July 2015 (Update):
    • Winston's name has been corrected in the Pet House interface in a player's menagerie.
  • patch 5 January 2015 (Update):
    • An issue which prevented players from removing the Menagerie room from their player-owned house has been resolved.
  • patch 23 June 2014 (Update):
    • Dawn and Dusk now have the correct icon in the menangerie.
  • patch 28 February 2012 (Update):
    • It is no longer possible to start a turkey farm using Mackers and a Menagerie, then reclaiming him multiple times from Diango.
  • patch 6 October 2010 (Update):
    • Fixed a problem with the POH menagerie when a player's membership expired.
  • patch 11 January 2010 (Update):
    • Corrected a menagerie level-up message.
  • patch 3 December 2009 (Update):
    • Updated the raven dialogue to actually talk when it's in your POH menagerie.
  • patch 20 October 2009 (Update):
    • Incorrectly coloured monkey in menagerie.
    • Purple cats sometimes lacked chatheads in menageries.
  • patch 2 September 2009 (Update):
    • Various player suggestions for the menagerie rooms have been implemented, including the ability to store strange pets such as fishbowls and clockwork cats. The pet feeder is also less laborious to use now.

Trivia[edit | edit source]

  • Some pets seem to show up on the minimap as an NPC; most other pets don't show up on the minimap, but still count as NPCs.
  • When moving regular cats in and out of the pet house, players get the message: "Your pet clambers into the pet house/You take your pet out of the menagerie." Overgrown cats, however, have their messages as: "It's a tight fit, but your overgrown cat squeezes into the pet house/With a lot of strain, you take your overgrown cat out of the menagerie." Similarly Wily cats will say: "Your wily cat jumps into the pet house!/Your wily cat jumps out of the menagerie!" While with Lazy cats will say: "Your lazy cat flops into the pet house./You wake your lazy cat up, and take it out of the menagerie... ...and it falls asleep again in your pack."
  • With the Menagerie update came a hidden update that allows players to move one-of-a-kind rooms, such as the Menagerie and Costume Room.
  • Before a patch, the Construction Guide obtained from an Estate Agent or the bookshelves of a POH didn't have any categories about the Menagerie Room.
  • In the update on 2 September 2009 some changes were made to the menagerie, players could talk to pets who were roaming around their house, and clicking on the feeder fed pets who were following them at the time. In addition, pet fish, pet rocks, and clockwork cats were added to the list of pets allowed to be kept in the menagerie.
  • If a pet rock is dropped in one's Menagerie Room, it will stay there, taking less space in the pet house. It will also appear as a red dot on the minimap.
  • Even when a polar habitat is built, the player's pet penguin may complain that it is too warm, even when standing in the menagerie. It also won't slide, like it does on snow elsewhere.
  • Stationary pets like pet rocks and pet fish do not move from their location while the player is in the house. If the player leaves and comes back later, they sometimes will be in different places, suggesting that they somehow managed to move while the player was gone.
  • The type of habitat does not affect the pet. For example, a penguin can live in a volcanic habitat.
  • When accompanied by a pet, and clicking on the pet feeder, it says "Your pets all eat as much they can stomach." If that pet is a lazy cat, the message instead reads "Your lazy cat pokes disinterestedly at the food, then falls asleep in your pack."
  • Pets disappear in building mode and reappear when building mode is turned off.
  • If the player has more than one of the same type of pet in their pet house and one or more in their bank or inventory, players will get the message "You will have to place the other pet in their menagerie or release it to take this pet with you." when trying to take it out. To get one of that type of pet out of the pet house, players need to put all of them in the pet house first and then one can be taken out and only one of them can be taken out at a time. To remove them all from the pet house the player has to remove one from the pet house, release it and then remove another one and release it until they were all released except the last one so that the player only has one of those types of pets. Only then the last of that type of pet can be removed from the pet house leaving the player with only one of those types of pets.
  • This is the only room (not including the empty spaces) in which fruitfall can be cast. When trying to do so in a formal garden or garden, it says that the player is inside - even though the gardens are outside.
  • When putting a pet rock into one's Menagerie it says "You settle your pet rock into its new home!", while on the other pets it says "Your *pet* jumps into the pet house!"