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For the maze used in the Dragon Slayer quest, see Melzar's Maze.
Hatchet head (dragon).png
Maze was removed after an update.
The contents of this page no longer exist in RuneScape, and this article is kept for historical purposes.
Possible ways to go though it.
To complete the challenge you must reach the centre and touch the spinning 'Strange shrine' to receive a prize.

Maze was a random event that was added on 2 August 2004 and removed on 24 October 2012, where the player was teleported to a random spot inside a spiral shaped maze. To complete the challenge, the player must reach the centre and touch the Strange shrine there to receive a prize.

Along the way there are numerous chests that can be opened for extra loot. When the player was first teleported into the maze a percentage bar appears that tells the player how much of the prize is remaining and it is suggested that the player complete the maze as fast as possible to collect more of the reward.

In the maze, the Mysterious Old Man followed you around and allowed you to deposit your items. When depositing your items the percentage of reward left does not decrease. Opening a sequence of doors will eventually get the player to the centre where the maze reward awaits and the player gets teleported back to the game. In case of a full inventory, the reward will be on the ground after the teleport.

In some parts of the maze, completion of the maze required moving outward in the maze. This only happened when there were no passable doors leading inward from the passage you were in, other than possibly the door you entered by. See the map below for assistance in solving the maze. Sometimes, opening certain doors would fail- the Mysterious Old Man will tell you you're going the wrong way, and to try a different door. Sometimes, walls with a option of being open are placed most likely to trick programs that try to solve it.

The rewards for completing the maze range from arrows to runes, coins, ores, or feathers. These can be in noted form. The number of the reward item that the player receives was based on the percentage left when the player touched the centre stone in the maze and the players combat level.

Arguably, the maze provided some of the best rewards compared to other random events.

Maze map[edit | edit source]

The remaining reward

After being teleported to the maze, the minimap shows a partial outline of the maze. Each maze event uses the same map, but the starting location of the player varies.

A player completes the maze.

Solving the maze (getting to its centre) is only difficult because it is hard to locate the connecting gates. The figure above contains a map of maze showing the locations of the doors and the 4 different paths leading to the centre. After locating the position in the maze, follow one of the coloured paths. There are four different paths ending at the door where the yellow path starts. The one way doors leading up to that point restrict the parts of the maze that can be reached in a single maze event. The figure contains three corridors that are not reachable as they don't have gates in them. These are marked with a light red line. This is arguably the most time-consuming random event as many players have difficulty finding their way through.

A mysterious follower...

Chests[edit | edit source]

The maze also contained a number of one-click treasure chests. Whether it is worth the loss of part of the final treasure to get these is debatable. They contained various items such as potions, arrows and low level runes. It was best to grab the ones that are within a short distance away from the main path. There were always chests in every path that goes inwards to the shrine.

Maze rewards (not chests)[edit | edit source]

All maze awards are stackable, with the exception of potions and ores. Those unstackable items will be noted.

Audio options icon.png
You've traversed the maze!

Runes[edit | edit source]

Arrows[edit | edit source]

Ores[edit | edit source]

Other[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 24 November 2010 (Update):
    • The maze random event has had some flickering issues fixed.
  • patch 3 December 2009 (Update):
    • Items dropped in the middle of the Maze random event will no longer float.
  • patch 20 October 2009 (Update):
    • Timer display was missing in the maze random event if you went to it from certain places.

Trivia[edit | edit source]

The strange shrine showing the faces of a bearded man and a demon
The strange shrine showing a skull and a bearded man
  • From the bottom south-east corner you can see part of Frogland.
  • When the Strange shrine was examined, it read "A shrine of the gods!". The shrine itself is a spinning triangular pillar, with a face on each side: A demon, a human face, and a skull. Each corresponds respectively to one of the major gods of Runescape: Zamorak, Saradomin and Guthix .
  • Upon random event update on 25 February 2009, infinite run energy is given to players who are sent to the maze.
  • This was the only continued random event that did not give a Random event gift.
  • Neither Prayer nor emotes could be utilised within the maze, though strangely Prayer icons did appear upon attempted activation.
  • There was a glitch where many Mysterious Old Men will appear for one player.
  • Another glitch happened after completing the random event. The infinite run energy effect continues, but wears off after the player either leaves the area they are in (i.e. a cave) or a new part of the world is loaded.
  • Failing to complete the maze when carrying Rune essence gathered in the RuneSpan would cause you to lose all carried rune essence.