- 1 Components
- 2 Creation
- 3 Material cost analysis
- 4 Degradation and repair
- 5 Gallery
- 6 Update history
- 7 References
Components[edit | edit source]
Creation[edit | edit source]
Total items required[edit | edit source]
Making the full set requires:
|Item||Amount||Cost each||Cost for all|
This table shows the required materials to make the entire Masterwork set from scratch.
Unlocking masterwork[edit | edit source]
Masterwork armour can only be made after completing the achievement It Should Have Been Called Aetherium - making a full set of elder rune equipment + 5. Upgrading a single piece of armour to + 5 will not unlock the masterwork equivalent. The achievement is a requirement for the completionist cape.
|Item||Elder rune bars required|
|Elder rune full helm + 5||64|
|Elder rune platebody + 5||160|
|Elder rune platelegs + 5||96|
|Elder rune gauntlets + 5||32|
|Elder rune armoured boots + 5||32|
|Total bars required||384|
|Cost of bars||3,803,520|
|Value of full set||4,477,123|
|Profit after selling back to G.E||673,603|
Alloy bars[edit | edit source]
The first step in the creation of masterwork armour is smithing concentrated alloy bars. It takes one bronze, iron, steel, mithril, adamant, rune, orikalkum, necronium, bane and elder rune bar to produce one concentrated alloy bar. A total of 600 of each are required to make a set of masterwork armour. If smithing bars from scratch, 1200 rune bars are needed as 600 of those are a required ingredient for elder rune bars.
The next step is creating enriched alloy bars. Five concentrated alloy bars are required to produce one enriched alloy bar. Once ten enriched alloy bars are made, they can be used to forge an immaculate alloy bar. Twelve immaculate alloy bars are required to make the masterwork armour set.
1 Elder Rune
|4||1 Concentrated alloy bar|
|5 Concentrated alloy bars||8||1 Enriched alloy bar|
|10 Enriched alloy bars||16||1 Immaculate alloy bar|
After smithing an immaculate alloy bar, it must be folded at any anvil to start a partially folded alloy bar which must be folded 1001 times. The bar appears in the inventory and may be stored in the bank or dropped; it cannot be deposited in the metal bank. Moving the mouse pointer over the bar shows the Folding progress: number/1001. The next few steps are the longest parts of smithing masterwork equipment. The smithing process does only 60 folds at a time at 2 game ticks per fold. Once the alloy bar has been folded 1001 times, it turns into a glorious bar.
|Immaculate alloy bar||2||Folded alloy bar (0)|
|Folded alloy bar (X)||2||Folded alloy bar (X+1)|
|Folded alloy bar (0)||2,000||Folded alloy bar (1000)|
|Folded alloy bar (1000)||2||Glorious bar|
|Total for set||24,048||4.008 (hours)|
Glorious bars then go through five more long smithing processes:
- masterwork plate
- curved masterwork plate
- untempered masterwork armour piece
- masterwork armour piece
- lined masterwork armour piece requiring one leather piece
The first three processes take 10,000 steps or a total of 30,000 steps. The fourth process of tempering the piece takes 1,000 steps, and last process of lining is an instant action if the leather piece is in the inventory. If the unfinished smithing item is at full heat, each hammer strike uses 20 steps, otherwise at no heat, each strike uses 5 steps.
Unfinished masterwork[edit | edit source]
One or more lined masterwork armour pieces are needed to make any single piece of masterwork armour. Once the process is started, an unfinished masterwork armour piece is made for the respective slot. Once an unfinished masterwork armour piece is made, it must be riveted with masterwork rivets (requiring 120 rivets for a full set), made from steel bars. Once riveted, it can be made into the final masterwork armour piece.
Trimmed masterwork[edit | edit source]
Masterwork armour can be upgraded into trimmed masterwork armour, which is tier 92 power armour. This is done by combining masterwork armour parts with masterwork trim, made from elder rune bars, malevolent essence (made from malevolent armour) and praesulic essence (made from Torva armour).
A full set of trimmed masterwork consumes 12 trim, which requires the equivalent of a set of torva and a set of malevolent.
Trimmed masterwork is repaired using a piece of untrimmed masterwork. It additionally has a set effect (turning some incoming damage into a damage-over-time effect instead of a lump sum) and the ability to custom-fit (making the armour permanently untradeable but degrade much more slowly).
Material cost analysis[edit | edit source]
Ore costs[edit | edit source]
|Total ore cost||16,575,588|
|Full set worth||39,052,688|
Bar costs[edit | edit source]
Original bars[edit | edit source]
Concentrated alloy bars[edit | edit source]
|Concentrated alloy bar||3,096,000||7,740,000||4,644,000||1,548,000||1,548,000||18,576,000|
Enriched alloy bars[edit | edit source]
|Enriched alloy bar||2,966,220||7,415,550||4,449,330||1,483,110||1,483,110||17,797,320|
Immaculate alloy bars[edit | edit source]
|Immaculate alloy bar||588,662||1,471,655||882,993||294,331||294,331||3,531,972|
Glorious bars[edit | edit source]
Degradation and repair[edit | edit source]
Masterwork armour degrades as it is used. Equipment smithed is fully repaired and can be used for 100,000 charges of combat until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. Additionally, Masterwork armour may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.
There are two ways to repair Masterwork armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
|Costs to repair
|NPC||POH Armour Stand|
|Level 1 Smithing||Level 99 Smithing|
|The price is exactly 50% when boosted to 100 Smithing|
Gallery[edit | edit source]
Update history[edit | edit source]
References[edit | edit source]