Melee training dummy

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Key token.png
Melee training dummy is a Treasure Hunter reward.
If the associated promotion is not currently active, it may not be obtainable.
Melee training dummy detail.png

The melee training dummy is a dummy that can be won from Treasure Hunter. It has 100,000 life points and can have a maximum combat level of 99. When deployed, it will place a melee training dummy on the ground. It can be placed down in most locations, excluding banks, the wilderness, player-owned houses, and certain minigames.

The dummy can be attacked and destroyed up to five times, at which point it will be permanently destroyed. Each time the dummy is destroyed, the player will receive a certain amount of Constitution experience, as well as experience in either Attack, Strength, or Defence depending on which type(s) of experience players have set to earn from combat (see Combat XP settings). Killing the dummy a fifth time will provide an extra amount of experience.

The dummy can be attacked by other players as well. Other players can deal up to 10% of the damage necessary to kill it and will receive 10% of the experience that they would have gained if they had owned it. The experience is given once the owner has defeated the dummy. Experience gained from the dummy is scaled to the attacker's current combat level and is based on whatever combat style is chosen. At level 99, the player who placed the dummy will gain 12,430 combat-style experience along with 4,102 Constitution experience.

The dummy will not provide experience for augmented weapons or armour. If the owner is not doing any damage to the dummy, other players cannot do damage.

The dummies have a few restrictions:

  • Abilities that affect multiple tiles or multiple targets will not work on them. This includes the melee abilities Cleave, Hurricane, Quake, Meteor Strike, Flurry, and Bladed Dive.
  • Attacks that drain life will not work. - They still can damage the Dummy, however they do not heal.
  • Summoning familiars cannot damage the dummies.
  • The dwarven multicannon does not work on the dummies.
  • Dummies cannot be placed directly next to each other.
  • Poison does not work.
  • Ironmen are unable to attack a deployed dummy, unless it is their own.
  • Placing a training dummy on a second floor of a house or bottom floor of a bank, will make it disappear if the player leaves the floor and re-enter.
  • If a dummy is placed inside an instance and the instance is left, it will disappear and cannot be reobtained.
  • Using augmented weapons and armour still drain charges but do not gain experience.

Due to the above mentioned restrictions of abilities, it is not advised to use a 2h-weapon. A revolution++ bar with Dual-wield is more optimal for faster afk kills. An example could be:

RS3 Ability Greater Fury RS3 Ability Assault RS3 Ability Decimate RS3 Ability Sever RS3 Ability Destroy (ability) RS3 Ability Dismember RS3 Ability Havoc RS3 Ability Tuska's Wrath RS3 Ability Slice

However if Dual-wield is not an option, an example of a 2h-weapon revolution++ bar without the restricted abilities could be:

RS3 Ability Berserk RS3 Ability Assault RS3 Ability Sever RS3 Ability Forceful Backhand RS3 Ability Dismember RS3 Ability Smash RS3 Ability Tuska's Wrath RS3 Ability Slice RS3 Ability Backhand

Melee training dummies, like all other combat training dummies, can be converted at a 3:2 ratio into other combat training dummies. The melee training dummy is unique compared to its ranged and magic counterparts in that all different styles (ranged, magic, melee) can attack it. As such, it is sometimes used for gaining/stalling adrenaline. One cannot obtain a skilling pet from training with dummies.

Experience[edit | edit source]

Dummy Level Combat XP Constitution XP Dummy Level Combat XP Constitution XP Dummy Level Combat XP Constitution XP Dummy Level Combat XP Constitution XP
1 26 51 2638 870 76
2 27 52 2791 921 77
3 28 53 2943 970 78
4 29 54 3096 1021 79
5 30 55 3249 1071 80
6 31 56 3402 1122 81 9238 3048
7 32 57 82 9437 3113
8 33 58 83
9 34 59 84
10 35 60 85
11 36 1611 531 61 86 10222 3383
12 37 1666 549 62 87
13 38 1723 568 63 88 10620 3505
14 39 1780 587 64 89 10644 3513
15 40 1836 605 65 90 11017 3635
16 41 1900 627 66 91 11175 3688
17 42 1966 648 67 92 11331 3739
18 43 2031 669 68 93 11488 3790
19 44 2095 691 69 94 11647 3839
20 45 70 6355 2094 95 11800 3898
21 46 2266 734 71 6624 2184 96 11960 3946
22 47 2290 755 72 6892 2273 97 12115 3998
23 48 2356 777 73 7158 2362 98 12273 4050
24 49 2471 798 74 99+ 12430 4102
25 50 2485 819 75

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 15 February 2021 (Update):
    • The target info panel is now displayed correctly for training dummies.
  • ninja 14 August 2017 (Update):
    • Combat training dummies can now be converted into other forms of combat dummy at a rate of 3 to 2, similar to skilling dummies.
  • patch 17 October 2016 (Update):
    • It is no longer possible to place combat dummies on top of portable skilling locations.
  • patch 7 March 2016 (Update):
    • Constitution and defence abilities will now damage combat training dummies.
  • patch 2 November 2015 (Update):
    • Players can no longer attack elite training dummies with the wrong attack style.
  • patch 20 July 2015 (Update):
    • Some stretching on combat training dummies has been fixed.
  • patch 1 November 2014 (Update):
    • Combat dummies can no longer be placed in the safe zone past the Wilderness wall.
  • update 11 August 2014 (Update):
    • Added to game.