Memories are items harvested from springs using the Divination skill. They can be converted into experience or energy of the corresponding type by depositing them into an energy rift near any wisp colony. Players converting both memories and energy into an enhanced amount of experience require the same type of memory and energy in order to do so.
To gather memories, players must activate wisps and harvest the resulting springs at a wisp colony. Doing so will yield a certain amount of Divination experience, depending on their tier. This experience will still be awarded if a player does not harvest a memory, but only energy.
While harvesting memories, players may harvest an enriched memory. These variants will grant double the harvesting and depositing experience of a normal memory. The amount of enriched memories a player harvests increases with their Divination level. Every 20 minutes, an enriched spring will appear at every wisp colony, which will only yield enriched memories (and hence double harvesting experience) when harvested. If a player is one of the first four to harvest from it, any normal memories they have in their inventory may be absorbed by the spring to prolong its duration.
Types of memories[edit | edit source]
The following memory types can be harvested:
|1||Cursed memory||Varies||Enriched cursed memory||Varies|
|10||Flickering memory||4||Enriched flickering memory||8|
|20||Bright memory||5||Enriched bright memory||10|
|30||Glowing memory||7||Enriched glowing memory||14|
|40||Sparkling memory||12||Enriched sparkling memory||24|
|50||Gleaming memory||19||Enriched gleaming memory||38|
|60||Vibrant memory||25||Enriched vibrant memory||50|
|70||Lustrous memory||32||Enriched lustrous memory||64|
|75||Elder memory||33.5||Enriched elder memory||67|
|80||Brilliant memory||35||Enriched brilliant memory||70|
|85||Radiant memory||38||Enriched radiant memory||76|
|90||Luminous memory||42||Enriched luminous memory||84|
|95||Incandescent memory||45||Enriched incandescent memory||90|
Other memories[edit | edit source]
|40||Dragonkin memory||Harvested from protoplasmic wisps during One of a Kind|
|75||Mah memory||Converted into Mah energy during Fate of the Gods|
|90||Positive energy||Harvested from positive energy springs in the Arc|
|90||Negative energy||Harvested from negative energy springs in the Arc|
|95||Ancestral energy||Harvested from ancestral energy springs on Uncharted Isles|
Achievements[edit | edit source]
- A Flicker in Darkness ( 5) – Use a crater to convert a memory of tier 2 or higher to energy.
Update history[edit | edit source]
|Rifts / sources|