Melee training dummy
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Melee training dummy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 11 August 2014 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest item | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tradeable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stackable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disassembly | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroy | Are you sure you want to destroy your Treasure Hunter prize? You cannot reclaim it. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Actions [?] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backpack | Deploy, Convert, Destroy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Value | 1 coin Cash out: 1,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alchemy | Not alchemisable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On death | Always kept outside dangerous area | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weight | 2 kg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deploy this to create an elite training dummy, on which to train your melee skills. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Item ID | 31770 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | MRID • recipe |
The melee training dummy is a dummy that can be won from Treasure Hunter. It has 100,000 life points and can have a maximum combat level of 99. Its combat level is decided by the lowest of the deployer's attack, strength, and defence levels. When deployed, it will place a melee training dummy on the ground and has the option to deploy up to 3 of the same type of dummy. It can be placed down in many locations, excluding banks, the Wilderness, Player-owned houses, and certain minigames.
The dummy can be attacked and destroyed up to five times, at which point it will be permanently destroyed. Each time the dummy is destroyed, the player will receive a certain amount of Constitution experience, as well as experience in either Attack, Strength, or Defence depending on which type(s) of experience players have set to earn from combat (see Combat XP settings). Killing the dummy a fifth time will provide an extra amount of experience.
The dummy can be attacked by other players as well. Other players can deal up to 10% of the damage necessary to kill it and will receive 10% of the experience that they would have gained if they had owned it. The experience is given once the owner has defeated the dummy. Experience gained from the dummy is scaled to the attacker's current combat level and is based on whatever combat style is chosen. At level 99, the player who placed the dummy will gain 12,430 combat-style experience along with 4,102 Constitution experience.
The dummy will not provide experience for augmented weapons or armour. If the owner is not doing any damage to the dummy, other players cannot do damage.
The dummies have a few restrictions:
- Attacks that drain life will not work. They still can damage the Dummy, however they do not heal.
- Summoning familiars cannot damage the dummies.
- The dwarven multicannon does not work on the dummies.
- Poison does not work.
- Ironmen are unable to attack a deployed dummy, unless it is their own.
- Placing a training dummy on a second floor of a house or bottom floor of a bank, will make it disappear if the player leaves the floor and re-enters.
- If a dummy is placed inside an instance and the instance is left, it will disappear and cannot be reobtained.
- Using augmented weapons and armour still drain charges but do not gain experience.
If setting up more than one dummy at a time, it is suggested to use an appropriate revolution++ bar that prioritizes AOE abilities. Pets must be dismissed before setting up a trio of dummies.
The melee training dummy is unique compared to its ranged and magic counterparts in that all different styles (ranged, magic, melee) can attack it. As such, it is sometimes used for gaining/stalling adrenaline.
One cannot obtain a skilling pet from training with dummies.
Experience[edit | edit source]
Dummy Level | Combat XP | Constitution XP | Dummy Level | Combat XP | Constitution XP | Dummy Level | Combat XP | Constitution XP | Dummy Level | Combat XP | Constitution XP | |||
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1 | 26 | 51 | 2638 | 870 | 76 | 7965 | 2626 | |||||||
2 | 27 | 52 | 2791 | 921 | 77 | |||||||||
3 | 28 | 53 | 2943 | 970 | 78 | |||||||||
4 | 29 | 54 | 3096 | 1021 | 79 | |||||||||
5 | 30 | 1264 | 415 | 55 | 3249 | 1071 | 80 | 9041 | 2983 | |||||
6 | 31 | 56 | 3402 | 1122 | 81 | 9238 | 3048 | |||||||
7 | 32 | 1408 | 461 | 57 | 3695 | 1219 | 82 | 9437 | 3113 | |||||
8 | 33 | 1440 | 473 | 58 | 3707 | 1223 | 83 | 9633 | 3179 | |||||
9 | 34 | 1494 | 490 | 59 | 84 | 9831 | 3245 | |||||||
10 | 35 | 1553 | 511 | 60 | 85 | 10027 | 3300 | |||||||
11 | 36 | 1611 | 531 | 61 | 86 | 10222 | 3383 | |||||||
12 | 37 | 1666 | 549 | 62 | 87 | 10421 | 3420 | |||||||
13 | 38 | 1723 | 568 | 63 | 4713 | 1389 | 88 | 10620 | 3505 | |||||
14 | 39 | 1780 | 587 | 64 | 4950 | 1633 | 89 | 10644 | 3513 | |||||
15 | 40 | 1836 | 605 | 65 | 5183 | 1710 | 90 | 11017 | 3635 | |||||
16 | 41 | 1900 | 627 | 66 | 4332 | 1428 | 91 | 11175 | 3688 | |||||
17 | 42 | 1966 | 648 | 67 | 5652 | 1860 | 92 | 11331 | 3739 | |||||
18 | 43 | 2031 | 669 | 68 | 93 | 11488 | 3790 | |||||||
19 | 44 | 2093 | 690 | 69 | 94 | 11647 | 3839 | |||||||
20 | 45 | 2160 | 702 | 70 | 6355 | 2094 | 95 | 11800 | 3898 | |||||
21 | 46 | 2266 | 734 | 71 | 6624 | 2184 | 96 | 11960 | 3946 | |||||
22 | 951 | 314 | 47 | 2290 | 755 | 72 | 6892 | 2273 | 97 | 12115 | 3998 | |||
23 | 994 | 332 | 48 | 2356 | 777 | 73 | 7158 | 2362 | 98 | 12273 | 4050 | |||
24 | 1034 | 339 | 49 | 2471 | 798 | 74 | 99+ | 12430 | 4102 | |||||
25 | 1058 | 347 | 50 | 2485 | 819 | 75 | N/A |
Drop sources[edit | edit source]
Source | Level | Quantity | Rarity |
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Large combat training dummy crate | N/A ![]() | 7 | Always |
Medium combat training dummy crate | N/A ![]() | 5 | Always |
Small combat training dummy crate | N/A ![]() | 3 | Always |
Update history[edit | edit source]
- patch 8 August 2022 (Update):
- Dummies can no longer be placed down whilst inside the Wilderness.
- patch 28 July 2022 (Update):
- You can now place multiple Combat Dummies down at once (up to 3).
- Combat Dummies can now be affected by AoE spells and abilities.
- Combat Dummies are now easier to place – you can now configure a 'Default' Dummy type for deployment, making them a one-click deploy.
- This includes a new configuration that will choose the Dummy type based on your equipped mainhand weapon.
- You can now pick up any Dummies you place if you have not gained any XP from them.
- patch 15 February 2021 (Update):
- The target info panel is now displayed correctly for training dummies.
- update 3 August 2020 (Update):
- All 3 types of combat training dummies have now been turned into 1 generic combat dummy.
- update 1 June 2020 (Update):
- Melee, Ranged, and Magic training dummies can no longer be placed in Elite Dungeons, except within close range of a bank chest.
- ninja 14 August 2017 (Update):
- Combat training dummies can now be converted into other forms of combat dummy at a rate of 3 to 2, similar to skilling dummies.
- patch 17 October 2016 (Update):
- It is no longer possible to place combat dummies on top of portable skilling locations.
- patch 7 March 2016 (Update):
- Constitution and defence abilities will now damage combat training dummies.
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